gameServer/Utils.hs
2018-12-01 unc0rr Make server aware of new protocol versions
2018-11-24 unC0Rr Cut dependency on yaml for non-official server builds
2018-11-01 unc0rr Also ban special symbols block
2018-08-21 Wuzzy Fix some string/translation inconsistencies in strings related to leaving
2018-06-21 unc0rr Store saved room in yaml
2018-03-30 unc0rr Bump protocol version, update sources in preparation for .24 release
2018-03-05 Wuzzy More user-friendly server messages
2017-11-13 unc0rr Bump protocol version and add new version info to game server
2016-12-23 unc0rr Only registered players regain their teams on rejoin
2016-06-29 unc0rr bytestring-show RIP
2016-02-25 unc0rr More work on best time ghost feature
2015-11-01 unc0rr Update versions information
2015-08-10 sheepluva more copyright fixes
2014-12-07 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
2014-12-02 unC0Rr Fix FULLMAPCONFIG message
2014-11-21 sheepluva password flag was the wrong way around
2014-11-17 unc0rr This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
2014-01-24 Gianfranco Costamagna Added copyrights to gameServer directory
2014-07-05 unc0rr Restore teams in teams list on rejoin, should fix issues with second rejoin.
2014-01-23 unc0rr Handle chars and not bytes for usernames :-p
2014-01-23 sheepluva turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
2014-01-22 sheepluva disallow control chars in player nicks, thanks for burp to helping making the list more complete
2014-01-21 koda fixwhitespace and dos2unix
2013-12-24 unc0rr Make server aware of new versions
2013-12-04 unc0rr - Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
2013-11-17 unc0rr - Column for script in rooms list
2013-09-03 unc0rr /watch works in testing environment
2013-06-05 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
2013-05-30 unc0rr ++protocol_number; 0.9.19
2013-03-26 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-17 unc0rr - Pass unknown chat commands to server
2012-10-28 unc0rr Choose first unused color for added team (addresses issue 431) + other small changes
2012-10-17 unc0rr Fix most of server warnings
2012-05-01 unc0rr Hopefully this change doesn't break anything
2011-12-29 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
2011-11-14 unc0rr Make server know release version 0.9.17
2011-10-23 unc0rr Case-insensitive comparison of nicks
2011-09-27 unc0rr Introduce EngineInteraction module
2011-09-12 unc0rr Add 0.9.16 and 0.9.17-dev version info to server
2011-06-20 unc0rr Implement testing for illegal characters
2011-03-28 unc0rr Hide last two octets of IP address from usual users
2011-03-21 EJ Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-03 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
2011-02-27 nemo replace removed command
2011-02-08 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-05 unc0rr Fix build of official server
2011-02-02 unc0rr Merge server refactor into default
2011-01-22 unc0rr Disallow isSpace chars at start and end of nicknames and room names 0.9.15
2010-12-26 unC0Rr Apply 2fa92e9a0a here 0.9.15
2011-01-27 unc0rr io = liftIO server_refactor
2011-01-27 unc0rr Reimplement one more Action server_refactor
2011-01-24 unc0rr Fix typo in version information server_refactor
2011-01-24 unc0rr Apply new nick restrictions in server rewrite too server_refactor
2010-12-19 nemo Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
2011-01-10 unc0rr Convert function to a map server_refactor
2010-12-19 nemo Ok. This should pull 0.9.14.1 server into default
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-14 koda fix compilation server for me 0.9.14.1
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