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Android: quick fix from a bug report from the market in the download manager
2012-01-16, by Xeli
merge
2012-01-18, by koda
little hack for playing less sounds in frontend
2012-01-18, by koda
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
2012-01-18, by koda
skip button sound when exiting
2012-01-17, by bovi
move the feedback button in a nicer position
2012-01-17, by koda
fix line endings
2012-01-17, by nemo
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2012-01-17, by lovelacer
GCI task: season greetings
2012-01-16, by valnut
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
2012-01-15, by nemo
disable the glitchy exit sound
2012-01-16, by bovi
correct language identifier
2012-01-15, by koda
hedgewars.pro formatting and removal of the last pageoptions hr
2012-01-15, by koda
GCI task: stars
2012-01-15, by bovi
small tweak for compiling with xfire and qt under windows
2012-01-15, by bovi
GCI task: ping
2012-01-15, by bovi
GCI task: iOS _language_ 3 (Romanian)
2012-01-15, by bovi
provide a minimal Romanian translation for engine
2012-01-15, by bovi
updated win build script
2012-01-15, by bovi
changed error message
2012-01-15, by Xeli
Load the TeamCreationmenu's contents in a different thread
2012-01-15, by Xeli
some bug fixed regarding the downloader
2012-01-15, by Xeli
Graphics used on the android market
2012-01-15, by Xeli
some meta build files needed for newer api levels...
2012-01-15, by Xeli
Assign ammo counts as well, in case the game flags were changed by the script
2012-01-15, by nemo
somehow my paths slipped in...
2012-01-14, by koda
GCI task: feedback is important
2012-01-14, by valnut
GCI task: cmd.exe
2012-01-14, by bovi
Fix typos
2012-01-13, by nemo
Spanish voice
2012-01-13, by gallardo_pablo
Push RopePercent to lua to fix rope if not set
2012-01-11, by enveezee
Allow multiple portals, so long as the team hasn't changed...
2012-01-11, by nemo
allow roping into a portal (still detaches rope)
2012-01-10, by nemo
ok. pretty sure that has to be consistent in both. go with the smaller one...
2012-01-09, by nemo
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
2012-01-09, by nemo
Disallow dot as a part of identifier
2012-01-07, by unc0rr
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
2012-01-06, by koda
GCI task: iOS Portuguese
2012-01-04, by Ivo Nunes
graphics fix. take 3
2012-01-01, by RoFra
Fixed unicode italian missions translation update
2012-01-01, by ChipHome
one more mask, reduce hog count on ruler map
2012-01-01, by nemo
Italian update - ditched missions file since encoding appears to be incorrect.
2012-01-01, by ChipHome
GCI task: iOS Japanese
2011-12-31, by thebowseat
update ios project file with new uGears* files; flags for one text file
2011-12-31, by koda
Fix build
2011-12-31, by unc0rr
Oops
2011-12-30, by unc0rr
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
2011-12-29, by unc0rr
GCI task: one bug (issue 167)
2011-12-29, by jerryma1121
GCI task: idea
2011-12-29, by kragniz
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
2011-12-29, by koda
Take koda's notice into account, also update list of source files
2011-12-28, by unc0rr
add -O2
2011-12-28, by unc0rr
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
2011-12-28, by unc0rr
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
2011-12-27, by nemo
Italian update
2011-12-20, by ChipHome
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
2011-12-17, by nemo
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
2011-12-15, by nemo
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
2011-12-15, by nemo
added SetAmmoStore to lua for convinience
2011-12-12, by Henek
added 'loaded locale' message, other minor things
2011-12-12, by koda
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