hedgewars/uWorld.pas
author smxx
Tue, 23 Feb 2010 00:27:48 +0000
changeset 2849 5e9325659be2
parent 2839 95977f876122
child 2850 f6f8db825ce7
permissions -rw-r--r--
Engine: * Fixed a mistake with DEagle's tooltip
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 1045
diff changeset
     2
 * Hedgewars, a free turn based strategy game
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
     3
 * Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com>
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     4
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     8
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    12
 * GNU General Public License for more details.
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    13
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    14
 * You should have received a copy of the GNU General Public License
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    15
 * along with this program; if not, write to the Free Software
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    17
 *)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    18
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2619
diff changeset
    19
{$INCLUDE "options.inc"}
079ef82eac75 revamped file access and debug display
koda
parents: 2619
diff changeset
    20
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    21
unit uWorld;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    22
interface
2704
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    23
uses SDLh, uGears, uConsts, uFloat, uRandom;
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2619
diff changeset
    24
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    25
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    26
var FollowGear: PGear;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    27
    WindBarWidth: LongInt;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    28
    bShowAmmoMenu: boolean;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    29
    bSelected: boolean;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    30
    bShowFinger: boolean;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    31
    Frames: Longword;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    32
    WaterColor, DeepWaterColor: TSDL_Color;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    33
    WorldDx: LongInt;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    34
    WorldDy: LongInt;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    35
{$IFDEF COUNTTICKS}
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    36
    cntTicks: LongWord;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    37
{$ENDIF}
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    38
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    39
procedure init_uWorld;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    40
procedure free_uWorld;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    41
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    42
procedure InitWorld;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    43
procedure DrawWorld(Lag: LongInt);
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    44
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
    45
procedure ShowMission(caption, subcaption, text: string; icon, time : LongInt);
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
    46
procedure HideMission;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    47
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    48
implementation
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    49
uses	uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, uAmmos, uVisualGears, uChat, uLandTexture, uLand,
2152
a2811690da1b Patch by koda:
unc0rr
parents: 2142
diff changeset
    50
{$IFDEF GLES11}
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    51
	gles11;
1906
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    52
{$ELSE}
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    53
	GL;
1906
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    54
{$ENDIF}
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    55
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    56
type TCaptionStr = record
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
    57
                   Tex: PTexture;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    58
                   EndTime: LongWord;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    59
                   end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    60
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
    61
var cWaveWidth, cWaveHeight: LongInt;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    62
    Captions: array[TCapGroup] of TCaptionStr;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    63
    AMxShift, SlotsNum: LongInt;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    64
    tmpSurface: PSDL_Surface;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    65
    fpsTexture: PTexture;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    66
    FPS: Longword;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    67
    CountTicks: Longword;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    68
    SoundTimerTicks: Longword;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    69
    prevPoint: TPoint;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
    70
	amSel: TAmmoType = amNothing;
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
    71
	missionTex: PTexture;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
    72
	missionTimer: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    73
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    74
procedure InitWorld;
2704
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    75
var i, t: LongInt;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    76
    cp: PClan;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    77
begin
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
    78
missionTimer:= 0;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
    79
2704
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    80
if (GameFlags and gfRandomOrder) <> 0 then  // shuffle them up a bit
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    81
   begin
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    82
   for i:= 0 to ClansCount * 4 do
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    83
      begin
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    84
      t:= GetRandom(ClansCount);
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    85
      if t <> 0 then
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    86
         begin
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    87
         cp:= ClansArray[0];
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    88
         ClansArray[0]:= ClansArray[t];
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    89
         ClansArray[t]:= cp;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    90
         ClansArray[t]^.ClanIndex:= t;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    91
         ClansArray[0]^.ClanIndex:= 0;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    92
         end;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    93
      end;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    94
   CurrentTeam:= ClansArray[0]^.Teams[0];
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    95
   end;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    96
1825
c929f9111141 Nemo's patch allowing different water sprites size
unc0rr
parents: 1812
diff changeset
    97
cWaveWidth:= SpritesData[sprWater].Width;
2268
053eb81e60ee little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo
parents: 2226
diff changeset
    98
//cWaveHeight:= SpritesData[sprWater].Height;
053eb81e60ee little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo
parents: 2226
diff changeset
    99
cWaveHeight:= 32;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   100
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   101
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50);
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   102
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   103
prevPoint.X:= 0;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   104
prevPoint.Y:= cScreenHeight div 2;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
   105
WorldDx:=  - (LAND_WIDTH div 2) + cScreenWidth div 2;
2139
5a083e71a71d Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
nemo
parents: 2119
diff changeset
   106
WorldDy:=  - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2);
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   107
AMxShift:= 210
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   108
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   109
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   110
procedure ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   111
const MENUSPEED = 15;
2360
d4d545da9dbe Ok. This time I think I have it. amNothing should work.
