--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Mon May 13 22:51:31 2019 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Mon May 13 23:13:53 2019 +0200
@@ -95,7 +95,7 @@
-- Fruit Assassins
local assasinsHats = { "NinjaFull", "NinjaStraight", "NinjaTriangle" }
- teamC.name = AddTeam(teamC.name, teamC.color, "bp2", "Island", "Default", "cm_scout")
+ teamC.name = AddTeam(teamC.name, teamC.color, "bp2", "Island", "Default_qau", "cm_scout")
for i=1,table.getn(redHedgehogs) do
redHedgehogs[i].gear = AddHog(redHedgehogs[i].name, 1, 100, assasinsHats[GetRandom(3)+1])
SetGearPosition(redHedgehogs[i].gear, 2010 + 50*i, 630)
@@ -132,7 +132,7 @@
-- Captain Lime
-- Spawn with his "true" evil color so a new clan is created for Captain Lime ...
- teamB.name = AddTeam(teamB.name, teamB.colorEvil, "Cherry", "Island", "Default", "congo-brazzaville")
+ teamB.name = AddTeam(teamB.name, teamB.colorEvil, "Cherry", "Island", "Default_qau", "congo-brazzaville")
SetTeamPassive(teamB.name, true)
green1.gear = AddHog(green1.name, 0, 100, green1.hat)
-- ... however, we immediately change the color to "nice mode".