LuaAPI.wiki
changeset 1506 a1bfc81f6295
parent 1505 0fabf4dad331
child 1510 b402473a77ba
equal deleted inserted replaced
1505:0fabf4dad331 1506:a1bfc81f6295
  1187  * `sprBotlevels`
  1187  * `sprBotlevels`
  1188  * `sprIceTexture`
  1188  * `sprIceTexture`
  1189  * `sprCustom1`
  1189  * `sprCustom1`
  1190  * `sprCustom2`
  1190  * `sprCustom2`
  1191 
  1191 
  1192 `tint` is for an RGBA colouring to apply, this works about the same as `Tint` in gears. `behind` indicates the sprite should not replace existing land. `flipHoriz` and `flipVert` are for mirroring the sprite vertically and horizontally before placing, respectively.
  1192 `tint` is for an RGBA colouring to apply, this works about the same as `Tint` in gears. If `nil`, the original color is used.
  1193 The 9th and later arguments specify land flags (see the constants section) to be used for the newly created terrain. If omited, `lfNormal` is assumed.
  1193 
       
  1194 `behind` indicates the sprite should not replace existing land.
       
  1195 
       
  1196 `flipHoriz` and `flipVert` are for mirroring the sprite vertically and horizontally before placing, respectively.
       
  1197 
       
  1198 The 9th and later arguments specify land flags (see the constants section) to be used for the newly created terrain. If omitted, `lfNormal` is assumed.
  1194 
  1199 
  1195 Example:
  1200 Example:
  1196 
  1201 
  1197 <code language="lua">PlaceSprite(2836, 634, sprAmGirder, 5)
  1202 <code language="lua">PlaceSprite(2836, 634, sprAmGirder, 5)
  1198 -- Places the girder sprite as normal terrain at (2836, 634). The `frameIdx` 5 is for the long decreasing right girder.</code>
  1203 -- Places the girder sprite as normal terrain at (2836, 634). The `frameIdx` 5 is for the long decreasing right girder.</code>