Sun, 31 Jan 2010 19:24:22 +0000 nemo Remove king invulnerability, disable everything but teleport instead.
Sun, 31 Jan 2010 16:35:18 +0000 nemo Pass correct gear to modifydamage in shotgun
Sun, 31 Jan 2010 16:31:45 +0000 nemo Adjust king movement in ammoshove, give king a damage bonus
Sun, 31 Jan 2010 16:22:50 +0000 nemo Nature theme additions by Tiy and Palewolf
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Sat, 30 Jan 2010 18:23:42 +0000 koda input handling reworked, still a lot of bugs in mouse movement
Sat, 30 Jan 2010 01:46:23 +0000 koda redo LANDSCAPE MODE in a saner way with lots of fps
Fri, 29 Jan 2010 00:55:14 +0000 koda LANDSCAPE ON IPHONE
Thu, 28 Jan 2010 20:36:24 +0000 nemo IOResult is a special variable
Thu, 28 Jan 2010 19:01:57 +0000 nemo Remove inverted and useless test
Wed, 27 Jan 2010 19:58:52 +0000 koda adds a "factory reset" to iphone frontend
Wed, 27 Jan 2010 00:11:52 +0000 nemo Tweak load order
Tue, 26 Jan 2010 23:04:19 +0000 nemo Rename for consistency
Tue, 26 Jan 2010 23:00:45 +0000 nemo Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Tue, 26 Jan 2010 04:13:37 +0000 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
Sun, 24 Jan 2010 19:52:30 +0000 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
Sun, 24 Jan 2010 19:01:51 +0000 nemo Palewolf's smoke traces for fire.
Sun, 24 Jan 2010 16:46:06 +0000 nemo Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
Sun, 24 Jan 2010 16:39:09 +0000 nemo If the music is going to be wrong, it can at least irritate me less.
Sun, 24 Jan 2010 16:35:47 +0000 nemo Some value for opacity. Did not adjust water colour.
Sun, 24 Jan 2010 16:33:57 +0000 nemo Add Desert theme
Sun, 24 Jan 2010 16:25:10 +0000 nemo forgot Themes CMakeLists file
Sun, 24 Jan 2010 16:24:24 +0000 nemo Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
Sun, 24 Jan 2010 13:38:14 +0000 koda sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
Sun, 24 Jan 2010 13:37:03 +0000 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
Sun, 24 Jan 2010 07:37:00 +0000 nemo Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
Sun, 24 Jan 2010 07:26:03 +0000 nemo Randomise order of play.
Sat, 23 Jan 2010 21:57:24 +0000 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
Sat, 23 Jan 2010 13:15:27 +0000 koda settings tab has now a very nice iphone-like interface
Wed, 20 Jan 2010 14:31:45 +0000 koda updated polish translation by szczur
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Sat, 16 Jan 2010 17:30:37 +0000 koda objc/pascal finally working
Sat, 16 Jan 2010 06:48:56 +0000 koda code cleanup and opengles optimizations
Fri, 15 Jan 2010 10:03:31 +0000 koda settings are applied to game launch
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Thu, 14 Jan 2010 16:38:43 +0000 koda can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
Wed, 13 Jan 2010 09:41:35 +0000 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
Tue, 12 Jan 2010 07:32:15 +0000 koda better network support + initial work for returning to frontend
Sun, 10 Jan 2010 00:52:20 +0000 koda initial support for engine protocol
Sat, 09 Jan 2010 01:34:23 +0000 koda move mixed functions in PascalExports
Sat, 09 Jan 2010 00:59:12 +0000 koda iphone overlay button animation
Fri, 08 Jan 2010 03:52:44 +0000 koda move all sdl source files in a proper directory
Fri, 08 Jan 2010 03:38:01 +0000 koda add stub files for other views and prevent useless crashes
Fri, 08 Jan 2010 01:29:28 +0000 koda fix italian translation
Fri, 08 Jan 2010 01:12:51 +0000 koda frontend images by Tiy, first setup of frontend
Thu, 07 Jan 2010 22:59:14 +0000 nemo Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
Thu, 07 Jan 2010 22:49:25 +0000 koda touch input: reset zoom, attack button
Thu, 07 Jan 2010 19:50:40 +0000 koda additional modifications for touch input
Thu, 07 Jan 2010 16:18:32 +0000 nemo Drop the LongInt conversion, strip the two tests that are too large
Thu, 07 Jan 2010 16:13:43 +0000 nemo misspelling
Thu, 07 Jan 2010 16:12:26 +0000 nemo bit of a short circuit to reduce a few pointless tests on most text strings
