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Remove king invulnerability, disable everything but teleport instead.
2010-01-31, by nemo
Pass correct gear to modifydamage in shotgun
2010-01-31, by nemo
Adjust king movement in ammoshove, give king a damage bonus
2010-01-31, by nemo
Nature theme additions by Tiy and Palewolf
2010-01-31, by nemo
Update translation files, add "King Mode"
2010-01-31, by nemo
input handling reworked, still a lot of bugs in mouse movement
2010-01-30, by koda
redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-30, by koda
LANDSCAPE ON IPHONE
2010-01-29, by koda
IOResult is a special variable
2010-01-28, by nemo
Remove inverted and useless test
2010-01-28, by nemo
adds a "factory reset" to iphone frontend
2010-01-27, by koda
Tweak load order
2010-01-27, by nemo
Rename for consistency
2010-01-26, by nemo
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
2010-01-26, by nemo
complete the replacement of init/free wrappers for every unit
2010-01-26, by koda
Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-26, by nemo
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-24, by koda
Palewolf's smoke traces for fire.
2010-01-24, by nemo
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
2010-01-24, by nemo
If the music is going to be wrong, it can at least irritate me less.
2010-01-24, by nemo
Some value for opacity. Did not adjust water colour.
2010-01-24, by nemo
Add Desert theme
2010-01-24, by nemo
forgot Themes CMakeLists file
2010-01-24, by nemo
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
2010-01-24, by nemo
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
2010-01-24, by koda
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-24, by koda
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
2010-01-24, by nemo
Randomise order of play.
2010-01-24, by nemo
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
2010-01-23, by koda
settings tab has now a very nice iphone-like interface
2010-01-23, by koda
updated polish translation by szczur
2010-01-20, by koda
replace initialization/finalization statements with custom init functions
2010-01-18, by koda
objc/pascal finally working
2010-01-16, by koda
code cleanup and opengles optimizations
2010-01-16, by koda
settings are applied to game launch
2010-01-15, by koda
makes freepascal code compatible with OBJFPC mode
2010-01-14, by koda
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
2010-01-14, by koda
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
2010-01-13, by koda
better network support + initial work for returning to frontend
2010-01-12, by koda
initial support for engine protocol
2010-01-10, by koda
move mixed functions in PascalExports
2010-01-09, by koda
iphone overlay button animation
2010-01-09, by koda
move all sdl source files in a proper directory
2010-01-08, by koda
add stub files for other views and prevent useless crashes
2010-01-08, by koda
fix italian translation
2010-01-08, by koda
frontend images by Tiy, first setup of frontend
2010-01-08, by koda
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
2010-01-07, by nemo
touch input: reset zoom, attack button
2010-01-07, by koda
additional modifications for touch input
2010-01-07, by koda
Drop the LongInt conversion, strip the two tests that are too large
2010-01-07, by nemo
misspelling
2010-01-07, by nemo
bit of a short circuit to reduce a few pointless tests on most text strings
2010-01-07, by nemo
injection of custom code in SDL for iPhone in order to implement our frontend
2010-01-07, by koda
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
2010-01-05, by nemo
Galician locale by "Gallaecio"
2010-01-05, by nemo
Palewolf's updated translation, images in misc
2010-01-04, by koda
lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03, by koda
rewritten find_file part
2010-01-03, by koda
check for sdl_image and sdl_mixer versions
2010-01-03, by koda
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2010-01-03, by koda
regression, powerpc colors working again
2009-12-24, by koda
introduction of IMG_Init
2009-12-24, by koda
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
2009-12-20, by nemo
binding typo
2009-12-20, by koda
update SDLMain.m/.h to latest version
2009-12-19, by koda
complete transition of longword->sdl_color for TTF bindings
2009-12-18, by koda
powerpc and gameserver compilation disabled temporarily
2009-12-18, by koda
random updates for 10.6 and iphone builds
2009-12-16, by koda
Implement "team" chat between spectators
2009-12-14, by unc0rr
Update translation
2009-12-14, by unc0rr
Fix a rare bug when crosshair stucks in up position
2009-12-10, by unc0rr
This seems a little more efficient
2009-12-09, by nemo
Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
2009-12-08, by nemo
Add language to each ts file, rerun disabling of teams.
2009-12-08, by nemo
revert 2695 until I figure out why the linguist update stripped the numerusforms.
2009-12-08, by nemo
Comment out the unused teams to avoid translators working on unused translations.
2009-12-08, by nemo
Can't trim this unless another value is used. needed for joins.
2009-12-05, by nemo
remove missing ogg
2009-12-02, by nemo
still updates for mac compilation
2009-11-30, by koda
Reorder
2009-11-29, by nemo
Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
2009-11-29, by nemo
Restore old column layout.
