project_files/HedgewarsMobile/Classes/CommodityFunctions.h
2011-04-20 koda and now for something completely different, overlay refactoring!
2010-12-20 koda ipod touch 4g has only 256mb of ram (like ipad)
2010-12-13 koda more server stubs
2010-12-12 koda add some connection facility to netserver
2010-12-11 koda audio_session is giving problems with multitasking so disabling it for now
2010-12-11 koda disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-08 koda team selection completely refactored, now has animation and more performance
2010-11-13 koda don't list too big maps for certain devices
2010-11-12 koda redo once again file updating, moving stuff around
2010-11-04 koda make the support page more portable
2010-11-02 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
2010-11-01 koda better support for wimpier i-devices
2010-10-26 koda engine: reorder GameFlags and update files, frontend and other stuff
2010-10-25 koda the ios port is also iphone compatible
2010-10-19 koda use labels instead of images, should save ram and space
2010-10-12 koda minor stuff
2010-10-10 koda integrate nicely with external display
2010-10-07 koda remove a useless field from weaponfile format
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-10-02 koda various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
2010-09-29 koda playing a bit with colors
2010-09-29 koda implemented endless turns support and added Timeless scheme (also fixed a crasher)
2010-09-26 koda further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
2010-09-21 koda initial support for savegames
2010-09-04 koda headers ftw, also right project file Hedgewars-iOS-1.0
2010-08-29 koda X&Y buttons, sounds for some buttons, cleanup
2010-08-28 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-13 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-01 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-03 koda initial support for customizing weaponset
2010-07-03 koda tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
2010-06-23 koda server somewhat simplified and correct sporadic crasher
2010-06-23 koda i <3 mercurial
2010-06-23 koda expand -t 4 on .m as well
less more (0) tip