LuaAPI.wiki
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#summary API for writing Lua scripts in Hedgewars.
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#labels Featured
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= Core Lua API documentation =
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== Introduction ==
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Version 0.9.13 of Hedgewars introduced the ability to use Lua scripts to modify Hedgewars behaviour for different maps without having to recompile the whole game. The till then used triggers (only appeared in training maps) were removed.
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Lua is an easy to learn scripting language that’s implemented using open source libraries. If you’d like to learn more about Lua, have a look at [http://www.lua.org Lua's official homepage]. Even though its easy to learn syntax this wiki page won't explain all basics of using Lua, e.g. declaring variables or using control structures. There are tons of step-by-step tutorials and documentation available on the internet. Just throw “Lua” into your favourite search engine and give it a try.
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=== About this wiki page ===
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This page might become outdated. For a list of undocumented functions, see [http://hw.ercatec.net/docs/lua_wiki_check.php].
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<wiki:toc max_depth="4" />
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== Overview ==
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=== How Hedgewars handles Lua scripts ===
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As of Version 0.9.20, Hedgewars supports Lua scripts for two similar tasks: Define tutorial missions, campaign missions or provide special map behaviour for precreated maps. It is also used for multiplayer scripts to create new game styles.
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=== Tutorial missions ===
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Tutorial missions are located within text files inside `share/hedgewars/Data/Missions/Training`. The game will list all files with the lua extension inside this directory in the Training selection screen. You’ll find some premade example scripts within this directory that contain several comments on the script lines and what they do.
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See [Missions] for details.
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=== Special maps ===
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In addition to tutorial missions predrawn maps (maps not created using the random map creator) may contain a single lua script file named `map.lua`. If it’s there, it will be used once the map is played. This way it’s possible to play maps alone or over the internet using custom goals. Mission maps can be found in singleplayer mode under the “training” button and in multiplayer mode, it is selectable as a map type.
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See also [PresetMaps] for more information about such maps.
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=== How Lua scripts are used ===
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Several parts of script files are executed multiple times. In general, the whole script file is read while loading the map. Declarations as well as function calls outside functions are executed at once. Later on the game will call special predefined function names at special occassions such as the creation of new game objects (called “gears”).
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=== Important things to know ===
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It is possible to play missions in multiplayer. However this requires all participating players to have the exact same version of the map files, including the `map.lua` script file. If this isn’t the case the game will probably desync and “kick” at least the one player using a different version of the map files. To avoid problems when running prepackaged maps, you should never modify any maps provided with the Hedgewars default package. Instead, create a copy of the existing map and modify this one. Feel free to share your work on the forums.
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Another thing to note is the current status of our scripting implementation. Similar to the whole game, this is still work in progress and we can’t guarantee that scripts working in this version will run in future revisions of the game as we might extend, change or rename parts of the scripting engine.
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=== Global variables/constants ===
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Global variables are used by the game to interact with the scripts by passing and retrieving their values. While some of the variables are never read by the engine some allow you to modify the engine’s behaviour, e.g. the theme to be used for the current map.
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=== Functions called by the game: Event handlers ===
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After successfully loading the Lua script the game will call the following functions on different occasions. To be used, they have to use the exact same name as defined below.
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== Data types ==
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This section defines some commonly used non-primitive parameter types which are used in multiple functions. This section is a bit incomplete at the moment.
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=== Color ===
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Some functions take a `color` parameter.
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Colors are stored in RGB or RGBA format and are specified as a three- or four-byte number, respecively.
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In 3-byte (RGB) colors, each byte represents a color component. The value 0 means no intensity and 255 is largest intensity of the component.
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The first byte is for the red component, the second byte for the green component and the third byte for the blue component.
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Four-byte (RGBA) colors use the first 3 bytes for the color components (like for the 3-byte colors) and the fourth byte is used for opacity, where 255 means maximum opacity and 0 means fully transparent (also called the “alpha channel”).
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Specifying the color number becomes much easier if you write it in hexadecimal notation.
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Examples for RGB (3-byte) colors:
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<code language="lua">
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c = 0x000000 -- black (R, G, B are all 0)
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c = 0xFF0000 -- red
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c = 0x00FF00 -- green
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c = 0x0000FF -- blue
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c = 0xFFFFFF -- white
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c = 0x808080 -- gray (50%)</code>
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Hint: On [http://www.colorpicker.com/] you find a color-picking tool for getting RGB colors easily.
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== Globally available variables and constants ==
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The following variables are made available by Hedgewars in Lua and can be used to quickly query a value. Lua scripts schould normally *not* write to these variables, only read from them.
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=== General variables and constants ===
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Here are some unsorted variables or constants which are available in Lua. You shouldn’t write to most of them.
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|| *Identifier* || *Description* ||
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|| `LAND_WIDTH` || The width of the landscape in pixels ||
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|| `LAND_HEIGHT` || The height of the landscape in pixels ||
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|| `LOCALE` || Current locale identifier (e.g. “de” for German) ||
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|| `LeftX` || X coordinate of the leftmost point of the landscape ||
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|| `RightX` || X coordinate of the rightmost point of the landscape ||
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|| `TopY` || Y coordinate of the topmost point of the landscape ||
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|| `CursorX` || The X position of the cursor if the player is choosing a target. Otherwise, this is `-2147483648` ||
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|| `CursorY` || The Y position of the cursor if the player is choosing a target. Otherwise, this is `-2147483648` ||
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|| `WaterLine` || The y position of the water, used to determine at which position stuff drowns. Use `SetWaterLine` to change. ||
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|| `ClansCount` || Number of clans, including defeated ones (a clan is a group of teams with same color) ||
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|| `TeamsCount` || Number of teams, including defeated ones ||
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|| `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. You can change this variable directly. ||
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|| `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. Can be set in onNewTurn. In other places, it should only be read, not written. ||
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|| `GameTime` || Number of total game ticks ||
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|| `TotalRounds` || Number of rounds that have passed. Equals `-1` if game has not started yet or hogs are still being placed. This variable is buggy in 0.9.23 and earlier! ||
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|| `CurrentHedgehog` || The hedgehog gear that is currently in play ||
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|| `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) ||
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=== !GameFlags ===
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The !GameFlags are used to store simple boolean settings of the game.
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You can read/modify them using the [LuaAPI#GameFlags_functions GameFlags-Functions].
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|| *Identifier* || *Description (active state)* ||
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|| `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
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|| `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weaoons like shotgun is suppressed. For target practice missions, not recommended for anything else. ||
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|| `gfSwitchHog` || Free hog switching at turn start ||
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|| `gfDivideTeams` || Each clan will start in its own side of the terrain ||
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|| `gfBorder` || An indestructible border is active around the map. ||
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|| `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
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|| `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. ||
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|| `gfSolidLand` || The terrain is indestructible. ||
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|| `gfLowGravity` || The gravity is low. ||
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|| `gfLaserSight` || A laser sight is almost always active. ||
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|| `gfInvulnerable` || All hedgehogs are invulnerable. ||
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|| `gfVampiric` || All hedgehogs become vampires and get 80% of the damage they deal as health. ||
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|| `gfKarma` || Attackers share the damage they deal to enemies. ||
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|| `gfArtillery` || Hedgehogs can’t walk. ||
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|| `gfRandomOrder` || The game is played in random order. ||
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|| `gfPlaceHog` || Placement mode: At the beginning of the round, all hedgehogs are placed manually first. ||
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|| `gfKing` || King Mode: One hedgehog per team becomes their king, if the king dies, the team loses. ||
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|| `gfSharedAmmo` || Teams in the same clan share their ammo. ||
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|| `gfDisableGirders` || No girders will be created in random maps ||
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|| `gfDisableLandObjects` || No land objects will be created in random maps ||
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|| `gfAISurvival` || Computer-controlled hedgehogs will be revived after they die. ||
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|| `gfInfAttack` || Attacks don’t end the turn. ||
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|| `gfResetWeps` || The weapons will be reset to the initial state each turn. ||
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|| `gfPerHogAmmo` || Each hedgehog has its own weapon stash. ||
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|| `gfDisableWind` || There is no wind. ||
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|| `gfMoreWind` || There is always strong wind. ||
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|| `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. ||
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|| `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. ||
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=== Land flags ===
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The land flags denote several types of terrain. Like all flags, they can be combined at will.
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|| *Identifier* || *Meaning* ||
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|| `lfIce` || Slippery terrain, hogs will slide on it. ||
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|| `lfBouncy` || Bouncy terrain, hogs and some other gears will bounce off when they collide with it. ||
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|| `lfIndestructible` || Almost indestructible terrain, most weapons will not destroy it. ||
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|| `0` || Normal destroyable terrain. Note that this is the case when no other land flag is set. ||
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=== More constants ===
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More constants are at at [GearTypes Gear Types] , [AmmoTypes Ammo Types], [Sounds], [States], [Sprites], [VisualGearTypes Visual Gear Types].
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== Event handlers ==
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Lua scripts are supposed to _define_ these functions to do something. The functions are then _called_ by Hedgewars when a certain event has occoured.
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=== <tt>onGameInit()</tt> ===
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This function is called before the game loads its resources. One can read and modify various game variables here. These variables will become globally available after `onGameInit` has been invoked, but changing them has only an effect in `onGameInit`.
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Most variables are optional, but for missions, `Theme` must be set by the scripter if you want to use a random map, rather than an image map. All other variables do not need to be set by the scripter and have default values.
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List of game variables:
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|| *Identifier* || *Default* || *Description* ||
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|| `Theme` || _depends_ || The theme to be used. When `Map` is set, a default value is used. For missions which don't use an image map, `Theme` *must* be set explicitly ||
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|| `Map` || `""` || The image map being played or `""` if no image map is used ||
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|| `Seed` || `0` || Seed of the random number generator ||
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|| `MapGen` || `mgRandom` || Type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. ||
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|| `TemplateFilter` || `0` || _unknown meaning_ ||
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|| `TemplateNumber` || `0` || _unknown meaning_ ||
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|| `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. ||
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|| `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaAPI#GameFlags_functions] instead ||
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|| `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) ||
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|| `Delay` || `100` || Delay between each turn in milliseconds ||
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|| `TurnTime` || `45000` || Turn time in milliseconds ||
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|| `GetAwayTime` || `100` || Retreat time in percent ||
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|| `CaseFreq` || `5` || Probability that a crate drops in a turn. 0: never, >0: probability = `1/CaseFreq` ||
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|| `HealthCaseProb` || `35` || Chance that a crate drop is a health crate, in percent (other crates are ammo or utility crates) ||
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|| `HealthCaseAmount` || `25` || Amount of health in a health crate ||
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|| `DamagePercent` || `100` || Global damage in percent, affects damage and knockback ||
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|| `RopePercent` || `100` || Rope length in percent ||
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|| `MinesNum` || `4` || Number of mines being placed on a medium-sized map ||
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|| `MinesTime` || `3000` || Time for a mine to explode from activated (in milliseconds), `-1000` for random ||
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|| `MineDudPercent` || `0` || Chance of mine being a dud, in percent ||
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|| `AirMinesNum` || `0` || Number of air mines being placed on a medium-sized map ||
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|| `Explosives` || `2` || Number of barrels being placed on a medium-sized map ||
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|| `SuddenDeathTurns` || `15` || Number of rounds until Sudden Death begins (ignoring the first round) ||
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|| `WaterRise` || `47` || Height of water rise in pixels for each Sudden Death turn ||
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|| `HealthDecrease` || `5` || Amount of health decreased on each turn in Sudden Death ||
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|| `Goals` || `""` || Use this to add additional text to the goal text popup shown at the beginning and when using the quit or pause keys. The text is added to the default text which usually explains the game modifiers and does not replace it. Use `|` for line breaks. Also, all text before and including a `:` in a line will be highlighted. See also `ShowMission`. ||
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|| `WorldEdge` || `weNone` || Type edges being used at the left and right sides of the terrain (see below). ||
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|| `ScreenWidth` || _N/A_ || Width of the Hedgewars window or screen ||
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|| `ScreenHeight` || _N/A_ || Height of the Hedgewars window or screen ||
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The proper way to disable Sudden Death is by setting both `WaterRise` and `HealthDecrease` to `0`.
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If you want to add teams or hogs manually, you have to do it here. If you want to draw your own map using `AddPoint` and `FlushPoints`, you have to do this within this function as well.
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==== `WorldEdge` ====
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The value of `WorldEdge` can have the following values:
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|| *Identifier* || *Meaning* ||
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|| `weNone` || No world edges ||
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|| `weBounce` || Bouncy world edges ||
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|| `weWrap` || World wraps around at the edges ||
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|| `weSea` || Ocean world edges ||
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=== <tt>onGameStart()</tt> ===
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This function is called when the first round starts.
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Can be used to show the mission and for more setup, for example initial target spawning.
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=== <tt>onPreviewInit()</tt> ===
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This function is called when the map preview in the frontend is initialized. This happens when the script is selected or you change a map generator parameter.
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It is useful for scripts which create their own maps (see `AddPoint` and `FlushPoints`). If you create a map in this function, a preview will be generated from this map and is exposed to the frontend.
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=== <tt>onParameters()</tt> ===
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This function is called when the script parameters (as specified in the game scheme) become available. The script parameter string is stored in the global variable `ScriptParam`.
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Please note that it is normally not safe to call many of the other functions inside this function, this function is called very early in the game, only use this to initialize variables and other internal stuff like that.
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*Tip*: If you use the Params library  (`/Scripts/Params.lua`), you can make the task of dissecting the string into useful values a bit easier, but it’s not required. (The Params library is not documented yet, however).
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*Tip*: If you use this callback, make sure to document the interpretation of the parameters so others know how to set the parameters properly.
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=== <tt>onGameTick()</tt> ===
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This function is called on every game tick, i.e. 1000 times a second. If you just need to check on something periodically, consider `onGameTick20`.
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=== <tt>onGameTick20()</tt> ===
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This function is called every 20 game ticks, which equals 50 times a second. It reduces Lua overhead for simple monitoring that doesn’t need to happen every single tick.
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=== <tt>onNewTurn()</tt> ===
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This function calls at the start of every turn. You can set `ReadyTimeLeft` here to change the ready time for this turn. (See also: `Ready`)
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=== <tt>onEndTurn()</tt> (0.9.24) ===
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This function calls at the end of every turn. The end of a turn is defined as the point of time after the current hedgehog lost control and all the important gears are either gone or have settled.
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`CurrentHedgehog` holds the gear ID of the hedgehog whose turn just ended.
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This function is called at one of the earliest possible moment after the end of a turn. After this callback, Hedgewars then performs all the other stuff between turns. This includes things like: Applying poison or Sudden Death damage, calculating total hog damage, rising the water in Sudden Death, dropping a crate, checking victory, giving control to the next hog.
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Because this function is called *before* victories are checked, this is useful to set up your victory conditions here.
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=== <tt>onSkipTurn()</tt> (0.9.24) ===
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This function calls when a hog skips its turn.
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=== <tt>onSuddenDeath()</tt> ===
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This function is called on the start of Sudden Death.
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=== <tt>onGearAdd(gearUid)</tt> ===
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This function is called when a new gear is added. Useful in combination with `GetGearType(gearUid)`.
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=== <tt>onGearDelete(gearUid)</tt> ===
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This function is called when a new gear is deleted. Useful in combination with `GetGearType(gearUid)`.
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=== <tt>onVisualGearAdd(vgUid)</tt> (0.9.23) ===
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This function is called when a new visual gear is added. Useful in combination with `GetVisualGearType(vgUid)`.
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=== <tt>onVisualGearDelete(vgUid)</tt> (0.9.23) ===
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This function is called when a new visual gear is deleted. Useful in combination with `GetVisualGearType(vgUid)`.
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=== <tt>onGearDamage(gearUid, damage)</tt> ===
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This function is called when a gear is damaged.
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Example:
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<code language="lua">    function onGearDamage(gear, damage)
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        if (GetGearType(gear) == gtHedgehog) then
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            -- adds a message saying, e.g. "Hoggy H took 25 points of damage"
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            AddCaption(GetHogName(gear) .. ' took ' .. damage .. ' points of damage')
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        end
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    end</code>
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=== <tt>onGearResurrect(gearUid) </tt> ===
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This function is called when a gear is resurrected due to the hog effect `heResurrectable` being set (see `SetEffect`) and/or being an AI hog when the game modifier “AI Survival” (`gfAISurvival`) is active. It is *not* called when a hog was resurrected by the resurrector tool you can use in the game.
