project_files/frontlib/model/cfg.h
changeset 7320 e704706008d4
parent 7318 a446eafcddeb
child 7322 18e1fba30f99
--- a/project_files/frontlib/model/cfg.h	Thu Jul 05 22:22:48 2012 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,118 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- */
-
-/**
- * Data structures for game scheme information.
- */
-
-#ifndef CFG_H_
-#define CFG_H_
-
-#include <stdbool.h>
-
-// TODO: cfg/config -> scheme
-
-typedef struct {
-    char *name;
-    char *engineCommand;
-    bool maxMeansInfinity;
-    bool times1000;
-    int min;
-    int max;
-    int def;
-} flib_cfg_setting_meta;
-
-typedef struct {
-    char *name;
-    int bitmaskIndex;
-} flib_cfg_mod_meta;
-
-/**
- * The order of the meta information in the arrays is the same as the order
- * of the mod/setting information in the net protocol messages.
- */
-typedef struct {
-	int _referenceCount;
-	int settingCount;
-	int modCount;
-    flib_cfg_setting_meta *settings;
-    flib_cfg_mod_meta *mods;
-} flib_cfg_meta;
-
-typedef struct {
-	int _referenceCount;
-    flib_cfg_meta *meta;
-
-    char *name;
-    int *settings;
-    bool *mods;
-} flib_cfg;
-
-/**
- * Read the meta-configuration from a .ini file (e.g. which settings exist,
- * what are their defaults etc.)
- *
- * Returns the meta-configuration or NULL.
- */
-flib_cfg_meta *flib_cfg_meta_from_ini(const char *filename);
-
-/**
- * Increase the reference count of the object. Call this if you store a pointer to it somewhere.
- * Returns the parameter.
- */
-flib_cfg_meta *flib_cfg_meta_retain(flib_cfg_meta *metainfo);
-
-/**
- * Decrease the reference count of the object and free it if this was the last reference.
- */
-void flib_cfg_meta_release(flib_cfg_meta *metainfo);
-
-/**
- * Create a new configuration with everything set to default or false
- * Returns NULL on error.
- */
-flib_cfg *flib_cfg_create(flib_cfg_meta *meta, const char *schemeName);
-
-/**
- * Create a copy of the scheme. Returns NULL on error or if NULL was passed.
- */
-flib_cfg *flib_cfg_copy(const flib_cfg *cfg);
-
-/**
- * Increase the reference count of the object. Call this if you store a pointer to it somewhere.
- * Returns the parameter.
- */
-flib_cfg *flib_cfg_retain(flib_cfg *cfg);
-
-/**
- * Decrease the reference count of the object and free it if this was the last reference.
- */
-void flib_cfg_release(flib_cfg* cfg);
-
-/**
- * Retrieve a mod setting by its name. If the mod is not found, logs an error and returns false.
- */
-bool flib_cfg_get_mod(flib_cfg *cfg, const char *name);
-
-/**
- * Retrieve a game setting by its name. If the setting is not found, logs an error and returns def.
- */
-int flib_cfg_get_setting(flib_cfg *cfg, const char *name, int def);
-
-#endif /* CFG_H_ */