hedgewars/uAI.pas
Tue, 05 Jul 2011 18:33:42 +0200 Xeli merge hedgeroid
Thu, 07 Jul 2011 12:34:07 +0400 unc0rr This seems to be a much better place
Tue, 05 Jul 2011 21:41:48 +0400 unc0rr This should improve performance on singlecore computers
Mon, 04 Jul 2011 10:26:16 +0400 unc0rr Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
Wed, 22 Jun 2011 00:38:31 +0200 Xeli First commit.. hedgeroid
Tue, 19 Apr 2011 14:20:52 +0400 unc0rr Fix test for water in airstrike handler
Tue, 19 Apr 2011 12:35:43 +0400 unc0rr Fix AI trying to turn around in targeting mode
Sat, 16 Apr 2011 23:21:15 +0400 unc0rr Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Tue, 01 Feb 2011 15:30:08 +0100 koda addfilelog <3 debugfile
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Thu, 18 Nov 2010 09:12:27 +0300 unC0Rr Introduce uCommands.pas
Wed, 17 Nov 2010 22:09:07 -0500 nemo remove some more PHedgehog casts
Wed, 17 Nov 2010 22:14:41 +0300 unc0rr uTeams
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Mon, 08 Nov 2010 22:26:44 -0500 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
Mon, 08 Nov 2010 23:46:34 +0100 koda this time i got it right, i'm sure of it; TEST ANYWAYS
Sun, 07 Nov 2010 18:35:21 -0500 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 23:47:29 +0100 koda revamp gamemodes section in the ifrontend and update ios game modes
Sun, 07 Nov 2010 20:40:30 +0100 koda err better wait after relase for this one
Sun, 07 Nov 2010 20:27:05 +0100 koda move turnstime and minestime * 1000 outside frontend and place it in engine
Wed, 22 Sep 2010 21:53:29 +0200 smaxx Engine:
Mon, 06 Sep 2010 16:23:47 -0400 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
Sat, 03 Jul 2010 05:51:24 +0200 koda a couple of fixes i missed previously
Sat, 03 Jul 2010 04:09:27 +0200 koda further code cleanup and less redundancy
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Mon, 09 Nov 2009 20:29:21 +0000 unc0rr - Formatting changes
Fri, 06 Nov 2009 18:24:55 +0000 unc0rr AI knows what artillery mode is
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Sun, 25 Oct 2009 09:02:17 +0000 koda completes touch input/control (problems with moving camera)
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Thu, 30 Jul 2009 17:32:46 +0000 unc0rr Fix queue bug triggered by AI
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 18 May 2008 10:54:43 +0000 unc0rr - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
Sat, 17 May 2008 11:36:24 +0000 unc0rr Fix 'AI may break demos playing' message while loading saves
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Mon, 25 Feb 2008 20:12:00 +0000 unc0rr Make AI aware of new high jump technique (there's still an issue with two successive jumps)
Sun, 20 Jan 2008 21:53:22 +0000 unc0rr Oops, this is right fix for assert
Sun, 20 Jan 2008 21:47:42 +0000 unc0rr - Small cleanup
Sun, 16 Dec 2007 19:34:13 +0000 unc0rr Fix AI breaking demos and saves in some cases
Fri, 21 Sep 2007 18:55:44 +0000 unc0rr Add CurrentHedgehog variable which simplifies code
Tue, 18 Sep 2007 18:53:54 +0000 unc0rr Fix THandle -> TThreadID
Sun, 08 Jul 2007 17:16:46 +0000 unc0rr - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
Mon, 02 Jul 2007 16:21:07 +0000 unc0rr Fix some warnings
Sun, 01 Jul 2007 20:16:19 +0000 unc0rr Fix AI jumping to wrong direction on the turn start
Sun, 01 Jul 2007 11:02:47 +0000 unc0rr - Better randomness of placing hedgehogs on the land
Sun, 17 Jun 2007 14:48:15 +0000 unc0rr - Get rid of ammoProp_AttackInFall and gstFalling
Sat, 26 May 2007 16:49:37 +0000 unc0rr Tags with current damage
Mon, 07 May 2007 20:21:26 +0000 unc0rr Bots know shotgun behavior better
Sun, 06 May 2007 20:50:53 +0000 unc0rr Now really fix compilation
Sun, 06 May 2007 14:53:56 +0000 unc0rr Fix compilation on 64bit arch
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