hedgewars/uGears.pas
Fri, 30 May 2008 21:27:03 +0000 unc0rr Fix hedgehog jump animation after turn end
Wed, 28 May 2008 18:54:45 +0000 unc0rr Mortar sprite
Wed, 28 May 2008 18:40:42 +0000 unc0rr Aim at high speed when performing rope swinging
Wed, 28 May 2008 17:58:41 +0000 unc0rr - Show crosshair while rope swinging
Tue, 27 May 2008 14:32:55 +0000 unc0rr Get rid of unused Surface parameter
Tue, 27 May 2008 14:30:48 +0000 unc0rr Fix forts mode to take in account clans, not teams
Mon, 26 May 2008 22:47:48 +0000 unc0rr Idle hedgehog animation
Wed, 21 May 2008 20:22:51 +0000 unc0rr Use firepunch sprite
Tue, 13 May 2008 20:00:48 +0000 unc0rr Initial support for attacking from rope
Sat, 10 May 2008 16:26:53 +0000 unc0rr Implement whip weapon
Sat, 10 May 2008 14:46:02 +0000 unc0rr Initial implementation of mortar
Thu, 08 May 2008 20:30:34 +0000 unc0rr Fix handling '/skip' command during net game
Thu, 08 May 2008 18:02:52 +0000 unc0rr - Some changes in clusters initialization
Thu, 08 May 2008 12:04:13 +0000 unc0rr Set radius for clusters of clusterbomb
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 27 Apr 2008 10:14:00 +0000 unc0rr - Fix baseball bat
Sat, 26 Apr 2008 14:35:01 +0000 unc0rr Desert Eagle and Shotgun shot animations
Fri, 25 Apr 2008 21:44:58 +0000 unc0rr - Fix warning
Fri, 25 Apr 2008 13:12:52 +0000 unc0rr Use more sounds
Thu, 24 Apr 2008 20:53:35 +0000 unc0rr - New statistics
Thu, 24 Apr 2008 19:55:10 +0000 unc0rr Hedgehog death animation
Thu, 24 Apr 2008 15:40:39 +0000 unc0rr - Use more sounds
Thu, 24 Apr 2008 15:03:57 +0000 unc0rr - Fix introduced bug with hh physics
Tue, 22 Apr 2008 19:41:20 +0000 unc0rr Fix hedgehog-on-rope animation
Tue, 22 Apr 2008 18:33:55 +0000 unc0rr Fix shotgun disappering when shooting
Tue, 22 Apr 2008 12:41:14 +0000 unc0rr Oops
Tue, 22 Apr 2008 12:40:43 +0000 unc0rr - Fix braindead shotgun shot arithmetics
Mon, 21 Apr 2008 18:43:07 +0000 unc0rr - Fix too long delay between shotgun and deagle shots
Mon, 21 Apr 2008 16:51:14 +0000 unc0rr Animate baseball bat attack
Sun, 20 Apr 2008 10:39:08 +0000 unc0rr Teleport animation
Fri, 18 Apr 2008 17:42:50 +0000 unc0rr Fix a warning
Thu, 17 Apr 2008 16:21:44 +0000 unc0rr Use blowtorch sprites
Sun, 13 Apr 2008 16:14:13 +0000 unc0rr Add sprite for pickhammer
Sun, 13 Apr 2008 12:45:30 +0000 unc0rr Get rid if deprecated Surface parameter of Draw* calls
Sun, 13 Apr 2008 12:33:16 +0000 unc0rr Fix warnings
Sat, 12 Apr 2008 17:19:01 +0000 unc0rr - Fix hedgehog moveing direction after being shot by shotgun
Sat, 05 Apr 2008 17:06:26 +0000 unc0rr - Use baseball-in-hand sprite
Tue, 01 Apr 2008 16:11:07 +0000 unc0rr - Fix counting damage given to mines
Tue, 25 Mar 2008 22:39:26 +0000 unc0rr By Tiyuri:
Tue, 25 Mar 2008 22:16:26 +0000 unc0rr Use hedgehog with air attack weapon sprite
Tue, 25 Mar 2008 21:50:36 +0000 unc0rr - Use hedgehog jumping sprite
Tue, 25 Mar 2008 16:07:23 +0000 unc0rr Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
Mon, 24 Mar 2008 20:27:12 +0000 unc0rr Use 'rope gun' sprite
Mon, 24 Mar 2008 19:18:13 +0000 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
Fri, 14 Mar 2008 21:07:31 +0000 unc0rr Use sounds 'stupid' and 'missed'
Fri, 14 Mar 2008 19:34:05 +0000 unc0rr Start implementing better statistics implementation (does nothing yet)
Sun, 09 Mar 2008 12:33:54 +0000 unc0rr Fix hedgehogs switching hang
Fri, 07 Mar 2008 18:10:03 +0000 unc0rr - Use cloud as 'visual gear'
Fri, 07 Mar 2008 17:43:05 +0000 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
Sun, 24 Feb 2008 20:00:31 +0000 unc0rr - More accurate rope collision detection
Thu, 21 Feb 2008 18:48:16 +0000 unc0rr Start console OpenGL reincarnation
Tue, 05 Feb 2008 17:53:38 +0000 unc0rr - New command 'set weapon'
Mon, 28 Jan 2008 22:21:47 +0000 unc0rr Solve problem with crosshairs
Mon, 28 Jan 2008 19:05:29 +0000 unc0rr Convert the rest of rotated sprites to be rotated by OpenGL
Mon, 28 Jan 2008 18:22:35 +0000 unc0rr - Some optimizations
Sun, 27 Jan 2008 16:49:11 +0000 unc0rr Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:02:12 +0000 unc0rr More sprites are visible
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 18 Jan 2008 16:40:26 +0000 unc0rr New animated switching sign
Fri, 11 Jan 2008 23:37:23 +0000 unc0rr - Fix undefinite function result
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