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=== <tt>onAmmoStoreInit()</tt> ===
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This function is called when the game is initialized to request the available ammo and ammo probabilities. Use `SetAmmo` here.
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=== <tt>onNewAmmoStore(team/clan index, hog index)</tt> ===
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This function is identical to `onAmmoStoreInit` in function, but is called once per ammo store.  This allows different ammo sets for each clan, team or hedgehog depending on the mode.
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If `gfSharedAmmo` is set, the parameters passed are the clan index, and `-1`, and the function will be called once for each clan.
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If `gfPerHogAmmo` is set, the parameters passed are the team index and the hog index in that team, and the function will be called once for each hedgehog.
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If neither is set, the parameters passed are the team index and `-1`, and the function will be called once for each team.
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These indexes can be used to look up details of the clan/team/hedgehog prior to gear creation. Routines to do these lookups will be created as needed.
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If you add this hook, the expectation is that you will call SetAmmo appropriately. Any values from `onAmmoStoreInit` are ignored.
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=== <tt>onGearWaterSkip(gear)</tt> ===
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This function is called when the gear `gear` skips over water.
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=== <tt>onScreenResize()</tt> ===
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This function is called when you resize the screen. Useful place to put a redraw function for any `vgtHealthTags` you're using.
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=== <tt>onAttack()</tt> ===
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This function is called when your Hedgehog attacks.
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=== <tt>onHJump()</tt> ===
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This function is called when you press the high jump key.
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=== <tt>onLJump()</tt> ===
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This function is called when you press the long jump key.
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=== <tt>onPrecise()</tt> ===
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This function is called when you press the precise key.
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=== <tt>onLeft()</tt> ===
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This function is called when you press the left key.
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=== <tt>onRight()</tt> ===
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This function is called when you press the right key.
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=== <tt>onUp()</tt> ===
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This function is called when you press the up key.
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=== <tt>onDown()</tt> ===
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This function is called when you press the down key.
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=== <tt>onAttackUp()</tt> ===
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This function is called when you release the attack key.
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=== <tt>onDownUp()</tt> ===
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This function is called when you release the down key.
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=== <tt>onHogAttack(ammoType)</tt> ===
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This function is called when you press the attack key. Beginning with 0.9.21, the parameter `ammoType` is provided. It contains the ammo type of the weapon used for the attack.
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=== <tt>onLeftUp()</tt> ===
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This function is called when you release the left key.
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=== <tt>onPreciseUp()</tt> ===
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This function is called when you release the precise key.
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=== <tt>onRightUp()</tt> ===
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This function is called when you release the right key.
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=== <tt>onSetWeapon(msgParam)</tt> ===
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It is get called when a weapon is selected or switched.
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`msgParam` tells you which ammo type was selected.
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=== <tt>onSlot(msgParam)</tt> ===
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This function is called when one of the weapon slot keys has been pressed.
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`msgParam` tells the slot number minus 1 (i.e. `0` is for slot number 1, `1` is for slot number 2, etc.).
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=== <tt>onSwitch()</tt> ===
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This function is called when a hog is switched to another.
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=== <tt>onTaunt(msgParam)</tt> ===
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This function is called when the player uses an animated emote for example by using the chat commands `/wave`, `/juggle`, etc.
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`msgParam` tells you which animation was played:
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|| *`msgParam`* || *Animation* || *Associated chat command* ||
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|| 0 || Rolling up || `/rollup` ||
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|| 1 || Sad face || `/sad` ||
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|| 2 || Waving hand || `/wave` ||
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|| 3 || Stupid winner's grin / “Awesome” face || `/hurrah` ||
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|| 4 || Peeing || `/ilovelotsoflemonade` ||
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|| 5 || Shrug || `/shrug` ||
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|| 6 || Juggling || `/juggle` ||
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=== <tt>onTimer(msgParam)</tt> ===
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This function is called when one of the timer keys is pressed.
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`msgParams` tells the set timer in seconds (i.e. `3` for the 3 seconds timer key).
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=== <tt>onUpUp()</tt> ===
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This function is called when you release the up key.
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=== <tt>onUsedAmmo(ammoType)</tt> (0.9.23) ===
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Called after a weapon has been used completely, with `ammoType` as the used ammo type.
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For example, it is called right after a bazooka is fired, when both shots of a shotgun have been fired, when extra time is used, or when all 4 shots of a portable portal device have been fired. It is also called when using a multi-shot ammo has been aborted by changing the weapon selection mid-way, because this still uses up the ammo.
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*Warning:* In 0.9.24 or earlier, you must not manipulate any ammo within this callback, e.g. by using `AddAmmo`. The ammo storage might become garbled otherwise.
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=== <tt>onHogHide(gearUid)</tt> ===
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This function is called when a hedgehog with the gear ID `gearUid` is hidden (removed from the map).
179
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   369
=== <tt>onHogRestore(gearUid)</tt> ===
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   370
This function is called when a hedgehog with the specified gear ID `gearUid` is restored (unhidden).
173
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   371
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=== <tt>onSpritePlacement(spriteId, centerX, centerY)</tt> ===
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   373
This function is called when a [Sprites Sprite] has been placed.
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   374
dbb7937903a4 Add onSpritePlacement.
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   375
`spriteID` is the type of the sprite, you find a list at [Sprites Sprites]. `centerX` and `centerY` are the coordinates of the center of the sprite.
dbb7937903a4 Add onSpritePlacement.
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=== <tt>onGirderPlacement(frameIdx, centerX, centerY)</tt> ===
402
1e7586c110f6 Documented 0.9.21 functions onGirderPlacement and onRubberPlacement.
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   378
This function is called when a girder has been placed.
1e7586c110f6 Documented 0.9.21 functions onGirderPlacement and onRubberPlacement.
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   379
940
8c4a529edddb LuaAPI: PlaceRubber
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   380
`frameIdx` is used for the length and orientation of the girder. The possible values are explained in `PlaceGirder`. `centerX` and `centerY` are the coordinates of the girder’s center.
402
1e7586c110f6 Documented 0.9.21 functions onGirderPlacement and onRubberPlacement.
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   381
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   382
=== <tt>onRubberPlacement(frameIdx, centerX, centerY)</tt> ===
402
1e7586c110f6 Documented 0.9.21 functions onGirderPlacement and onRubberPlacement.
almikes@aol.com
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diff changeset
   383
This function is called when a rubber has been placed.
1e7586c110f6 Documented 0.9.21 functions onGirderPlacement and onRubberPlacement.
almikes@aol.com
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   384
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8c4a529edddb LuaAPI: PlaceRubber
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   385
`frameIdx` is used for the rubber orientation. The possible values are explained in `PlaceRubber`. `centerX` and `centerY` are the coordinates of the rubber’s center.
402
1e7586c110f6 Documented 0.9.21 functions onGirderPlacement and onRubberPlacement.
almikes@aol.com
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   386
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868b783afc88 LuaAPI: Add onSpecialPoints. I hope it's more or less correct
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   387
=== `onSpecialPoint(x, y, flags)` ===
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   388
This is used while a special hand-drawn map is loaded. The engine is building these hand-drawn maps by reading points from the map definition. Optionally, some of these points may be “special”. These are not actually drawn on the map, but are used to store additional information for a position on the map. Special points currently need to be added manually in the map, the in-game editor is not able to add those yet (as of 0.9.23).
868b783afc88 LuaAPI: Add onSpecialPoints. I hope it's more or less correct
Wuzzy
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   389
Now, when such a special point at the coordinates `x` and `y` with an assigned value of `flags` is added, this function is called. `flags` is a whole number between `0` and `255` inclusive.
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   390
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   391
This function is used in Racer and !TechRacer to define waypoints.
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   392
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64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
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   393
=== `onAchievementsDeclaration()` ===
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   394
This function is called after the stats for the stats screen (after the game) have been generated. You are supposed to call `DeclareAchievement` here.
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   395
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== Functions for creating gears ==
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=== <tt>!AddGear(x, y, gearType, state, dx, dy, timer)</tt> ===
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8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
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This creates a new gear at position x,y (measured from top left) of kind `gearType` (see [GearTypes Gear Types]). The initial velocities are `dx` and `dy`. All arguments are numbers. The function returns the `uid` of the gear created. Gears can have multple states at once: `state` is a bitmask, the flag variables can be found in [States].
12
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Example:
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   402
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5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
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   403
<code language="lua">    local gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
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315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
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   404
    FindPlace(gear, true, 0, LAND_WIDTH)</code>
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
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   405
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=== <tt>!AddVisualGear(x, y, visualGearType, state, critical [, layer])</tt> ===
7438c7dfeff6 LuaAPI: Add layer param to AddVisualGear
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This creates a new visual gear at position x,y (measured from top left) of kind `visualGearType` (see [VisualGearTypes Visual Gear Types]). The function returns the `uid` of the visual gear created.  Set `critical` to `true` if the visual gear is crucial to game play. Use `false` if it is just an effect, and can be skipped when in fast-forward mode (such as when joining a room). A critical visual gear will always be created, a non-critical one may fail. Most visual gears delete themselves. You can set an optional `layer` to specify which visual gears get drawn on top.
39
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   408
45a576e56425 Updating with visual gear functions and delete gear
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   409
Example:
45a576e56425 Updating with visual gear functions and delete gear
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   410
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5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
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   411
<code language="lua">  -- adds an non-critical explosion at position 1000,1000. Returns 0 if it was not created.
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diff changeset
   412
    vgear = AddVisualGear(1000, 1000, vgtExplosion, 0, false) 
39
45a576e56425 Updating with visual gear functions and delete gear
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   413
</code>
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   414
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3222b4cfef8a LuaAPI: Additional parameter for SpawnHealthCrate, SpawnAmmoCrate, SpawnUtilityCrate
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=== <tt>!SpawnHealthCrate(x, y, [, health])</tt> ===
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dae4580eca94 LuaAPI: Discourage negative health for health crates
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Spawns a health crate at the specified position. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). Set `health` for the initial health contained in the health crate. If not set, the default health (`HealthCaseAmount`) is used. Do not use a negative value for `health`.
417
f4b7962d39cd Better documentation about the special coordinates x=0, y=0 for the crate spawn functions.
almikes@aol.com
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   417
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   418
=== <tt>!SpawnSupplyCrate(x, y, ammoType [, amount])</tt> (0.9.24) ===
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   419
Spawns an ammo or utility crate at the specified position with the given ammo type and an optional amount (default: 1). The crate type is chosen automatically based on the ammo type.
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   420
Otherwise, this function behaves like `SpawnAmmoCrate`.
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   421
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=== <tt>!SpawnAmmoCrate(x, y, ammoType [, amount])</tt> ===
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   423
Spawns an ammo crate at the specified position with content of `ammoType` (see [AmmoTypes Ammo Types]). Any `ammoType` is permitted, an ammo crate is spawned even if the ammo is normally defined as an utility.
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   424
If `ammoType` is set to `amNothing`, a random weapon (out of the available weapons from the weapon scheme) will be selected. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). The `amount` parameter specifies the amount of ammo contained in the crate. If `amount` is `nil` or `0`, the value set by `SetAmmo` is used, or if `SetAmmo` has not been used, it falls back to the weapon scheme's value. If ´amount` is equal to or greater than `100` or greater, the amount is infinite.
1031
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
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   425
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
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   426
Note that in Lua missions, the default number of ammo in crates is 0, so it has to be set to at least 1 with `SetAmmo` first, see the example:
417
f4b7962d39cd Better documentation about the special coordinates x=0, y=0 for the crate spawn functions.
almikes@aol.com
parents: 416
diff changeset
   427
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   428
Example:
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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   429
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Wuzzy
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   430
<code language="lua">    SetAmmo(amGrenade, 0, 0, 0, 1) -- grenade ammo crates now contain 1 grenade each
ea42a17739d0 LuaAPI: fix spawnammocrate mistakes
Wuzzy
parents: 1032
diff changeset
   431
    SpawnAmmoCrate(0, 0, amGrenade) -- spawn grenade ammo crate at random position</code>
417
f4b7962d39cd Better documentation about the special coordinates x=0, y=0 for the crate spawn functions.
almikes@aol.com
parents: 416
diff changeset
   432
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3222b4cfef8a LuaAPI: Additional parameter for SpawnHealthCrate, SpawnAmmoCrate, SpawnUtilityCrate
Wuzzy
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   433
=== <tt>!SpawnUtilityCrate(x, y, ammoType [, amount])</tt> ===
881
ab6bd4812ca4 LuaAPI: special amNothing for SpawnAmmoCrate / SpawnUtilityCrate
Wuzzy
parents: 871
diff changeset
   434
Spawns an utility crate with some ammo at the specified position. The function behaves almost like `SpawnAmmoCrate`, the differences are 1) the crate looks different and 2) if `ammoType` is set to `amNothing`, a random utility out of the set of available utilities from the weapon scheme is chosen as content.
417
f4b7962d39cd Better documentation about the special coordinates x=0, y=0 for the crate spawn functions.
almikes@aol.com
parents: 416
diff changeset
   435
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   436
Example:
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   437
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   438
<code language="lua">    SetAmmo(amLaserSight, 0, 0, 0, 1)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   439
    SpawnUtilityCrate(0, 0, amLaserSight)</code>
400
0b7f8aed3c5e Documented the following functions:
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   440
0b7f8aed3c5e Documented the following functions:
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   441
=== <tt>!SpawnFakeAmmoCrate(x, y, explode, poison) </tt> ===
417
f4b7962d39cd Better documentation about the special coordinates x=0, y=0 for the crate spawn functions.
almikes@aol.com
parents: 416
diff changeset
   442
Spawns a crate at the specified coordinates which looks exactly like a real ammo crate but contains not any ammo. It can be use useful for scripted events or to create a trap. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
400
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
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diff changeset
   443
`explode` and `poison` are booleans.
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
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   444
If `explode` is `true`, the crate will explode when collected.
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
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   445
If `poison` is `true`, the collector will be poisoned.
0b7f8aed3c5e Documented the following functions:
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diff changeset
   446
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   447
Example:
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   448
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5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   449
<code language="lua">SpawnFakeAmmoCrate(500, 432, false, false) -- Spawns a fake ammo crate at the coordinates (500, 434) without explosion and poison.
400
0b7f8aed3c5e Documented the following functions:
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   450
</code>
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parents: 398
diff changeset
   451
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
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diff changeset
   452
=== <tt>!SpawnFakeHealthCrate(x, y, explode, poison) </tt> ===
1241
50cb37fde767 LuaAPI: Simplify SpawnFakeHealthCrate and SpawnFakeUtilityCrate
Wuzzy
parents: 1240
diff changeset
   453
Same as `SpawnFakeAmmoCrate`, except the crate will look like a health crate.
400
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   454
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   455
=== <tt>!SpawnFakeUtilityCrate(x, y, explode, poison) </tt> ===
1241
50cb37fde767 LuaAPI: Simplify SpawnFakeHealthCrate and SpawnFakeUtilityCrate
Wuzzy
parents: 1240
diff changeset
   456
Same as `SpawnFakeAmmoCrate`, except the crate will look like an utility crate.
400
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   457
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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diff changeset
   458
=== <tt>!AddHog(hogname, botlevel, health, hat)</tt> ===
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   459
Adds a new hedgehog for current team (last created one with the `AddTeam` function), with bot level and specified health, also hat.
556
e57188e7bc3b Better explanation of botlevel (AddHog argument).
almikes@aol.com
parents: 555
diff changeset
   460
`botlevel` ranges from `0` to `5`, where `0` denotes a human player and `1` to `5` denote the skill level of a bot, where `1` is strongest and `5` is the weakest. Note that this is the reverse order of how the bot level is displayed in the game.
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   461
1159
ed6441e7ff84 LuaAPI: Add limitations of AddHog
Wuzzy
parents: 1158
diff changeset
   462
*Warning*: This only works in singleplayer mode (e.g. missions). Also, Hedgewars only supports up to 48 hedgehogs in a game. If you add more hedgehogs or call this function in multiplayer mode, Hedgewars might fail.