Thu, 07 Jan 2010 05:23:23 +0000 koda injection of custom code in SDL for iPhone in order to implement our frontend
Tue, 05 Jan 2010 21:26:38 +0000 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
Tue, 05 Jan 2010 19:20:44 +0000 nemo Galician locale by "Gallaecio"
Mon, 04 Jan 2010 01:35:57 +0000 koda Palewolf's updated translation, images in misc
Sun, 03 Jan 2010 22:58:19 +0000 koda lupdate + Palewolf's updated spanish translation + other patches of mine
Sun, 03 Jan 2010 17:27:25 +0000 koda rewritten find_file part
Sun, 03 Jan 2010 17:23:40 +0000 koda check for sdl_image and sdl_mixer versions
Sun, 03 Jan 2010 15:40:41 +0000 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Thu, 24 Dec 2009 13:38:20 +0000 koda regression, powerpc colors working again
Thu, 24 Dec 2009 02:02:12 +0000 koda introduction of IMG_Init
Sun, 20 Dec 2009 20:35:15 +0000 nemo Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
Sun, 20 Dec 2009 20:08:17 +0000 koda binding typo
Sat, 19 Dec 2009 19:37:30 +0000 koda update SDLMain.m/.h to latest version
Fri, 18 Dec 2009 02:47:28 +0000 koda complete transition of longword->sdl_color for TTF bindings
Fri, 18 Dec 2009 02:33:45 +0000 koda powerpc and gameserver compilation disabled temporarily
Wed, 16 Dec 2009 14:58:45 +0000 koda random updates for 10.6 and iphone builds
Mon, 14 Dec 2009 20:23:51 +0000 unc0rr Implement "team" chat between spectators
Mon, 14 Dec 2009 18:52:04 +0000 unc0rr Update translation
Thu, 10 Dec 2009 18:20:34 +0000 unc0rr Fix a rare bug when crosshair stucks in up position
Wed, 09 Dec 2009 17:35:42 +0000 nemo This seems a little more efficient
Tue, 08 Dec 2009 17:46:58 +0000 nemo Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
Tue, 08 Dec 2009 17:41:53 +0000 nemo Add language to each ts file, rerun disabling of teams.
Tue, 08 Dec 2009 17:37:41 +0000 nemo revert 2695 until I figure out why the linguist update stripped the numerusforms.
Tue, 08 Dec 2009 17:29:32 +0000 nemo Comment out the unused teams to avoid translators working on unused translations.
Sat, 05 Dec 2009 17:57:09 +0000 nemo Can't trim this unless another value is used. needed for joins.
Wed, 02 Dec 2009 02:29:53 +0000 nemo remove missing ogg
Mon, 30 Nov 2009 04:18:31 +0000 koda still updates for mac compilation
Sun, 29 Nov 2009 21:47:47 +0000 nemo Reorder
Sun, 29 Nov 2009 19:01:01 +0000 nemo Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
Sun, 29 Nov 2009 18:54:24 +0000 nemo Restore old column layout.
Sun, 29 Nov 2009 18:30:21 +0000 unc0rr Get rid of stupid ToggleLongInt and ToggleString functions
Sun, 29 Nov 2009 16:56:04 +0000 unc0rr Smaxx patch with tuning by me:
Sun, 29 Nov 2009 16:37:12 +0000 nemo New despeckle by Palewolf that pretty well on-the-fly
Sat, 28 Nov 2009 15:22:28 +0000 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
Sat, 28 Nov 2009 02:46:15 +0000 koda other tweaks for mac compilation
Thu, 26 Nov 2009 18:43:33 +0000 unc0rr Probably fix bug (not tested, I just checked if it builds)
Thu, 26 Nov 2009 16:51:03 +0000 unc0rr A message to help debug
Wed, 25 Nov 2009 04:27:53 +0000 koda some tweaks in the mac compilation system
Tue, 24 Nov 2009 20:40:08 +0000 nemo tiny french tweak by artart78, check in inu's portugese much later now that svn is back
Sun, 22 Nov 2009 04:28:30 +0000 koda fix build
Sun, 22 Nov 2009 01:50:38 +0000 nemo new portugese text from inu
Sat, 21 Nov 2009 22:55:20 +0000 nemo Proper plurals for english, french updates from artart78
Sat, 21 Nov 2009 17:28:05 +0000 unc0rr Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
Sat, 21 Nov 2009 17:24:44 +0000 unc0rr Teams in one clan have common ammo
Sat, 21 Nov 2009 15:04:42 +0000 nemo Set AllInactive to False on falling fire
Fri, 20 Nov 2009 23:40:24 +0000 koda trailing mods from previous commit
Fri, 20 Nov 2009 22:02:49 +0000 nemo revert r2363's ruining the joke
Fri, 20 Nov 2009 21:30:10 +0000 nemo A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Fri, 20 Nov 2009 14:56:43 +0000 koda universal application setup
Wed, 18 Nov 2009 14:50:14 +0000 nemo A whole ton of new french event strings from artart78
Tue, 17 Nov 2009 20:36:08 +0000 nemo numerous additions/modifications to french translation by artart78
Mon, 16 Nov 2009 17:40:17 +0000 nemo Some french tweaks by artart78
Mon, 16 Nov 2009 16:51:26 +0000 unc0rr Fix girder on compost theme
Sun, 15 Nov 2009 22:26:42 +0000 koda Color Fix in PPC + files fallbacks
Sun, 15 Nov 2009 19:43:58 +0000 koda forgot this file in previous commit
Sun, 15 Nov 2009 19:42:28 +0000 koda fix chat color in ppc
Sat, 14 Nov 2009 11:06:55 +0000 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
Sat, 14 Nov 2009 05:26:26 +0000 nemo koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Fri, 13 Nov 2009 23:04:23 +0000 koda JS patch to (really) activate Vsync
Fri, 13 Nov 2009 20:33:31 +0000 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
Wed, 11 Nov 2009 21:54:28 +0000 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
Wed, 11 Nov 2009 19:48:16 +0000 koda removes workaround except for iphone
Wed, 11 Nov 2009 16:11:41 +0000 unc0rr Update Ukrainian translation
Tue, 10 Nov 2009 18:56:24 +0000 koda fix keybindings in PPC
Tue, 10 Nov 2009 16:43:15 +0000 nemo unbreak build
Tue, 10 Nov 2009 04:22:55 +0000 nemo Add check for nil gear
Tue, 10 Nov 2009 04:07:08 +0000 koda color works under ppc
Mon, 09 Nov 2009 22:56:29 +0000 koda add a x86_64 mac target
Mon, 09 Nov 2009 20:29:21 +0000 unc0rr - Formatting changes
Mon, 09 Nov 2009 18:44:09 +0000 unc0rr wtf is this, koda?
Fri, 06 Nov 2009 18:59:43 +0000 koda updated build files for macosx and optimization system
Fri, 06 Nov 2009 18:24:55 +0000 unc0rr AI knows what artillery mode is
Thu, 05 Nov 2009 21:03:44 +0000 nemo Remove mostly useless comments put in to explain patch long ago.
Thu, 05 Nov 2009 20:48:13 +0000 koda revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 koda update themes cmakefiles to use GLOB instead of listing all the files
Thu, 05 Nov 2009 20:40:31 +0000 koda fix iphone build
Thu, 05 Nov 2009 19:50:16 +0000 koda revamped SDLh.pas
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Wed, 04 Nov 2009 01:42:06 +0000 nemo Oops. Accidentally removed the scaling.
Mon, 02 Nov 2009 18:24:58 +0000 nemo A basic Spidey hat, leave hat on when roping.
Sun, 01 Nov 2009 17:19:55 +0000 unc0rr Compete loading teams/hedgehogs part from mission config
Fri, 30 Oct 2009 19:41:39 +0000 nemo This massive image modification removes colour profile information and adds an alpha channel.
Fri, 30 Oct 2009 19:28:44 +0000 unc0rr Add loading team parameters
Thu, 29 Oct 2009 23:59:46 +0000 koda add an uninstall target (to be tested)
Thu, 29 Oct 2009 17:51:54 +0000 koda fix missing land on ppc
Mon, 26 Oct 2009 10:39:20 +0000 koda other controls implementation + sdlh revisited (once again)
Sun, 25 Oct 2009 23:52:36 +0000 koda touch control completely revamped
Sun, 25 Oct 2009 18:16:40 +0000 unc0rr Further work on missions editor
Sun, 25 Oct 2009 16:51:20 +0000 nemo Increase AMMO_INFINITE to 100
Sun, 25 Oct 2009 16:35:09 +0000 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
Sun, 25 Oct 2009 15:55:49 +0000 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sun, 25 Oct 2009 12:41:48 +0000 unc0rr Smaxx: only allow change direction when shift key is pressed
Sun, 25 Oct 2009 12:40:47 +0000 unc0rr Change mission file format to allow more flexible config
Sun, 25 Oct 2009 12:19:47 +0000 unc0rr Partially implement loading mission options
Sun, 25 Oct 2009 10:39:12 +0000 koda fix build
Sun, 25 Oct 2009 10:38:09 +0000 koda convert 24 bits images to 32 (faster to manage)
Sun, 25 Oct 2009 09:02:17 +0000 koda completes touch input/control (problems with moving camera)
Sat, 24 Oct 2009 13:50:31 +0000 koda more updates on touch input/control
Fri, 23 Oct 2009 11:12:01 +0000 koda err, complete previous commit
Fri, 23 Oct 2009 11:11:42 +0000 koda WE HAVE HOGS MOVING ON IPHONE
Thu, 22 Oct 2009 21:03:38 +0000 koda code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
Thu, 22 Oct 2009 18:59:35 +0000 koda update color management for new sdl_image on mac
Wed, 21 Oct 2009 19:41:24 +0000 unc0rr Fix (quite rare) spectators queue error when joining game with teams left the game.
