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QTfrontend/weapons.h
Mon, 09 Dec 2013 23:30:41 -0500
nemo
match girder on this one.
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Sun, 08 Dec 2013 16:04:40 -0500
nemo
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Sat, 13 Apr 2013 19:31:31 +0200
mikade
remove delays from "one of everything" weaponset
0.9.19
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Sat, 13 Apr 2013 19:11:52 +0200
sheepluva
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
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Tue, 05 Mar 2013 16:04:22 -0500
nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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Thu, 28 Feb 2013 23:02:12 +0100
koda
correct copyright header on files i added
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Thu, 28 Feb 2013 22:47:42 +0100
koda
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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