--- a/project_files/HedgewarsMobile/Classes/GameSetup.m Sun Apr 17 13:33:46 2011 -0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,493 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * File created on 10/01/2010.
- */
-
-
-#import "GameSetup.h"
-#import "PascalImports.h"
-#import "CommodityFunctions.h"
-#import "OverlayViewController.h"
-
-#define BUFFER_SIZE 255 // like in original frontend
-
-@implementation GameSetup
-@synthesize systemSettings, gameConfig, statsArray, savePath, menuStyle;
-
--(id) initWithDictionary:(NSDictionary *)gameDictionary {
- if (self = [super init]) {
- ipcPort = randomPort();
-
- // the general settings file + menu style (read by the overlay)
- NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
- self.menuStyle = [[dictSett objectForKey:@"menu"] boolValue];
- self.systemSettings = dictSett;
- [dictSett release];
-
- // this game run settings
- self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"];
-
- // is it a netgame?
- isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue];
-
- // is it a Save?
- NSString *path = [gameDictionary objectForKey:@"savefile"];
- // if path is empty it means that you have to create a new file, otherwise read from that file
- if ([path isEqualToString:@""] == YES) {
- NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
- [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
- NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]];
- self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString];
- [outputFormatter release];
- } else
- self.savePath = path;
-
- self.statsArray = nil;
- }
- return self;
-}
-
--(void) dealloc {
- [statsArray release];
- [gameConfig release];
- [systemSettings release];
- [savePath release];
- [super dealloc];
-}
-
-#pragma mark -
-#pragma mark Provider functions
-// unpacks team data from the selected team.plist to a sequence of engine commands
--(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
- /*
- addteam <32charsMD5hash> <color> <team name>
- addhh <level> <health> <hedgehog name>
- <level> is 0 for human, 1-5 for bots (5 is the most stupid)
- */
-
- NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
- NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
- [teamFile release];
-
- NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
- [teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]];
- [self sendToEngine: teamHashColorAndName];
- [teamHashColorAndName release];
-
- NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
- [self sendToEngine: grave];
- [grave release];
-
- NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
- [self sendToEngine: fort];
- [fort release];
-
- NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
- [self sendToEngine: voicepack];
- [voicepack release];
-
- NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
- [self sendToEngine: flag];
- [flag release];
-
- NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
- for (int i = 0; i < numberOfPlayingHogs; i++) {
- NSDictionary *hog = [hogs objectAtIndex:i];
-
- NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@",
- [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
- [self sendToEngine: hogLevelHealthAndName];
- [hogLevelHealthAndName release];
-
- NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
- [self sendToEngine: hogHat];
- [hogHat release];
- }
-
- [teamData release];
-}
-
-// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
--(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
- NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName];
- NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
- [weaponPath release];
-
- // if we're loading an older version of ammos fill the engine message with 0s
- int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length];
- NSString *update = @"";
- while ([update length] < diff)
- update = [update stringByAppendingString:@"0"];
-
- NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update];
- [self sendToEngine: ammloadt];
- [ammloadt release];
-
- NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update];
- [self sendToEngine: ammprob];
- [ammprob release];
-
- NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update];
- [self sendToEngine: ammdelay];
- [ammdelay release];
-
- NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update];
- [self sendToEngine: ammreinf];
- [ammreinf release];
-
- // send this for each team so it applies the same ammostore to all teams
- NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
- for (int i = 0; i < numberOfTeams; i++)
- [self sendToEngine: ammstore];
- [ammstore release];
-
- [ammoData release];
-}
-
-// unpacks scheme data from the selected scheme.plist to a sequence of engine commands
--(NSInteger) provideScheme:(NSString *)schemeName {
- NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
- NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath];
- [schemePath release];
- NSArray *basicArray = [schemeDictionary objectForKey:@"basic"];
- NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"];
- int result = 0;
- int mask = 0x00000004;
-
- // pack the gameflags in a single var and send it
- for (NSNumber *value in gamemodArray) {
- if ([value boolValue] == YES)
- result |= mask;
- mask <<= 1;
- }
- NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
- [self sendToEngine:flags];
- [flags release];
-
- /* basic game flags */
- NSString *path = [[NSString alloc] initWithFormat:@"%@/basicFlags_en.plist",IFRONTEND_DIRECTORY()];
- NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path];
- [path release];
-
- result = [[basicArray objectAtIndex:0] intValue];
-
- for (int i = 1; i < [basicArray count]; i++) {
- NSDictionary *dict = [mods objectAtIndex:i];
- NSString *command = [dict objectForKey:@"command"];
- NSInteger value = [[basicArray objectAtIndex:i] intValue];
- if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue])
- value = 9999;
- if ([[dict objectForKey:@"times1000"] boolValue])
- value = value * 1000;
- NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value];
- [self sendToEngine:strToSend];
- [strToSend release];
- }
- [mods release];
-
- [schemeDictionary release];
- return result;
-}
-
-#pragma mark -
-#pragma mark Network relevant code
--(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length {
- // is it performant to reopen the stream every time?
- NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES];
- [os open];
- [os write:&length maxLength:1];
- [os write:(const uint8_t *)buffer maxLength:length];
- [os close];
- [os release];
-}
-
-// wrapper that computes the length of the message and then sends the command string, saving the command on a file
--(int) sendToEngine:(NSString *)string {
- uint8_t length = [string length];
-
- [self dumpRawData:[string UTF8String] ofSize:length];
- SDLNet_TCP_Send(csd, &length, 1);
- return SDLNet_TCP_Send(csd, [string UTF8String], length);
-}
-
-// wrapper that computes the length of the message and then sends the command string, skipping file writing
--(int) sendToEngineNoSave:(NSString *)string {
- uint8_t length = [string length];
-
- SDLNet_TCP_Send(csd, &length, 1);
- return SDLNet_TCP_Send(csd, [string UTF8String], length);
-}
-
-// method that handles net setup with engine and keeps connection alive
--(void) engineProtocol {
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- TCPsocket sd;
- IPaddress ip;
- int eProto;
- BOOL clientQuit;
- char const buffer[BUFFER_SIZE];
- uint8_t msgSize;
-
- clientQuit = NO;
- csd = NULL;
-
- if (SDLNet_Init() < 0) {
- DLog(@"SDLNet_Init: %s", SDLNet_GetError());
- clientQuit = YES;
- }
-
- // Resolving the host using NULL make network interface to listen
- if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) {
- DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
- clientQuit = YES;
- }
-
- // Open a connection with the IP provided (listen on the host's port)
- if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
- DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
- clientQuit = YES;
- }
-
- DLog(@"Waiting for a client on port %d", ipcPort);
- while (csd == NULL)
- csd = SDLNet_TCP_Accept(sd);
- SDLNet_TCP_Close(sd);
-
- while (!clientQuit) {
- msgSize = 0;
- memset((void *)buffer, '\0', BUFFER_SIZE);
- if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
- break;
- if (SDLNet_TCP_Recv(csd, (void *)buffer, msgSize) <= 0)
- break;
-
- switch (buffer[0]) {
- case 'C':
- DLog(@"sending game config...\n%@",self.gameConfig);
-
- if (isNetGame == YES)
- [self sendToEngineNoSave:@"TN"];
- else
- [self sendToEngineNoSave:@"TL"];
- NSString *saveHeader = @"TS";
- [self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]];
-
- // seed info
- [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
-
- // dimension of the map
- [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
- [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
- [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
-
- // static land (if set)
- NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"];
- if ([staticMap length] != 0)
- [self sendToEngine:staticMap];
-
- // lua script (if set)
- NSString *script = [self.gameConfig objectForKey:@"mission_command"];
- if ([script length] != 0)
- [self sendToEngine:script];
-
- // theme info
- [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
-
- // scheme (returns initial health)
- NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
-
- // send an ammostore for each team
- NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
- [self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]];
-
- // finally add hogs
- for (NSDictionary *teamData in teamsConfig) {
- [self provideTeamData:[teamData objectForKey:@"team"]
- forHogs:[[teamData objectForKey:@"number"] intValue]
- withHealth:health
- ofColor:[teamData objectForKey:@"color"]];
- }
- break;
- case '?':
- DLog(@"Ping? Pong!");
- [self sendToEngine:@"!"];
- break;
- case 'E':
- DLog(@"ERROR - last console line: [%s]", &buffer[1]);
- clientQuit = YES;
- break;
- case 'e':
- [self dumpRawData:buffer ofSize:msgSize];
-
- sscanf((char *)buffer, "%*s %d", &eProto);
- int netProto;
- char *versionStr;
-
- HW_versionInfo(&netProto, &versionStr);
- if (netProto == eProto) {
- DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
- } else {
- DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto);
- clientQuit = YES;
- }
- break;
- case 'i':
- if (self.statsArray == nil) {
- self.statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2];
- NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4];
- [self.statsArray insertObject:ranking atIndex:0];
- [ranking release];
- }
- NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]];
- NSArray *info = [tempStr componentsSeparatedByString:@" "];
- NSString *arg = [info objectAtIndex:0];
- int index = [arg length] + 3;
- switch (buffer[1]) {
- case 'r': // winning team
- [self.statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1];
- break;