Wed, 21 Oct 2009 16:50:02 +0000 unc0rr Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
Wed, 21 Oct 2009 16:40:55 +0000 unc0rr Start work on missions/trainings editor
Tue, 20 Oct 2009 21:40:35 +0000 koda evil math strikes again
Tue, 20 Oct 2009 21:23:22 +0000 nemo Remove unneeded var from Smaxx' tag changes
Tue, 20 Oct 2009 21:22:16 +0000 koda ifdefs all the way
Tue, 20 Oct 2009 21:20:47 +0000 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
Tue, 20 Oct 2009 17:55:11 +0000 koda WE HAVE TOUCH INPUT
Fri, 12 Nov 2010 19:48:51 +0300 unc0rr And even this one mbait-mangen
Tue, 20 Oct 2009 11:49:10 +0000 koda update sdlmain files to 1.2.14
Tue, 16 Mar 2010 13:39:39 +0000 mbait Added new type of map at UI. Simple random map generation mbait-mangen
Fri, 12 Nov 2010 19:48:38 +0300 unc0rr And this one mbait-rope_AI
Mon, 19 Oct 2009 13:01:38 +0000 unc0rr Update Italian translation
Wed, 10 Feb 2010 09:43:59 +0000 mbait change trunk branch to 0.9.12 branch mbait-mangen
Sat, 30 Jan 2010 13:41:00 +0000 mbait copy of trunk mbait-rope_AI
Fri, 12 Nov 2010 19:40:35 +0300 unc0rr Close 0.9.12 branch 0.9.12
Mon, 19 Oct 2009 12:44:47 +0000 nemo doStepDrowningGear - I always forget it. Kill the sound and exit.
Wed, 21 Oct 2009 16:47:30 +0000 nemo Disable NPOTT in 0.9.12 tag :) 0.9.12
Sun, 18 Oct 2009 15:04:33 +0000 unc0rr Fix 'make package_source' package
Wed, 23 Jun 2010 21:36:39 +0200 koda closed branch
Sun, 18 Oct 2009 14:57:06 +0000 unc0rr Tag for 0.9.12 release 0.9.12
Sun, 18 Oct 2009 14:47:53 +0000 unc0rr Smaxx: fix water sprites rendering 0.9.12-release
Sun, 18 Oct 2009 14:47:24 +0000 koda changelog update
Sun, 18 Oct 2009 14:44:16 +0000 unc0rr Update server
Sun, 18 Oct 2009 14:44:06 +0000 koda last minute fixes
Sun, 18 Oct 2009 14:42:14 +0000 unc0rr Update dependencies list
Sun, 18 Oct 2009 14:41:44 +0000 unc0rr Update changelog
Sun, 18 Oct 2009 14:41:03 +0000 koda sigh
Sun, 18 Oct 2009 14:36:01 +0000 koda fix mac bundle
Sun, 18 Oct 2009 14:31:22 +0000 koda update .pro file, lupdate and smaller italian translation
Sun, 18 Oct 2009 14:13:09 +0000 unc0rr Set version to 0.9.12, protocol number to 29
Sun, 18 Oct 2009 14:12:21 +0000 unc0rr - lupdate && lrelease
Sun, 18 Oct 2009 13:04:41 +0000 unc0rr Update german translation
Sun, 18 Oct 2009 12:53:00 +0000 nemo Aaaand ease up on the onions a bit
Sun, 18 Oct 2009 12:50:53 +0000 nemo Remove an rectangle, wasn't seeing 2nd cucumber enough.
