hedgewars/uWorld.pas
author smxx
Mon, 01 Mar 2010 19:20:43 +0000
changeset 2904 209a0c573917
parent 2903 e28356fe532a
child 2905 f3c79f7193a9
permissions -rw-r--r--
Engine: * Show modified mine timer as a game mode/setting
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uWorld;
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interface
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uses SDLh, uGears, uConsts, uFloat, uRandom;
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var FollowGear: PGear;
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    WindBarWidth: LongInt;
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    bShowAmmoMenu: boolean;
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    bSelected: boolean;
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    bShowFinger: boolean;
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    Frames: Longword;
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    WaterColor, DeepWaterColor: TSDL_Color;
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    WorldDx: LongInt;
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    WorldDy: LongInt;
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{$IFDEF COUNTTICKS}
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    cntTicks: LongWord;
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{$ENDIF}
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procedure init_uWorld;
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procedure free_uWorld;
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procedure InitWorld;
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procedure DrawWorld(Lag: LongInt);
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procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
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procedure ShowMission(caption, subcaption, text: string; icon, time : LongInt);
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procedure HideMission;
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implementation
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uses	uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, uAmmos, uVisualGears, uChat, uLandTexture, uLand,
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{$IFDEF GLES11}
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	gles11;
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{$ELSE}
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	GL;
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{$ENDIF}
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type TCaptionStr = record
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                   Tex: PTexture;
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                   EndTime: LongWord;
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                   end;
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var cWaveWidth, cWaveHeight: LongInt;
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    Captions: array[TCapGroup] of TCaptionStr;
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    AMxShift, SlotsNum: LongInt;
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    tmpSurface: PSDL_Surface;
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    fpsTexture: PTexture;
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    timeTexture: PTexture;
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    FPS: Longword;
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    CountTicks: Longword;
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    SoundTimerTicks: Longword;
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    prevPoint: TPoint;
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	amSel: TAmmoType = amNothing;
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	missionTex: PTexture;
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	missionTimer: LongInt;
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procedure InitWorld;
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var i, t: LongInt;
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    cp: PClan;
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    g: ansistring;
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    // helper functions to create the goal/game mode string
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    function AddGoal(s: ansistring; gf: LongInt; si: TGoalStrId; i: LongInt): ansistring;
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    var t: string;
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    begin
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        if (GameFlags and gf) <> 0 then
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            begin
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            t:= inttostr(i);
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            s:= s + format(trgoal[si], t) + '|'
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            end;
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        AddGoal:= s;
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    end;
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    function AddGoal(s: ansistring; gf: LongInt; si: TGoalStrId): ansistring;
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    begin
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        if (GameFlags and gf) <> 0 then
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            s:= s + trgoal[si] + '|';
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        AddGoal:= s;
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    end;
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begin
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missionTimer:= 0;
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if (GameFlags and gfRandomOrder) <> 0 then  // shuffle them up a bit
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   begin
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   for i:= 0 to ClansCount * 4 do
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      begin
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      t:= GetRandom(ClansCount);
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      if t <> 0 then
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         begin
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         cp:= ClansArray[0];
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         ClansArray[0]:= ClansArray[t];
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         ClansArray[t]:= cp;
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         ClansArray[t]^.ClanIndex:= t;
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         ClansArray[0]^.ClanIndex:= 0;
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         if (LocalClan = t) then LocalClan:= 0
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         else if (LocalClan = 0) then LocalClan:= t
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         end;
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      end;
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   CurrentTeam:= ClansArray[0]^.Teams[0];
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   end;
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// if special game flags are set, add them to the game mode notice window and then show it
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g:= ''; // no text/things to note yet
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g:= AddGoal(g, gfForts, gidForts); // forts?
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g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity?
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g:= AddGoal(g, gfInvulnerable, gidInvulnerable); // invulnerability?
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g:= AddGoal(g, gfVampiric, gidVampiric); // vampirism?
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g:= AddGoal(g, gfKarma, gidKarma); // karma?
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g:= AddGoal(g, gfKing, gidKing); // king?
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g:= AddGoal(g, gfPlaceHog, gidPlaceHog); // placement?
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g:= AddGoal(g, gfArtillery, gidArtillery); // artillery?
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g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land?
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g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo?
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if cMinesTime <> 3000 then g:= AddGoal(g, gfMines, gidMineTimer, cMinesTime div 1000); // changed mine timer?