12
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74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
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   464
Example:
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   465
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5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   466
<code language="lua">    local player = AddHog("HH 1", 0, 100, "NoHat") -- botlevel 0 means human player
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   467
    SetGearPosition(player, 1500, 1000)</code>
12
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parents:
diff changeset
   468
== Functions to get gear properties ==
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
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74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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=== <tt>!GetGearType(gearUid)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   471
This function returns the [GearTypes gear type] for the specified gear.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   472
916
a01743eb08f1 LuaAPI: onVisualGearAdd, onVisualGearDelete, GetVisualGearType
Wuzzy
parents: 913
diff changeset
   473
=== <tt>!GetVisualGearType(vgUid)</tt> (0.9.23) ===
a01743eb08f1 LuaAPI: onVisualGearAdd, onVisualGearDelete, GetVisualGearType
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parents: 913
diff changeset
   474
This function returns the [VisualGearTypes visual gear type] for the specified visual gear.
a01743eb08f1 LuaAPI: onVisualGearAdd, onVisualGearDelete, GetVisualGearType
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parents: 913
diff changeset
   475
12
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parents:
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   476
=== <tt>!GetGearPosition(gearUid)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   477
Returns x,y coordinates for the specified gear. Not to be confused with `GetGearPos`.
12
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   478
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fb89844d7b78 LuaAPI: Move GetGearCollisionMask
Wuzzy
parents: 1243
diff changeset
   479
=== `GetGearCollisionMask(gearUid)` ===
fb89844d7b78 LuaAPI: Move GetGearCollisionMask
Wuzzy
parents: 1243
diff changeset
   480
Returns the current collision mask of the given gear. See `SetGearCollisionMask` for an explanation of the mask.
fb89844d7b78 LuaAPI: Move GetGearCollisionMask
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parents: 1243
diff changeset
   481
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   482
=== <tt>!GetGearRadius(gearUid)</tt> ===
1409
755e96dd1ff1 LuaAPI: fix link
Wuzzy
parents: 1398
diff changeset
   483
Returns the `Radius` value for the specified gear. For most [GearTypes gear types] for “projectile” gears (like `gtShell` or `gtGrenade`), the radius refers to the gear's collision radius. This is an invisible circle around the center of the gear which is used for the collision checks. For a few gear types, its radius means something different, see [GearTypes] for a full list.
892
05bb5a116783 LuaAPI: proper description of GetGearRadius
Wuzzy
parents: 891
diff changeset
   484
05bb5a116783 LuaAPI: proper description of GetGearRadius
Wuzzy
parents: 891
diff changeset
   485
To set the `Radius` value, use `SetGearValues`.
148
f343b50d5619 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 147
diff changeset
   486
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   487
=== <tt>!GetGearVelocity(gearUid)</tt> ===
555
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   488
Returns a tuple of dx,dy values for the specified gear.
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   489
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   490
=== <tt>!GetFlightTime(gearUid)</tt> ===
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   491
Returns the `FlightTime` of the specified gear. The `FlightTime` is a gear varialbe used to store a general time interval. The precise meaning of the `FlightTime` depends on the gear type.
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   492
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   493
For example: The `FlightTime` of a hedgehog (`gtHedgehog`) is the time since they last have stood on solid ground. For most projectile gear types (i.e. `gtShell`), it stores the time after it has been launched.
71
2dcbebb06088 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 70
diff changeset
   494
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   495
=== <tt>!GetGearElasticity(gearUid) </tt> ===
611
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   496
Returns the elasticity of the specified gear. The elasticity normally determines how strong the gear will bounce after collisions, where higher elasticity is for stronger bounces.
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   497
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   498
This is also useful for determining if a hog is on a rope or not. If a hog is attached to a rope, or is busy firing one, the elasticity of the rope will be non-zero.
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   499
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   500
=== <tt>!GetGearFriction(gearUid) </tt> ===
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   501
Returns the friction of the specified gear. The friction normally determines how well the gear will slide on terrain. Higher values are for increased sliding properties.
74
6130cad02b02 Added GetGearElasticity
RedGrinner
parents: 73
diff changeset
   502
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   503
=== <tt>!GetHogClan(gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   504
Returns the clan ID of the specified hedgehog gear.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   505
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   506
=== <tt>!GetHogTeamName(gearUid)</tt> ===
1039
e312e2616b75 LuaAPI: GetHogTeamName: Allow gtGrave
Wuzzy
parents: 1038
diff changeset
   507
Returns the name of the specified gear’s team. `gearUid` can be a hedgehog or a grave.
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   508
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   509
=== <tt>!GetHogName(gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   510
Returns the name of the specified hedgehog gear.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   511
1498
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
   512
=== <tt>!IsHogHidden(gearUid)</tt> (0.9.25) ===
1499
798c1cf9de65 LuaAPI: fix hidden typo
Wuzzy
parents: 1498
diff changeset
   513
Returns true if hedgehog gear is hidden (e.g. via `HideHog` or the !TimeBox), false if it isn't, nil if that hedgehog never existed.
1498
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
   514
140
04d82b673bc4 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 139
diff changeset
   515
=== <tt>!GetEffect(gearUid, effect)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   516
Returns the state of given effect for the given hedgehog gear.
140
04d82b673bc4 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 139
diff changeset
   517
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   518
See `SetEffect` for further details.
373
0f9322acd00a update GetEffect/SetEffect info
sheepyluva@gmail.com
parents: 369
diff changeset
   519
133
b737ccb5b49a Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 132
diff changeset
   520
=== <tt>!GetHogHat(gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   521
Returns the hat of the specified hedgehog gear.
133
b737ccb5b49a Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 132
diff changeset
   522
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   523
=== <tt>!GetHogFlag(gearUid)</tt> ===
610
b5b545b29e6a GetHogFlag, GetHogGrave, GetHogVoicepack
Wuzzy
parents: 608
diff changeset
   524
Returns the name of the flag of the team of the specified hedgehog gear.
b5b545b29e6a GetHogFlag, GetHogGrave, GetHogVoicepack
Wuzzy
parents: 608
diff changeset
   525
932
86ddcaa6813a LuaAPI: GetHogFort
Wuzzy
parents: 926
diff changeset
   526
=== <tt>!GetHogFort(gearUid)</tt> (0.9.23) ===
86ddcaa6813a LuaAPI: GetHogFort
Wuzzy
parents: 926
diff changeset
   527
Returns the name of the fort of the team of the specified hedgehog gear.
86ddcaa6813a LuaAPI: GetHogFort
Wuzzy
parents: 926
diff changeset
   528
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   529
=== <tt>!GetHogGrave(gearUid)</tt> ===
610
b5b545b29e6a GetHogFlag, GetHogGrave, GetHogVoicepack
Wuzzy
parents: 608
diff changeset
   530
Returns the name of the grave of the team of the specified hedgehog gear.
b5b545b29e6a GetHogFlag, GetHogGrave, GetHogVoicepack
Wuzzy
parents: 608
diff changeset
   531
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   532
=== <tt>!GetHogVoicepack(gearUid)</tt> ===
610
b5b545b29e6a GetHogFlag, GetHogGrave, GetHogVoicepack
Wuzzy
parents: 608
diff changeset
   533
Returns the name of the voicepack of the team of the specified hedgehog gear.
b5b545b29e6a GetHogFlag, GetHogGrave, GetHogVoicepack
Wuzzy
parents: 608
diff changeset
   534
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   535
=== <tt>!GetAmmoCount(gearUid, ammoType)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   536
Returns the ammo count of the specified ammo type for the specified hedgehog gear.
133
b737ccb5b49a Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 132
diff changeset
   537
1410
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   538
=== <tt>!GetAmmoTimer(gearUid, ammoType)</tt> (0.9.25) ===
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   539
Returns the currently configured ammo timer (in milliseconds) for the given hedgehog gear and specified ammo type. This is the timer which is set by the player by using the timer keys (1-5). For ammo types for which the timer cannot be changed, `nil` is returned.
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   540
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   541
Example:
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   542
<code lang="lua">GetAmmoTimer(CurrentHedgehog, amGrenade)
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   543
-- May return 1000, 2000, 3000, 4000 or 5000</code>
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   544
913
33b5b51f54d6 LuaAPI: Add IsHogLocal
Wuzzy
parents: 912
diff changeset
   545
=== <tt>!IsHogLocal(gearUid)</tt> (0.9.23) ===
1190
0d33477246bc LuaAPI: update IsHogLocal
Wuzzy
parents: 1189
diff changeset
   546
Returns `true` if the specified hedgehog gear is controlled by a human player on the computer on which Hedgewars runs on (i.e. not over a computer over the network). Also returns `true` if the hog is a member of any of the local clans. Returns `false` otherwise. Returns `nil` if `gearUid` is invalid.
0d33477246bc LuaAPI: update IsHogLocal
Wuzzy
parents: 1189
diff changeset
   547
0d33477246bc LuaAPI: update IsHogLocal
Wuzzy
parents: 1189
diff changeset
   548
This is perfect to hide certain captions like weapon messages from enemy eyes.
913
33b5b51f54d6 LuaAPI: Add IsHogLocal
Wuzzy
parents: 912
diff changeset
   549
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   550
=== <tt>!GetGearTarget(gearUid, x, y) </tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   551
Returns the x and y coordinate of target-based weapons/utilities. 
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   552
<b>Note:</b>: This can’t be used in `onGearAdd()` but must be called after gear creation. 
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   553
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   554
=== <tt>GetX(gearUid)</tt> ===
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   555
Returns x coordinate of the gear.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   556
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   557
=== <tt>GetY(gearUid)</tt> ===
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   558
Returns y coordinate of the gear.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   559
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   560
=== <tt>!GetState(gearUid)</tt> ===
415
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   561
Returns the state of the gear. The gear state is a bitmask which is built out of the variables as shown in [States].
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   562
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   563
This function is usually used in combination with `band` to extract the truth value of a single flag. It is also used together with `SetState` and `bor` in order to activate a single flag.
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   564
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   565
Examples:
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   566
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   567
local state = GetState(gear)
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   568
--[[ Stores the full raw bitmask of gear in state. Usually
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   569
useless on its own. ]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   570
</code>
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   571
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   572
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   573
isDrowning = band(GetState(CurrentHedgehog),gstDrowning) ~= 0
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   574
--[[ GetState(CurrentHedgehog) returns the state bitmask of
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   575
CurrentHedgehog, gstDrowning is a bitmask where only the
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   576
“drowning” bit is set. band does a bitwise AND on both, if
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   577
it returns a non-zero value, the hedgehog is drowning.]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   578
</code>
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   579
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   580
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   581
SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstInvisible))
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   582
--[[ first the state bitmask of CurrentHedgehog is bitwise ORed with
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   583
the gstInvisible flag, thus making the bit responsible for
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   584
invisiblity to become 1. Then the new bitmask is applied to
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   585
CurrentHedgehog, thus making it invisible.]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   586
</code>
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   587
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   588
114
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   589
=== <tt>!GetGearMessage(gearUid)</tt> ===
625
e463f9d97820 Some copy-editing
Wuzzy
parents: 624
diff changeset
   590
Returns the message of the gear. This is a bitmask built out of flags seen in [GearMessages].
419
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   591
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   592
=== <tt>!GetTag(gearUid)</tt> ===
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   593
Returns the tag of the specified gear (by `gearUid`). 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   594
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   595
The `Tag` of a gear is just another arbitrary variable to hold the gear's state. The meaning of a tag depends on the gear type. For example, for `gtBall` gears, it specifies the ball color, for `gtAirAttack` gears (airplane) it specifies the direction of the plane, etc. See [GearTypes] for a full list. The returned value will be an integer.
419
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   596
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   597
Note that the word “tag” here does _not_ refer to the name and health tags you see above hedgehogs, this is something different. 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   598
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   599
<code language="lua">
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   600
-- This adds a ball (the one from the ballgun) at (123, 456):
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   601
ball = AddGear(123, 456, gtBall, 0, 0, 0, 0)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   602
-- The tag of a ball defines its color. It will automatically chosen at random when created.
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   603
colorTag = GetTag(ball)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   604
-- Now colorTag stores the tag of ball (in this case a number denoting its color)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   605
</code>
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   606
421
d584704354ad Add link to GearTypes for SetTag and GetTag.
almikes@aol.com
parents: 419
diff changeset
   607
The meaning of tags are described in [GearTypes].
419
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   608
209
26805ae2a319 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 203
diff changeset
   609
=== <tt>!GetFollowGear()</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   610
Returns the uid of the gear that is currently being followed.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   611
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   612
=== <tt>!GetTimer(gearUid)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   613
Returns the timer of the gear. This is for example the time it takes for watermelon, mine, etc. to explode. This is also the time used to specify the blowtorch or RC plane time. See [GearTypes] for a full list.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   614
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   615
=== <tt>!GetHealth(gearUid)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   616
Returns the health of the gear. Depending on the gear type, the gear's “health” can also refer to other things, see [GearTypes] for a full list.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   617
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   618
=== <tt>!GetHogLevel(gearUid)</tt> ===
1243
770aa6d54ae2 LuaAPI: clarify HogLevel stuff
Wuzzy
parents: 1241
diff changeset
   619
Returns the bot level ranging from `0` to `5`. `1` is the strongest bot level and `5` is the weakest one (this is the reverse of what players see). `0` is for human player.
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   620
503
87a36ae53518 Add GetGearPos
almikes@aol.com
parents: 502
diff changeset
   621
=== <tt>!GetGearPos(gearUid)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   622
Get the `Pos` value of the specified gear. `Pos` is just another arbitrary value to hold the state of the gear, such as `Tag` and `Health`, the meaning depends on the gear type. See [GearTypes] for the conrete meaning of a gear's `Pos` value. 
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   623
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   624
*Important*: Pos is *not* related to the gear's position, use `GetGearPosition` for that.
503
87a36ae53518 Add GetGearPos
almikes@aol.com
parents: 502
diff changeset
   625
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   626
=== <tt>!GetGearValues(gearUid)</tt> ===
616
51fafc27af9c Fix GetGearValues return value
Wuzzy
parents: 615
diff changeset
   627
This returns a bunch of values associated with the gear, their meaning is often depending on the gear type and many values might be unused for certain gear types.
612
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   628
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   629
This is returned (all variables are integers):
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   630
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
   631
`Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, nImpactSounds, Tint, Damage, Boom`
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
   632
612
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   633
A rough description of some of the parameters:
615
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   634
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   635
 * `Radius`: Effect or collision radius, most of the time
625
e463f9d97820 Some copy-editing
Wuzzy
parents: 624
diff changeset
   636
 * `ImpactSound`: Sound it makes on a collision (see [Sounds])
615
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   637
 * `Tint`: Used by some gear types to determine its colorization. The color is in RGBA format.
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   638
 * `Boom`: Used by most gears to determine the damage dealt.
612
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   639
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   640
Example:
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   641
<code language="lua">
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   642
-- Get all values in a single line of code:
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
   643
local Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, nImpactSounds, Tint, Damage, Boom = GetGearValues(myGear)
612
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   644
</code>
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   645
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   646
=== <tt>!GetVisualGearValues(vgUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   647
This returns the typically set visual gear values, useful if manipulating things like smoke or bubbles or circles. It returns the following values:
614
64c94ad363c8 Prettify GetVisualGearValues documentation
Wuzzy
parents: 613
diff changeset
   648
64c94ad363c8 Prettify GetVisualGearValues documentation
Wuzzy
parents: 613
diff changeset
   649
`X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint`
64c94ad363c8 Prettify GetVisualGearValues documentation
Wuzzy
parents: 613
diff changeset
   650
615
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   651
 * `X`, `Y`: typically position
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   652
 * `dX`, `dY`: typically speed
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   653
 * `Angle` is usually the rotation angle
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   654
 * `Frame` is typically the animation frame
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   655
 * `FrameTicks` is usually an animation counter
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   656
 * `State` can have a variety of values, but is typically bit packed
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   657
 * `Timer` is usually the gear lifetime
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   658
 * `Tint` is the RGBA color
614
64c94ad363c8 Prettify GetVisualGearValues documentation
Wuzzy
parents: 613
diff changeset
   659
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   660
Most visual gears require little to no modification of parameters.
