hedgewars/uGears.pas
Sat, 06 Jul 2013 19:29:18 +0200 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
Fri, 28 Jun 2013 12:47:54 -0400 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
Fri, 28 Jun 2013 10:25:42 +0400 unc0rr You better test build before committing even trivial patches
Thu, 27 Jun 2013 14:01:43 -0400 nemo Make add/delete consistent (this has bugged me for so long)
Thu, 27 Jun 2013 15:33:02 +0400 unc0rr Refactoring: get rid of GSHandlers.inc
Thu, 27 Jun 2013 14:37:03 +0400 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
Mon, 17 Jun 2013 23:10:45 +0200 koda really update with default webgl
Thu, 13 Jun 2013 22:27:23 +0200 koda merge cmake_pascal branch in default
Tue, 04 Jun 2013 23:56:17 +0200 koda parsing ok, stops at uGears webgl
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Mon, 03 Jun 2013 23:59:55 -0400 nemo blowtorch defrosts too
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Thu, 04 Apr 2013 14:37:19 +0200 koda remove now-unused function webgl
Wed, 03 Apr 2013 00:03:46 +0400 unc0rr Fixes to make pas2c parse this webgl
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Tue, 19 Mar 2013 18:32:03 +0100 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
Sun, 03 Mar 2013 19:43:01 -0500 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
Tue, 26 Feb 2013 20:37:58 -0500 nemo merge w/ default icegun
Mon, 25 Feb 2013 12:54:50 -0500 nemo workaround for frequent AllHH active call in hedgehog step icegun
Mon, 25 Feb 2013 12:29:39 -0500 nemo More fiddling w/ sliding icegun
Sun, 24 Feb 2013 23:07:46 -0500 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
Fri, 22 Feb 2013 19:24:59 -0500 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
Sat, 09 Feb 2013 20:28:05 -0500 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Wed, 23 Jan 2013 03:37:27 +0100 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
Wed, 02 Jan 2013 10:11:42 +0100 koda also have uTouch follow the new NewTurn policy
Tue, 01 Jan 2013 14:21:51 -0500 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Mon, 03 Dec 2012 17:51:57 +0100 Rowan D GCI2012: Convert uMobile into a Callback Record
Sat, 01 Dec 2012 02:12:10 +0100 deepdog GCI2012: Remove Structure Weapon Code
Wed, 28 Nov 2012 00:27:30 +0400 unc0rr Remove limit on hedgehogs number
Thu, 22 Nov 2012 01:47:09 +0100 koda throw in some 'nots' trying to restore pas2c functionality webgl
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Wed, 14 Nov 2012 23:23:56 -0500 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 07 Nov 2012 23:04:29 -0500 nemo objects too
Wed, 07 Nov 2012 14:02:10 -0500 nemo LongInt Land width/height, mouse coords
Tue, 06 Nov 2012 23:33:25 +0400 unc0rr Spam log with checksums
Mon, 29 Oct 2012 16:26:26 -0400 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
Sun, 28 Oct 2012 04:28:39 +0100 koda cleanup in initEverything and freeEverything
Tue, 23 Oct 2012 16:52:13 -0400 nemo Flag script parsecommands to avoid echoing to net
Thu, 18 Oct 2012 14:04:24 -0400 nemo damn nots
Tue, 16 Oct 2012 13:41:23 -0400 nemo skip all dx/dy mod if Power is 0
Sun, 14 Oct 2012 20:24:08 -0400 nemo Also shove using shotgun, switch off hat when not active hog
Sun, 14 Oct 2012 13:35:15 -0400 nemo First pass at cleaver.
Mon, 08 Oct 2012 21:07:18 -0400 nemo Knife is still broken, but so koda can fix it...
Mon, 08 Oct 2012 13:27:46 -0400 nemo A bit more on the knife. Also add missing files to CMakeLists
Mon, 01 Oct 2012 12:01:39 +0400 unc0rr - Fix warnings and hints
Tue, 04 Sep 2012 13:18:26 +0200 sheepluva I didn't want to do this since it seems less clean, but...
Tue, 04 Sep 2012 12:43:55 +0200 sheepluva skip second CheckForWin if water wasn't raised after first one
Tue, 04 Sep 2012 12:34:00 +0200 sheepluva fix multi-shot related game ends leading to incomplete stats, fixes issue 372
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Fri, 24 Aug 2012 14:01:07 +0400 unc0rr Move rope code to separate unit
Wed, 22 Aug 2012 11:42:42 -0400 nemo Burn a random number in the override. Make sure cirbuf is reset.
Wed, 08 Aug 2012 11:07:59 -0400 nemo er. more like this.
Wed, 08 Aug 2012 10:26:10 -0400 nemo Allow scripting to delete gears
Sat, 04 Aug 2012 20:47:13 -0400 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Fri, 20 Jul 2012 21:15:38 -0400 nemo Ok. *these* should be safe with just this one extra check...
Thu, 30 Aug 2012 12:13:24 -0400 nemo checkpoint merge
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