nemo
parents: 2359
diff changeset
   112
var x, y, i, t, l, g: LongInt;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   113
    Slot, Pos: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   114
begin
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   115
if (TurnTimeLeft = 0) or (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu) then bShowAmmoMenu:= false;
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   116
if bShowAmmoMenu then
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   117
   begin
2226
e35b62cb7a1c Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
nemo
parents: 2224
diff changeset
   118
   FollowGear:= nil;
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   119
   if AMxShift = 210 then prevPoint.X:= 0;
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   120
   if cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   121
       AMxShift:= 0
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   122
   else
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   123
       if AMxShift > 0 then dec(AMxShift, MENUSPEED);
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   124
   end else
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   125
   begin
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   126
   if AMxShift = 0 then
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   127
      begin
2579
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   128
      CursorPoint.X:= cScreenWidth shr 1;
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   129
      CursorPoint.Y:= cScreenHeight shr 1;
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   130
      prevPoint:= CursorPoint;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   131
      SDL_WarpMouse(CursorPoint.X  + cScreenWidth div 2, cScreenHeight - CursorPoint.Y)
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   132
      end;
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   133
   if cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   134
       AMxShift:= 210
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   135
   else
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   136
       if AMxShift < 210 then inc(AMxShift, MENUSPEED);
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   137
   end;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   138
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   139
if CurrentTeam = nil then exit;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   140
Slot:= 0;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   141
Pos:= -1;
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 564
diff changeset
   142
with CurrentHedgehog^ do
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   143
	begin
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   144
	if Ammo = nil then exit;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   145
	SlotsNum:= 0;
2579
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   146
	x:= (cScreenWidth shr 1) - 210 + AMxShift;
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   147
	y:= cScreenHeight - 40;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   148
	dec(y);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   149
	DrawSprite(sprAMBorders, x, y, 0);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   150
	dec(y);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   151
	DrawSprite(sprAMBorders, x, y, 1);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   152
	dec(y, 33);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   153
	DrawSprite(sprAMSlotName, x, y, 0);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   154
	for i:= cMaxSlotIndex downto 0 do
2361
f980f40e83f5 oops. forgot this one
nemo
parents: 2360
diff changeset
   155
		if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   156
			begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   157
			if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i;
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   158
			dec(y, 33);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   159
			inc(SlotsNum);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   160
			DrawSprite(sprAMSlot, x, y, 0);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   161
			DrawSprite(sprAMSlotKeys, x + 2, y + 1, i);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   162
			t:= 0;
2581
10f03732ea60 convert 24 bits images to 32 (faster to manage)
koda
parents: 2580
diff changeset
   163
                        g:= 0;
2360
d4d545da9dbe Ok. This time I think I have it. amNothing should work.