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// if the string has been set, show it for (default timeframe) seconds
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if g <> '' then ShowMission(trgoal[gidCaption], trgoal[gidSubCaption], g, 1, 0);
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cWaveWidth:= SpritesData[sprWater].Width;
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//cWaveHeight:= SpritesData[sprWater].Height;
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cWaveHeight:= 32;
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cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50);
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SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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prevPoint.X:= 0;
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prevPoint.Y:= cScreenHeight div 2;
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WorldDx:=  - (LAND_WIDTH div 2) + cScreenWidth div 2;
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WorldDy:=  - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2);
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AMxShift:= 210
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end;
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procedure ShowAmmoMenu;
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const MENUSPEED = 15;
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var x, y, i, t, l, g: LongInt;
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    Slot, Pos: LongInt;
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    Ammo: PHHAmmo;
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begin
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if  (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) then bShowAmmoMenu:= false;
165
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diff changeset
   156
if bShowAmmoMenu then
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   157
   begin
2226
e35b62cb7a1c Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
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   158
   FollowGear:= nil;
1120
eb5a9f86f9c6 Add ability to resize engine's window
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   159
   if AMxShift = 210 then prevPoint.X:= 0;
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   160
   if cReducedQuality then
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   161
       AMxShift:= 0
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   162
   else
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       if AMxShift > 0 then dec(AMxShift, MENUSPEED);
165
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diff changeset
   164
   end else
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diff changeset
   165
   begin
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   if AMxShift = 0 then
165
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diff changeset
   167
      begin
2579
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koda
parents: 2571
diff changeset
   168
      CursorPoint.X:= cScreenWidth shr 1;
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   169
      CursorPoint.Y:= cScreenHeight shr 1;
165
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      prevPoint:= CursorPoint;
2197
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      SDL_WarpMouse(CursorPoint.X  + cScreenWidth div 2, cScreenHeight - CursorPoint.Y)
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diff changeset
   172
      end;
1812
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   173
   if cReducedQuality then
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   174
       AMxShift:= 210
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   175
   else
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   176
       if AMxShift < 210 then inc(AMxShift, MENUSPEED);
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   177
   end;
2857
768dfbe276a5 Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
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Ammo:= nil;
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   179
if (CurrentTeam <> nil) and (CurrentHedgehog <> nil) and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
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   Ammo:= CurrentHedgehog^.Ammo
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   181
else if (LocalAmmo <> -1) then
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   Ammo:= GetAmmoByNum(LocalAmmo);
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4822f6face35 Ammo menu now works!
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Slot:= 0;
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Pos:= -1;
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if Ammo = nil then exit;
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SlotsNum:= 0;
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x:= (cScreenWidth shr 1) - 210 + AMxShift;
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y:= cScreenHeight - 40;
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   189
dec(y);
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DrawSprite(sprAMBorders, x, y, 0);
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   191
dec(y);
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   192
DrawSprite(sprAMBorders, x, y, 1);
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   193
dec(y, 33);
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   194
DrawSprite(sprAMSlotName, x, y, 0);
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   195
for i:= cMaxSlotIndex downto 0 do
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   196
	if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then
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   197
		begin
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		if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i;
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   199
		dec(y, 33);
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   200
		inc(SlotsNum);
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   201
		DrawSprite(sprAMSlot, x, y, 0);
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		DrawSprite(sprAMSlotKeys, x + 2, y + 1, i);
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   203
		t:= 0;
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   204
                    g:= 0;
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   205
		while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do
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3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
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   206
			begin
2855
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   207
			if (Ammo^[i, t].AmmoType <> amNothing) then
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3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
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   208
				begin
2855
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   209
				l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
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diff changeset
   210
2855
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diff changeset
   211
				if l >= 0 then
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   212
					begin
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   213
					DrawSprite(sprAMAmmosBW, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
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   214
                    if l < 100 then DrawSprite(sprTurnsLeft, x + g * 33 + 51, y + 17, l);
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diff changeset
   215
					end else
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   216
					DrawSprite(sprAMAmmos, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
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diff changeset
   217
				if (Slot = i)
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diff changeset
   218
				and (CursorPoint.X >= x + g * 33 + 35)
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   219
				and (CursorPoint.X < x + g * 33 + 68) then
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   220
					begin
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   221
					if (l < 0) then DrawSprite(sprAMSelection, x + g * 33 + 35, y + 1, 0);
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   222
					Pos:= t;
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d62b1f224982 - Implement zoom reset
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diff changeset
   223
					end;
2855
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   224
				inc(g)
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   225
				end;
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   226
				inc(t)
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   227
			end
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   228
		end;
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   229
dec(y, 1);
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   230
DrawSprite(sprAMBorders, x, y, 0);
961
a9a349b2b3fa Use turnsleft sprites to indicate turns left to activate ammo
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diff changeset
   231
2855
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   232
if (Pos >= 0) then
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   233
	begin
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   234
	if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then
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   235
		if (amSel <> Ammo^[Slot, Pos].AmmoType) or (WeaponTooltipTex = nil) then
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diff changeset
   236
			begin
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   237
			amSel:= Ammo^[Slot, Pos].AmmoType;
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   238
			RenderWeaponTooltip(amSel)
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diff changeset
   239
			end;
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diff changeset
   240
		
7e6adeb57427 Show the ammo menu of the last local non-bot team when not local turn. needs testing
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diff changeset
   241
		DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
2376
ece7b87f1334 Strip trailing spaces
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diff changeset
   242
2855
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diff changeset
   243
		if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
7e6adeb57427 Show the ammo menu of the last local non-bot team when not local turn. needs testing
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diff changeset
   244
			DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]);
2376
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parents: 2375
diff changeset
   245
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diff changeset
   246
		if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then
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diff changeset
   247
			begin
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   248
			bShowAmmoMenu:= false;
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diff changeset
   249
			SetWeapon(Ammo^[Slot, Pos].AmmoType);
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diff changeset
   250
			bSelected:= false;
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diff changeset
   251
			FreeWeaponTooltip;
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   252
			exit
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diff changeset
   253
			end;
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diff changeset
   254
	end
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diff changeset
   255
else
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diff changeset
   256
	FreeWeaponTooltip;
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diff changeset
   257
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diff changeset
   258
if (WeaponTooltipTex <> nil) and (AMxShift = 0) then
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nemo
parents: 2851
diff changeset
   259
	ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, y);
162
4822f6face35 Ammo menu now works!
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diff changeset
   260
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   261
bSelected:= false;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   262
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   263
end;
bcbd7adb4e4b - set svn:eol-style to native
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diff changeset
   264
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   265
procedure MoveCamera; forward;
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parents: 161
diff changeset
   266
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   267
procedure DrawWater(Alpha: byte);
1915
c357f5b55320 patch by nemo:
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   268
var VertexBuffer: array [0..3] of TVertex2f;
c357f5b55320 patch by nemo:
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   269
    r: TSDL_Rect;
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0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
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   270
    lw, lh: GLfloat;
1915
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parents: 1911
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   271
begin
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00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
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   272
WaterColorArray[0].a := Alpha;
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   273
WaterColorArray[1].a := Alpha;
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   274
WaterColorArray[2].a := Alpha;
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   275
WaterColorArray[3].a := Alpha;
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   276
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0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
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   277
lw:= cScreenWidth / cScaleFactor;
2378
66fcb4d62a53 Fix water rendering issues
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   278
lh:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 + 16;
1915
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unc0rr
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   279
// Water
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   280
r.y:= WorldDy + cWaterLine;
66fcb4d62a53 Fix water rendering issues
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diff changeset
   281
if WorldDy < trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine then
1915
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diff changeset
   282
	begin
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diff changeset
   283
	if r.y < 0 then r.y:= 0;
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diff changeset
   284
c357f5b55320 patch by nemo:
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parents: 1911
diff changeset
   285
	glDisable(GL_TEXTURE_2D);
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0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   286
	VertexBuffer[0].X:= -lw;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   287
	VertexBuffer[0].Y:= r.y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   288
	VertexBuffer[1].X:= lw;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   289
	VertexBuffer[1].Y:= r.y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
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diff changeset
   290
	VertexBuffer[2].X:= lw;
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unc0rr
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diff changeset
   291
	VertexBuffer[2].Y:= lh;
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unc0rr
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diff changeset
   292
	VertexBuffer[3].X:= -lw;
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unc0rr
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diff changeset
   293
	VertexBuffer[3].Y:= lh;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   294
c357f5b55320 patch by nemo:
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parents: 1911
diff changeset
   295
	glEnableClientState (GL_COLOR_ARRAY);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   296
	glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   297
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   298
	glEnableClientState(GL_VERTEX_ARRAY);
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   299
	glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   300
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   301
	glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   302
2330
ba46dcda3676 correct typo found by Smaxx
nemo
parents: 2302
diff changeset
   303
	glDisableClientState(GL_VERTEX_ARRAY);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   304
	glDisableClientState(GL_COLOR_ARRAY);
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   305
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   306
	glColor4f(1, 1, 1, 1); // disable coloring
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   307
	glEnable(GL_TEXTURE_2D)
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   308
	end
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   309
end;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   310
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
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diff changeset
   311
procedure DrawWaves(Dir, dX, dY: LongInt);
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   312
var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
2374
d584bb4b836e Fix water position when zooming
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parents: 2373
diff changeset
   313
	lw, waves, shift: GLfloat;
2288
c01b8258918d Move water waves rendering to a separate procedure
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parents: 2287
diff changeset
   314
begin
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   315
lw:= cScreenWidth / cScaleFactor;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   316
waves:= lw * 2 / cWaveWidth;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   317
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   318
glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   319
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   320
VertexBuffer[0].X:= -lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   321
VertexBuffer[0].Y:= cWaterLine + WorldDy + dY;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   322
VertexBuffer[1].X:= lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   323
VertexBuffer[1].Y:= VertexBuffer[0].Y;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   324
VertexBuffer[2].X:= lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   325
VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   326
VertexBuffer[3].X:= -lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   327
VertexBuffer[3].Y:= VertexBuffer[2].Y;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   328
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   329
shift:= - lw / cWaveWidth;
2495
b6b9523e06bf Fix warning
unc0rr
parents: 2447
diff changeset
   330
TextureBuffer[0].X:= shift + (( - WorldDx + LongInt(RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1);
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   331
TextureBuffer[0].Y:= 0;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   332
TextureBuffer[1].X:= TextureBuffer[0].X + waves;
2447
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   333
TextureBuffer[1].Y:= TextureBuffer[0].Y;
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   334
TextureBuffer[2].X:= TextureBuffer[1].X;
2553
7d8d62a5566e Smaxx: fix water sprites rendering
unc0rr
parents: 2495
diff changeset
   335
TextureBuffer[2].Y:= SpritesData[sprWater].Texture^.ry;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   336
TextureBuffer[3].X:= TextureBuffer[0].X;
2447
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   337
TextureBuffer[3].Y:= TextureBuffer[2].Y;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   338
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   339
glEnableClientState(GL_VERTEX_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   340
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   341
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   342
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   343
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   344
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   345
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   346
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   347
glDisableClientState(GL_VERTEX_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   348
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   349
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   350
{for i:= -1 to cWaterSprCount do
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   351
	DrawSprite(sprWater,
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   352
		i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2),
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   353
		cWaterLine + WorldDy + dY,
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   354
		0)}
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   355
end;
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   356
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   357
procedure DrawRepeated(spr, sprL, sprR: TSprite; Shift: LongInt);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   358
var i, w, sw: LongInt;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   359
begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   360
sw:= round(cScreenWidth / cScaleFactor);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   361
if (SpritesData[sprL].Texture = nil) or (SpritesData[sprR].Texture = nil) then
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   362
	begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   363
	w:= SpritesData[spr].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   364
	i:= Shift mod w;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   365
	if i > 0 then dec(i, w);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   366
	dec(i, w * (sw div w + 1));
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   367
	repeat
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   368
		DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   369
		inc(i, w)
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   370
	until i > sw
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   371
	end else
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   372
	begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   373
	w:= SpritesData[spr].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   374
	dec(Shift, w div 2);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   375
	DrawSprite(spr, Shift, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   376
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   377
	sw:= round(cScreenWidth / cScaleFactor);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   378
	
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   379
	i:= Shift - SpritesData[sprL].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   380
	while i >= -sw - SpritesData[sprL].Width do
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   381
		begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   382
		DrawSprite(sprL, i, WorldDy + LAND_HEIGHT - SpritesData[sprL].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   383
		dec(i, SpritesData[sprL].Width);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   384
		end;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   385
		
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   386
	i:= Shift + w;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   387
	while i <= sw do
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   388
		begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   389
		DrawSprite(sprR, i, WorldDy + LAND_HEIGHT - SpritesData[sprR].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   390
		inc(i, SpritesData[sprR].Width)
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   391
		end
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   392
	end
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   393
end;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   394
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   395
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   396
procedure DrawWorld(Lag: LongInt);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   397
var i, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   398
    r: TSDL_Rect;
107
b08ce0293a51 - Many type fixes
unc0rr
parents: 97
diff changeset
   399
    tdx, tdy: Double;
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   400
    grp: TCapGroup;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   401
    s: string[15];
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   402
    highlight: Boolean;
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   403
    offset, offsetX, offsetY: LongInt;
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   404
    scale: GLfloat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   405
begin
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   406
if ZoomValue < zoom then
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   407
	begin
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   408
	zoom:= zoom - 0.002 * Lag;
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   409
	if ZoomValue > zoom then zoom:= ZoomValue
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   410
	end else
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   411
if ZoomValue > zoom then
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   412
	begin
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   413
	zoom:= zoom + 0.002 * Lag;
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   414
	if ZoomValue < zoom then zoom:= ZoomValue
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   415
	end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   416
770
0138f1b5a804 - Add alpha-channel to all sprites left
unc0rr
parents: 764
diff changeset
   417
// Sky
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   418
glClear(GL_COLOR_BUFFER_BIT);
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   419
glEnable(GL_BLEND);
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   420
glEnable(GL_TEXTURE_2D);
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   421
//glPushMatrix;
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   422
//glScalef(1.0, 1.0, 1.0);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   423
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   424
if not isPaused then MoveCamera;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   425
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   426
if not cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   427
    begin
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   428
    // background
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   429
    DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   430
    DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   431
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   432
    DrawVisualGears(0);
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   433
    end;
803
3f73901a350a - Use cloud as 'visual gear'
unc0rr
parents: 793
diff changeset
   434
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   435
// Waves
2579
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   436
DrawWaves( 1,  0, - (cWaveHeight shl 1));
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   437
DrawWaves(-1, 100, - (cWaveHeight + (cWaveHeight shr 1)));
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   438
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   439
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   440
DrawLand(WorldDx, WorldDy);
1911
6283bd8a960b use glVertexPointer to render water
unc0rr
parents: 1906
diff changeset
   441
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   442
DrawWater(255);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   443
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   444
// Attack bar
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   445
if CurrentTeam <> nil then
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   446
	case AttackBar of
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   447
(*        1: begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   448
		r:= StuffPoz[sPowerBar];
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   449
		{$WARNINGS OFF}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   450
		r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   451
		{$WARNINGS ON}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   452
		DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   453
		end;*)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   454
		2: with CurrentHedgehog^ do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   455
				begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   456
				tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   457
				tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   458
				for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   459
					DrawSprite(sprPower,
2609
b67624c7d61e add a x86_64 mac target
koda
parents: 2599
diff changeset
   460
							hwRound(Gear^.X) + round(WorldDx + tdx * (24 + i * 2)) - 16,
b67624c7d61e add a x86_64 mac target
koda
parents: 2599
diff changeset
   461
							hwRound(Gear^.Y) + round(WorldDy + tdy * (24 + i * 2)) - 12,
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   462
							i)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   463
				end
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   464
		end;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   465
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2712
diff changeset
   466
DrawVisualGears(1);
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2712
diff changeset
   467
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   468
DrawGears;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   469
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2712
diff changeset
   470
DrawVisualGears(2);
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   471
2273
6b34f5fa6434 Remove reduced quality check - gameplay impact
nemo
parents: 2272
diff changeset
   472
DrawWater(cWaterOpacity);
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   473
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   474
// Waves
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   475
DrawWaves( 1, 25, - cWaveHeight);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   476
DrawWaves(-1, 50, - (cWaveHeight shr 1));
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   477
DrawWaves( 1, 75, 0);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   478
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   479
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   480
{$WARNINGS OFF}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   481
// Target
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   482
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   483
{$WARNINGS ON}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   484
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   485
{$IFDEF IPHONEOS}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   486
scale:= 1.5;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   487
{$ELSE}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   488
scale:= 2.0;
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   489
{$ENDIF}
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   490
SetScale(scale);
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   491
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   492
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   493
// Turn time
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   494
{$IFDEF IPHONEOS}
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   495
offset:= 313;
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   496
{$ELSE}
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   497
offset:= 48;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   498
{$ENDIF}
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   499
if TurnTimeLeft <> 0 then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   500
   begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   501
   i:= Succ(Pred(TurnTimeLeft) div 1000);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   502
   if i>99 then t:= 112
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   503
      else if i>9 then t:= 96
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   504
                  else t:= 80;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   505
   DrawSprite(sprFrame, -cScreenWidth div 2 + t, cScreenHeight - offset, 1);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   506
   while i > 0 do
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   507
         begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   508
         dec(t, 32);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   509
         DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, cScreenHeight - offset, i mod 10);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   510
         i:= i div 10
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   511
         end;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   512
   DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, cScreenHeight - offset, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   513
   end;
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   514
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   515
{$IFNDEF IPHONEOS}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   516
// Timetrial
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   517
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   518
	begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   519
	if TimeTrialStopTime = 0 then i:= RealTicks - TimeTrialStartTime else i:= TimeTrialStopTime - TimeTrialStartTime;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   520
	t:= 272;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   521
	// right frame
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   522
	DrawSprite(sprFrame, -cScreenWidth div 2 + t, 8, 1);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   523
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   524
	// 1 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   525
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); 
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   526
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   527
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   528
	// 10 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   529
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   530
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   531
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   532
	// 100 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   533
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   534
	dec(t, 16);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   535
	// Point
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   536
	DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 11);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   537
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   538
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   539
	// 1 s
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   540
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   541
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   542
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   543
	// 10s
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   544
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 6);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   545
	dec(t, 16);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   546
	// Point
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   547
	DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   548
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   549
	i:= i div 6;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   550
	// 1 m
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   551
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   552
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   553
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   554
	// 10 m
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   555
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   556
	// left frame
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   557
	DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, 8, 0);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   558
	end;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   559
{$ENDIF}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   560
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   561
// Captions
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   562
{$IFDEF IPHONEOS}
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   563
offset:= 40;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   564
{$ELSE}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   565
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then offset:= 48
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   566
else offset:= 8;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   567
{$ENDIF}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   568
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   569
	for grp:= Low(TCapGroup) to High(TCapGroup) do
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   570
		with Captions[grp] do
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   571
			if Tex <> nil then
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   572
			begin
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   573
				DrawCentered(0, offset, Tex);
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   574
				inc(offset, Tex^.h + 2);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   575
				if EndTime <= RealTicks then
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   576
				begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   577
					FreeTexture(Tex);
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   578
					Tex:= nil;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   579
					EndTime:= 0
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   580
				end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   581
			end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   582
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   583
// Teams Healths
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   584
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   585
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   586
   with TeamsArray[t]^ do
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   587
      begin
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   588
