--- a/hedgewars/uGearsRender.pas Sun May 26 19:12:16 2019 +0300
+++ b/hedgewars/uGearsRender.pas Sun May 26 19:59:54 2019 +0200
@@ -884,7 +884,7 @@
amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
- amFirePunch: DrawSpriteRotatedF(sprFirepunch, hx + 6 * sign + 1, hy - 5, (RealTicks div 50) mod 16, sign, 0);
+ amFirePunch: DrawSpriteRotatedF(sprFirePunch, hx + 6 * sign + 1, hy - 5, (RealTicks div 50) mod 16, sign, 0);
end;
case amt of
--- a/hedgewars/uTypes.pas Sun May 26 19:12:16 2019 +0300
+++ b/hedgewars/uTypes.pas Sun May 26 19:59:54 2019 +0200
@@ -94,7 +94,7 @@
sprFlakeL, sprSDFlakeL, sprCloudL, sprSDCloudL, sprCreeper, sprHandCreeper, sprMinigun,
sprSliderInverted, sprFingerBack, sprFingerBackInv, sprTargetPBack, sprTargetPBackInv,
sprHealthHud, sprHealthPoisonHud, sprVampHud, sprKarmaHud, sprMedicHud, sprMedicPoisonHud,
- sprHaloHud, sprInvulnHUD, sprAmPiano, sprHandLandGun, sprFirepunch
+ sprHaloHud, sprInvulnHUD, sprAmPiano, sprHandLandGun, sprFirePunch
);
// Gears that interact with other Gears and/or Land
--- a/hedgewars/uVariables.pas Sun May 26 19:12:16 2019 +0300
+++ b/hedgewars/uVariables.pas Sun May 26 19:59:54 2019 +0200
@@ -846,7 +846,7 @@
(FileName: 'amLandGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHandLandGun
(FileName: 'amShoryuken'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprFirepunch
+ Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprFirePunch
);