QTfrontend/net/newnetclient.cpp
2013-02-09 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-01-26 koda update branch webgl
2013-01-25 unc0rr - Also pass unknown cmds to the server when in room
2013-01-21 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-17 unc0rr - Pass unknown chat commands to server
2012-12-25 koda update branch with default webgl
2012-12-16 unc0rr Merge from default flibqtfrontend
2012-12-16 unc0rr Pass ROUND_FINISHED to engine so it could stop syncing
2012-12-14 Ondrej Skopek Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
2012-12-10 Ondrej Skopek Patched login dialog bugs, added retry dialogs
2012-12-04 unc0rr merge from default flibqtfrontend
2012-11-30 unc0rr Bans manager
2012-11-25 unc0rr Convert HWTeam to be a wrapper to flib_team flibqtfrontend
2012-11-14 unc0rr Don't accept in-room flags when not in room
2012-10-26 unc0rr Oops, fix room players list emptyness
2012-10-21 unc0rr Keep room admin ready status always set
2012-10-21 unc0rr Remove deprecated signals
2012-10-17 unc0rr 'In game' client flag, both server and frontend support
2012-10-11 unc0rr - Nicks starting from not-letter char go to bottom of the list
2012-10-09 unc0rr Don't ask for full rooms list on part/kick
2012-10-08 unc0rr Load friends/ignored nicks from file
2012-10-08 unc0rr Room players list
2012-10-07 unc0rr Bring back sorting
2012-10-07 unc0rr Bring icons back
2012-10-06 unc0rr Further work on moving to players list model
2012-10-05 unc0rr Start moving to players list model.
2012-09-27 unc0rr Oops
2012-09-25 unc0rr - Keep track of room name so correct name is displayed when you become room admin
2012-09-09 sheepluva recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
2012-09-09 sheepluva client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
2012-08-16 unc0rr Forgot this state
2012-08-13 unc0rr Allow JOINED message in lobby
2012-08-09 unc0rr Don't accept room messages when not in room state. Not tested even if it builds.
2012-05-27 unc0rr - Allow switching colors with mouse wheel
2012-04-28 sheepluva license header year range adjustments
2012-02-26 unc0rr Send ROUND_FINISHED only once (only from in game mode)
2012-02-24 unc0rr - Increase server version number due to rooms list protocol changes
2012-02-23 unc0rr Setup rooms list headers
2012-02-23 unc0rr Handle ROOM* commands in rooms list model
2012-02-22 unc0rr Start switching to rooms list model. To be continued.
2012-02-20 unc0rr Show message and return from network game pages on server shutdown
2012-02-17 koda the most important commit of the year
2012-02-05 nemo ok. really fix by toggling back to ready. At least, I think this should do it...
2012-02-05 nemo attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2011-12-29 kragniz GCI task: idea
2011-12-07 blackmetalowiec Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
2011-10-28 sheepluva + make names in notice messages and leave messages clickable too
2011-10-22 sheepluva some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
2011-09-28 sheepluva rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-28 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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