author  Wuzzy 
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#summary List of all gear types 
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= Gear types = 
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This is a list and overview of all gear types. 
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This page is split in two parts: The first part is a short list, the second part gives a longer description for all gear types and also describes the meaning of the gear values (such as timer, pos, health, etc.). 
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Please note this page is still a work in progess. The categories presented here are purely for a better overview here; they do not neccessarily reflect anything in the actual game’s source code. 
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A “TODO” means that this particular section is not yet finished and may be not accurate. 
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<wiki:toc max_depth="3" /> 
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== List of gear types == 
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This is a short overview and a brief description of all gears. 
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=== Land objects === 
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 *Gear type*  *Description*  
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 `gtCase`  An ammo, utility or health crate  
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 `gtExplosives`  An explosive barrel  
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 `gtFlake`  A snowflake or a land spray flake  
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 `gtFlame`  A flame  
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 `gtGrave`  A grave  
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 `gtHedgehog`  A hedgehog  
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 `gtPortal`  A portal from the portable portal device  
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 `gtTarget`  A target  
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=== Utilities === 
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 *Gear type*  *Description*  
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 `gtGirder`  A construction or rubber  
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 `gtJetpack`  A flying saucer  
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 `gtLandGun`  The land spray tool  
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 `gtParachute`  A parachute  
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 `gtResurrector`  Resurrection  
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 `gtRope`  A rope  
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 `gtSwitcher`  Switch hedgehog  
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 `gtTardis`  A !TimeBox  
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 `gtTeleport`  Teleportation  
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=== Weapons and main projectiles === 
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 *Gear type*  *Description*  
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 `gtAirAttack`  The airplane of an airborne attack  
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 `gtAirMine`  An air mine  
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 `gtBallGun`  A ballgun  
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 `gtBee`  Homing bee  
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 `gtBirdy`  Birdy  
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 `gtBlowTorch`  A blowtorch  
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 `gtClusterBomb`  A cluster bomb  
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 `gtCake`  A cake  
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 `gtDEagleShot`  A shot from a Desert Eagle  
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 `gtDrill`  Drill rocket  
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 `gtDynamite`  A dynamite  
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 `gtFirePunch`  Shoryuken  
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 `gtFlamethrower`  A flamethrower  
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 `gtGasBomb`  An old limburger  
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 `gtGrenade`  A grenade  
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 `gtHammer`  A hammer  
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 `gtHellishBomb`  A hellish handgrenade  
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 `gtIceGun`  A freezer  
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 `gtKamikaze`  An ongoing kamikaze  
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 `gtKnife`  A cleaver  
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 `gtPiano`  Piano from piano strike  
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 `gtPickHammer`  A pickhammer  
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 `gtRCPlane`  A RC plane  
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 `gtMolotov`  A molotov cocktail  
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 `gtMortar`  A mortar  
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 `gtMine`  A mine  
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 `gtSeduction`  Seduction  
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 `gtShell`  A bazooka shell (projectile)  
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 `gtShotgunShot`  A shot from a shotgun  
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 `gtShover`  Used by baseball bat.  
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 `gtSineGunShot`  A shot from the sine gun  
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 `gtSMine`  A sticky mine  
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 `gtSniperRifleShot`  A shot from the sniper rifle  
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 `gtSnowball`  A mudball  
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 `gtWatermelon`  A watermelon bomb, still intact  
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 `gtWhip`  A whip  
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=== Secondary projectiles === 
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 *Gear type*  *Description*  
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 `gtAirBomb`  A bomb from the air attack or the RC plane  
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 `gtBall`  A ball from the ball gun  
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 `gtCluster`  A cluster from the cluster bomb or the mortar  
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 `gtEgg`  An egg from Birdy  
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 `gtHammerHit`  A hit from the hammer.  
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 `gtMelonPiece`  A cluster from a watermelon bomb  
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 `gtNapalmBomb`  A bomb from the napalmn strike  
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 `gtPoisonCloud`  A poisonous cloud  
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=== Other === 
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 *Gear type*  *Description*  
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 `gtAddAmmo`  Adds a weapon or utilty to a hedgehog.  
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 `gtATStartGame`  Created at the start of the game.  
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 `gtATFinishGame`  Created at the end of the game. Fades out the screen and exits the game.  

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 `gtGenericFaller`  TODO  
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 `gtWaterUp`  Causes water to rise.  
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== Long descriptions and values == 
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This section gives longer description of the various gear types and how their values (i.e. tag, pos, timer, health, etc.) are interpreted. The gear values are pretty chaotic, so they are described for each gear seperately. Use the various setter and getter functions for gears to modifiy the gear values. 
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In Lua, use the functions `GetGearPos`, `SetGearPos`, `GetTag`, `SetTag`, `GetTimer`, `SetTimer`, `GetHealth`, `SetHealth`, `GetFlightTime`, `SetFlightTime`, `GetGearValues` and `SetGearValues` to query or modify the gear values. 
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Note: The gear value “`Boom`” will be introduced in Hedgewars 0.9.23. 
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=== Land objects === 
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This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players. 
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==== `gtCase` ==== 
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An ammo, utility or health crate. 
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* `Pos`: Crate type: 1=ammo crate, 2=health crate, 4=utility crate 
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* `Tag`: Used for the appear animation 

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* `Health`: Amount of health contained in a health crate 

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* `Boom`: Explosion size and damage (default: 25) 
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==== `gtExplosives` ==== 
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An explosive barrel. It has its own invisible health, like a hedgehog. On low health levels smoke comes out of the barrel. 
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* `Health`: “health” of the barrel: Starts at 60, explodes at 0. 
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* `Boom`: Explosion size and damage (default: 75) 
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==== `gtFlake` ==== 
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A little object which will, when colliding with the terrain, become part of the terrain. It is either a snowflake generated by the theme (examples are the Snow and Christmas themes) or a flake created by a land spray (`gtLandSpray`). 
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If the gear state flag `gsttmpFlag` is set, it is a flake from a land spray, otherwise, it is a snowflake. 

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==== `gtFlame` ==== 
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A single flame. 
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In the main game, there are two kinds of flames: Sticky ones and nonsticky ones. Nonsticky ones will quickly burn through land and are guaranteed to be destroyed at the end of a turn. Sticky flames may live through multiple turns and burn very slowly through land. Sticky flames die based on time. 
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Sticky flames have the gear state flag `gsttmpFlag` set, nonsticky ones haven't. 
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* `Tag`: Current animation frame (032) 
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* `Health`: Size of the flame. Nonsticky flames starts at 5 (largest) and become smaller as they destroy land and damage gears. All flames die when they reach a health of 0. 

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* `FlightTime`: If set to `0`, this flame can damage hedgehogs and other gears even in midair. Otherwise, flames don't do damage while they are still falling. By default, the `FlightTime` is a huge nonzero value. 

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* `Boom`: Damage and size of destroyed land (default: 2). Larger flames can cause more damage and destroy more land (three or four times as much) 
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==== `gtGrave` ==== 
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A grave from a dead hedgehog. 
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* `Health`: If 0, it is not being resurrected. With larger values, it is being resurrected, and the value stands for amount of health the owner of this grave has received so far. 
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==== `gtHedgehog` ==== 
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A hedgehog. 
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* `Tag`: Used for animation. `0` = no animation plays. Other value: animation plays 
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* `Health`: Hedgehog's health. 

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* `FlightTime`: Time (in milliseconds) since the hedgehog stood the last time on solid ground 
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* `Boom`: Explosion size and damage caused when the hedgehog dies (default: 30) 
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TODO: Write more about hedgehogs. 
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==== `gtPortal` ==== 
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A portal from the portable portal device. 
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* `Tag`: Portal state. 0=orange flying, 1=orange placed, 2=blue flying, 3=blue placed 
157 
* `Timer`: Remaining existance time (portals will disappear after end of turn). 

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==== `gtTarget` ==== 
710  160 
A target, useful in target practice and similar missions. This is a simple gear which will fall straight down and is destroyed by any form of damage, no matter how small. It is not affected by wind. 
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=== Utilities === 
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The gears used by various utilities. 
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==== `gtGirder` ==== 
776  166 
A construction or rubber. 
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TODO 
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==== `gtJetpack` ==== 
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A flying saucer. Its fuel is stored in `Health` and starts at 2000, which stands for 100% fuel. The fuel value is reduced whenever the player taps one of the direction keys. The up direction costs 50 fuel and the left and right directions cost 10 fuel. 
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699  172 
* `Health`: Amount of remaining fuel. `2000` denotes 100% fuel. 
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==== `gtLandGun` ==== 
712  175 
The land spray tool. Creates `gtFlake` gears. 
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699  177 
* `Tag`: Spitting power of land spray (`5``20`). 
711  178 
* `Health`: Amount of fuel. `1000` denotes 100% fuel. 
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==== `gtParachute` ==== 
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A parachute. 
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==== `gtResurrector` ==== 
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A hedgehog which does perform a resurrection. 
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699  186 
* `Radius`: Effect range of resurrection in pixels (default: 100). Note that this does not change the drawn circle 
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==== `gtRope` ==== 
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A rope. 
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699  191 
* `Tag` Rope style: `0`=classic white segments (default), `1`=simple line which can be colored with `Tint`. 
192 
* `Tint`: Rope color as RGBA. This only works if `Tag` equals `1` 

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==== `gtSwitcher` ==== 
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Switch hedgehog. 
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==== `gtTardis` ==== 
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A !TimeBox. It works in several phases and an internal timer. 
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699  200 
* `Pos`: Current phase. The value `4` is used when the !TimeBox is currently timetravelling (has completely turned invisible). 
201 
* `Timer`: Has several meanings, depending on `Pos`. Here's the most imporant one, for `Pos` of `4`: A timer (in milliseconds) containing the remaining time until the !TimeBox returns. The !TimeBox returns when `Timer` reaches 0. Hedgewars decreases the timer only while the same team is playing 

202 
* `Tint`: RGBA color (default: clan color) 

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TODO: Add more information for the other phases. 
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==== `gtTeleport` ==== 
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Teleportation. 
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=== Weapons and main projectiles === 
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Gears of weapons which can be directly used or launched by the players. 
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==== `gtAirAttack` ==== 
707  213 
The airplane of an airborne attack. It can drop either missiles (`gtAirBomb`), mines (`gtMine`), napalm missiles (`gtNapalmBomb`) or drill rockets (`gtDrill`) 
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699  215 
* `Pos`: Type of airborne attack: `0` = Air Attack, `1` = Mine Strike, `2` = Napalm, `3` = Drill Strike 
216 
* `Tag`: Direction of airplane: `1` = left, `1` = right 

217 
* `Health`: Number of bombs/mines/drills left (default: 6) 

218 
* `Damage`: Distance (in pixels) between two dropped bombs/mines/drills (default: 30) 

219 
* `Tint`: RGBA color of airplane (default: clan color) 

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==== `gtAirMine` ==== 
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An air mine. It seeks nearby hedgehogs. If it is in explosion range, its timer activates and will become lower. If the timer reaches 0 and is still in explosion range of a hedgehog, it explodes. But it does not explode if it is out of range, after which the timer is reset and the air mine can be activated again. 
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To properly set the timer of an air mine, you must set both `Timer` and `WDTimer`. 
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If the gear state flag `gstAttacking` is set, the air mine is activated and is about to explode. 
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If the gear state flag `gstChooseTarget` is set, the air mine is currently hunting a hedgehog. This should only be read by Lua scripts, setting it from a Lua script has no effect. 
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699  229 
* `Pos`: Air friction. Higher values mean slower movement. 
230 
* `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme. 

231 
* `WDTimer`: Initial timer value (in milliseconds) of an activated air mine. The `Timer` is reset to this value if the air mine gets reactivated. 

232 
* `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. Default: 175 

233 
* `Power`: Speed in which it seeks and follows hedgehogs. 

707  234 
* `Karma`: Explosion size and damage (in 0.9.22). Default: 30 
235 
* `Boom`: Explosion size and damage (in 0.9.23). Default: 25 

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==== `gtBallGun` ==== 
707  238 
A ballgun. It throws 51 balls (`gtBall`) by default. This weapon is timerbased. 
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699  240 
* `Timer`: Remaining usage time (in ms), default is 5001. One ball is fired every 100ms. 
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==== `gtBee` ==== 
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A homing bee. The bee works in up to three phases: The first phase is the prehoming phase lasts 0.5 seconds in which the bee behaves like a normal projectile. In the second phase the bee actually starts homing. This phase can last up to 5 seconds. If the bee did not explode in this time, the bee goes into posthoming phase, stops homing and simply falls. For the first two phases this gear uses `Timer`. 
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This gear does not directly store in which phase the bee currently is in, so it is a bit tricky to modify the timer values. 
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If you just want to modify the prehoming time, simply set the `Timer` after creation. But if you want to modify the duration of the homing phase, you have somehow track the bee gear and wait until the `Timer` first reaches 0, so you know the bee will now get into its second phase. Now wait one more tick (or more) and set `Timer` to set the maximum flight time in the homing phase. 
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699  248 
* `Tag`: Whether the bee is underwater (`0` = no, `1` = yes). This is used for the sound effect. 
249 
* `Timer`: Remaining time (in milliseconds) either of the prehoming phase or the homing phase. 

707  250 
* `Boom`: Explosion size and damage. Default: 50 
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==== `gtBirdy` ==== 
707  253 
Birdy. Transports hogs and can drop eggs (`gtEgg`) Birdy works like a flying saucer and depletes energy (stored in `Health`) whenever you tap one of the direction keys. Flapping left and right costs 10 energy, flapping upwards costs 50 energy. 
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699  255 
* `Tag`: Facing direction (`1` = left, `1` = right) 
256 
* `Health`: “Flapping energy” left, default is 2000 

257 
* `FlightTime`: Number of eggs left (default: 2) 

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==== `gtBlowTorch` ==== 
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A blowtorch. This utility is entirely timerbased. 
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699  262 
* `Timer`: Remaining usage time in ms, default is 7500. 
707  263 
* `Boom`: Damage caused when burning a hedgehog or an object. Default: 2 
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==== `gtClusterBomb` ==== 
707  266 
A cluster bomb. Spawns several `gtCluster` gears on detonation. 
267 

268 
* `Boom`: Explosion size and damage. Default: 20 

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==== `gtCake` ==== 
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A cake. 
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699  273 
* `Tag`: A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches `2250`. 
274 
* `Health`: Remaining walking time, default is 2048. Note: the cake uses its own time unit. 

707  275 
* `Boom`: Explosion size and damage. Default: 75 
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==== `gtDEagleShot` ==== 
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A shot from a Desert Eagle. 
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699  280 
* `Health`: How deep the bullet digs into land. Default: 50. 
707  281 
* `Boom`: Damage. Default: 7 
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==== `gtDrill` ==== 
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A drill rocket. This is either a launched drill rocket or a small drill rocket from the drill strike (which is a bit weaker than the launched one). 
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716  286 
The type of drill rocket is stored in the gear state. If `gsttmpFlag` is set (e.g. {{{band(GetState(yourDrillGear), gsttmpFlag) == 0}}} evaluates to `true`), it is a launched drill rocket, otherwise it is a drill rocket from the drill strike. 
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699  288 
* `Tag`: Used for drill strike. If `1`, then first impact occoured already. 
289 
* `Timer`: Detonation timer (in ms) 

707  290 
* `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike 
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==== `gtDynamite` ==== 
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A dynamite. 
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Note: The current animation does not support denotation times above 5 seconds. If you want to have larger times, you have to provide your own dynamite sprite in a sidecar HWP or find another workaround. 
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699  296 
* `Tag`: Displayed animation frame. 
297 
* `Timer`: Detonation timer (in ms). Default: 5000. 

707  298 
* `Boom`: Explosion size and damage. Default: 75 
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==== `gtFirePunch` ==== 
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A hedgehog which performs the Shoryuken attack. 
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699  303 
* `Tag`: Current Y coordinate of the hedgehog. 
707  304 
* `Boom`: Damage. Default: 30 
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==== `gtFlamethrower` ==== 
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A flamethrower. 
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699  309 
* `Tag`: Current spitting power of flamethrower (`5``20`) 
310 
* `Health`: Remaining fuel. `500` is for 100% fuel. 

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==== `gtGasBomb` ==== 
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An old limburger. Will spawn several `gtPoisonCloud` gears on detonation. 
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699  315 
* `Timer`: Detonation timer (in milliseconds). 
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==== `gtGrenade` ==== 
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A grenade. 
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699  320 
* `Timer`: Detonation timer (in milliseconds). 
707  321 
* `Boom`: Explosion size and damage. Default: 50 
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==== `gtHammer` ==== 
707  324 
A hammer attack. This gear is for taking away the health. See also `gtHammerHit` for the digging part. 
325 

326 
* `Boom`: Damage denominator. The damage caused will be `(1/Boom)*health_of_victim`, e.g. if this value is `4` and the victim has 100 health, the hammer takes away 25 health (one quarter). Default: 3 normally (so one third of the health); 2 if Extra Damage is enabled (so one half of the health) 

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327 

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328 
==== `gtHellishBomb` ==== 
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329 
A hellish handgrenade. 
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330 

699  331 
* `Timer`: Detonation timer (in milliseconds). Default: 5000 
707  332 
* `Boom`: Explosion size and damage. Default: 90 
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333 

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334 
==== `gtIceGun` ==== 
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335 
A freezer. 
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336 

699  337 
* `Health`: Remaining fuel. `1000` is for 100% fuel 
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338 

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339 
==== `gtKamikaze` ==== 
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340 
A hedgehog which is doing a kamikaze attack. 
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341 

699  342 
* `Health`: Remaining travel range. Default: 2048 
707  343 
* `Boom`: Damage of a hit and damage and explosion size of the final explosion. Default: 30 
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344 

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345 
==== `gtKnife` ==== 
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346 
A cleaver. 
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347 

707  348 
* `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000 
349 

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350 
==== `gtPiano` ==== 
707  351 
A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact. 
698
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352 

707  353 
* `Tag`: Number of remaining terrain bounces. If this number reaches 0, the piano will not collide anymore and directly fall into the water. Default: 5 
354 
* `Boom`: Explosion size and damage of a single explosion of a single impact. Default: 80 

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355 

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356 
==== `gtPickHammer` ==== 
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357 
A pickhammer. This gear is entirely timerbased. 
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358 

699  359 
* `Timer`: Remaining usage time (in milliseconds). Default: 4000 
707  360 
* `Boom`: Damage per hit. Default: 6 
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361 

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362 
==== `gtRCPlane` ==== 
707  363 
An RC plane. It can drop missiles (`gtAirBomb`). 
698
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364 

699  365 
* `Tag`: dX speed??? (The purpose of the `Tag` is not clear yet) 
366 
* `Timer`: Remaining fly time (in milliseconds). Default: 15000 

367 
* `Health`: Number of missiles on board. Default: 3 

368 
* `Tint`: RGBA color of RC plane (default: clan color) 

707  369 
* `Boom`: Explosion size and damage when the RC plane crashes. Default: 25 
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370 

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371 
==== `gtMolotov` ==== 
707  372 
A molotov cocktail. Creates several flames (`gtFlame`) on impact. 
698
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373 

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374 
==== `gtMortar` ==== 
707  375 
A mortar. On impact it spawns a few `gtCluster` gears. 
376 

377 
* `Boom`: Explosion size and damage of the main mortar projectile only. Default: 20 

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378 

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379 
==== `gtMine` ==== 
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380 
A land mine. 
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381 

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382 
If the gear state flag `gstAttacking` is set, mine has been activated and is about to explode (if it is not a dud). 
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383 

699  384 
* `Timer`: Detonation timer (after activation). 
385 
* `Health`: If `0`, mine is a dud. 

707  386 
* `Boom`: Explosion size and damage. Default: 50 
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387 

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388 
==== `gtSeduction` ==== 
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389 
A hedgehog trying to seduce others. 
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390 

699  391 
* `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle 
698
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392 

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393 
==== `gtShell` ==== 
699  394 
A bazooka shell (projectile). 
698
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395 

713  396 
* `FlightTime`: Time since the bazooka has been launched 
707  397 
* `Boom`: Explosion size and damage. Default: 50 
398 

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399 
==== `gtShotgunShot` ==== 
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400 
A shot from a shotgun. It is invisible and only can be noticed by its effects. 
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401 

707  402 
* `Boom`: Damage. Default: 25 
403 

698
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404 
==== `gtShover` ==== 
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405 
Used by baseball bat. 
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406 

707  407 
* `Boom`: Damage. Default: 30 
408 

698
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409 
==== `gtSineGunShot` ==== 
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410 
A shot from the sine gun. 
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411 

699  412 
* `Radius`: The thickness of the sine gun shot. 
707  413 
* `Boom`: Damage. Default: 35 
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414 

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415 
==== `gtSMine` ==== 
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416 
A sticky mine. 
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417 

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418 
If the gear state flag `gstAttacking` is set, the sticky mine has been activated and is about to explode. 
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419 

699  420 
* `Timer`: Detonation timer after it was activated (in milliseconds). Default: 500 
707  421 
* `Boom`: Explosion size and damage. Default: 30 
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422 

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423 
==== `gtSniperRifleShot` ==== 
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424 
A shot from the sniper rifle. 
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425 

699  426 
* `Health`: How deep the bullet digs into land. Default: 50 
707  427 
* `Boom`: Scaling value of the damage caused (not the actual damage). A higher value leads to higher damage. Default: 100000 
698
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428 