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   661
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   662
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   663
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   664
<code language="lua">    GetVisualGearValues(vgUid) -- return visual gear values
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   665
</code>
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   666
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   667
== Functions to modify gears ==
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   668
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   669
=== <tt>!HideHog(gearUid)</tt> ===
1004
94d046b03855 LuaAPI: Update HideHog
Wuzzy
parents: 1003
diff changeset
   670
Removes a hedgehog from the map. The hidden hedgehog can be restored with `RestoreHog(gearUid)`. Since 0.9.23, returns `true` on success and `false` on failure (if gear does not exist / hog is already hidden).
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   671
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   672
Example: 
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   673
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   674
<code language="lua">    gear = AddGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   675
     HideHog(gear) -- Hide the newly created gear.</code>
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   676
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   677
=== <tt>!RestoreHog(gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   678
Restores a previously hidden hedgehog.
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   679
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   680
Example: 
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   681
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   682
<code language="lua">    gear = AddGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   683
     HideHog(gear) -- Hide the newly created gear.
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   684
     RestoreHog(gear) -- Restore the newly hidden gear.</code>
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   685
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   686
=== <tt>!DeleteGear(gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   687
Deletes a gear.
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   688
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   689
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   690
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   691
<code language="lua">    gear = AddGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   692
    DeleteGear(gear) -- Delete the newly created gear.</code>
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   693
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   694
=== <tt>!DeleteVisualGear(vgUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   695
Deletes a visual gear. Note, most visual gears delete themselves.
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   696
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   697
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   698
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   699
<code language="lua">    vgear = AddVisualGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   700
    DeleteVisualGear(vgear) -- Delete the newly created visual gear.</code>
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   701
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   702
=== <tt>!SetGearValues(gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom)</tt> ===
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   703
Sets various gear value for the specified gear (`gearUid`). The meaining of each value often depends on the gear type. See the documentation on !GetGearValues for a brief description of the gear values.
612
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   704
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   705
Set `nil` for each value you do not want to change.
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   706
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   707
Example:
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   708
<code language="lua">
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   709
-- Paints all RC planes into a white color
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   710
function onGearAdd(gear)
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   711
    if GetGearType(gear) == gtRCPlane then
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   712
         SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF)
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   713
    end
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   714
end
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   715
</code>
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   716
554
b77ffc789732 Escape “FrameTicks” once again
almikes@aol.com
parents: 553
diff changeset
   717
=== <tt>!SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, !FrameTicks, State, Timer, Tint)</tt> ===
1188
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   718
This allows manipulation of many of the visual gear values of the visual gear `vgUid`. All visual gear values are numbers. Each visual gear may be using these parameters differently, but the *usual* meaning of these is the following:
613
50ad270cfcfb Prettify SetVisualGearValues documentation
Wuzzy
parents: 612
diff changeset
   719
615
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   720
 * `X`, `Y`: Position
1188
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   721
 * `dX`, `dY`: Speed along the X and Y axis
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   722
 * `Angle`: Current rotation
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   723
 * `Frame`: Image frame, if using a sprite sheet
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   724
 * `FrameTicks`: ???
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   725
 * `State`: Helper value to save some internal state
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   726
 * `Timer`: Time in milliseconds until it expires
615
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   727
 * `Tint`: RGBA color
613
50ad270cfcfb Prettify SetVisualGearValues documentation
Wuzzy
parents: 612
diff changeset
   728
1188
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   729
Some visual gears interpret these values differently, just like normal gears. See [VisualGearTypes] for details.  Also, most visual gears are not even using some of these values.
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   730
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   731
Note that most visual gears require little to no modification of their values.
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   732
613
50ad270cfcfb Prettify SetVisualGearValues documentation
Wuzzy
parents: 612
diff changeset
   733
Example 1:
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   734
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   735
<code language="lua">  -- set a circle to position 1000,1000 pulsing from opacity 20 to 200 (8%-78%), radius of 50, 3px thickness, bright red.
552
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   736
    SetVisualGearValues(circleUid, 1000,1000, 20, 200, 0, 0, 100, 50, 3, 0xff0000ff)</code>
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   737
1188
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   738
Only the first argument is required. Everything else is optional. Any such argument which is declared as `nil` will not overwrite the corresponding value of the visual gear.
552
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   739
613
50ad270cfcfb Prettify SetVisualGearValues documentation
Wuzzy
parents: 612
diff changeset
   740
Example 2:
552
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   741
1188
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   742
<code language="lua">  -- set a visual gear to position 1000,1000
552
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   743
    SetVisualGearValues(circleUid, 1000, 1000)</code>
1188
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   744
<code language="lua">  -- set the tint of a visual gear to bright red.
552
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   745
    SetVisualGearValues(circleUid, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xff0000ff)</code>
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   746
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   747
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   748
=== <tt>!FindPlace(gearUid, fall, left, right[, tryHarder])</tt> ===
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   749
Finds a place for the specified gear between x=`left` and x=`right` and places it there. `tryHarder` is optional, setting it to `true`/`false` will determine whether the engine attempts to make additional passes, even attempting to place gears on top of each other.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   750
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   751
Example:
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   752
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   753
<code language="lua">    gear = AddGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   754
    FindPlace(gear, true, 0, LAND_WIDTH) -- places the gear randomly between 0 and LAND_WIDTH</code>
1254
51daf8e0be6c LuaAPI: fix hogsay
Wuzzy
parents: 1253
diff changeset
   755
=== `HogSay(gearUid, text, manner [,vgState])` ===
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   756
Makes the specified gear say, think, or shout some text in a comic-style speech or thought bubble. `gearUid` is _not_ limited to hedgehogs, altough the function name suggests otherwise.
533
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   757
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   758
The `manner` parameter specifies the type of the bubble and can have one of these values:
59
233360620ae2 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 58
diff changeset
   759
533
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   760
|| *Value of `manner`* || *Looks* ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   761
|| `SAY_THINK` || Thought bubble ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   762
|| `SAY_SAY` || Speech bubble ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   763
|| `SAY_SHOUT` || Exclamatory bubble (denotes shouting) ||
59
233360620ae2 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 58
diff changeset
   764
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   765
There is a optional 4th parameter `vgState`, it defines wheather the speechbubble is drawn fully opaque or semi-transparent. The value `0` is the default value.
533
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   766
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   767
|| *Value of `vgState`* || *Effect* ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   768
|| `0` || If the specified gear is a hedgehog, and it’s the turn of the hedgehog’s team, the bubble is drawn fully opaque.<br>If the gear is a hedgehog, and it’s another team’s turn, the bubble is drawn translucent.<br>If the gear is not a hedgehog, the bubble is drawn fully opaque. ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   769
|| `1` || The bubble is drawn translucent. ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   770
|| `2` || The bubble is drawn fully opaque. ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   771
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   772
Examples:
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   773
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   774
<code language="lua">HogSay(CurrentHedgehog, "I wonder what to do …", SAY_THINK) -- thought bubble with text “I wonder what to do …”</code>
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   775
<code language="lua">HogSay(CurrentHedgehog, "I'm hungry.", SAY_SAY) -- speech bubble with text “I’m hungry.”</code>
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   776
<code language="lua">HogSay(CurrentHedgehog, "I smell CAKE!", SAY_SHOUT) -- exclamatory bubble with text “I smell CAKE!”</code>
52
714b56de5ea1 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 51
diff changeset
   777
=== <tt>!HogTurnLeft(gearUid, boolean)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   778
Faces the specified hog left or right.
52
714b56de5ea1 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 51
diff changeset
   779
714b56de5ea1 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 51
diff changeset
   780
Example:
714b56de5ea1 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 51
diff changeset
   781
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   782
<code language="lua">    HogTurnLeft(CurrentHedgehog, true) -- turns CurrentHedgehog left 
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   783
    HogTurnLeft(CurrentHedgehog, false) -- turns CurrentHedgehog right</code>
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   784
=== <tt>!SetGearPosition(gearUid, x, y)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   785
Places the specified gear exactly at the position (`x`,`y`). Not to be confused with `SetGearPos`.
71
2dcbebb06088 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 70
diff changeset
   786
1227
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   787
=== `SetGearCollisionMask(gearUid, mask)` ===
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   788
Set the collision mask of the given gear with `gearUid`.
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   789
The collision mask defines with which gears and terrain types the gear can collide.
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   790
1302
3083c0d7e422 LuaAPI: fix some landflag issues
Wuzzy
parents: 1301
diff changeset
   791
`mask` is a number between `0x0000` and `0xFFFF` and used as a bitfield, which means you can combine these flags with `bor`. These are the available flags:
1227
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   792
1303
3a0bedfe5c75 LuaAPI: remove value colum of gearcollisionmask
Wuzzy
parents: 1302
diff changeset
   793
|| *Identifier* || *Collision with …* ||
3a0bedfe5c75 LuaAPI: remove value colum of gearcollisionmask
Wuzzy
parents: 1302
diff changeset
   794
|| `lfLandMask` || Terrain ||
1443
d25ab95f2311 LuaAPI: deprecate lfCurrentHog
Wuzzy
parents: 1428
diff changeset
   795
|| `lfCurrentHog` || *Deprecated! Do not use.* ||
1303
3a0bedfe5c75 LuaAPI: remove value colum of gearcollisionmask
Wuzzy
parents: 1302
diff changeset
   796
|| `lfHHMask` || Any hedgehogs ||
3a0bedfe5c75 LuaAPI: remove value colum of gearcollisionmask
Wuzzy
parents: 1302
diff changeset
   797
|| `lfNotHHObjMask` || Objects, not hogs (e.g. mines, explosives) ||
3a0bedfe5c75 LuaAPI: remove value colum of gearcollisionmask
Wuzzy
parents: 1302
diff changeset
   798
|| `lfAllObjMask` || Hedgehogs and objects ||
1227
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   799
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   800
Beware, the collision mask is often set by the engine as well.
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   801
1228
460d8f3aaf32 LuaAPI: Rewrite SetGearCollisionMask
Wuzzy
parents: 1227
diff changeset
   802
Examples:
1301
d4d6bc1dc1de LuaAPI: add SetGearCollisionMask constants
Wuzzy
parents: 1300
diff changeset
   803
<code language="lua">SetGearCollisionMask(gear, bnot(lfCurrentHegehog))
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   804
-- Ignore collision with current hedgehog</code>
1227
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   805
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   806
<code language="lua">SetGearCollisionMask(gear, 0xFFFF)
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   807
-- Collide with everything</code>
1228
460d8f3aaf32 LuaAPI: Rewrite SetGearCollisionMask
Wuzzy
parents: 1227
diff changeset
   808
1302
3083c0d7e422 LuaAPI: fix some landflag issues
Wuzzy
parents: 1301
diff changeset
   809
<code language="lua">SetGearCollisionMask(gear, lfAllObjMask)
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   810
-- Collide with hedgehogs and objects</code>
1228
460d8f3aaf32 LuaAPI: Rewrite SetGearCollisionMask
Wuzzy
parents: 1227
diff changeset
   811
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   812
<code language="lua">SetGearCollisionMask(gear, 0x0000)
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   813
-- Collide with nothing</code>
1228
460d8f3aaf32 LuaAPI: Rewrite SetGearCollisionMask
Wuzzy
parents: 1227
diff changeset
   814
1304
41f5508fe01c LuaAPI: setgearcollisionmask exposure
Wuzzy
parents: 1303
diff changeset
   815
There are actual more flags availbable, but they are not as useful for use in Lua and their constants have not been exposed to Lua. You can find the full range of flags in the engine source code (in Pascal):
41f5508fe01c LuaAPI: setgearcollisionmask exposure
Wuzzy
parents: 1303
diff changeset
   816
41f5508fe01c LuaAPI: setgearcollisionmask exposure
Wuzzy
parents: 1303
diff changeset
   817
[https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uConsts.pas#l112]
1227
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   818
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   819
=== <tt>!SetGearVelocity(gearUid, dx, dy)</tt> ===
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   820
Gives the specified gear the velocity of `dx`, `dy`.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   821
555
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   822
=== <tt>!SetFlightTime(gearUid, flighttime)</tt> ===
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   823
Sets the `FlightTime` of the given gear to `flighttime`. The meaning of `FlightTime` is explained in the section `GetFlightTime`.
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   824
611
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   825
=== <tt>!SetGearElasticity(gearUid, Elasticity) </tt> ===
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   826
Sets the elasticity of the specified gear. For most gears, the elasticity determines how strong the gear will bounce after collisions, where higher elasticity is for stronger bounces. Recommended are values between `0` and `9999`.
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   827
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   828
=== <tt>!SetGearFriction(gearUid, Friction) </tt> ===
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   829
Sets the friction of the specified gear. The friction normally determines how well the gear will slide on terrain. Higher values are for increased sliding properties. `0` is for no sliding whatsoever, where `9999` is for very long slides, greater values are not recommended.
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   830
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   831
=== <tt>!SetHealth(gearUid, health)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   832
Sets the health of the specified gear. The “health” of a gear can refer to many things, depending on the gear type.
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   833
1381
6695b6e1d39a LuaAPI: Point to HealHog
Wuzzy
parents: 1327
diff changeset
   834
*Hint*: If you like to increase the health of a hedgehog with nice visual effects, consider using `HealHog` instead.
6695b6e1d39a LuaAPI: Point to HealHog
Wuzzy
parents: 1327
diff changeset
   835
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   836
Use cases:
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   837
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   838
  * Setting the health of a hedgehog (`gtHedgehog`) to 99
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   839
  * Starting the RC Plane (`gtRCPlane`) with 10 bombs
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   840
  * Starting flying saucer (`gtJetpack`) with only 50% fuel
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   841
  * Setting all the mines (`gtMine`) to duds
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   842
  * And more!
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   843
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   844
See [GearTypes] for a full description.
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   845
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   846
<code language="lua">    function onGearAdd(gear)
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   847
       if (GetGearType(gear) == gtHedgehog) then
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   848
            -- Set hedgehog health to 99
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   849
            SetHealth(gear, 99)
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   850
       end
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   851
       if (GetGearType(gear) == gtRCPlaane) then
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   852
            -- Give the plane 10 bombs
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   853
            SetHealth(gear, 10)
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   854
       end
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   855
       if (GetGearType(gear) == gtJetpack) then
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   856
            -- Set fuel to 50% only
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   857
            SetHealth(gear, 1000)
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   858
       end
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   859
       if (GetGearType(gear) == gtMine) then
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   860
            -- Turn mine into dud
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   861
            SetHealth(gear, 0)
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   862
       end
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   863
    end</code>
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   864
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
   865
=== `HealHog(gearUid, healthBoost[, showMessage[, tint]])` (0.9.24) ===
1381
6695b6e1d39a LuaAPI: Point to HealHog
Wuzzy
parents: 1327
diff changeset
   866
Convenience function to increase the health of a hedgehog with default visual effects.
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   867
1381
6695b6e1d39a LuaAPI: Point to HealHog
Wuzzy
parents: 1327
diff changeset
   868
Specifically, this increases the health of the hedgehog gear with the given ID `gearUid` by `healthBoost`, displays some healing particles at the hedgehog and shows the health increae as a message. This is similar to the behavour after taking a health crate, or getting a health boost from vampirism.
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
   869
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
   870
If `showMessage` is false, no message is shown. With `tint` you can set the RGBA color of the particles (default: `0x00FF00FF`).
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   871
1191
40698f589acb LuaAPI: HealHog does not affect poison
Wuzzy
parents: 1190
diff changeset
   872
This function does not affect the poison state, however (see `SetEffect`).
