hedgewars/hwengine.pas
Fri, 24 Aug 2012 18:51:29 -0400 nemo fromdos + fix end of turn velocity
Mon, 20 Aug 2012 17:08:52 +0200 Medo engine: Don't overwrite isTerminated if it's already true
Wed, 22 Aug 2012 12:35:46 -0400 nemo initModule really not needed for uRandom
Mon, 06 Aug 2012 00:40:26 +0400 Stepan777 merge
Sat, 04 Aug 2012 21:36:31 -0400 nemo unbreak AI. remove inits from uLand
Thu, 26 Jul 2012 21:58:25 +0400 Stepan777 uploading to youtube, it works, but user interface is still incomplete
Thu, 26 Jul 2012 21:56:47 +0400 Stepan777 merge
Wed, 25 Jul 2012 16:24:30 +0400 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
Fri, 13 Jul 2012 16:39:20 +0400 Stepan777 Correctly distinguish between game and real ticks while recording video,
Tue, 10 Jul 2012 21:58:19 +0400 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
Mon, 09 Jul 2012 21:45:30 +0400 Stepan777 fix bug with desynced camera positions
Tue, 26 Jun 2012 23:29:41 +0400 Stepan777 Here they come - thumbnails.
Tue, 10 Jul 2012 11:08:35 +0200 Wolfgang Steffens Added auto cropping to atlasing
Sun, 24 Jun 2012 21:33:45 +0400 Stepan777 remaining IFDEFs
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Fri, 08 Jun 2012 02:52:35 +0400 Stepan777 1. Add IFDEFs for video recording
Tue, 05 Jun 2012 22:17:06 +0200 Wolfgang Steffens Merge
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Thu, 31 May 2012 15:14:39 +0400 unc0rr pas2c stuff
Mon, 28 May 2012 10:38:27 +0200 Wolfgang Steffens moved generic matrix code to uMatrix.pas
Tue, 22 May 2012 09:25:03 +0200 Wolfgang Steffens Replaced matrix related FFP code with explicit matrix calculations.
Thu, 17 May 2012 20:19:35 +0200 Xeli remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Sun, 13 May 2012 01:54:26 +0400 unc0rr help pas2c
Fri, 11 May 2012 21:10:58 +0400 unc0rr Function to compare string to char ftw
Fri, 11 May 2012 11:08:50 -0400 nemo Avoid returning an array for the sake of pas2c
Fri, 11 May 2012 00:05:47 +0200 koda minor changes for warnings and a variables scope
Fri, 11 May 2012 00:33:14 +0400 unc0rr Fix for Int type and sysutils in hwengine.pas
Sat, 05 May 2012 18:10:41 +0100 koda the scope cleanup continues...
Sat, 05 May 2012 17:29:04 +0100 koda split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
Sat, 05 May 2012 17:19:33 +0100 koda revisit isTerminated in hwengine
Sat, 05 May 2012 15:17:16 +0100 koda adjust the scope of a few uSound variables and functions
Wed, 02 May 2012 08:07:17 +0100 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
Sat, 28 Apr 2012 15:03:52 +0200 Xeli changed uKeys to uInputHandler to better reflect its function
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Mon, 23 Apr 2012 19:22:16 +0200 Xeli - change uKeys to be event based rather than polling
Sun, 08 Apr 2012 18:46:09 +0200 koda formatting
Thu, 23 Feb 2012 12:58:17 -0500 nemo Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 13 Feb 2012 08:18:59 +0100 koda update position of on screen buttons on resize
Sun, 12 Feb 2012 15:27:25 +0100 koda gather context restoration under a single keyword
Tue, 07 Feb 2012 00:34:25 +0100 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
Sun, 29 Jan 2012 02:45:12 +0100 koda rotation ftw!!! (engine part)
Thu, 26 Jan 2012 23:54:53 +0100 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
Thu, 26 Jan 2012 02:06:16 +0100 Xeli added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Thu, 24 Nov 2011 16:18:45 +0100 koda GSoC 2011: Android port - merged mainstream
Sat, 12 Nov 2011 18:38:21 +0100 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
Sat, 12 Nov 2011 17:27:47 +0100 Xeli merge hedgeroid
Sat, 12 Nov 2011 11:02:02 -0500 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
Sat, 12 Nov 2011 17:06:49 +0100 Xeli merge...i think hedgeroid
Sat, 12 Nov 2011 10:44:10 -0500 nemo Add an event mask for SDL1.2
Thu, 03 Nov 2011 05:09:05 +0100 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
Thu, 03 Nov 2011 03:58:24 +0100 koda make screenshots with 32bits of depths, so that they are more opengles friendly
Fri, 28 Oct 2011 18:26:17 +0200 koda one dangerous merge hedgeroid
Fri, 28 Oct 2011 03:06:31 +0200 koda restore game config on iphone
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
Fri, 30 Sep 2011 12:55:04 +0200 koda a little code cleanup
Mon, 26 Sep 2011 01:32:48 +0200 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
Sun, 25 Sep 2011 18:24:01 +0200 Xeli merge hedgeroid
Sun, 25 Sep 2011 03:32:07 +0200 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
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