Wed, 20 Mar 2013 23:18:46 +0100 |
sheepluva |
add lobby chat features to room chat
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Tue, 12 Mar 2013 01:32:39 +0100 |
koda |
this should prevent the password prompt from appearing on local games (issue 548)
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Sat, 23 Feb 2013 12:01:51 +0400 |
unc0rr |
Fix issue 507 (not highlighting friends joins)
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Fri, 22 Feb 2013 23:59:52 +0400 |
unc0rr |
Support 'registered only' room flag in frontend
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Thu, 21 Feb 2013 22:20:43 +0400 |
unc0rr |
Workaround queued signals problem in netclient instead. Should fix everything.
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Sat, 09 Feb 2013 18:58:19 -0500 |
dag10 |
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Fri, 25 Jan 2013 22:33:26 +0400 |
unc0rr |
- Also pass unknown cmds to the server when in room
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Mon, 21 Jan 2013 02:21:04 -0500 |
dag10 |
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
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Sat, 19 Jan 2013 00:51:28 +0400 |
unc0rr |
Server messages localization using Qt's l10n subsystem:
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Thu, 17 Jan 2013 23:17:39 +0400 |
unc0rr |
- Pass unknown chat commands to server
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Sun, 16 Dec 2012 12:25:13 +0400 |
unc0rr |
Merge from default
flibqtfrontend
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Sun, 16 Dec 2012 12:16:21 +0400 |
unc0rr |
Pass ROUND_FINISHED to engine so it could stop syncing
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Fri, 14 Dec 2012 21:09:07 +0100 |
Ondrej Skopek |
Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
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Mon, 10 Dec 2012 22:09:54 +0100 |
Ondrej Skopek |
Patched login dialog bugs, added retry dialogs
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Tue, 04 Dec 2012 09:15:55 +0400 |
unc0rr |
merge from default
flibqtfrontend
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Sat, 01 Dec 2012 00:38:06 +0400 |
unc0rr |
Bans manager
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Sun, 25 Nov 2012 22:17:11 +0400 |
unc0rr |
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
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Wed, 14 Nov 2012 14:31:17 +0400 |
unc0rr |
Don't accept in-room flags when not in room
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Sat, 27 Oct 2012 00:53:23 +0400 |
unc0rr |
Oops, fix room players list emptyness
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Sun, 21 Oct 2012 17:00:35 +0400 |
unc0rr |
Keep room admin ready status always set
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Sun, 21 Oct 2012 16:38:54 +0400 |
unc0rr |
Remove deprecated signals
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Wed, 17 Oct 2012 23:33:33 +0400 |
unc0rr |
'In game' client flag, both server and frontend support
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Thu, 11 Oct 2012 21:17:56 +0400 |
unc0rr |
- Nicks starting from not-letter char go to bottom of the list
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Wed, 10 Oct 2012 00:18:35 +0400 |
unc0rr |
Don't ask for full rooms list on part/kick
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Tue, 09 Oct 2012 00:38:17 +0400 |
unc0rr |
Load friends/ignored nicks from file
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Mon, 08 Oct 2012 23:57:17 +0400 |
unc0rr |
Room players list
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Sun, 07 Oct 2012 23:59:55 +0400 |
unc0rr |
Bring back sorting
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Sun, 07 Oct 2012 23:33:09 +0400 |
unc0rr |
Bring icons back
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Sun, 07 Oct 2012 00:12:46 +0400 |
unc0rr |
Further work on moving to players list model
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Sat, 06 Oct 2012 01:09:41 +0400 |
unc0rr |
Start moving to players list model.
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Thu, 27 Sep 2012 19:15:49 +0400 |
unc0rr |
Oops
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Tue, 25 Sep 2012 22:45:40 +0400 |
unc0rr |
- Keep track of room name so correct name is displayed when you become room admin
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Sun, 09 Sep 2012 20:58:45 +0200 |
sheepluva |
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
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Sun, 09 Sep 2012 20:11:07 +0200 |
sheepluva |
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
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Thu, 16 Aug 2012 21:58:57 +0400 |
unc0rr |
Forgot this state
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Mon, 13 Aug 2012 23:04:42 +0400 |
unc0rr |
Allow JOINED message in lobby
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Thu, 09 Aug 2012 15:32:49 +0400 |
unc0rr |
Don't accept room messages when not in room state. Not tested even if it builds.
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Sun, 27 May 2012 23:42:43 +0400 |
unc0rr |
- Allow switching colors with mouse wheel
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
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Sun, 26 Feb 2012 12:15:32 +0400 |
unc0rr |
Send ROUND_FINISHED only once (only from in game mode)
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Fri, 24 Feb 2012 23:49:31 +0400 |
unc0rr |
- Increase server version number due to rooms list protocol changes
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Thu, 23 Feb 2012 22:58:52 +0400 |
unc0rr |
Setup rooms list headers
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Thu, 23 Feb 2012 18:41:52 +0400 |
unc0rr |
Handle ROOM* commands in rooms list model
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Thu, 23 Feb 2012 00:46:03 +0400 |
unc0rr |
Start switching to rooms list model. To be continued.
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Mon, 20 Feb 2012 22:04:52 +0400 |
unc0rr |
Show message and return from network game pages on server shutdown
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sun, 05 Feb 2012 17:35:52 -0500 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
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Sun, 05 Feb 2012 16:21:55 -0500 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
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Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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Thu, 29 Dec 2011 09:35:04 +0100 |
kragniz |
GCI task: idea
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Wed, 07 Dec 2011 12:19:36 +0100 |
blackmetalowiec |
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
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Fri, 28 Oct 2011 13:10:46 +0200 |
sheepluva |
+ make names in notice messages and leave messages clickable too
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Sat, 22 Oct 2011 10:52:07 +0200 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
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Thu, 29 Sep 2011 00:13:52 +0200 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
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Wed, 28 Sep 2011 19:27:56 +0200 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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