40698f589acb LuaAPI: HealHog does not affect poison
Wuzzy
parents: 1190
diff changeset
   873
373
0f9322acd00a update GetEffect/SetEffect info
sheepyluva@gmail.com
parents: 369
diff changeset
   874
=== <tt>!SetEffect(gearUid, effect, effectState)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   875
Sets the state for one of the effects <tt>heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen</tt> for the specified hedgehog gear.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   876
A value of 0 usually means the effect is disabled, values other than that indicate that it is enabled and in some cases specify e.g. the remaining time of that effect.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   877
824
adfb23d8bc13 LuaAPI: fix typo
Wuzzy
parents: 823
diff changeset
   878
|| *`effect`* || *Description* || *`effectState`* ||
823
83dacaa4d7d0 LuaAPI: Explain the different hedgehog effects
Wuzzy
parents: 822
diff changeset
   879
|| `heInvulnerable` || Wether hog is invulnerable || Any non-zero value turns on invulnerability. `0` turns it off. ||
83dacaa4d7d0 LuaAPI: Explain the different hedgehog effects
Wuzzy
parents: 822
diff changeset
   880
|| `hePoisoned` || Poison damage, damages hog each turn. || Amount of damage per turn. Use `0` to disable poisoning. ||
83dacaa4d7d0 LuaAPI: Explain the different hedgehog effects
Wuzzy
parents: 822
diff changeset
   881
|| `heResurrectable` || Whether to resurrect the hog on death || With a non-zero value, the hedgehog will be resurrected and teleported to a random location on death. `0` disables this. ||
824
adfb23d8bc13 LuaAPI: fix typo
Wuzzy
parents: 823
diff changeset
   882
|| `heResurrected` || Whether the hedgehog has been resurrected once. This is only a subtle graphical effect. || With a non-zero value, the hedgehog was resurrected, `0` otherwise. ||
1216
6f312a1ab443 LuaAPI: fix syntax fail near heFrozen
Wuzzy
parents: 1215
diff changeset
   883
|| `heFrozen` || Freeze level. Frozen hedgehogs skip turn, are heavy and take half damage || The hog is considered frozen if the value is `256` or higher, otherwise not. A number of `256` or higher denotes “how frozen” the hedgehog is, i.e. how long it takes to melt. The freezer sets this to `199999` initially. The value will be reduced by `50000` each round. Being hit by a flame reduces this number by `1000`. The values `0` to `255` are used for the freeze/melt animations. ||
1299
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
   884
|| `heArtillery` || If enabled, the hedgehog can't walk (since 0.9.24). || `0` = disabled. `1` = permanently enabled. `2` = temporarily enabled (used by sniper rifle between shots) ||
823
83dacaa4d7d0 LuaAPI: Explain the different hedgehog effects
Wuzzy
parents: 822
diff changeset
   885
83dacaa4d7d0 LuaAPI: Explain the different hedgehog effects
Wuzzy
parents: 822
diff changeset
   886
Example (sets all bots poisoned with poison damage of 1):
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   887
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   888
<code language="lua">    function onGearAdd(gear)
558
e9a42aa9e4c2 GetHogLevel, not GetBotLevel
nemo
parents: 557
diff changeset
   889
        if (GetGearType(gear) == gtHedgehog) and (GetHogLevel(gear) > 0) then
373
0f9322acd00a update GetEffect/SetEffect info
sheepyluva@gmail.com
parents: 369
diff changeset
   890
            SetEffect(gear, hePoisoned, 1)
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   891
        end
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   892
    end</code>
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   893
17
2893bd461cc7 LuaAPI: minor improvement
tobias.neumann
parents: 16
diff changeset
   894
=== <tt>CopyPV(gearUid, gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   895
This sets the position and velocity of the second gear to the first one.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   896
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   897
=== <tt>!FollowGear(gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   898
Makes the game client follow the specifiec gear.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   899
139
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   900
=== <tt>!SetHogName(gearUid, name)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   901
Sets the name of the specified hedgehog gear.
139
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   902
398
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   903
=== <tt>!SetHogTeamName(gearUid, name)</tt> ===
1039
e312e2616b75 LuaAPI: GetHogTeamName: Allow gtGrave
Wuzzy
parents: 1038
diff changeset
   904
Sets the team name of the specified gear. The gear can be a hedgehog or grave.
398
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   905
139
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   906
=== <tt>!SetHogHat(gearUid, hat)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   907
Sets the hat of the specified hedgehog gear.
139
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   908
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   909
=== <tt>!SetGearTarget(gearUid, x, y)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   910
Sets the x and y coordinate of target-based weapons/utilities.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   911
*Note*: This can’t be used in onGearAdd() but must be called after gear creation.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   912
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   913
=== <tt>!SetState(gearUid, state)</tt> ===
415
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   914
Sets the state of the specified gear to the specified `state`. This is a bitmask made out of the variables as seen in [States].
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   915
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   916
This function is often used together with `GetState` and the bitmask utility functions `band` and `bnot` in order to manipulate a single flag.
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   917
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   918
Examples:
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   919
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   920
SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstInvisible))
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   921
--[[ first the state bitmask of CurrentHedgehog is bitwise ORed with
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   922
the gstInvisible flag, thus making the bit responsible for
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   923
invisiblity to become 1. Then the new bitmask is applied to
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   924
CurrentHedgehog, thus making it invisible. ]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   925
</code>
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   926
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   927
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   928
SetState(CurrentHedgehog, band(GetState(CurrentHedgehog), bnot(gstInvisible)))
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   929
--[[ The reverse of the above: This function toggles CurrentHedgehog’s
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   930
gstInvisible flag off, thus making it visible again. ]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   931
</code>
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   932
114
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   933
=== <tt>!SetGearMessage(gearUid, message)</tt> ===
625
e463f9d97820 Some copy-editing
Wuzzy
parents: 624
diff changeset
   934
Sets the gear messages of the specified gear. `message` is a bitmask built out of flags seen in [GearMessages].
114
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   935
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   936
=== <tt>!SetTag(gearUid, tag)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   937
Sets the `Tag` value of the specified gear (by `gearUid`). The `Tag` value of a gear is simply an extra variable to modify misc. things. The meaning of a tag depends on the gear type. For example, for `gtBall` gears, it specifies the ball color, for `gtAirAttack` gears (airplane) it specifies the direction of the plane, etc. See [GearTypes] for a full list. `tag` has to be an integer.
419
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   938
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   939
Note that the word “tag” here does _not_ refer to the name and health tags you see above hedgehogs, this is something different. 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   940
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   941
<code language="lua">
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   942
-- This adds a ball (the one from the ballgun) at (123, 456):
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   943
ball = AddGear(123, 456, gtBall, 0, 0, 0, 0)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   944
-- This sets the tag of the gear. For gtBall, the tag specified the color. “8” is the color white.
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   945
SetTag(ball, 8) -- 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   946
</code>
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   947
421
d584704354ad Add link to GearTypes for SetTag and GetTag.
almikes@aol.com
parents: 419
diff changeset
   948
The meaning of tags are described in [GearTypes].
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   949
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   950
=== <tt>!SetTimer(gearUid, timer)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   951
Sets the timer of the specified gear. Also see `GetTimer`.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   952
360
2fcb523f0cc4 small fixes
sheepyluva@gmail.com
parents: 359
diff changeset
   953
=== <tt>!SetHogLevel(gearUid, level)</tt> ===
1243
770aa6d54ae2 LuaAPI: clarify HogLevel stuff
Wuzzy
parents: 1241
diff changeset
   954
Sets the bot level from 0 to 5. `1` is the strongest bot level and `5` is the weakest one (this is the reverse of what players see). `0` means human player.
69
48f6e6c0076d Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 68
diff changeset
   955
1224
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   956
=== `SetGearAIHints(gearUid, aiHint)` ===
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   957
Set some behaviour hints for computer-controlled hedgehogs for any given gear with `gearUid`.
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   958
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   959
Set `aiHint` to either of:
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   960
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   961
 * `aihUsualProcessing`: AI hogs treat this gear the usual way. This is the default.
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   962
 * `aihDoesntMatter`: AI hogs don't bother attacking this gear intentionally.
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   963
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   964
Example:
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   965
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   966
<code language="lua">
1224
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   967
SetGearAIHints(uselessHog, aihDoesntMatter)
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   968
-- This makes AI hogs stop caring about attacking uselessHog</code>
1224
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   969
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   970
=== <tt>!SetGearPos(gearUid, value)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   971
Sets the `Pos` value (not the position!) of the specified gear to specified value. See `GetGearPos` for more information.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   972
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   973
== Gameplay functions ==
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   974
549
fdff535292e4 Minor fix.
almikes@aol.com
parents: 540
diff changeset
   975
=== `GameFlags` functions ===
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   976
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   977
==== <tt>!ClearGameFlags()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   978
Disables *all* !GameFlags.
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   979
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   980
==== <tt>!DisableGameFlags(gameflag, ...)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   981
Disables the listed !GameFlags, without changing the status of other !GameFlags.
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   982
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   983
==== <tt>!EnableGameFlags(gameflag, ...)</tt> ====
1253
ea75236aa30c LuaAPI: clarify initial GameFlags
Wuzzy
parents: 1252
diff changeset
   984
Enables the listed !GameFlags, without changing the status of other !GameFlags. In missions, no !GameFlags are set initially.
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   985
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   986
==== <tt>!GetGameFlag(gameflag)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   987
Returns `true` if the specified gameflag is enabled, otherwise `false`.
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   988
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   989
=== Environment ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   990
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   991
==== <tt>!SetGravity(percent)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   992
Changes the current gravity of the game in percent (relative to default, integer value).
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   993
Setting it to 100 will set gravity to default gravity of hedgewars, 200 will double it, etc.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   994
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   995
==== <tt>!GetGravity()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   996
Returns the current gravity in percent.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   997
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   998
==== <tt>!SetWaterLine(waterline)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   999
Sets the water level (`WaterLine`) to the specified y-coordinate.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1000
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1001
==== <tt>!SetWind(windSpeed)</tt> ====
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1002
Sets the current wind in the range of -100 to 100 inclusive. Use together with `gfDisableWind` for full control.
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1003
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1004
==== <tt>!GetWind()</tt> (0.9.24) ====
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1005
Returns current wind, expressed as a floating point number between -100 to 100 inclusive. Note there may be rounding errors.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1006
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1007
==== <tt>!SetMaxBuildDistance(distInPx)</tt> ====
790
1c4b787e841d LuaAPI: fix SetMaxBuildDistance documentation
Wuzzy
parents: 775
diff changeset
  1008
Sets the maximum building distance for of girders and rubber bands in pixels to `distInPx`. If `distInPx` is `0`, the limit is disabled. If called without arguments, the distance will be reset to the default value.
608
9a49d69316f2 SetMaxBuildDistance
Wuzzy
parents: 583
diff changeset
  1009
1270
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1010
==== `Explode(x, y, radius[, options])` (0.9.24) ====
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1011
Cause an explosion or erase land, push or damage gears.
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1012
1271
006fe546bd26 LuaAPI: fix typos
Wuzzy
parents: 1270
diff changeset
  1013
By default, an explosion destroys a circular piece of land and damages and pushes gears in its radius.
006fe546bd26 LuaAPI: fix typos
Wuzzy
parents: 1270
diff changeset
  1014
006fe546bd26 LuaAPI: fix typos
Wuzzy
parents: 1270
diff changeset
  1015
The explosion occours at coordinates `(x, y)` with the given `radius`. Assuming 100% damage, the explosion damage at the center equals the explosion radius.
1270
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1016
1272
4f93f837c427 LuaAPI: Explode: animation
Wuzzy
parents: 1271
diff changeset
  1017
The explosion will also have a visual effect (by spawning an explosion visual gear), unless the radius is very small.
4f93f837c427 LuaAPI: Explode: animation
Wuzzy
parents: 1271
diff changeset
  1018
1270
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1019
`options` is a bitmask which can be used to tweak how the explosion behaves:
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1020
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1021
|| *Flag* || *Meaning* ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1022
|| `EXPLAutoSound` || Plays an appropriate sound ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1023
|| `EXPLNoDamage` || Deal no damage to gears ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1024
|| `EXPLDoNotTouchHH` || Do not push hedgehogs ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1025
|| `EXPLDoNotTouchAny` || Do not push any gears ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1026
|| `EXPLDontDraw` || Do not destroy land ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1027
|| `EXPLNoGfx` || Do not show an explosion animation and do not shake the screen ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1028
|| `EXPLPoisoned` || Poison all hedgehogs in explosion radius ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1029
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1030
`options` is assumed to be `EXPLAutoSound` by default. Set `options` to 0 to disable all flags.
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1031
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1032
Examples:
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1033
<code language="lua">
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1034
-- Simple explosion at (100, 50) with radius 50
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1035
Explode(100, 50, 50)
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1036
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1037
-- Simlpe explosion without sound
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1038
Explode(100, 50, 50, 0)
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1039
1271
006fe546bd26 LuaAPI: fix typos
Wuzzy
parents: 1270
diff changeset
  1040
-- Fake explosion which only pushes gears but deals no damage to gears and terrain
1270
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1041
Explode(500, 1000, 50, EXPLAutoSound + EXPLNoDamage + EXPLDontDraw)
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1042
1271
006fe546bd26 LuaAPI: fix typos
Wuzzy
parents: 1270
diff changeset
  1043
-- Erase a circle of land without side effects
1270
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1044
Explode(500, 100, 100, EXPLNoDamage + EXPLDoNotTouchAny + EXPLNoGfx)
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1045
</code>
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1046
1269
347b7c9acf0a LuaAPI: Add SkipTurn and onSkipTurn
Wuzzy
parents: 1265
diff changeset
  1047
==== `SkipTurn()` (0.9.24) ====
347b7c9acf0a LuaAPI: Add SkipTurn and onSkipTurn
Wuzzy
parents: 1265
diff changeset
  1048
Forces the current hedgehog to skip its turn.
347b7c9acf0a LuaAPI: Add SkipTurn and onSkipTurn
Wuzzy
parents: 1265
diff changeset
  1049
1212
ba87334e07c9 LuaAPI: fix EndTurn
Wuzzy
parents: 1211
diff changeset
  1050
==== `EndTurn([noTaunts])` (0.9.23) ====
1325
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1051
Ends the current turn immediately.
997
97eba4395dfd LuaAPI: Add EndTurn
Wuzzy
parents: 996
diff changeset
  1052
97eba4395dfd LuaAPI: Add EndTurn
Wuzzy
parents: 996
diff changeset
  1053
Normally, a “Coward” taunt may be played and an announcer message may be shown (depending on the situation). Set the optional `noTaunts` parameter to `true` to force the engine to never play a taunt or show a message. `noTaunts` is `false` by default.
97eba4395dfd LuaAPI: Add EndTurn
Wuzzy
parents: 996
diff changeset
  1054
1327
b4d511c8648a LuaAPI: fix Retreat heading
Wuzzy
parents: 1326
diff changeset
  1055
==== `Retreat(time [, respectGetAwayTimeFactor)` (0.9.25) ====
1325
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1056
Forces the current turn into the retreating phase, as if the hog made an attack. That is, the current hedgehog is unable to attack or select a weapon, only movement is possible until the retreat time is up.
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1057
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1058
The retreat time must be set with `time` in milliseconds. By default, this time is automatically multiplied with get-away time percentage from the game scheme for seamless integration with schemes. If you want to ignore the game scheme for some reason and set the retreat time no matter what, set `respectGetAwayTimeFactor` to `false`.
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1059
1326
81f8f7659f50 LuaAPI: Retreat update
Wuzzy
parents: 1325
diff changeset
  1060
If the current hedgehog was busy doing an attack, the attack is aborted, no shot is made. If this function is called in the ready phase of af a turn, the ready phase continues normally, but the turn will begin in the retreat phase instead.
1325
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1061
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1062
Note: If you want the turn to end instantly, it is recommended to use `EndTurn` instead.
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1063
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1064
==== <tt>!EndGame()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1065
Makes the game end.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1066
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1067
=== Ammo ===
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1068
==== <tt>!SetAmmo(ammoType, count, probability, delay, numberInCrate)</tt> ====
1425
640e28c5c860 LuaAPI: Define SetAmmo parameters
Wuzzy
parents: 1411
diff changeset
  1069
This updates the settings (initial ammo, crate probability, etc.) for a specified [AmmoTypes ammo type]. This must only be used in the `onAmmoStoreInit()` event handler. In other places, this function will not work.
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1070
1032
8ce955537e1c LuaAPI: fix **all** syntax fail
Wuzzy
parents: 1031
diff changeset
  1071
In Lua missions, for *all* ammo types, the ammo count, probability, delay and number in crates is set to 0 initially. Note: This also includes skip!
