2013-02-09 |
dag10 |
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-25 |
unc0rr |
- Also pass unknown cmds to the server when in room
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2013-01-21 |
dag10 |
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
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2013-01-18 |
unc0rr |
Server messages localization using Qt's l10n subsystem:
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2013-01-17 |
unc0rr |
- Pass unknown chat commands to server
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-16 |
unc0rr |
Merge from default
flibqtfrontend
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2012-12-16 |
unc0rr |
Pass ROUND_FINISHED to engine so it could stop syncing
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2012-12-14 |
Ondrej Skopek |
Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
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2012-12-10 |
Ondrej Skopek |
Patched login dialog bugs, added retry dialogs
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2012-12-04 |
unc0rr |
merge from default
flibqtfrontend
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2012-11-30 |
unc0rr |
Bans manager
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2012-11-25 |
unc0rr |
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
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2012-11-14 |
unc0rr |
Don't accept in-room flags when not in room
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2012-10-26 |
unc0rr |
Oops, fix room players list emptyness
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2012-10-21 |
unc0rr |
Keep room admin ready status always set
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2012-10-21 |
unc0rr |
Remove deprecated signals
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2012-10-17 |
unc0rr |
'In game' client flag, both server and frontend support
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2012-10-11 |
unc0rr |
- Nicks starting from not-letter char go to bottom of the list
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2012-10-09 |
unc0rr |
Don't ask for full rooms list on part/kick
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2012-10-08 |
unc0rr |
Load friends/ignored nicks from file
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2012-10-08 |
unc0rr |
Room players list
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2012-10-07 |
unc0rr |
Bring back sorting
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2012-10-07 |
unc0rr |
Bring icons back
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2012-10-06 |
unc0rr |
Further work on moving to players list model
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2012-10-05 |
unc0rr |
Start moving to players list model.
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2012-09-27 |
unc0rr |
Oops
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2012-09-25 |
unc0rr |
- Keep track of room name so correct name is displayed when you become room admin
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2012-09-09 |
sheepluva |
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
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2012-09-09 |
sheepluva |
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
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2012-08-16 |
unc0rr |
Forgot this state
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2012-08-13 |
unc0rr |
Allow JOINED message in lobby
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2012-08-09 |
unc0rr |
Don't accept room messages when not in room state. Not tested even if it builds.
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2012-05-27 |
unc0rr |
- Allow switching colors with mouse wheel
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2012-04-28 |
sheepluva |
license header year range adjustments
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2012-02-26 |
unc0rr |
Send ROUND_FINISHED only once (only from in game mode)
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2012-02-24 |
unc0rr |
- Increase server version number due to rooms list protocol changes
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2012-02-23 |
unc0rr |
Setup rooms list headers
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2012-02-23 |
unc0rr |
Handle ROOM* commands in rooms list model
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2012-02-22 |
unc0rr |
Start switching to rooms list model. To be continued.
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2012-02-20 |
unc0rr |
Show message and return from network game pages on server shutdown
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-05 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
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2012-02-05 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
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2012-01-30 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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2011-12-29 |
kragniz |
GCI task: idea
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2011-12-07 |
blackmetalowiec |
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
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2011-10-28 |
sheepluva |
+ make names in notice messages and leave messages clickable too
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2011-10-22 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
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2011-09-28 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
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2011-09-28 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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