nemo
parents: 2359
diff changeset
   164
			while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   165
				begin
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   166
				if (Ammo^[i, t].AmmoType <> amNothing) then
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   167
					begin
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   168
					l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   169
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   170
					if l >= 0 then
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   171
						begin
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   172
						DrawSprite(sprAMAmmosBW, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
2765
8a5685581aeb Attractiveness tweak
nemo
parents: 2762
diff changeset
   173
                        if l < 100 then DrawSprite(sprTurnsLeft, x + g * 33 + 51, y + 17, l);
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   174
						end else
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   175
						DrawSprite(sprAMAmmos, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   176
					if (Slot = i)
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   177
					and (CursorPoint.X >= x + g * 33 + 35)
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   178
					and (CursorPoint.X < x + g * 33 + 68) then
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   179
						begin
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   180
						if (l < 0) then DrawSprite(sprAMSelection, x + g * 33 + 35, y + 1, 0);
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   181
						Pos:= t;
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   182
						end;
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   183
					inc(g)
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   184
					end;
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   185
					inc(t)
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   186
				end
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   187
			end;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   188
	dec(y, 1);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   189
	DrawSprite(sprAMBorders, x, y, 0);
961
a9a349b2b3fa Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents: 956
diff changeset
   190
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   191
	if (Pos >= 0) then
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   192
		begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2330
diff changeset
   193
		if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   194
			if (amSel <> Ammo^[Slot, Pos].AmmoType) or (WeaponTooltipTex = nil) then
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   195
				begin
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   196
				amSel:= Ammo^[Slot, Pos].AmmoType;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   197
				RenderWeaponTooltip(amSel)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   198
				end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   199
			
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   200
			DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   201
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   202
			if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   203
				DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   204
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   205
			if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   206
				begin
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   207
				bShowAmmoMenu:= false;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   208
				SetWeapon(Ammo^[Slot, Pos].AmmoType);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   209
				bSelected:= false;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   210
				FreeWeaponTooltip;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   211
				exit
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   212
				end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   213
		end
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   214
	else
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   215
		FreeWeaponTooltip;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   216
	
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   217
	if (WeaponTooltipTex <> nil) and (AMxShift = 0) then
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   218
		ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, y);
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   219
	end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   220
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   221
bSelected:= false;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   222
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   223
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   224
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   225
procedure MoveCamera; forward;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   226
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   227
procedure DrawWater(Alpha: byte);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   228
var VertexBuffer: array [0..3] of TVertex2f;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   229
    r: TSDL_Rect;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   230
    lw, lh: GLfloat;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   231
begin
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   232
WaterColorArray[0].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   233
WaterColorArray[1].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   234
WaterColorArray[2].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   235
WaterColorArray[3].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   236
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   237
lw:= cScreenWidth / cScaleFactor;
2378
66fcb4d62a53 Fix water rendering issues
unc0rr
parents: 2376
diff changeset
   238
lh:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 + 16;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   239
// Water
2378
66fcb4d62a53 Fix water rendering issues
unc0rr
parents: 2376
diff changeset
   240
r.y:= WorldDy + cWaterLine;
66fcb4d62a53 Fix water rendering issues
unc0rr
parents: 2376
diff changeset
   241
if WorldDy < trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine then
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   242
	begin
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   243
	if r.y < 0 then r.y:= 0;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   244
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   245
	glDisable(GL_TEXTURE_2D);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   246
	VertexBuffer[0].X:= -lw;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   247
	VertexBuffer[0].Y:= r.y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   248
	VertexBuffer[1].X:= lw;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   249
	VertexBuffer[1].Y:= r.y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   250
	VertexBuffer[2].X:= lw;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   251
	VertexBuffer[2].Y:= lh;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   252
	VertexBuffer[3].X:= -lw;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   253
	VertexBuffer[3].Y:= lh;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   254
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   255
	glEnableClientState (GL_COLOR_ARRAY);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   256
	glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   257
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   258
	glEnableClientState(GL_VERTEX_ARRAY);
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   259
	glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   260
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   261
	glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   262
2330
ba46dcda3676 correct typo found by Smaxx
nemo
parents: 2302
diff changeset
   263
	glDisableClientState(GL_VERTEX_ARRAY);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   264
	glDisableClientState(GL_COLOR_ARRAY);
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   265
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   266
	glColor4f(1, 1, 1, 1); // disable coloring
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   267
	glEnable(GL_TEXTURE_2D)
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   268
	end
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   269
end;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   270
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   271
procedure DrawWaves(Dir, dX, dY: LongInt);
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   272
var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   273
	lw, waves, shift: GLfloat;
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   274
begin
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   275
lw:= cScreenWidth / cScaleFactor;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   276
waves:= lw * 2 / cWaveWidth;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   277
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   278
glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   279
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   280
VertexBuffer[0].X:= -lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   281