1031
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
Wuzzy
parents: 1030
diff changeset
  1072
1425
640e28c5c860 LuaAPI: Define SetAmmo parameters
Wuzzy
parents: 1411
diff changeset
  1073
Parameters:
640e28c5c860 LuaAPI: Define SetAmmo parameters
Wuzzy
parents: 1411
diff changeset
  1074
1426
2a4793897bb1 LuaAPI: fix typos
Wuzzy
parents: 1425
diff changeset
  1075
 * `ammoType`: Ammo type to be set
2a4793897bb1 LuaAPI: fix typos
Wuzzy
parents: 1425
diff changeset
  1076
 * `count`: Initial ammo count. 9 = infinite
2a4793897bb1 LuaAPI: fix typos
Wuzzy
parents: 1425
diff changeset
  1077
 * `probability`: Crate probability. Max. value is 9. 0 = never
2a4793897bb1 LuaAPI: fix typos
Wuzzy
parents: 1425
diff changeset
  1078
 * `delay`: Number of rounds this ammo is delayed
2a4793897bb1 LuaAPI: fix typos
Wuzzy
parents: 1425
diff changeset
  1079
 * `numberInCrate`: Amount of ammo in a crate
1425
640e28c5c860 LuaAPI: Define SetAmmo parameters
Wuzzy
parents: 1411
diff changeset
  1080
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1081
Example:
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1082
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1083
<code language="lua">    SetAmmo(amShotgun, 9, 0, 0, 0) -- unlimited amount of shotgun ammo for players
1031
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
Wuzzy
parents: 1030
diff changeset
  1084
    SetAmmo(amGrenade, 0, 0, 0, 3) -- crates should contain always three grenade
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
Wuzzy
parents: 1030
diff changeset
  1085
    SetAmmo(amSkip, 9, 0, 0, 0) -- enable skip</code>
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
Wuzzy
parents: 1030
diff changeset
  1086
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
Wuzzy
parents: 1030
diff changeset
  1087
Hint: It is recommended to always enable skip in missions. Only in exceptional circumstances you should choose to not enable skip.
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1088
1427
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1089
==== <tt>!GetAmmo(ammoType)</tt> ====
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1090
Returns ammo settings (initial ammo, crate probability, etc.) for a specified [AmmoTypes ammo type]. This function is analogue to `SetAmmo`.
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1091
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1092
This function returns four numbers, in this order: initial ammo count, probability, delay and number in crate. These values correspond to the parameters 2-5 provided in `SetAmmo` and have the same meaning.
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1093
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1094
Example:
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1095
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1096
<code language="lua">count, prob, delay, numberInCrate = GetAmmo(amGrenade) -- Get ammo settings of amGrenade</code>
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1097
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1098
==== <tt>!SetAmmoDelay(ammoType, delay)</tt> ====
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1099
Changes the delay of a specified [AmmoTypes Ammo Type].
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1100
918
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1101
==== <tt>!SetAmmoTexts(ammoType, name, caption, description)</tt> (0.9.23) ====
1006
160112dc2fcf LuaAPI: Clarify SetAmmoTexts usage: Must not be called before onGameStart was fired
Wuzzy
parents: 1004
diff changeset
  1102
Allows you to overwrite the displayed name and tooltip descriptions of a given ammo type. This function must only be called either inside the `onGameStart` callback function, or after the engine has called `onGameStart`.
918
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1103
919
47ff2b524869 LuaAPI: fix bullet points
Wuzzy
parents: 918
diff changeset
  1104
 * `ammoType`: The ammo type to set the text for
47ff2b524869 LuaAPI: fix bullet points
Wuzzy
parents: 918
diff changeset
  1105
 * `name`: Name of the ammo type (e.g. “Grenade” for `amGrenade`), affects both name in ammo menu and in the “ticker” message on the screen top.
47ff2b524869 LuaAPI: fix bullet points
Wuzzy
parents: 918
diff changeset
  1106
 * `caption`: The second line in the ammo menu (below the title). E.g. “Timed grenade” for `amGrenade`.
47ff2b524869 LuaAPI: fix bullet points
Wuzzy
parents: 918
diff changeset
  1107
 * `description`: Description text in ammo menu, below the caption.
918
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1108
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1109
`title`, `caption`, `description` can be `nil`, in which case they will be reverted to the engine default value. This function returns `nil`.
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1110
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1111
Example:
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1112
<code language="lua">
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1113
-- Overwrites bazooka name and description
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1114
SetAmmoTexts(amBazooka, "Spoon Missile", "Crazy weapon", "This crazy weapon looks like a spoon and explodes on impact.|Attack: Hold to launch with more power")</code>
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1115
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1116
==== <tt>!SetAmmoDescriptionAppendix(ammoType, descAppend)</tt> (0.9.23) ====
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1117
Will set a string `descAppend` to be appended below the “core” description (ammo tooltip) of the specified `ammoType`, without changing the ordinary description.
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1118
Note that calling this function always sets the complete appended string, you can't use this function to append multiple texts in row.
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1119
920
657f3042209d LuaAPI: fix typo
Wuzzy
parents: 919
diff changeset
  1120
This function is recommended if you have tweaked an existing ammo type only a little and want to keep the original description intact as much as possible.
918
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1121
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1122
Example:
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1123
<code language="lua">
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1124
-- Appends a text to the ammo tooltip of the bazooka but leaves name and main description intact
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1125
SetAmmoTexts(amBazooka, "This weapon deals double the damage than usually.")</code>
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1126
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1127
==== <tt>!AddAmmo(gearUid, ammoType, ammoCount)</tt> ====
1030
b8c041a2f98e LuaAPI: Clarify ammoCount parameter of AddAmmo
Wuzzy
parents: 1029
diff changeset
  1128
Adds `ammoType` to the specified gear. The amount added is determined by the arguments passed via `SetAmmo()` in the `onAmmoStoreInit()` event handler. `ammoCount` is an optional parameter. If this is set, the ammo will **not** be added, but instead set to `ammoCount`. A value of 0 will remove the weapon, a value of 100 will give infinite ammo.
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1129
918
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1130
==== <tt>!GetAmmoName(ammoType [, ignoreOverwrite ])</tt> (0.9.23) ====
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1131
Returns the localized name for the specified `ammoType`, taking an ammo name overwritten by `SetAmmoTexts` into account. If `ignoreOverwrite` is `true`, this function will always return the original ammo name of the weapon and ignores names which may have been overwritten by `SetAmmoTexts`.
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1132
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1133
=== Map ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1134
==== <tt>!MapHasBorder()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1135
Returns `true`/`false` if the map has a border or not.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1136
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1137
==== <tt>!TestRectForObstacle(x1, y1, x2, y2, landOnly)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1138
Checks the rectangle between the given coordinates for possible collisions. Set `landOnly` to `true` if you don’t want to check for collisions with gears (hedgehogs, etc.).
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1139
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1140
==== <tt>!PlaceGirder(x, y, frameIdx)</tt> ====
940
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1141
Attempts to place a girder with centre points `x`, `y` and a certain length and orientation, specified by `frameIdx`. The girder can only be placed in open space and must not collide with anything so this function may fail. It will return `true` on successful placement and `false` on failure.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1142
940
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1143
These are the accepted values for `frameIdx`:
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1144
940
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1145
|| *`frameIdx`* || *Length* || *Orientation* ||
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1146
|| 0 || short || horizontal ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1147
|| 1 || short || decreasing right ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1148
|| 2 || short || vertical ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1149
|| 3 || short || increasing right ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1150
|| 4 || long || horizontal ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1151
|| 5 || long || decreasing right ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1152
|| 6 || long || vertical ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1153
|| 7 || long || increasing right ||
412
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1154
940
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1155
==== <tt>!PlaceRubber(x, y, frameIdx)</tt> (0.9.23) ====
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1156
Attempts to place a rubber with centre points `x`, `y` and a certain orientation, specified by `frameIdx`. The rubber can only be placed in open space and must not collide with anything so this function may fail. It will return `true` on successful placement and `false` on failure.
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1157
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1158
These are the accepted values for `frameIdx`:
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1159
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1160
|| *`frameIdx`* || *Orientation* ||
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1161
|| 0 || horizontal ||
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1162
|| 1 || decreasing right ||
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1163
|| 2 || vertical ||
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1164
|| 3 || increasing right ||
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1165
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1166
==== <tt>!PlaceSprite(x, y, sprite, frameIdx, tint, behind, flipHoriz, flipVert, [, landFlag, ...])</tt> ====
869
a09b1abfe5e8 LuaAPI: return PlaceGirder and PlaceSprite tweaks
Wuzzy
parents: 866
diff changeset
  1167
Places a [Sprites sprite] at the specified position (`x`, `y`) on the map, it behaves like terrain then. Unlike `PlaceGirder`, this function does not check for collisions, so the sprite can be placed anywhere within map boundaries. The function returns `true` if the placement was successful, `false` otherwise. `frameIdx` is the frame index starting by 0. `frameIdx` is used if the sprite consists of several sub-images. Only a subset of the sprites is currently supported by this function:
539
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1168
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1169
 * `sprAmGirder`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1170
 * `sprAmRubber`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1171
 * `sprAMSlot`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1172
 * `sprAMAmmos`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1173
 * `sprAMAmmosBW`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1174
 * `sprAMCorners`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1175
 * `sprHHTelepMask`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1176
 * `sprTurnsLeft`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1177
 * `sprSpeechCorner`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1178
 * `sprSpeechEdge`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1179
 * `sprSpeechTail`
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1180
 * `sprTargetBee`
539
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1181
 * `sprThoughtCorner`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1182
 * `sprThoughtEdge`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1183
 * `sprThoughtTail`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1184
 * `sprShoutCorner`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1185
 * `sprShoutEdge`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1186
 * `sprShoutTail`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1187
 * `sprBotlevels`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1188
 * `sprIceTexture`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1189
 * `sprCustom1`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1190
 * `sprCustom2`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1191
1506
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1192
`tint` is for an RGBA colouring to apply, this works about the same as `Tint` in gears. If `nil`, the original color is used.
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1193
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1194
`behind` indicates the sprite should not replace existing land.
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1195
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1196
`flipHoriz` and `flipVert` are for mirroring the sprite vertically and horizontally before placing, respectively.
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1197
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1198
The 9th and later arguments specify land flags (see the constants section) to be used for the newly created terrain. If omitted, `lfNormal` is assumed.
539
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1199
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1200
Example:
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1201
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1202
<code language="lua">PlaceSprite(2836, 634, sprAmGirder, 5)
539
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1203
-- Places the girder sprite as normal terrain at (2836, 634). The `frameIdx` 5 is for the long decreasing right girder.</code>
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1204
<code language="lua">PlaceSprite(1411, 625, sprAmRubber, 1, nil, nil, nil, nil, lfBouncy)
539
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1205
-- Places the rubber band sprite as bouncy terrain at (2836, 634). The `frameIdx` 1 is for the decreasing right rubber band.</code>
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1206
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1207
==== <tt>!EraseSprite(x, y, sprite, frameIdx, eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert, [, landFlag, ...])</tt> ====
692
111f39408390 Clean up markup for PlaceSprite and EraseSprite and clarify some stuff
Wuzzy
parents: 691
diff changeset
  1208
Erases a [Sprites sprite] at the specified position (`x`, `y`) on the map. `frameIdx` is the frame index starting by 0. `sprite`, `frameIdx`, `flipHoriz` and `flipVert` behave the same as in `PlaceSprite`. For `sprite`, the same subset of sprites is permitted.
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1209
692
111f39408390 Clean up markup for PlaceSprite and EraseSprite and clarify some stuff
Wuzzy
parents: 691
diff changeset
  1210
Set `eraseOnLFMatch` to `true` to erase all land for a pixel that matches any of the passed in land flags.  This is useful if, for example, an `lfBouncy` sprite was placed “behind” land using `PlaceSprite` and you want to remove it without destroying the non-bouncy terrain.
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1211
692
111f39408390 Clean up markup for PlaceSprite and EraseSprite and clarify some stuff
Wuzzy
parents: 691
diff changeset
  1212
Set `onlyEraseLF` to `true` to only remove specific land flags. If for example a sprite consists of `lfIndestructible` and `lfBouncy`, and you call `EraseSprite` with `onlyEraseLF` and `lfIndestructible` set, the sprite will remain bouncy but can be destroyed.  You can use this to entirely remove all land flags from a sprite—at this point the sprite will be visual only, painted on the map but with no collision.
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1213
692
111f39408390 Clean up markup for PlaceSprite and EraseSprite and clarify some stuff
Wuzzy
parents: 691
diff changeset
  1214
Examples:
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1215
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1216
<code language="lua">EraseSprite(2836, 634, sprAmGirder, 5)
692
111f39408390 Clean up markup for PlaceSprite and EraseSprite and clarify some stuff
Wuzzy
parents: 691
diff changeset
  1217
-- Removes the girder sprite at (2836, 634). The frameIdx 5 is for the long decreasing right girder.</code>
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1218
<code language="lua">EraseSprite(1411, 625, sprAmRubber, 1, true, true, nil, nil, lfIndestructible)
692
111f39408390 Clean up markup for PlaceSprite and EraseSprite and clarify some stuff
Wuzzy
parents: 691
diff changeset
  1219
-- Removes indestructibility from a rubber band sprite at (2836, 634). The frameIdx 1 is for the decreasing right rubber band.</code>
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1220
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1221
==== <tt>!AddPoint(x, y [, width [, erase] ])</tt> ====
412
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1222
This function is used to draw your own maps using Lua. The maps drawn with this are of type “hand-drawn”.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1223
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1224
The function takes a `x`,`y` location, a `width` (means start of a new line) and `erase` (if `false`, this function will draw normally, if `true`, this function will erase drawn stuff).
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1225
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1226
This function must be called within `onGameInit`, where `MapGen` has been set to `mgDrawn`. You also should call `FlushPoints` when you are finished with drawing.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1227
1391
86bada04da8f LuaAPI: Add reference to LuaDrawing
Wuzzy
parents: 1381
diff changeset
  1228
See [LuaDrawning] for some examples.
86bada04da8f LuaAPI: Add reference to LuaDrawing
Wuzzy
parents: 1381
diff changeset
  1229
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1230
==== <tt>!FlushPoints()</tt> ====
412
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1231
Makes sure that all the points/lines specified using `AddPoint` are actually applied to the map. This function must be called within `onGameInit`.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1232
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1233
=== Current hedgehog ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1234
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1235
==== <tt>!GetCurAmmoType()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1236
Returns the currently selected [AmmoTypes Ammo Type].
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1237
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1238
==== <tt>!SwitchHog(gearUid)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1239
This function will switch to the hedgehog with the specifiedd `gearUid`.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1240
1246
0f08b9671715 LuaAPI: fix header of SetWeapon and SetNextWeapon
Wuzzy
parents: 1245
diff changeset
  1241
==== <tt>!SetWeapon(ammoType)</tt> ====
1245
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1242
Sets the selected weapon of `CurrentHedgehog` to one of the [AmmoTypes Ammo Type].
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1243
1299
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
  1244
Examples:
1245
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1245
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1246
<code language="lua">
1299
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
  1247
  SetWeapon(amBazooka) -- select the bazooka (if hog has one)
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
  1248
</code>
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
  1249
<code language="lua">
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
  1250
  SetWeapon(amNothing) -- unselects the weapon.
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
  1251
</code>
1245
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1252
1246
0f08b9671715 LuaAPI: fix header of SetWeapon and SetNextWeapon
Wuzzy
parents: 1245
diff changeset
  1253
==== <tt>!SetNextWeapon()</tt> ====
1245
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1254
This function makes the current hedgehog switch to the next weapon in list of available weapons. It can be used for example in trainings to pre-select a weapon.
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1255
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1256
==== <tt>!SetInputMask(mask)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1257
Masks specified player input. This means that Hedgewars ignores certain player inputs, such as walking or jumping.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1258
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1259
Example: 
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
  1260
<code language="lua">    -- masks the long and high jump commands
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1261
SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump))) 
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1262
    -- clears input mask, allowing player to take actions
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1263
    SetInputMask(0xFFFFFFFF) 
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1264
		</code>
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1265
*Note*: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1266
936
14d3c48a8913 LuaAPI: Warn about Animate (SetInputMask)
Wuzzy
parents: 932
diff changeset
  1267
*Note*: This function is used internally in the Animate [LuaLibraries library].
14d3c48a8913 LuaAPI: Warn about Animate (SetInputMask)
Wuzzy
parents: 932
diff changeset
  1268
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1269
See also [GearMessages].
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1270
405
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
  1271
==== <tt>!GetInputMask()</tt> ====
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
  1272
Returns the current input mask of the player.
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
  1273
1219
b467502126fd LuaAPI: Move SetVampiric and SetLaserSight one level down
Wuzzy
parents: 1218
diff changeset
  1274
==== `SetVampiric(bool)` (0.9.24) ====
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1275
Toggles vampirism mode for this turn. Set `bool` to `true` to enable (same effect as if the hedgehog has used Vampirism), `false` to disable.
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1276
1498
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
  1277
==== `GetVampiric()` (0.9.25) ====
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
  1278
Returns true if vampirism mode is currently active.
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
  1279
1219
b467502126fd LuaAPI: Move SetVampiric and SetLaserSight one level down
Wuzzy
parents: 1218
diff changeset
  1280
==== `SetLaserSight(bool)` (0.9.24) ====
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1281
Toggles laser sight for this turn. Set `bool` to `true` to enable (same effect as if the hedgehog has used Laser Sight), `false` to disable.
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1282
1498
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
  1283
==== `GetLaserSight()` (0.9.25) ====
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
  1284
Returns true if laser sight (as utility) is currently active. The sniper rifle's built-in laser sight does not count.
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
  1285
1411
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1286
==== `EnableSwitchHog()` (0.9.25) ====
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1287
Enable hog switching mode for the current hedgehog. This function should be called while the hedgehog is standing on solid ground (`GetFlightTime` returns 0).
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1288
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1289
Internally, this tries to spawn a `gtSwitcher` gear which, as long it exists, handles the hog switching. You can delete this gear to stop the hog switching prematurely. If there already is a `gtSwitcher` gear, no additional gear is spawned.
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1290
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1291
On success, returns the `gtSwitcher` gear being spawned or, if hog switching mode is already active, returns the exsting gear. On failure, returns `nil`.
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1292
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1293
=== Randomness ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1294
==== <tt>!GetRandom(number)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1295
Returns a randomly generated number in the range of 0 to number - 1. This random number uses the game seed, so is synchronised, and thus safe for multiplayer and saved games. Use `GetRandom` for anything that could impact the engine state. For example, a visual gear could simply use Lua’s `math.random`, but adding a regular gear should use `GetRandom`.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1296
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1297
=== Clans and teams ===
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1298
==== <tt>!AddTeam(teamname, color, grave, fort, voicepack, flag)</tt> ====
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1299
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1300
Adds a new team. Note that this can only be done in `onGameInit`, not at a later time.
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1301
You *must* add at least one hedgehog with `AddHog` after calling this. The engine does not support empty teams.
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1302
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1303
Arguments:
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1304
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1305
 * `teamname`: The name of the team.
583
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1306
 * `color`: The RGB color of the team as defined in [LuaAPI#Color]
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1307
 * `grave`: The name of the team’s grave (equals file name without the suffix)
638
9f17dc37a141 some AddTeam clarifications
Wuzzy
parents: 637
diff changeset
  1308
 * `fort`: The name of the team’s fort (equals file name without the suffix and without the letter “L” or “R” before that suffix)
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1309
 * `voicepack`: The name of the team’s voice pack (equals the directory name)
638
9f17dc37a141 some AddTeam clarifications
Wuzzy
parents: 637
diff changeset
  1310
 * `flag`: Optional argument for the name of the team’s flag (equals file name without the suffix). If set to `nil`, the flag “hedgewars” is used.
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1311
625
e463f9d97820 Some copy-editing
Wuzzy
parents: 624
diff changeset
  1312
*Note*: This works only for singleplayer training missions for now and will desync multiplayer games.
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1313
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1314
Example:
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1315
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1316
<code language="lua">AddTeam("team 1", 0xDD0000, "Simple", "Tank", "Default", "hedgewars")
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1317
--[[ Adds a new team with name “team 1”, red color (hexadecimal notation), the grave “Simple”,
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1318
the fort “Tank” the voicepack “Default” and the flag “hedgewars”. ]]</code>
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1319
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1320
==== <tt>!GetTeamName(teamIdx)</tt> (0.9.24) ====
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1321
Returns the name of the team with the index `teamIdx`. `teamIdx` is a number between 0 and `TeamsCount-1`.
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1322
1218
344aa78491f6 LuaAPI: fix GetTeamIndex
Wuzzy
parents: 1217
diff changeset
  1323
==== <tt>!GetTeamIndex(teamname)</tt> (0.9.24) ====
1217
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1324
Returns the team index (number between 0 and `TeamsCount-1`) of the team with the name `teamName`.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1325
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1326
==== <tt>!GetTeamClan(teamname)</tt> (0.9.24) ====
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1327
Returns the clan ID of the team with the given `teamName`.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1328
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1329
==== <tt>!DismissTeam(teamname)</tt> ====
1217
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1330
Vaporizes all the hogs of the team with the given team name in a puff of smoke.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1331
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1332
This function must not be called while it's the team's turn.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1333
1240
7c0f5e773736 LuaAPI: fix typo
Wuzzy
parents: 1235
diff changeset
  1334
==== `SetTeamLabel(teamname[, label])` (0.9.24) ====
1217
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1335
Set or remove a label for the team with the given team name. The label is a string and will be displayed next to the team's health bar.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1336
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1337
If `label` is `nil`, the label will be removed.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1338
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1339
There's a special case: If the AI Survival game modifier is active, the AI kill counter will be replaced by the custom team label if it has been set. If `label` is set to `nil`, the default AI counter is shown again.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1340
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1341
Use this to display a score, power value or another important team attribute. There's no hard length limit, but please try to keep it as short as possible to avoid visual clutter.
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1342
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1343
==== <tt>!GetClanColor(clan)</tt> ====
858
2a562faa73fb LuaAPI: GetClanColor, SetClanColor: They use RGBA instead of RGB
Wuzzy
parents: 826
diff changeset
  1344
Returns the RGBA color of the chosen clan by its number. The color data type is described in [LuaAPI#Color].
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1345
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1346
==== <tt>!SetClanColor(clan, color)</tt> ====
858
2a562faa73fb LuaAPI: GetClanColor, SetClanColor: They use RGBA instead of RGB
Wuzzy
parents: 826
diff changeset
  1347
Sets the RGBA color of the chosen clan by its number. The color data type is described in [LuaAPI#Color].
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1348
577
6e77c79a8457 Add GetCampaignVar and SaveCampaignVar
almikes@aol.com
parents: 576
diff changeset
  1349
=== Campaign management ===
6e77c79a8457 Add GetCampaignVar and SaveCampaignVar
almikes@aol.com
parents: 576
diff changeset
  1350
==== <tt>!SaveCampaignVar(varname, value)</tt> ====
6e77c79a8457 Add GetCampaignVar and SaveCampaignVar
almikes@aol.com
parents: 576
diff changeset
  1351
Stores the value `value` (a string) into the campaign variable `varname` (also a string). Campaign variables allow you to save progress of a team in a certain campaign. Campaign variables are saved on a per-team per-campaign basis. They are written into the team file (see [ConfigurationFiles#TeamName.hwt]).
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1352
579
9895045e9963 Updated SaveCampaignVar / GetCampaignVar links
almikes@aol.com
parents: 577
diff changeset
  1353
There are some special campaign variables which are used by Hedgewars to determine which missions to display in the campaign menu. This is described [ConfigurationFiles#%5BCampaign%20%3CCAMPAIGN_NAME%3E%5D here].
9895045e9963 Updated SaveCampaignVar / GetCampaignVar links
almikes@aol.com
parents: 577
diff changeset
  1354
577
6e77c79a8457 Add GetCampaignVar and SaveCampaignVar
almikes@aol.com
parents: 576
diff changeset
  1355
==== <tt>!GetCampaignVar(varname)</tt> ====
579
9895045e9963 Updated SaveCampaignVar / GetCampaignVar links
almikes@aol.com
parents: 577
diff changeset
  1356
Returns the value of the campaign variable `varname` as a string. See also `SaveCampaignVar`.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1357
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1358
== Functions affecting the GUI ==
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1359
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1360
=== <tt>!AddCaption(text)</tt> ===
561
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1361
Display an event text in the upper part of the screen. The text will be white and the caption group will be `capgrpMessage`.
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1362
583
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1363
Example:
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1364
<code language="lua">
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1365
AddCaption("Hello, world!")
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1366
</code>
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1367
561
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1368
=== <tt>!AddCaption(text, color, captiongroup)</tt> ===
583
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1369
Display an event text in the upper part of the screen with the specified RGBA [LuaAPI#Color color] and caption group. Although an RBGA color is used, Hedgewars does not actually support transparent or semi-transparent captions, so the fourth byte is ignored. We recommend you to always specify a full opacity (`FF` in hexadecimal) for the caption.
561
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1370
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1371
|| *`captiongroup`* || *Meaning* ||
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1372
|| `capgrpGameState` || Used for important global game events, like Sudden Death ||
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1373
|| `capgrpAmmoinfo` || Used for new weapon crates and some other events ||
1502
c94cb3aa0b3b LuaAPI: update capgrpVolume
Wuzzy
parents: 1499
diff changeset
  1374
|| `capgrpVolume` || Used for “local” changes of client settings that don't affect gameplay, like volume change, auto camera on/off, etc. ||
561
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1375
|| `capgrpMessage` || Generic message ||
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1376
|| `capgrpMessage2` || Generic message ||
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1377
|| `capgrpAmmostate` || Used to show information about weapon state, i.e. bounce level, timer, remaining shots, etc. ||
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1378
583
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1379
Example:
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1380
<code language="lua">
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1381
AddCaption("Melon bomb rain in 2 rounds!", 0xFF0000FF, capgrpGameState)
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1382
-- Green example message.
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1383
</code>
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1384
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1385
=== <tt>!ShowMission(caption, subcaption, text, icon, time)</tt> ===
894
aa3027b760bb LuaAPI: Better ShowMission/HideMission texts
Wuzzy
parents: 893
diff changeset
  1386
This function will open the mission panel and set the texts in it.
aa3027b760bb LuaAPI: Better ShowMission/HideMission texts
Wuzzy
parents: 893
diff changeset
  1387
aa3027b760bb LuaAPI: Better ShowMission/HideMission texts
Wuzzy
parents: 893
diff changeset
  1388
Use to tell the player what he/she is supposed to do. If you use this function, a mission panel is shown for the amount of time specified in `time` (in milliseconds). If `time` is set to 0, it will be displayed for a default amount of time.
aa3027b760bb LuaAPI: Better ShowMission/HideMission texts
Wuzzy
parents: 893
diff changeset
  1389
This function replaces the *entire* text of the mission panel. Compare this to the global `Goals` variable, which *adds* to the default text without replacing it.
645
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1390
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1391
`caption` is the text displayed in the first line, `subcaption` is displayed in the second line and `text` is the text displayed in the third and following lines.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1392
647
42b3e6a6ea8a Minor copy-editing
Wuzzy
parents: 646
diff changeset
  1393
`text` uses some special characters for formatting: `|` is used for a line break, and everything written before and including a `:` in a line is written in a lighter color.
645
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1394
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1395
`icon` accepts the following values:
79
64fc6cee4af7 Added a note on the new icons for ShowMission
RedGrinner
parents: 78
diff changeset
  1396
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1397
|| *`icon`* || *What is shown* ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1398
|| _negative number_ || Icon of an ammo type. It is specified as the negative of an ammo type constant (see [AmmoTypes]), i.e. `-amBazooka` for the bazooka icon. ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1399
|| `0` || Golden crown ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1400
|| `1` || Target ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1401
|| `2` || Exclamation mark ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1402
|| `3` || Question mark ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1403
|| `4` || Golden star ||
636
55b08e9ee152 Update ShowMission icons
Wuzzy
parents: 630
diff changeset
  1404
|| `5` || Utility crate ||
55b08e9ee152 Update ShowMission icons
Wuzzy
parents: 630
diff changeset
  1405
|| `6` || Health crate ||
55b08e9ee152 Update ShowMission icons
Wuzzy
parents: 630
diff changeset
  1406
|| `7` || Ammo crate ||
55b08e9ee152 Update ShowMission icons
Wuzzy
parents: 630
diff changeset
  1407
|| `8` || Barrel ||
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1408
|| `9` || Dud mine ||
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
  1409
645
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1410
Example:
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1411
<code language="lua">
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1412
ShowMission(loc("Nobody Laugh"), loc("User Challenge"), loc("Eliminate the enemy before the time runs out"), 0, 0)
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1413
</code>
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1414
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1415
=== <tt>!HideMission()</tt> ===
894
aa3027b760bb LuaAPI: Better ShowMission/HideMission texts
Wuzzy
parents: 893
diff changeset
  1416
Hides the mission panel if it is currently displayed, otherwise, this function does nothing.
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
  1417
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1418
=== <tt>!SetZoom(zoomLevel)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1419
Sets the zoom level. The value for maximum zoom is currently 1.0 and for minimum 3.0 The default zoom level is 2.0
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
  1420
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1421
=== <tt>!GetZoom()</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1422
Returns the current zoom level.
147
379d7931ffc7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 146
diff changeset
  1423
775
3a8c1121cca7 LuaAPI: SetCinematicMode
Wuzzy
parents: 741
diff changeset
  1424
=== `SetCinematicMode(enable)` (0.9.23) ===
3a8c1121cca7 LuaAPI: SetCinematicMode
Wuzzy
parents: 741
diff changeset
  1425
Turns on or off cinematic mode. Cinematic mode can be used for cutscenes etc.
3a8c1121cca7 LuaAPI: SetCinematicMode
Wuzzy
parents: 741
diff changeset
  1426
If `enable` is set to `true`, cinematic mode is enabled,
3a8c1121cca7 LuaAPI: SetCinematicMode
Wuzzy
parents: 741
diff changeset
  1427
if it is `false`, cinematic mode is disabled.
3a8c1121cca7 LuaAPI: SetCinematicMode
Wuzzy
parents: 741
diff changeset
  1428
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1429
== Sound functions ==
1256
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1430
=== `PlaySound(soundId, [gearUid [, instaVoice]])` ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1431
Plays the specified sound. Possible values for `soundId` are listed on the [Sounds] page.
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
  1432
1258
0eeb688dd1cc LuaAPI: fix bracket
Wuzzy
parents: 1257
diff changeset
  1433
To play a voice (see [Taunts] for a list), you must also set `gearUid`. `gearUid` is the hedgehog gear which is used to “talk”.
1256
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1434
1257
75747cc55f41 LuaAPI: Update PlaySound
Wuzzy
parents: 1256
diff changeset
  1435
If you play a voice, by default the voice will respect an internal queue and might be played with an delay in order to prevent annoying voice overlapping. Since version 0.9.24, you can disable this behaviour and force Hedgewars to instantly play the voice by also setting `instaVoice` to `true`. Only use `instaVoice` when you really need it.
1256
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1436
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1437
=== `SetSoundMask(soundId, isMasked)` (0.9.24) ===
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1438
Disables a given sound (including taunts) from being played by the engine. `soundId` is a valid sound ID on [Sounds] or [Taunts]. `isMasked` is a boolean. If `true`, the sound will not be played by the engine anymore. If `false`, playing this sound is allowed again.
70
ff7d4c176303 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 69
diff changeset
  1439
1256
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1440
Sounds played by the Lua function `PlaySound` will always work, however, and ignore the sound mask.
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1441
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1442
Note: Due to the way the voices work internally in Hedgewars, if you want to play a masked voice, you have to set `instaVoice` to `true` when you call `PlaySound`. Otherwise, it won't work.
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1443
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1444
Example:
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1445
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1446
<code language="lua">SetSoundMask(sndIncoming, true)
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1447
-- Disable the “Incoming” sound from being played</code>
77
588f5dc682e2 Added SetInputMask function
RedGrinner
parents: 76
diff changeset
  1448
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1449
== File system functions ==
410
c0367902bea7 Small formatting fixes.
almikes@aol.com
parents: 408
diff changeset
  1450
=== <tt>!HedgewarsScriptLoad(scriptPath)</tt> ===
407
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1451
Loads a script (i.e. a [LuaLibraries library]) from the specified `scriptPath`. The root directory is here Hedgewars’ data directory.
