QTfrontend/model/ammoSchemeModel.cpp
2017-04-15 Wuzzy Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
2017-04-11 Wuzzy Don't place air mines in Shoppa
2016-11-22 Wuzzy Disable Sudden Death in Shoppa for good
2016-11-15 Wuzzy Remove old Fort Mode from frontend
2016-05-06 Wuzzy Slightly better naming of new or copied ammo/game schemes
2015-08-10 sheepluva more copyright fixes
2015-02-16 nemo oops, forgot this annoying thing
2015-02-15 nemo 0s mine time
2015-02-15 nemo hook up to frontend
2015-01-01 unc0rr Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
2014-12-30 nemo this should probably work 0.9.21
2014-12-30 nemo revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
2014-12-27 unc0rr Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
2014-11-25 mikade Add scheme and weaponset for Construction Mode.
2014-06-15 unc0rr Revert all recent sheepluva's work
2014-05-06 unc0rr - Increase limits on number of mines and explosives in game scheme
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-17 sheepluva update copyright to 2014
2014-01-01 unc0rr Prepend '!' to 42nd scheme parameter in network traffic
2014-01-01 unc0rr Special script parameter variable in game scheme
2013-10-03 nemo add world edges to config
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-11 nemo Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
2013-04-13 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
2012-04-28 sheepluva license header year range adjustments
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2011-09-28 sheepluva this makes more sense
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