- case 'D': // best shot
- [self.statsArray addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]];
- break;
- case 'k': // best hedgehog
- [self.statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]];
- break;
- case 'K': // number of hogs killed
- [self.statsArray addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]];
- break;
- case 'H': // team health/graph
- break;
- case 'T': // local team stats
- // still WIP in statsPage.cpp
- break;
- case 'P': // teams ranking
- [[self.statsArray objectAtIndex:0] addObject:tempStr];
- break;
- case 's': // self damage
- [self.statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]];
- break;
- case 'S': // friendly fire
- [self.statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]];
- break;
- case 'B': // turn skipped
- [self.statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]];
- break;
- default:
- DLog(@"Unhandled stat message, see statsPage.cpp");
- break;
- }
- break;
- case 'q':
- // game ended, can remove the savefile and the trailing overlay (when dualhead)
- [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
- if (IS_DUALHEAD())
- [[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil];
- break;
- case 'Q':
- // game exited but not completed, nothing to do (just don't save the message)
- break;
- default:
- [self dumpRawData:buffer ofSize:msgSize];
- break;
- }
- }
- DLog(@"Engine exited, ending thread");
-
- // Close the client socket
- SDLNet_TCP_Close(csd);
- SDLNet_Quit();
-
- [pool release];
- // Invoking this method should be avoided as it does not give your thread a chance
- // to clean up any resources it allocated during its execution.
- //[NSThread exit];
-}
-
-#pragma mark -
-#pragma mark Setting methods
-// returns an array of c-strings that are read by engine at startup
--(const char **)getGameSettings:(NSString *)recordFile {
- NSInteger width, height;
- NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
- NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
- NSString *rotation;
- if (IS_DUALHEAD()) {
- CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds];
- width = (int) screenBounds.size.width;
- height = (int) screenBounds.size.height;
- rotation = @"0";
- } else {
- CGRect screenBounds = [[UIScreen mainScreen] bounds];
- width = (int) screenBounds.size.height;
- height = (int) screenBounds.size.width;
- UIDeviceOrientation orientation = (UIDeviceOrientation) [[self.gameConfig objectForKey:@"orientation"] intValue];
- if (orientation == UIDeviceOrientationLandscapeLeft)
- rotation = @"-90";
- else
- rotation = @"90";
- }
-
- NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width];
- NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height];
- const char **gameArgs = (const char **)malloc(sizeof(char *) * 10);
- BOOL enhanced = [[self.systemSettings objectForKey:@"enhanced"] boolValue];
-
- NSString *modelId = modelType();
- NSInteger tmpQuality;
- if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G
- tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
- else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G
- tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes
- else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO) // = iPad 1G or iPod Touch 4G or not enhanced mode
- tmpQuality = 0x00000002; // rqBlurryLand
- else // = everything else
- tmpQuality = 0; // full quality
-
- if (IS_IPAD() == NO) // = disable tooltips on phone
- tmpQuality = tmpQuality | 0x00000400;
-
- // prevents using an empty nickname
- NSString *username;
- NSString *originalUsername = [self.systemSettings objectForKey:@"username"];
- if ([originalUsername length] == 0)
- username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
- else
- username = [[NSString alloc] initWithString:originalUsername];
-
- gameArgs[ 0] = [ipcString UTF8String]; //ipcPort
- gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth
- gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight
- gameArgs[ 3] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String]; //quality
- gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName
- gameArgs[ 5] = [username UTF8String]; //UserNick
- gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled
- gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled
- gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage
- gameArgs[ 9] = [rotation UTF8String]; //rotateQt
- gameArgs[10] = [recordFile UTF8String]; //recordFileName
-
- [verticalSize release];
- [horizontalSize release];
- [localeString release];
- [ipcString release];
- [username release];
- return gameArgs;
-}
-
-
-@end