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1452
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1453
Example:
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
  1454
<code language="lua">
407
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1455
HedgewarsScriptLoad("/Scripts/Locale.lua")  -- loads locale library
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
  1456
</code>
407
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1457
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1458
== Stats functions ==
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1459
=== <tt>!SendStat(TStatInfoType, statMessage[, teamName])</tt> ===
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1460
893
e8664c10f69b LuaAPI: Better description of SendStat
Wuzzy
parents: 892
diff changeset
  1461
This function allows to change the details of the stats screen seen after the end of a game.
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1462
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1463
`TStatInfoType` is the piece of information you want to manipulate. The result of this functions varies greatly for different `TStatInfoType`s. The parameter `statMessage` is mandatory and is a string used for the statistics, its meaning depends on the `TStatInfoType`. The parameter `teamName` contains the name of a team which is relevant to the chosen stat. This parameter is not always required, this also depends on `TStatInfoType`.
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1464
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1465
This tables explains the different behaviours of this function for different values of `TStatInfoType`:
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1466
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1467
|| *`TStatInfoType`* || *Meaning of `statMessage`* || *Team parameter used?* ||
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1468
|| `siGraphTitle` || Title of the graph. If you use this, the health icon changes into a star. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1469
|| `siGameResult` || Title of the stats screen, used to show the result of the game, i.e. who won the game || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1470
|| `siCustomAchievement` || A freeform text for a single “bullet point” in the “bullet point” list in the details section. For each time you call `SendStat` with this `TStatInfoType`, a new “bullet point” gets added to the list. || No ||
685
06cd9e0842e4 Clarify siPointType usage
Wuzzy
parents: 650
diff changeset
  1471
|| `siPointType` || Replaces the word “kills” in the ranking list. You have to call this each time before you report the score or kills of a team with `siPlayerKills`. Sadly, grammatical number is currently not respected at all here. || No ||
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1472
|| `siPlayerKills` || The number of kills for the specified team (converted to a string), as shown in the ranking list. Unless the word “kills” has been replaced by `siPointType`, then that word is used instead. Only integers (converted to string) are possible. || Yes ||
1265
06c10a954ff2 LuaAPI: Update siClanHealth help
Wuzzy
parents: 1260
diff changeset
  1473
|| `siClanHealth` || Value of a data point. This sets a single data point on the graph for the specified team. All teams will be converted to clans prior to drawing, there can only be one chart per clan. Subsequent calls will draw the next point along the horizontal axis; the frontend will then simply connect the dots in the final chart. Only whole numbers are supported. There must be at least 2 data points for any given clan, otherwise there won't be much to look at. ;-) You also should have called `SendHealthStatsOff` if to prevent the default health graphs to be drawn. || Yes ||
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1474
|| `siMaxStepKills` || Most hedgehogs killed in a round. `statText` must be in format “`<kills> <name of killer hedgehog> (<team name of killer>)`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1475
|| `siMaxTeamDamage` || Hedgehog with most damage inflicted to his own team. `statText` must be in the format “`<damage> <hedgehog name>`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1476
|| `siKilledHHs` || Total number of killed hedgehogs (converted to string). || No ||
1038
30a9877bf8e8 LuaAPI: Fix poor explanation of siTeamStats
Wuzzy
parents: 1033
diff changeset
  1477
|| `siTeamStats` || Sets the ranking of each team. Use number 0 for default ranking. Format: “`<team name 1>:<rank 1>:<team name 2>:<rank 2>:`” (and so on) || No ||
1265
06c10a954ff2 LuaAPI: Update siClanHealth help
Wuzzy
parents: 1260
diff changeset
  1478
|| `siMaxStepDamage` || Most damage in one turn for the “best shot award”. `statText` must be in format “`<damage> <hedgehog name> (<team name>)`”. || No ||
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1479
|| `siMaxTurnSkips` || Team with most skips. `statText` must be of format “`<number> <teamName>`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1480
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1481
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1482
<b>Examples:</b>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1483
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
  1484
<code language="lua">
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1485
-- will automatically change the health icon to a star
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1486
SendStat(siGraphTitle,'Custom Graph Title')
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1487
SendStat(siGameResult,'Winner is Team A!')
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1488
SendStat(siCustomAchievement,'This is a custom message posted in the Details section!')
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1489
-- Changes the word kill to Point, call it just before sending kills/score for each hog
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1490
-- in case you want to change the word i.e. print Point or Points
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1491
SendStat(siPointType,'Point')
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1492
-- if above function call was not used it will print 3 kills for teamName in Ranking section.
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1493
-- if it was used it will print 3 Point for teamName in Ranking section.
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1494
SendStat(siPlayerKills,'3',teamName)
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1495
-- call siClanHealth to send the "value" of a clan that will be used for the graph creation
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1496
-- a good idea is to call it always for every hog by using the runOnGears(function)
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1497
-- in normal mode "value" represents clan health
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1498
SendStat(siClanHealth, "100",teamName)
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1499
-- most hedgehogs killed in a round (hedgeHogName is who killed them)
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1500
SendStat(siMaxStepKills, "1 hedgeHogName (teamName)")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1501
-- hog with most damage inflicted to his own team
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1502
SendStat(siMaxTeamDamage, "100 hedgeHogName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1503
-- total number of killed hedgehogs
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1504
SendStat(siKilledHHs, "1")
1038
30a9877bf8e8 LuaAPI: Fix poor explanation of siTeamStats
Wuzzy
parents: 1033
diff changeset
  1505
-- ranking: sets rank of Megateam to 1 and rank of Superteam to 2
30a9877bf8e8 LuaAPI: Fix poor explanation of siTeamStats
Wuzzy
parents: 1033
diff changeset
  1506
SendStat(siTeamStats, "Megateam:1:Superteam:2:")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1507
-- best shot award
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1508
SendStat(siMaxStepDamage, "30 hedgeHogName (teamName)")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1509
-- team with most kills of own hedgehogs
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1510
SendStat(siMaxStepDamage, "2 teamName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1511
-- team with most skips
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1512
SendStat(siMaxTurnSkips, "3 teamName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1513
</code>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1514
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1515
<b>Important:</b>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1516
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1517
  * As the game engine send stats to the frontend at the end of the game one should send her stats when the game is going to finish and right before the call of `EndGame()`. (Note: Stats are sent from the engine in `CheckForWin`. If conditions are met (win or draw) then `SendStats(uStats)` is called.)
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1518
  * Calling just `EndGame()` won’t produce any stats.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1519
  * If one would like to produce a custom graph see also `SendHealthStatsOff()`.
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1520
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1521
=== <tt>!SendHealthStatsOff()</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1522
Prevents the engine of sending health stats to the frontend. 
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1523
996
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1524
If any health stats haven’t been sent before this will cause the health graph to the stats page to be hidden. Use this function in the Lua scripts to produce custom graphs by calling it inside `onGameStart()` and using the `SendStat()` function.
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1525
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1526
=== <tt>!SendAchievementsStatsOff()</tt> (0.9.23) ===
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1527
Prevents the engine of populating the snarky comments in the “Details” section (internally known as “achievements”) of the stats screen, such as “best shot award”, etc. So you can start with a clean list when the game ends normally. This function needs to be called inside `onGameStart()`.
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1528
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1529
=== <tt>!SendRankingStatsOff()</tt> (0.9.23) ===
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1530
Prevents the engine of populating the team rankings in the stats screen, so you can start with a clean list when the game ends normally. This function needs to be called inside `onGameStart()`.
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1531
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1532
=== <tt>!SendGameResultOff()</tt> (0.9.23) ===
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1533
Prevents the engine of setting the game result text at the top of the stats screen, e.g. “Team 1 wins!” when the game ends normally. This function needs to be called inside `onGameStart()`.
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1534
1040
291ce8641578 LuaAPI: GetTeamStats
Wuzzy
parents: 1039
diff changeset
  1535
=== <tt>!GetTeamStats(teamname)</tt> (0.9.23) ===
291ce8641578 LuaAPI: GetTeamStats
Wuzzy
parents: 1039
diff changeset
  1536
Returns a table of internal stats of a team. This table has the following fields:
291ce8641578 LuaAPI: GetTeamStats
Wuzzy
parents: 1039
diff changeset
  1537
1211
b228006249f8 LuaAPI: fix typo in getteamstats
Wuzzy
parents: 1191
diff changeset
  1538
 * `Kills`: Number of kills
b228006249f8 LuaAPI: fix typo in getteamstats
Wuzzy
parents: 1191
diff changeset
  1539
 * `Suicides`: Number of suicides (not yet working)
b228006249f8 LuaAPI: fix typo in getteamstats
Wuzzy
parents: 1191
diff changeset
  1540
 * `AIKills`: Number of AI kills
b228006249f8 LuaAPI: fix typo in getteamstats
Wuzzy
parents: 1191
diff changeset
  1541
 * `TeamKills`: Number of hedgehogs killes in own team (excluding current hedghog)
b228006249f8 LuaAPI: fix typo in getteamstats
Wuzzy
parents: 1191
diff changeset
  1542
 * `TurnSkips`: Number of skipped turns
b228006249f8 LuaAPI: fix typo in getteamstats
Wuzzy
parents: 1191
diff changeset
  1543
 * `TeamDamage`: Damage inflicted to own team (excluding current hedgehog)
1040
291ce8641578 LuaAPI: GetTeamStats
Wuzzy
parents: 1039
diff changeset
  1544
382
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1545
== Math Functions ==
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1546
383
6679b75048c0 I really have to get used to using preview on google code wiki...
sheepyluva@gmail.com
parents: 382
diff changeset
  1547
=== <tt>div(dividend, divisor)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1548
Performs an integer division and returns the result.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1549
The result is an integer and has the value of the first parameter (an integer) divided by the second parameter (another integer), rounded towards zero.
382
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1550
401
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1551
=== <tt>band(value1, value2)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1552
Returns the bitwise logical AND of `value1` and `value2`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1553
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1554
=== <tt>bor(value1, value2)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1555
Returns the bitwise logical OR of `value1` and `value2`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1556
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1557
=== <tt>bnot(value)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1558
Returns the bitwise logical NOT of `value`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1559
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1560
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1561
== Debugging Functions ==
820
cf7f4be0c083 LuaAPI: DumpPoint
Wuzzy
parents: 819
diff changeset
  1562
=== `WriteLnToConsole(string)` ===
cf7f4be0c083 LuaAPI: DumpPoint
Wuzzy
parents: 819
diff changeset
  1563
Writes `string` to `Logs/game0.log`, found in the user data directory.
cf7f4be0c083 LuaAPI: DumpPoint
Wuzzy
parents: 819
diff changeset
  1564
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1565
=== `WriteLnToChat(string)` (0.9.24) ===
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1566
Writes `string` into the chat.
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1567
820
cf7f4be0c083 LuaAPI: DumpPoint
Wuzzy
parents: 819
diff changeset
  1568
=== `DumpPoint(x, y)` (0.9.23) ===
821
2bf17581d46b LuaAPI: DumpPoint 2
Wuzzy
parents: 820
diff changeset
  1569
Converts the whole numbers `x` and `y` to strings and writes them to `Logs/game0.log`, one line each.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1570
1221
16391ff5e091 LuaAPI: Add StartGhostPoints
Wuzzy
parents: 1220
diff changeset
  1571
=== `StartGhostPoints(count)` ===
16391ff5e091 LuaAPI: Add StartGhostPoints
Wuzzy
parents: 1220
diff changeset
  1572
Just prints out “GHOST_POINTS” and the argument on the console. This function might change in later versions.
16391ff5e091 LuaAPI: Add StartGhostPoints
Wuzzy
parents: 1220
diff changeset
  1573
1226
971427650f1f LuaAPI: fix function name typo
Wuzzy
parents: 1225
diff changeset
  1574
=== `DeclareAchievement(id, teamname, location, value)` ===
1225
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1575
Declares an achievement with the identifier `id` achieved by the team `teamname` on the map `location` with an achievement value (e.g. score) of `value`. `value` must be an integer. You are supposed to call this function inside an `onAchievementsDeclaration` callback.
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1576
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1577
Currently, this actually just triggers a console output, but it might be changed later. The idea is to track multiplayer records.
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1578
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1579
Example:
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1580
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
  1581
<code language="lua">DeclareAchievement("height reached", teamname, "ClimbHome", -score)</code>
1225
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1582
Records a team's best height in !ClimbHome.
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1583
394
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1584
=== <tt>!ParseCommand(string)</tt> ===
1046
1e19a1a5a450 LuaAPI: Update ParseCommand info
Wuzzy
parents: 1044
diff changeset
  1585
Makes the game client parse and execute the specified internal game engine command.
1e19a1a5a450 LuaAPI: Update ParseCommand info
Wuzzy
parents: 1044
diff changeset
  1586
1e19a1a5a450 LuaAPI: Update ParseCommand info
Wuzzy
parents: 1044
diff changeset
  1587
The available commands depend on the current engine protocol version. The *engine protocol can (and will) change* between releases.
1044
bc4dca5e6124 LuaAPI: Update ParseCommand help
Wuzzy
parents: 1043
diff changeset
  1588
1046
1e19a1a5a450 LuaAPI: Update ParseCommand info
Wuzzy
parents: 1044
diff changeset
  1589
**Important**: If you use `ParseCommand` to overcome a shortcoming in our Lua API (e.g. a missing function), please make sure to [https://issues.hedgewars.org/enter_bug.cgi report the issue].
394
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1590
1046
1e19a1a5a450 LuaAPI: Update ParseCommand info
Wuzzy
parents: 1044
diff changeset
  1591
With your report we can fix the shortcoming in future releases. We will try to remove the reliance on `ParseCommand` as good as possible. This will allow scripts to use the previously missing feature in a way that won’t break!
1e19a1a5a450 LuaAPI: Update ParseCommand info
Wuzzy
parents: 1044
diff changeset
  1592
1398
704301f9bd1d LuaAPI: Remove skip from ParseCommand
Wuzzy
parents: 1391
diff changeset
  1593
There are many available commands, but actual use in scripting is rare, and even then it's discouraged for long-term use. As of 0.9.24, the only command used in official scripts is:
394
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1594
1074
98156a84cdd9 LuaAPI: fix typos
Wuzzy
parents: 1073
diff changeset
  1595
 * `"draw <map>"`: Draws a hand-drawn map. `MapGen` must be `mgDrawn` for this to work. `<map>` is a string which must follow the format specified in [DrawnMapFormat]
1044
bc4dca5e6124 LuaAPI: Update ParseCommand help
Wuzzy
parents: 1043
diff changeset
  1596
1057
19142f4d6fb4 LuaAPI: fix broken link
Wuzzy
parents: 1055
diff changeset
  1597
Moreover, the control action names as listed in [ConfigurationFiles] (under “Binds”) can be used. Note we will eventually try to remove all `ParseCommand`s in the official scripts.
1054
0de5837d0fc5 LuaAPI: Add EndLuaTest
Wuzzy
parents: 1046
diff changeset
  1598
0de5837d0fc5 LuaAPI: Add EndLuaTest
Wuzzy
parents: 1046
diff changeset
  1599
=== <tt>!EndLuaTest(success)</tt> ===
0de5837d0fc5 LuaAPI: Add EndLuaTest
Wuzzy
parents: 1046
diff changeset
  1600
This function is used by the Hedgewars developers in testing scripts in order to test the game engine. The testing scripts can be found in the Hedgewars source code under `tests/lua`. This function is useless for anything else.
0de5837d0fc5 LuaAPI: Add EndLuaTest
Wuzzy
parents: 1046
diff changeset
  1601
0de5837d0fc5 LuaAPI: Add EndLuaTest
Wuzzy
parents: 1046
diff changeset
  1602
Calling this function ends an engine test and reports a test result.
0de5837d0fc5 LuaAPI: Add EndLuaTest
Wuzzy
parents: 1046
diff changeset
  1603
1055
754e0a7bdd44 Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents: 1054
diff changeset
  1604
`success` is either one of `TEST_SUCCESSFUL` to report a successful test or `TEST_FAILED` for a failed test.
754e0a7bdd44 Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents: 1054
diff changeset
  1605
754e0a7bdd44 Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents: 1054
diff changeset
  1606
See [EngineTestCases] to learn more about testing the engine.