Sun, 18 Oct 2009 06:32:14 +0000 nemo Fix rectangles for theme objects
Sun, 18 Oct 2009 06:26:45 +0000 nemo Just checking this in so prg can try it. May back it out
Sun, 18 Oct 2009 03:54:22 +0000 nemo Disable followgear on ammoshove for napalm fire damage
Sun, 18 Oct 2009 01:40:08 +0000 nemo 256 bit png sky fix
Sun, 18 Oct 2009 01:01:39 +0000 nemo Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
Sun, 18 Oct 2009 01:01:10 +0000 nemo Updated translation
Sun, 18 Oct 2009 00:58:18 +0000 nemo Updated translation and waves
Sat, 17 Oct 2009 23:03:31 +0000 nemo Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
Sat, 17 Oct 2009 21:01:54 +0000 nemo Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
Sat, 17 Oct 2009 13:57:40 +0000 unc0rr Smaxx: update sky sprites
Sat, 17 Oct 2009 13:51:16 +0000 koda restore openalbridge to r2489
Sat, 17 Oct 2009 13:47:58 +0000 unc0rr Update Octorama
Sat, 17 Oct 2009 13:44:50 +0000 unc0rr Fix build
Sat, 17 Oct 2009 13:42:43 +0000 unc0rr Set version 0.9.12-RC2
Sat, 17 Oct 2009 13:40:59 +0000 koda remove the svg dependency
Sat, 17 Oct 2009 13:34:40 +0000 unc0rr Fix bug when rope goes through land when hedgehog is sliding
Sat, 17 Oct 2009 13:19:49 +0000 koda dep fix
Sat, 17 Oct 2009 13:11:07 +0000 koda moves project files to proper directory
Sat, 17 Oct 2009 09:54:26 +0000 unc0rr Fix build
Sat, 17 Oct 2009 09:44:22 +0000 unc0rr Smaxx: small fix to some misinformation
Sat, 17 Oct 2009 09:31:37 +0000 unc0rr Update Finnish translation
Sat, 17 Oct 2009 07:02:58 +0000 unc0rr Don't try to send empty team message
Sat, 17 Oct 2009 06:18:51 +0000 nemo weapon edit style tweak
Sat, 17 Oct 2009 04:57:05 +0000 nemo pass in sdli
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Fri, 16 Oct 2009 22:46:58 +0000 nemo Make hedgies just hop a bit on flames so they are more likely to get properly scorched
Fri, 16 Oct 2009 22:26:01 +0000 nemo Add %1 for "Remaining" default to in front so at least the count shows up
Fri, 16 Oct 2009 20:54:12 +0000 nemo affect tweaks molotov spread some more
Fri, 16 Oct 2009 20:45:07 +0000 koda update appcast link
Fri, 16 Oct 2009 20:39:50 +0000 koda install the new lowresolution images for systems with limited graphics
Fri, 16 Oct 2009 20:39:20 +0000 nemo lighten water, strip colour profile from png for heck of it.
Fri, 16 Oct 2009 20:00:12 +0000 koda update italian translation
Fri, 16 Oct 2009 19:59:41 +0000 nemo Missing deepspace theme
Fri, 16 Oct 2009 19:58:36 +0000 unc0rr Update release doc a bit
Fri, 16 Oct 2009 19:56:23 +0000 nemo Minor french tweak
Fri, 16 Oct 2009 19:54:43 +0000 koda lupdate + partial italian translation
Fri, 16 Oct 2009 19:52:42 +0000 unc0rr Set version to RC1
Fri, 16 Oct 2009 19:52:09 +0000 unc0rr - Fix build
Fri, 16 Oct 2009 18:56:08 +0000 koda fix for faders
Fri, 16 Oct 2009 18:37:55 +0000 unc0rr - Tweak join/leave colour
Fri, 16 Oct 2009 18:04:38 +0000 nemo Update from Jessor
Fri, 16 Oct 2009 17:38:44 +0000 unc0rr Some more eol-style fixes
Fri, 16 Oct 2009 17:38:20 +0000 unc0rr set svn:eol-style to native
Fri, 16 Oct 2009 17:35:18 +0000 unc0rr Smaxx: fix openalbridge
Fri, 16 Oct 2009 16:45:47 +0000 unc0rr Fix warning
Fri, 16 Oct 2009 16:42:51 +0000 koda THE fix for openalbridge
Fri, 16 Oct 2009 15:56:42 +0000 nemo updated map.png to remove teleport/spawn point between crab's legs
Fri, 16 Oct 2009 15:35:41 +0000 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
Fri, 16 Oct 2009 14:53:58 +0000 nemo Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
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