VertexBuffer[0].Y:= cWaterLine + WorldDy + dY;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   282
VertexBuffer[1].X:= lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   283
VertexBuffer[1].Y:= VertexBuffer[0].Y;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   284
VertexBuffer[2].X:= lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   285
VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   286
VertexBuffer[3].X:= -lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   287
VertexBuffer[3].Y:= VertexBuffer[2].Y;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   288
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   289
shift:= - lw / cWaveWidth;
2495
b6b9523e06bf Fix warning
unc0rr
parents: 2447
diff changeset
   290
TextureBuffer[0].X:= shift + (( - WorldDx + LongInt(RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1);
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   291
TextureBuffer[0].Y:= 0;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   292
TextureBuffer[1].X:= TextureBuffer[0].X + waves;
2447
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   293
TextureBuffer[1].Y:= TextureBuffer[0].Y;
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   294
TextureBuffer[2].X:= TextureBuffer[1].X;
2553
7d8d62a5566e Smaxx: fix water sprites rendering
unc0rr
parents: 2495
diff changeset
   295
TextureBuffer[2].Y:= SpritesData[sprWater].Texture^.ry;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   296
TextureBuffer[3].X:= TextureBuffer[0].X;
2447
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   297
TextureBuffer[3].Y:= TextureBuffer[2].Y;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   298
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   299
glEnableClientState(GL_VERTEX_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   300
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   301
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   302
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   303
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   304
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   305
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   306
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   307
glDisableClientState(GL_VERTEX_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   308
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   309
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   310
{for i:= -1 to cWaterSprCount do
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   311
	DrawSprite(sprWater,
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   312
		i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2),
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   313
		cWaterLine + WorldDy + dY,
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   314
		0)}
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   315
end;
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   316
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   317
procedure DrawRepeated(spr, sprL, sprR: TSprite; Shift: LongInt);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   318
var i, w, sw: LongInt;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   319
begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   320
sw:= round(cScreenWidth / cScaleFactor);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   321
if (SpritesData[sprL].Texture = nil) or (SpritesData[sprR].Texture = nil) then
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   322
	begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   323
	w:= SpritesData[spr].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   324
	i:= Shift mod w;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   325
	if i > 0 then dec(i, w);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   326
	dec(i, w * (sw div w + 1));
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   327
	repeat
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   328
		DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   329
		inc(i, w)
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   330
	until i > sw
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   331
	end else
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   332
	begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   333
	w:= SpritesData[spr].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   334
	dec(Shift, w div 2);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   335
	DrawSprite(spr, Shift, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   336
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   337
	sw:= round(cScreenWidth / cScaleFactor);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   338
	
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   339
	i:= Shift - SpritesData[sprL].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   340
	while i >= -sw - SpritesData[sprL].Width do
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   341
		begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   342
		DrawSprite(sprL, i, WorldDy + LAND_HEIGHT - SpritesData[sprL].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   343
		dec(i, SpritesData[sprL].Width);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   344
		end;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   345
		
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   346
	i:= Shift + w;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   347
	while i <= sw do
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   348
		begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   349
		DrawSprite(sprR, i, WorldDy + LAND_HEIGHT - SpritesData[sprR].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   350
		inc(i, SpritesData[sprR].Width)
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   351
		end
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   352
	end
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   353
end;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   354
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   355
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   356
procedure DrawWorld(Lag: LongInt);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   357
var i, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   358
    r: TSDL_Rect;
107
b08ce0293a51 - Many type fixes
unc0rr
parents: 97
diff changeset
   359
    tdx, tdy: Double;
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   360
    grp: TCapGroup;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   361
    s: string[15];
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   362
    highlight: Boolean;
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   363
    offset, offsetX, offsetY: LongInt;
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   364
    scale: GLfloat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   365
begin
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   366
if ZoomValue < zoom then
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   367
	begin
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   368
	zoom:= zoom - 0.002 * Lag;
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   369
	if ZoomValue > zoom then zoom:= ZoomValue
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   370
	end else
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   371
if ZoomValue > zoom then
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   372
	begin
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   373
	zoom:= zoom + 0.002 * Lag;
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   374
	if ZoomValue < zoom then zoom:= ZoomValue
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   375
	end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   376
770
0138f1b5a804 - Add alpha-channel to all sprites left
unc0rr
parents: 764
diff changeset
   377
// Sky
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   378
glClear(GL_COLOR_BUFFER_BIT);
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   379
glEnable(GL_BLEND);
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   380
glEnable(GL_TEXTURE_2D);
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   381
//glPushMatrix;
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   382
//glScalef(1.0, 1.0, 1.0);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   383
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   384
if not isPaused then MoveCamera;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   385
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   386
if not cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   387
    begin
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   388
    // background
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   389
    DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   390
    DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   391
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   392
    DrawVisualGears(0);
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   393
    end;
803
3f73901a350a - Use cloud as 'visual gear'
unc0rr
parents: 793
diff changeset
   394
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   395
// Waves
2579
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   396
DrawWaves( 1,  0, - (cWaveHeight shl 1));
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   397
DrawWaves(-1, 100, - (cWaveHeight + (cWaveHeight shr 1)));
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   398
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   399
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   400
DrawLand(WorldDx, WorldDy);
1911
6283bd8a960b use glVertexPointer to render water
unc0rr
parents: 1906
diff changeset
   401
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   402
DrawWater(255);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   403
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   404
// Attack bar
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   405
if CurrentTeam <> nil then
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   406
	case AttackBar of
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   407
(*        1: begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   408
		r:= StuffPoz[sPowerBar];
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   409
		{$WARNINGS OFF}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   410
		r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   411
		{$WARNINGS ON}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   412
		DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   413
		end;*)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   414
		2: with CurrentHedgehog^ do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   415
				begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   416
				tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   417
				tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   418
				for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   419
					DrawSprite(sprPower,
2609
b67624c7d61e add a x86_64 mac target
koda
parents: 2599
diff changeset
   420
							hwRound(Gear^.X) + round(WorldDx + tdx * (24 + i * 2)) - 16,
b67624c7d61e add a x86_64 mac target
koda
parents: 2599
diff changeset
   421
							hwRound(Gear^.Y) + round(WorldDy + tdy * (24 + i * 2)) - 12,
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   422
							i)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   423
				end
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   424
		end;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   425
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2712
diff changeset
   426
DrawVisualGears(1);
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2712
diff changeset
   427
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   428
DrawGears;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   429
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2712
diff changeset
   430
DrawVisualGears(2);
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   431
2273
6b34f5fa6434 Remove reduced quality check - gameplay impact
nemo
parents: 2272
diff changeset
   432
DrawWater(cWaterOpacity);
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   433
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   434
// Waves
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   435
DrawWaves( 1, 25, - cWaveHeight);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   436
DrawWaves(-1, 50, - (cWaveHeight shr 1));
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   437
DrawWaves( 1, 75, 0);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   438
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   439
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   440
{$WARNINGS OFF}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   441
// Target
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   442
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   443
{$WARNINGS ON}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   444
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   445
{$IFDEF IPHONEOS}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   446
scale:= 1.5;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   447
{$ELSE}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   448
scale:= 2.0;
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   449
{$ENDIF}
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   450
SetScale(scale);
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   451
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   452
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   453
// Turn time
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   454
{$IFDEF IPHONEOS}
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   455
offset:= 313;
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   456
{$ELSE}
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   457
offset:= 48;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   458
{$ENDIF}
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   459
if TurnTimeLeft <> 0 then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   460
   begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   461
   i:= Succ(Pred(TurnTimeLeft) div 1000);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   462
   if i>99 then t:= 112
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   463
      else if i>9 then t:= 96
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   464
                  else t:= 80;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   465
   DrawSprite(sprFrame, -cScreenWidth div 2 + t, cScreenHeight - offset, 1);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   466
   while i > 0 do
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   467
         begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   468
         dec(t, 32);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   469
         DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, cScreenHeight - offset, i mod 10);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   470
         i:= i div 10
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   471
         end;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   472
   DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, cScreenHeight - offset, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   473
   end;
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   474
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   475
{$IFNDEF IPHONEOS}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   476
// Timetrial
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   477
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   478
	begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   479
	if TimeTrialStopTime = 0 then i:= RealTicks - TimeTrialStartTime else i:= TimeTrialStopTime - TimeTrialStartTime;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   480
	t:= 272;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   481
	// right frame
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   482
	DrawSprite(sprFrame, -cScreenWidth div 2 + t, 8, 1);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   483
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   484
	// 1 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   485
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); 
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   486
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   487
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   488
	// 10 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   489
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   490
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   491
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   492
	// 100 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   493
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   494
	dec(t, 16);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   495
	// Point
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   496
	DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 11);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   497
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   498
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   499
	// 1 s
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   500
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   501
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   502
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   503
	// 10s
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   504
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 6);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   505
	dec(t, 16);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   506
	// Point
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   507
	DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   508
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   509
	i:= i div 6;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   510
	// 1 m
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   511
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   512
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   513
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   514
	// 10 m
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   515
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   516
	// left frame
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   517
	DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, 8, 0);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   518
	end;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   519
{$ENDIF}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   520
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   521
// Captions
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   522
{$IFDEF IPHONEOS}
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   523
offset:= 40;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   524
{$ELSE}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   525
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then offset:= 48
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   526
else offset:= 8;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   527
{$ENDIF}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   528
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   529
	for grp:= Low(TCapGroup) to High(TCapGroup) do
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   530
		with Captions[grp] do
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   531
			if Tex <> nil then
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   532
			begin
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   533
				DrawCentered(0, offset, Tex);
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   534
				inc(offset, Tex^.h + 2);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   535
				if EndTime <= RealTicks then
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   536
				begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   537
					FreeTexture(Tex);
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   538
					Tex:= nil;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   539
					EndTime:= 0
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   540
				end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   541
			end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   542
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   543
// Teams Healths
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   544
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   545
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   546
   with TeamsArray[t]^ do
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   547
      begin
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   548
      highlight:= bShowFinger and (CurrentTeam = TeamsArray[t]) and ((RealTicks mod 1000) < 500);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   549
      
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   550
      if highlight then
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   551
         glColor4f(((Clan^.Color shr 16) and $ff) / $ff, ((Clan^.Color shr 8) and $ff) / $ff, (Clan^.Color and $ff) / $ff, 1);
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   552
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   553
      // draw name
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   554
      DrawTexture(-NameTagTex^.w - 16, cScreenHeight + DrawHealthY, NameTagTex);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   555
      
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   556
      // draw flag
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   557
      DrawTexture(-14, cScreenHeight + DrawHealthY, FlagTex);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   558
      
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   559
      // draw health bar
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   560
      r.x:= 0;
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   561
      r.y:= 0;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   562
      r.w:= 2 + TeamHealthBarWidth;
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   563
      r.h:= HealthTex^.h;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   564
      DrawFromRect(14, cScreenHeight + DrawHealthY, @r, HealthTex);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   565
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   566
      // draw health bar's right border
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   567
      inc(r.x, cTeamHealthWidth + 2);
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   568
      r.w:= 3;
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   569
      DrawFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY, @r, HealthTex);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   570
      // if highlighted, draw flag and other contents again to keep their colors
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   571
      // this approach should be faster than drawing all borders one by one tinted or not
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   572
      if highlight then
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   573
         begin
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   574
         glColor4f(1, 1, 1, 1);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   575
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   576
         // draw name
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   577
         r.x:= 2;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   578
         r.y:= 2;
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   579
         r.w:= NameTagTex^.w - 4;
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   580
         r.h:= NameTagTex^.h - 4;
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   581
         DrawFromRect(-NameTagTex^.w - 14, cScreenHeight + DrawHealthY + 2, @r, NameTagTex);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   582
         // draw flag
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   583
         r.w:= 22;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   584
         r.h:= 15;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   585
         DrawFromRect(-12, cScreenHeight + DrawHealthY + 2, @r, FlagTex);
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   586
         // draw health bar
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   587
         r.w:= TeamHealthBarWidth + 1;
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   588
         r.h:= HealthTex^.h - 4;
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   589
         DrawFromRect(16, cScreenHeight + DrawHealthY + 2, @r, HealthTex);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   590
         end;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   591
      end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   592
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   593
// Lag alert
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   594
if isInLag then DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   595
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   596
// Wind bar
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   597
{$IFDEF IPHONEOS}
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   598
offsetX:= 305;
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   599
offsetY:= 315;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   600
{$ELSE}
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   601
offsetX:= 30;
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   602
offsetY:= 180;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   603
{$ENDIF}
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   604
DrawSprite(sprWindBar, (cScreenWidth shr 1) - offsetY, cScreenHeight - offsetX, 0);
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   605
if WindBarWidth > 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   606
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   607
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   608
   r.x:= 8 - (RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   609
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   610
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   611
   r.w:= WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   612
   r.h:= 13;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   613
   DrawSpriteFromRect(sprWindR, r, (cScreenWidth shr 1) - offsetY + 77, cScreenHeight - offsetX + 2, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   614
   end else
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   615
 if WindBarWidth < 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   616
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   617
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   618
   r.x:= (WindBarWidth + RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   619
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   620
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   621
   r.w:= - WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   622
   r.h:= 13;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   623
   DrawSpriteFromRect(sprWindL, r, (cScreenWidth shr 1) - offsetY + 74 + WindBarWidth, cScreenHeight - offsetX + 2, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   624
   end;
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   625
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   626
// AmmoMenu
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   627
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   628
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   629
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   630
if isCursorVisible and bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   631
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
942
b41af014d85e Stub for chat implementation
unc0rr
parents: 883
diff changeset
   632
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   633
DrawChat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   634
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   635
if fastUntilLag then DrawCentered(0, (cScreenHeight shr 1), SyncTexture);
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   636
if isPaused then DrawCentered(0, (cScreenHeight shr 1), PauseTexture);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   637
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   638
if missionTimer <> 0 then
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   639
	begin
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   640
	if missionTimer > 0 then dec(missionTimer, Lag);
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   641
	if missionTimer < 0 then missionTimer:= 0; // avoid subtracting below 0
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   642
	if missionTex <> nil then
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   643
		DrawCentered(0, (cScreenHeight shr 1) + 100, missionTex);
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   644
	end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   645
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   646
// fps
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   647
{$IFDEF IPHONEOS}
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   648
offset:= 300;
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   649
{$ELSE}
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   650
offset:= 10;
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   651
{$ENDIF}
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   652
inc(Frames);
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   653
if cShowFPS then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   654
   begin
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   655
   inc(CountTicks, Lag);
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   656
   if CountTicks >= 1000 then
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   657
      begin
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   658
      FPS:= Frames;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   659
      Frames:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   660
      CountTicks:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   661
      s:= inttostr(FPS) + ' fps';
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   662
      if fpsTexture <> nil then FreeTexture(fpsTexture);
2665
50b4e544c163 complete transition of longword->sdl_color for TTF bindings
koda
parents: 2630
diff changeset
   663
      tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
2670
1b327b7515ed regression, powerpc colors working again
koda
parents: 2665
diff changeset
   664
      tmpSurface:= doSurfaceConversion(tmpSurface);
2290
bf87ca44782e Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents: 2288
diff changeset
   665
      fpsTexture:= Surface2Tex(tmpSurface, false);
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   666
      SDL_FreeSurface(tmpSurface)
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   667
      end;
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   668
   if fpsTexture <> nil then
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   669
      DrawTexture((cScreenWidth shr 1) - 50, offset, fpsTexture);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   670
   end;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   671
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   672
// lag warning (?)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   673
inc(SoundTimerTicks, Lag);
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   674
if SoundTimerTicks >= 50 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   675
   begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   676
   SoundTimerTicks:= 0;
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   677
   if cVolumeDelta <> 0 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   678
      begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   679
      str(ChangeVolume(cVolumeDelta), s);
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2609
diff changeset
   680
      AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   681
      end
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   682
   end;
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   683
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   684
if GameState = gsConfirm then
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   685
	DrawCentered(0, cScreenHeight div 2, ConfirmTexture);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   686
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   687
SetScale(zoom);
1023
2a32ee7affa3 Complete exit confirmation implementation
unc0rr
parents: 988
diff changeset
   688
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   689
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   690
if isCursorVisible then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   691
   begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   692
   if not bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   693
     with CurrentHedgehog^ do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   694
       if (Gear^.State and gstHHChooseTarget) <> 0 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   695
         begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   696
         i:= Ammo^[CurSlot, CurAmmo].Pos;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   697
         with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   698
           if PosCount > 1 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   699
              DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   700
                                    cScreenHeight - CursorPoint.Y - SpritesData[PosSprite].Height div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   701
                                    i);
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   702
         end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   703
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   704
   end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   705
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   706
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   707
glDisable(GL_TEXTURE_2D);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   708
glDisable(GL_BLEND)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   709
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   710
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   711
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   712
begin
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   713
//if Group in [capgrpGameState] then WriteLnToConsole(s);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   714
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   715
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   716
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   717
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   718
case Group of
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   719
	capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   720
	else
2735
f2008d0ce3f8 Engine:
smxx
parents: 2724
diff changeset
   721
	Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   722
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   723
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   724
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   725
procedure MoveCamera;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   726
const PrevSentPointTime: LongWord = 0;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   727
var EdgesDist,  wdy: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   728
begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   729
if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   730
	begin
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   731
	SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   732
	CursorPoint.X:= CursorPoint.X - (cScreenWidth shr 1);
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   733
	CursorPoint.Y:= cScreenHeight - CursorPoint.Y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   734
	end;
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   735
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2747
diff changeset
   736
if (not PlacingHogs) and (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   737
	if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   738
		begin
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   739
		FollowGear:= nil;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   740
		prevPoint:= CursorPoint;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   741
		exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   742
		end
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   743
		else begin
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   744
		CursorPoint.x:= (prevPoint.x * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   745
		CursorPoint.y:= (prevPoint.y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   746
		end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   747
2375
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   748
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater;
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   749
if WorldDy < wdy then WorldDy:= wdy;
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   750
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   751
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   752
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   753
if AMxShift < 210 then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   754
	begin
2178
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   755
	if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175;
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   756
	if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   757
	if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   758
	if CursorPoint.Y < 76 then CursorPoint.Y:= 76;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   759
	prevPoint:= CursorPoint;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   760
	if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y);
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   761
	exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   762
	end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   763
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   764
if isCursorVisible then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   765
	begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   766
	if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   767
		begin
2407
9f413bd5150e - Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents: 2397
diff changeset
   768
		SendIPCXY('P', CursorPoint.X - WorldDx, cScreenHeight - CursorPoint.Y - WorldDy);
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   769
		PrevSentPointTime:= GameTicks
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   770
		end;
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   771
	end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   772
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   773
if isCursorVisible or (FollowGear <> nil) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   774
   begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   775
   if isCursorVisible then EdgesDist:= cCursorEdgesDist
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   776
                      else EdgesDist:= cGearScrEdgesDist;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   777
   if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   778
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   779
         WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   780
         CursorPoint.X:= - cScreenWidth div 2 + EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   781
         end else
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   782
      if CursorPoint.X > cScreenWidth div 2 - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   783
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   784
         WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist;
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   785
         CursorPoint.X:= cScreenWidth div 2 - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   786
         end;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   787
      if CursorPoint.Y < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   788
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   789
         WorldDy:= WorldDy + CursorPoint.Y - EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   790
         CursorPoint.Y:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   791
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   792
      if CursorPoint.Y > cScreenHeight - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   793
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   794
         WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   795
         CursorPoint.Y:= cScreenHeight - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   796
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   797
   end else
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   798
   if cHasFocus then
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   799
      begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   800
      WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   801
      WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y;
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   802
      CursorPoint.X:= 0;
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   803
      CursorPoint.Y:= cScreenHeight div 2;
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   804
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   805
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   806
prevPoint:= CursorPoint;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   807
if cHasFocus then SDL_WarpMouse(CursorPoint.X + (cScreenWidth shr 1), cScreenHeight - CursorPoint.Y);
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
   808
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024;
2375
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   809
if WorldDy < wdy then WorldDy:= wdy;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   810
if WorldDx < - LAND_WIDTH - 1024 then WorldDx:= - LAND_WIDTH - 1024;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   811
if WorldDx > 1024 then WorldDx:= 1024;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   812
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   813
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   814
procedure ShowMission(caption, subcaption, text: string; icon, time : LongInt);
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   815
var r: TSDL_Rect;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   816
begin
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   817
r.w:= 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   818
r.h:= 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   819
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   820
if time = 0 then time:= 5000;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   821
missionTimer:= time;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   822
if missionTex <> nil then FreeTexture(missionTex);
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   823
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   824
if icon > -1 then
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   825
	begin
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   826
	r.x:= 0;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   827
	r.y:= icon * 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   828
	missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, MissionIcons, @r)
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   829
	end
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   830
else
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   831
	begin
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   832
	r.x:= ((-icon - 1) shr 5) * 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   833
	r.y:= ((-icon - 1) mod 32) * 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   834
	missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, SpritesData[sprAMAmmos].Surface, @r)
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   835
	end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   836
end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   837
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   838
procedure HideMission;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   839
begin
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   840
missionTimer:= 0
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   841
end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   842
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   843
procedure init_uWorld;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   844
begin
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   845
	fpsTexture:= nil;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   846
	FollowGear:= nil;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   847
	WindBarWidth:= 0;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   848
	bShowAmmoMenu:= false;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   849
	bSelected:= false;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   850
	bShowFinger:= false;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   851
	Frames:= 0;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   852
	WorldDx:= -512;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   853
	WorldDy:= -256;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   854
    
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   855
	FPS:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   856
	CountTicks:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   857
	SoundTimerTicks:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   858
	prevPoint.X:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   859
	prevPoint.Y:= 0;
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   860
	missionTimer:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   861
	
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   862
	FillChar(Captions, sizeof(Captions), 0)
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   863
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   864
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   865
procedure free_uWorld;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   866
begin
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   867
if missionTex <> nil then FreeTexture(missionTex);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   868
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   869
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   870
end.