--- a/ChangeLog.txt Wed Sep 27 01:00:35 2017 +0200
+++ b/ChangeLog.txt Wed Sep 27 02:26:33 2017 +0200
@@ -176,10 +176,11 @@
* Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
A Classic Fairytale:
- + Mission 3: Improved mission panel texts to clarify the goals at all time
+ Mission 4: Add infinite skip
+ Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
+ All missions: Clarify mine timers
+ * Mission 1: Leaf of faith: Hog was able to walk to the right and get stuck
+ * Mission 1: Leap of faith: Teleport player back to mole when failing
* Mission 2: Fix crash when trying to open ammo menu in opening sequence
* Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies
* Mission 3: Fix broken end sequence after killing cyborg or princess
@@ -188,11 +189,11 @@
* Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts
* Mission 6: Block off left cave entrance to stop player to just rope all the way around
* Mission 6: Fix mines not being able to get triggered in first turn
- * Mission 6: Rewrite misleading mission texts
* Mission 8: Fix Lua error message at the beginning
* Mission 10: Fix mission becoming unplayable when all hogs except the traitor died
* All missions: Add missing texts for translation
* All missions: Fix incorrect crate types
+ * All missions: Rewrite mission texts to state missions more clearly
* Fix swapped mission preview images of missions 2 and 3
A Space Adventure: