--- a/LuaAPI.wiki Tue Aug 14 08:35:40 2018 +0100
+++ b/LuaAPI.wiki Tue Aug 14 13:39:47 2018 +0100
@@ -1189,8 +1189,13 @@
* `sprCustom1`
* `sprCustom2`
-`tint` is for an RGBA colouring to apply, this works about the same as `Tint` in gears. `behind` indicates the sprite should not replace existing land. `flipHoriz` and `flipVert` are for mirroring the sprite vertically and horizontally before placing, respectively.
-The 9th and later arguments specify land flags (see the constants section) to be used for the newly created terrain. If omited, `lfNormal` is assumed.
+`tint` is for an RGBA colouring to apply, this works about the same as `Tint` in gears. If `nil`, the original color is used.
+
+`behind` indicates the sprite should not replace existing land.
+
+`flipHoriz` and `flipVert` are for mirroring the sprite vertically and horizontally before placing, respectively.
+
+The 9th and later arguments specify land flags (see the constants section) to be used for the newly created terrain. If omitted, `lfNormal` is assumed.
Example: