project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m
Wed, 28 Mar 2012 01:56:42 +0200 koda dates are no more!
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Sun, 12 Feb 2012 11:05:26 +0100 koda fixed a little event propagation problem, added rotation support to the scheme setting page
Sat, 08 Oct 2011 03:07:04 +0200 koda minor changes
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Wed, 21 Sep 2011 22:51:52 +0200 koda mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
Thu, 12 May 2011 23:29:31 +0200 koda all together now! releaseAndNil ftw
Thu, 28 Apr 2011 00:16:36 +0200 koda remove the trailing _en from scheme data and use the macros available instead of creating a string every time
Wed, 27 Apr 2011 02:34:38 +0200 koda add getawaytime and tagteam mode to ios
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Fri, 12 Nov 2010 23:59:40 +0100 koda update iFrontend with new schemes and weaps, fix up smaller glitches
Mon, 08 Nov 2010 23:58:22 +0100 koda smaller update (color and modes)
Mon, 08 Nov 2010 23:46:34 +0100 koda this time i got it right, i'm sure of it; TEST ANYWAYS
Sun, 07 Nov 2010 18:35:21 -0500 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 23:47:29 +0100 koda revamp gamemodes section in the ifrontend and update ios game modes
Thu, 04 Nov 2010 22:42:56 +0100 koda it locale for opendesktop
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Wed, 27 Oct 2010 01:33:25 +0200 koda engine: reorder GameFlags and update files, frontend and other stuff
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
Wed, 29 Sep 2010 23:50:46 +0200 koda implemented endless turns support and added Timeless scheme (also fixed a crasher)
Sat, 04 Sep 2010 16:24:00 +0200 koda headers ftw, also right project file Hedgewars-iOS-1.0
Sat, 04 Sep 2010 02:09:24 +0200 koda typos, reduced sound size and last minute fixes
Sat, 28 Aug 2010 05:35:02 +0200 koda add a description field for schemes and weapons
Sat, 28 Aug 2010 05:03:26 +0200 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
Mon, 23 Aug 2010 00:46:06 +0200 koda small update for the about page
Sun, 22 Aug 2010 22:08:39 +0200 koda add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Thu, 22 Jul 2010 03:08:17 +0200 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
Tue, 20 Jul 2010 05:37:58 +0200 koda complete settings page rework
Tue, 20 Jul 2010 03:14:43 +0200 koda half reworking of the settings page with delegation
Thu, 15 Jul 2010 03:28:29 +0200 koda reworked the ammunition configuration page (visually)
Sun, 04 Jul 2010 01:27:41 +0200 koda graphics applied and fixes here and there
Sun, 04 Jul 2010 00:33:59 +0200 koda initial support for customizing weaponset
Sun, 27 Jun 2010 18:34:17 +0200 koda insert a default name when a void string is used
Sun, 27 Jun 2010 16:44:24 +0200 koda complete configuration for schemes
Wed, 23 Jun 2010 22:03:56 +0200 koda i <3 mercurial
Wed, 23 Jun 2010 21:49:19 +0200 koda expand -t 4 on .m as well
Thu, 17 Jun 2010 20:30:39 +0200 koda move stuff around and update iphone project
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