      highlight:= bShowFinger and (CurrentTeam = TeamsArray[t]) and ((RealTicks mod 1000) < 500);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   589
      
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   590
      if highlight then
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   591
         glColor4f(((Clan^.Color shr 16) and $ff) / $ff, ((Clan^.Color shr 8) and $ff) / $ff, (Clan^.Color and $ff) / $ff, 1);
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   592
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   593
      // draw name
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   594
      DrawTexture(-NameTagTex^.w - 16, cScreenHeight + DrawHealthY, NameTagTex);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   595
      
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   596
      // draw flag
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   597
      DrawTexture(-14, cScreenHeight + DrawHealthY, FlagTex);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   598
      
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   599
      // draw health bar
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   600
      r.x:= 0;
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   601
      r.y:= 0;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   602
      r.w:= 2 + TeamHealthBarWidth;
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   603
      r.h:= HealthTex^.h;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   604
      DrawFromRect(14, cScreenHeight + DrawHealthY, @r, HealthTex);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   605
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   606
      // draw health bar's right border
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   607
      inc(r.x, cTeamHealthWidth + 2);
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   608
      r.w:= 3;
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   609
      DrawFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY, @r, HealthTex);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   610
      // if highlighted, draw flag and other contents again to keep their colors
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   611
      // this approach should be faster than drawing all borders one by one tinted or not
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   612
      if highlight then
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   613
         begin
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   614
         glColor4f(1, 1, 1, 1);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   615
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   616
         // draw name
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   617
         r.x:= 2;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   618
         r.y:= 2;
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   619
         r.w:= NameTagTex^.w - 4;
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   620
         r.h:= NameTagTex^.h - 4;
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   621
         DrawFromRect(-NameTagTex^.w - 14, cScreenHeight + DrawHealthY + 2, @r, NameTagTex);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   622
         // draw flag
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   623
         r.w:= 22;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   624
         r.h:= 15;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   625
         DrawFromRect(-12, cScreenHeight + DrawHealthY + 2, @r, FlagTex);
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   626
         // draw health bar
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   627
         r.w:= TeamHealthBarWidth + 1;
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   628
         r.h:= HealthTex^.h - 4;
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   629
         DrawFromRect(16, cScreenHeight + DrawHealthY + 2, @r, HealthTex);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   630
         end;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   631
      end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   632
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   633
// Lag alert
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   634
if isInLag then DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   635
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   636
// Wind bar
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   637
{$IFDEF IPHONEOS}
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   638
offsetX:= 305;
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   639
offsetY:= 315;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   640
{$ELSE}
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   641
offsetX:= 30;
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   642
offsetY:= 180;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   643
{$ENDIF}
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   644
DrawSprite(sprWindBar, (cScreenWidth shr 1) - offsetY, cScreenHeight - offsetX, 0);
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   645
if WindBarWidth > 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   646
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   647
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   648
   r.x:= 8 - (RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   649
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   650
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   651
   r.w:= WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   652
   r.h:= 13;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   653
   DrawSpriteFromRect(sprWindR, r, (cScreenWidth shr 1) - offsetY + 77, cScreenHeight - offsetX + 2, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   654
   end else
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   655
 if WindBarWidth < 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   656
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   657
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   658
   r.x:= (WindBarWidth + RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   659
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   660
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   661
   r.w:= - WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   662
   r.h:= 13;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   663
   DrawSpriteFromRect(sprWindL, r, (cScreenWidth shr 1) - offsetY + 74 + WindBarWidth, cScreenHeight - offsetX + 2, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   664
   end;
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   665
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   666
// AmmoMenu
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   667
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   668
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   669
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   670
if isCursorVisible and bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   671
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
942
b41af014d85e Stub for chat implementation
unc0rr
parents: 883
diff changeset
   672
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   673
DrawChat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   674
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   675
if fastUntilLag then DrawCentered(0, (cScreenHeight shr 1), SyncTexture);
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   676
if isPaused then DrawCentered(0, (cScreenHeight shr 1), PauseTexture);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   677
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   678
if missionTimer <> 0 then
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   679
	begin
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   680
	if missionTimer > 0 then dec(missionTimer, Lag);
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   681
	if missionTimer < 0 then missionTimer:= 0; // avoid subtracting below 0
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   682
	if missionTex <> nil then
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   683
		DrawCentered(0, (cScreenHeight shr 1) + 100, missionTex);
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   684
	end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   685
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   686
// fps
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   687
{$IFDEF IPHONEOS}
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   688
offset:= 300;
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   689
{$ELSE}
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   690
offset:= 10;
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   691
{$ENDIF}
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   692
inc(Frames);
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   693
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   694
if cShowFPS or (GameType = gmtDemo) then inc(CountTicks, Lag);
2851
a9a5ce1d9f23 oops. forgot the free. also drop the speed check.
nemo
parents: 2850
diff changeset
   695
if (GameType = gmtDemo) and (CountTicks >= 1000) then
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   696
   begin
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   697
   i:=GameTicks div 60000;
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   698
   t:=(GameTicks-(i*60000)) div 1000;
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   699
   s:='';
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   700
   if i<10 then s:='0';
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   701
   s:= s+inttostr(i)+':';
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   702
   if t<10 then s:=s+'0';
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   703
   s:= s+inttostr(t);
2851
a9a5ce1d9f23 oops. forgot the free. also drop the speed check.
nemo
parents: 2850
diff changeset
   704
   if timeTexture <> nil then FreeTexture(timeTexture);
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   705
   tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   706
   tmpSurface:= doSurfaceConversion(tmpSurface);
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   707
   timeTexture:= Surface2Tex(tmpSurface, false);
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   708
   SDL_FreeSurface(tmpSurface)
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   709
   end;
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   710
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   711
if timeTexture <> nil then
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   712
   DrawTexture((cScreenWidth shr 1) - 10 - timeTexture^.w, offset + timeTexture^.h+5, timeTexture);
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   713
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   714
if cShowFPS then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   715
   begin
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   716
   if CountTicks >= 1000 then
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   717
      begin
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   718
      FPS:= Frames;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   719
      Frames:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   720
      CountTicks:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   721
      s:= inttostr(FPS) + ' fps';
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   722
      if fpsTexture <> nil then FreeTexture(fpsTexture);
2665
50b4e544c163 complete transition of longword->sdl_color for TTF bindings
koda
parents: 2630
diff changeset
   723
      tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
2670
1b327b7515ed regression, powerpc colors working again
koda
parents: 2665
diff changeset
   724
      tmpSurface:= doSurfaceConversion(tmpSurface);
2290
bf87ca44782e Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents: 2288
diff changeset
   725
      fpsTexture:= Surface2Tex(tmpSurface, false);
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   726
      SDL_FreeSurface(tmpSurface)
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   727
      end;
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   728
   if fpsTexture <> nil then
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   729
      DrawTexture((cScreenWidth shr 1) - 50, offset, fpsTexture);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   730
   end;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   731
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   732
if CountTicks >= 1000 then CountTicks:= 0;
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   733
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   734
// lag warning (?)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   735
inc(SoundTimerTicks, Lag);
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   736
if SoundTimerTicks >= 50 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   737
   begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   738
   SoundTimerTicks:= 0;
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   739
   if cVolumeDelta <> 0 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   740
      begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   741
      str(ChangeVolume(cVolumeDelta), s);
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2609
diff changeset
   742
      AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   743
      end
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   744
   end;
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   745
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   746
if GameState = gsConfirm then
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   747
	DrawCentered(0, cScreenHeight div 2, ConfirmTexture);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   748
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   749
SetScale(zoom);
1023
2a32ee7affa3 Complete exit confirmation implementation
unc0rr
parents: 988
diff changeset
   750
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   751
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   752
if isCursorVisible then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   753
   begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   754
   if not bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   755
     with CurrentHedgehog^ do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   756
       if (Gear^.State and gstHHChooseTarget) <> 0 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   757
         begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   758
         i:= Ammo^[CurSlot, CurAmmo].Pos;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   759
         with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   760
           if PosCount > 1 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   761
              DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   762
                                    cScreenHeight - CursorPoint.Y - SpritesData[PosSprite].Height div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   763
                                    i);
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   764
         end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   765
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   766
   end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   767
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   768
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   769
glDisable(GL_TEXTURE_2D);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   770
glDisable(GL_BLEND)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   771
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   772
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   773
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   774
begin
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   775
//if Group in [capgrpGameState] then WriteLnToConsole(s);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   776
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   777
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   778
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   779
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   780
case Group of
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   781
	capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   782
	else
2735
f2008d0ce3f8 Engine:
smxx
parents: 2724
diff changeset
   783
	Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   784
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   785
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   786
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   787
procedure MoveCamera;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   788
const PrevSentPointTime: LongWord = 0;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   789
var EdgesDist,  wdy: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   790
begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   791
if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   792
	begin
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   793
	SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   794
	CursorPoint.X:= CursorPoint.X - (cScreenWidth shr 1);
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   795
	CursorPoint.Y:= cScreenHeight - CursorPoint.Y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   796
	end;
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   797
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2747
diff changeset
   798
if (not PlacingHogs) and (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   799
	if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   800
		begin
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   801
		FollowGear:= nil;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   802
		prevPoint:= CursorPoint;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   803
		exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   804
		end
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   805
		else begin
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   806
		CursorPoint.x:= (prevPoint.x * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   807
		CursorPoint.y:= (prevPoint.y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   808
		end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   809
2375
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   810
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater;
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   811
if WorldDy < wdy then WorldDy:= wdy;
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   812
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   813
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   814
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   815
if AMxShift < 210 then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   816
	begin
2178
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   817
	if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175;
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   818
	if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   819
	if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   820
	if CursorPoint.Y < 76 then CursorPoint.Y:= 76;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   821
	prevPoint:= CursorPoint;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   822
	if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y);
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   823
	exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   824
	end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   825
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   826
if isCursorVisible then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   827
	begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   828
	if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   829
		begin
2407
9f413bd5150e - Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents: 2397
diff changeset
   830
		SendIPCXY('P', CursorPoint.X - WorldDx, cScreenHeight - CursorPoint.Y - WorldDy);
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   831
		PrevSentPointTime:= GameTicks
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   832
		end;
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   833
	end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   834
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   835
if isCursorVisible or (FollowGear <> nil) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   836
   begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   837
   if isCursorVisible then EdgesDist:= cCursorEdgesDist
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   838
                      else EdgesDist:= cGearScrEdgesDist;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   839
   if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   840
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   841
         WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   842
         CursorPoint.X:= - cScreenWidth div 2 + EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   843
         end else
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   844
      if CursorPoint.X > cScreenWidth div 2 - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   845
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   846
         WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist;
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   847
         CursorPoint.X:= cScreenWidth div 2 - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   848
         end;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   849
      if CursorPoint.Y < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   850
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   851
         WorldDy:= WorldDy + CursorPoint.Y - EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   852
         CursorPoint.Y:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   853
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   854
      if CursorPoint.Y > cScreenHeight - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   855
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   856
         WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   857
         CursorPoint.Y:= cScreenHeight - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   858
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   859
   end else
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   860
   if cHasFocus then
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   861
      begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   862
      WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   863
      WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y;
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   864
      CursorPoint.X:= 0;
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   865
      CursorPoint.Y:= cScreenHeight div 2;
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   866
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   867
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   868
prevPoint:= CursorPoint;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   869
if cHasFocus then SDL_WarpMouse(CursorPoint.X + (cScreenWidth shr 1), cScreenHeight - CursorPoint.Y);
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
   870
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024;
2375
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   871
if WorldDy < wdy then WorldDy:= wdy;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   872
if WorldDx < - LAND_WIDTH - 1024 then WorldDx:= - LAND_WIDTH - 1024;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   873
if WorldDx > 1024 then WorldDx:= 1024;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   874
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   875
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   876
procedure ShowMission(caption, subcaption, text: string; icon, time : LongInt);
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   877
var r: TSDL_Rect;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   878
begin
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   879
r.w:= 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   880
r.h:= 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   881
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   882
if time = 0 then time:= 5000;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   883
missionTimer:= time;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   884
if missionTex <> nil then FreeTexture(missionTex);
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   885
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   886
if icon > -1 then
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   887
	begin
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   888
	r.x:= 0;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   889
	r.y:= icon * 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   890
	missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, MissionIcons, @r)
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   891
	end
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   892
else
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   893
	begin
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   894
	r.x:= ((-icon - 1) shr 5) * 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   895
	r.y:= ((-icon - 1) mod 32) * 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   896
	missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, SpritesData[sprAMAmmos].Surface, @r)
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   897
	end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   898
end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   899
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   900
procedure HideMission;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   901
begin
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   902
missionTimer:= 0
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   903
end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   904
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   905
procedure init_uWorld;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   906
begin
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   907
	fpsTexture:= nil;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   908
	FollowGear:= nil;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   909
	WindBarWidth:= 0;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   910
	bShowAmmoMenu:= false;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   911
	bSelected:= false;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   912
	bShowFinger:= false;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   913
	Frames:= 0;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   914
	WorldDx:= -512;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   915
	WorldDy:= -256;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   916
    
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   917
	FPS:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   918
	CountTicks:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   919
	SoundTimerTicks:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   920
	prevPoint.X:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   921
	prevPoint.Y:= 0;
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   922
	missionTimer:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   923
	
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   924
	FillChar(Captions, sizeof(Captions), 0)
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   925
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   926
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   927
procedure free_uWorld;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   928
begin
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   929
if missionTex <> nil then FreeTexture(missionTex);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   930
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   931
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   932
end.