project_files/HedgewarsMobile/Classes/GameSetup.m
Sun, 13 Mar 2011 03:43:18 +0100 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sat, 05 Feb 2011 22:22:16 +0100 koda show dual head mode some love
Thu, 20 Jan 2011 01:49:20 +0100 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
Wed, 19 Jan 2011 01:12:55 +0100 koda implemented ranking in ios stats pages
Fri, 31 Dec 2010 03:29:41 +0100 koda merge and fix my typos Hedgewars-iOS-1.2.2
Fri, 31 Dec 2010 03:22:30 +0100 koda put nicer messages and split args
Fri, 31 Dec 2010 00:10:38 +0100 koda simplify stats handling
Thu, 30 Dec 2010 04:54:25 +0100 koda initial stats display
Thu, 30 Dec 2010 02:03:24 +0100 koda moar code cleanup and initial saving of stats
Wed, 22 Dec 2010 03:28:14 +0100 koda this should prevent that ever again
Wed, 22 Dec 2010 03:05:28 +0100 koda damn. it.
Mon, 20 Dec 2010 01:08:46 +0100 koda ipod touch 4g has only 256mb of ram (like ipad)
Sat, 18 Dec 2010 15:14:16 +0100 koda initial stats interpretation for ifrontend
Thu, 16 Dec 2010 22:46:38 +0100 koda move server connection stuff in its own class
Thu, 16 Dec 2010 01:45:15 +0100 koda add two preferences for enabling/disabling blurry land and multitasking
Mon, 13 Dec 2010 01:24:06 +0100 koda more server stubs
Sun, 12 Dec 2010 05:23:37 +0100 koda add some connection facility to netserver
Thu, 09 Dec 2010 22:50:16 +0100 koda forgot to update these files
Wed, 08 Dec 2010 15:16:57 +0100 koda code cleanup
Fri, 12 Nov 2010 00:11:22 +0100 koda iphone interface
Mon, 08 Nov 2010 23:46:34 +0100 koda this time i got it right, i'm sure of it; TEST ANYWAYS
Sun, 07 Nov 2010 18:35:21 -0500 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 23:47:29 +0100 koda revamp gamemodes section in the ifrontend and update ios game modes
Sat, 06 Nov 2010 20:38:59 +0100 koda add Timeless and Fort game modes, tweaks to other modes
Sat, 06 Nov 2010 18:21:30 +0100 koda update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
Mon, 01 Nov 2010 18:51:38 +0100 koda better support for wimpier i-devices
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Wed, 27 Oct 2010 01:33:25 +0200 koda engine: reorder GameFlags and update files, frontend and other stuff
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
Sat, 16 Oct 2010 18:35:28 +0200 koda fix some glitches
Thu, 14 Oct 2010 22:01:33 +0200 koda less warning, no rotation glitch, more comments
Sun, 10 Oct 2010 22:32:01 +0200 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
Sun, 10 Oct 2010 03:16:25 +0200 koda integrate nicely with external display
Sat, 09 Oct 2010 18:00:53 +0200 koda made the new menu toggable
Thu, 07 Oct 2010 02:16:29 +0200 koda remove a useless field from weaponfile format
Wed, 06 Oct 2010 02:31:04 +0200 koda use dynamic data from engine instead of using hardcoded values
Sun, 03 Oct 2010 00:23:05 +0200 koda various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
Sat, 02 Oct 2010 04:23:32 +0200 koda iPad Video Out support (+less warnings +code update for latest SDL)
Wed, 29 Sep 2010 23:50:46 +0200 koda implemented endless turns support and added Timeless scheme (also fixed a crasher)
Mon, 27 Sep 2010 04:58:15 +0200 koda have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
Mon, 27 Sep 2010 01:51:12 +0200 koda further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
Sun, 26 Sep 2010 23:48:03 +0200 koda move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
Sun, 26 Sep 2010 03:41:08 +0200 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
Sat, 25 Sep 2010 03:04:22 +0200 koda have Saves restart net when loaded, also resumes music
Thu, 23 Sep 2010 01:29:20 +0200 koda implemented reloading savefiles
Wed, 22 Sep 2010 23:46:38 +0200 koda compilation bugfix and scaling down textures when bigger than screen
Wed, 22 Sep 2010 02:22:15 +0200 koda allow more flexibility between viewcontrollers, also added stub pages for saved games
Wed, 22 Sep 2010 01:10:20 +0200 koda initial support for savegames
Sat, 04 Sep 2010 16:24:00 +0200 koda headers ftw, also right project file Hedgewars-iOS-1.0
Sat, 04 Sep 2010 02:09:24 +0200 koda typos, reduced sound size and last minute fixes
Thu, 02 Sep 2010 01:49:16 +0200 koda remove now useless toggle, add ai team
Sat, 28 Aug 2010 05:03:26 +0200 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
Sat, 28 Aug 2010 01:37:21 +0200 koda tap to dismiss 'get ready', add a toggle to enable/disable it
Sun, 22 Aug 2010 22:08:39 +0200 koda add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Sun, 25 Jul 2010 16:02:02 +0200 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
Tue, 20 Jul 2010 05:37:58 +0200 koda complete settings page rework
Thu, 15 Jul 2010 01:18:51 +0200 koda support for static map added to iFrontend
Sat, 10 Jul 2010 15:39:07 +0200 koda cWeaponTooltips -> rqTooltipsOff
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