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429 
==== `gtSnowball` ==== 
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430 
A mudball. 
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431 

707  432 
* `Boom`: Pushing power (just an arbitrary value for scaling). Default: 200000 
433 

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434 
==== `gtWatermelon` ==== 
707  435 
A watermelon bomb, still intact. It spawns several `gtMelonPiece` gears when it explodes. 
698
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436 

699  437 
* `Timer`: Detonation timer (in milliseconds). 
716  438 
* `Boom`: Explosion size and damage. Default: 75 
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439 

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440 
==== `gtWhip` ==== 
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441 
A whip. 
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442 

707  443 
* `Boom`: Damage. Default: 30 
444 

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445 
=== Secondary projectiles === 
698
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446 
Gears for projectiles that can’t be directly fired but are generated by other weapon gears. 
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447 

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448 
==== `gtAirBomb` ==== 
707  449 
A bomb from the air attack (`gtAirAttack`) or the RC plane (`gtRCPlane`). 
450 

451 
* `Boom`: Explosion size and damage. Default: 30 

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452 

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453 
==== `gtBall` ==== 
707  454 
A ball from the ball gun (`gtBallgun`). 
698
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455 

699  456 
* `Timer`: Detonation timer (in milliseconds). Default: 5000 
707  457 
* `Boom`: Explosion size and damage. Default: 40 
699  458 
* `Tag`: Color: `0`=red, `1`=green, `2`=cyan, `3`=yellow, `4`=violet, `5`=pink, `6`=orange, `7`=lime, `8`=white 
698
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459 

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460 
==== `gtCluster` ==== 
707  461 
A cluster from the cluster bomb (`gtClusterBomb`) or the mortar (`gtMortar`). 
462 

463 
* `Boom`: Explosion size and damage 

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464 

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465 
==== `gtEgg` ==== 
707  466 
An egg from Birdy (`gtBirdy`) 
467 

468 
* `Boom`: Size of destroyed land and damage. Default: 10 

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469 

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470 
==== `gtHammerHit` ==== 
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471 
A hit from the hammer. 
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472 

699  473 
* `Timer`: How deep a successful hammer hit dig into land. 1 is the smallest possible depth. Using the value 0 will dig all the way to the water. Default: 125. 
698
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474 

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475 
==== `gtMelonPiece` ==== 
707  476 
A cluster from a watermelon bomb (`gtWatermelon`) 
477 

478 
* `Boom`: Explosion size and damage. 

698
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479 

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480 
==== `gtNapalmBomb` ==== 
707  481 
A bomb from the napalmn strike (`gtAirAttack`), will burst into fire. 
698
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482 

699  483 
* `Timer`: Detonation timer (in milliseconds). Default: 1000 
698
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484 

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485 
==== `gtPoisonCloud` ==== 
707  486 
A poisonous cloud, makes hedgehogs sick on contact. Is normally created by `gtGasBomb`. 
698
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487 

699  488 
* `Timer`: Remaining “life time” in milliseconds (default: 5000). Note that the current animation does not very well support timers larger than 5 seconds, and the animation is partly hardcoded. 
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489 

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490 
=== Other === 
698
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491 
Gears which don't fit into any other category. 
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492 

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493 
==== `gtAddAmmo` ==== 
707  494 
Used to add some weapon or utilty to a hedgehog. The gear is added when a crate (`gtCase`) has been collected. 
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495 

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496 
==== `gtATStartGame` ==== 
777  497 
This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff. 
607  498 

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499 
==== `gtATFinishGame` ==== 
777  500 
This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. 
501 

502 
* `Timer`: Fadeout countdown in milliseconds. Fadeout begins at 1000 and finishes at 0. 

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503 

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504 
==== `gtGenericFaller` ==== 
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505 
TODO. The purpose of this gear is not clear yet. 
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506 

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507 
==== `gtWaterUp` ==== 
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508 
Causes the water to rise. 
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509 

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510 
`Tag` contains the number of pixels the water still has to rise (default: 47). The gear will be removed when its `Tag` reaches the value 0. 
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511 

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512 
== Reference == 
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513 
For a current list of the gears look at `hedgewars/uTypes.pas` at 
700  514 
the `TGearType` enumeration: 
515 
[http://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l92] 

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516 

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517 
Note: `gtBomb` and `gtShell` were named `gtAmmo_Bomb` and `gtAmmo_Grenade` before 0.9.14. 