2009-11-29, by nemo
Get rid of stupid ToggleLongInt and ToggleString functions
2009-11-29, by unc0rr
Smaxx patch with tuning by me:
2009-11-29, by unc0rr
New despeckle by Palewolf that pretty well on-the-fly
2009-11-29, by nemo
Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-28, by unc0rr
other tweaks for mac compilation
2009-11-28, by koda
Probably fix bug (not tested, I just checked if it builds)
2009-11-26, by unc0rr
A message to help debug
2009-11-26, by unc0rr
some tweaks in the mac compilation system
2009-11-25, by koda
tiny french tweak by artart78, check in inu's portugese much later now that svn is back
2009-11-24, by nemo
fix build
2009-11-22, by koda
new portugese text from inu
2009-11-22, by nemo
Proper plurals for english, french updates from artart78
2009-11-21, by nemo
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
2009-11-21, by unc0rr
Teams in one clan have common ammo
2009-11-21, by unc0rr
Set AllInactive to False on falling fire
2009-11-21, by nemo
trailing mods from previous commit
2009-11-20, by koda
revert r2363's ruining the joke
2009-11-20, by nemo
A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
2009-11-20, by nemo
revamped file access and debug display
2009-11-20, by koda
universal application setup
2009-11-20, by koda
A whole ton of new french event strings from artart78
2009-11-18, by nemo
numerous additions/modifications to french translation by artart78
2009-11-17, by nemo
Some french tweaks by artart78
2009-11-16, by nemo
Fix girder on compost theme
2009-11-16, by unc0rr
Color Fix in PPC + files fallbacks
2009-11-15, by koda
forgot this file in previous commit
2009-11-15, by koda
fix chat color in ppc
2009-11-15, by koda
Fix desync when playing with AI via network, occuring in certain conditions
2009-11-14, by unc0rr
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
2009-11-14, by nemo
fix wrong ttf blending in ppc
2009-11-14, by koda
JS patch to (really) activate Vsync
2009-11-13, by koda
add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-13, by koda
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
2009-11-11, by nemo
removes workaround except for iphone
2009-11-11, by koda
Update Ukrainian translation
2009-11-11, by unc0rr
fix keybindings in PPC
2009-11-10, by koda
unbreak build
2009-11-10, by nemo
Add check for nil gear
2009-11-10, by nemo
color works under ppc
2009-11-10, by koda
add a x86_64 mac target
2009-11-09, by koda
- Formatting changes
2009-11-09, by unc0rr
wtf is this, koda?
2009-11-09, by unc0rr
updated build files for macosx and optimization system
2009-11-06, by koda
AI knows what artillery mode is
2009-11-06, by unc0rr
Remove mostly useless comments put in to explain patch long ago.
2009-11-05, by nemo
revert previous commit to remove a wip patch
2009-11-05, by koda
update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05, by koda
fix iphone build
2009-11-05, by koda
revamped SDLh.pas
2009-11-05, by koda
move compiler directives to standard pascal
2009-11-05, by koda
Oops. Accidentally removed the scaling.
2009-11-04, by nemo
A basic Spidey hat, leave hat on when roping.
2009-11-02, by nemo
Compete loading teams/hedgehogs part from mission config
2009-11-01, by unc0rr
This massive image modification removes colour profile information and adds an alpha channel.
2009-10-30, by nemo
Add loading team parameters
2009-10-30, by unc0rr
add an uninstall target (to be tested)
2009-10-29, by koda
fix missing land on ppc
2009-10-29, by koda
other controls implementation + sdlh revisited (once again)
2009-10-26, by koda
touch control completely revamped
2009-10-25, by koda
Further work on missions editor
2009-10-25, by unc0rr
Increase AMMO_INFINITE to 100
2009-10-25, by nemo
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-25, by koda
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25, by koda
Smaxx: only allow change direction when shift key is pressed
2009-10-25, by unc0rr
Change mission file format to allow more flexible config
2009-10-25, by unc0rr
Partially implement loading mission options
2009-10-25, by unc0rr
fix build
2009-10-25, by koda
convert 24 bits images to 32 (faster to manage)
2009-10-25, by koda
completes touch input/control (problems with moving camera)
2009-10-25, by koda
more updates on touch input/control
2009-10-24, by koda
err, complete previous commit
2009-10-23, by koda
WE HAVE HOGS MOVING ON IPHONE
2009-10-23, by koda
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
2009-10-22, by koda
update color management for new sdl_image on mac
2009-10-22, by koda
Fix (quite rare) spectators queue error when joining game with teams left the game.
2009-10-21, by unc0rr
Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
2009-10-21, by unc0rr
Start work on missions/trainings editor
2009-10-21, by unc0rr
evil math strikes again
2009-10-20, by koda
Remove unneeded var from Smaxx' tag changes
2009-10-20, by nemo
ifdefs all the way
2009-10-20, by koda
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-20, by nemo
WE HAVE TOUCH INPUT
2009-10-20, by koda
And even this one
mbait-mangen
2010-11-12, by unc0rr
update sdlmain files to 1.2.14
2009-10-20, by koda
Added new type of map at UI. Simple random map generation
mbait-mangen
2010-03-16, by mbait
And this one
mbait-rope_AI
2010-11-12, by unc0rr
Update Italian translation
2009-10-19, by unc0rr
change trunk branch to 0.9.12 branch
mbait-mangen
2010-02-10, by mbait
copy of trunk
mbait-rope_AI
2010-01-30, by mbait
Close 0.9.12 branch
0.9.12
2010-11-12, by unc0rr
doStepDrowningGear - I always forget it. Kill the sound and exit.
2009-10-19, by nemo
Disable NPOTT in 0.9.12 tag :)
0.9.12
2009-10-21, by nemo
Fix 'make package_source' package
2009-10-18, by unc0rr
closed branch
2010-06-23, by koda
Tag for 0.9.12 release
0.9.12
2009-10-18, by unc0rr
Smaxx: fix water sprites rendering
0.9.12-release
2009-10-18, by unc0rr
changelog update
2009-10-18, by koda
Update server
2009-10-18, by unc0rr
last minute fixes
2009-10-18, by koda
Update dependencies list
2009-10-18, by unc0rr
Update changelog
2009-10-18, by unc0rr
sigh
2009-10-18, by koda
fix mac bundle
2009-10-18, by koda
update .pro file, lupdate and smaller italian translation
2009-10-18, by koda
Set version to 0.9.12, protocol number to 29
2009-10-18, by unc0rr
- lupdate && lrelease
2009-10-18, by unc0rr
Update german translation
2009-10-18, by unc0rr
Aaaand ease up on the onions a bit
2009-10-18, by nemo
Remove an rectangle, wasn't seeing 2nd cucumber enough.
2009-10-18, by nemo
Fix rectangles for theme objects
2009-10-18, by nemo
Just checking this in so prg can try it. May back it out
2009-10-18, by nemo
Disable followgear on ammoshove for napalm fire damage
2009-10-18, by nemo
256 bit png sky fix
2009-10-18, by nemo
Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
2009-10-18, by nemo
Updated translation
2009-10-18, by nemo
Updated translation and waves
2009-10-18, by nemo
Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
2009-10-17, by nemo
Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
2009-10-17, by nemo
Smaxx: update sky sprites
2009-10-17, by unc0rr
restore openalbridge to r2489
2009-10-17, by koda
Update Octorama
2009-10-17, by unc0rr
Fix build
2009-10-17, by unc0rr
Set version 0.9.12-RC2
2009-10-17, by unc0rr
remove the svg dependency
2009-10-17, by koda
Fix bug when rope goes through land when hedgehog is sliding
2009-10-17, by unc0rr
dep fix
2009-10-17, by koda
moves project files to proper directory
2009-10-17, by koda
Fix build
2009-10-17, by unc0rr
Smaxx: small fix to some misinformation
2009-10-17, by unc0rr
Update Finnish translation
2009-10-17, by unc0rr
Don't try to send empty team message
2009-10-17, by unc0rr
weapon edit style tweak
2009-10-17, by nemo
pass in sdli
2009-10-17, by nemo
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-17, by koda
Make hedgies just hop a bit on flames so they are more likely to get properly scorched
2009-10-16, by nemo
Add %1 for "Remaining" default to in front so at least the count shows up
2009-10-16, by nemo
affect tweaks molotov spread some more
2009-10-16, by nemo
update appcast link
2009-10-16, by koda
install the new lowresolution images for systems with limited graphics
2009-10-16, by koda
lighten water, strip colour profile from png for heck of it.
2009-10-16, by nemo
update italian translation
2009-10-16, by koda
Missing deepspace theme
2009-10-16, by nemo
Update release doc a bit
2009-10-16, by unc0rr
Minor french tweak
2009-10-16, by nemo
lupdate + partial italian translation
2009-10-16, by koda
Set version to RC1
2009-10-16, by unc0rr
- Fix build
2009-10-16, by unc0rr
fix for faders
2009-10-16, by koda
- Tweak join/leave colour
2009-10-16, by unc0rr
Update from Jessor
2009-10-16, by nemo
Some more eol-style fixes
2009-10-16, by unc0rr
set svn:eol-style to native
2009-10-16, by unc0rr
Smaxx: fix openalbridge
2009-10-16, by unc0rr
Fix warning
2009-10-16, by unc0rr
THE fix for openalbridge
2009-10-16, by koda
updated map.png to remove teleport/spawn point between crab's legs
2009-10-16, by nemo
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
2009-10-16, by nemo
Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
2009-10-16, by nemo
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