share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua
author Wuzzy <Wuzzy2@mail.ru>
Mon, 10 Dec 2018 07:59:45 +0100
changeset 14401 6c21bd8547dd
parent 13750 110d6c1e817f
child 14488 7bb7e5e54f70
permissions -rw-r--r--
Remove incorrectly used Delay parameter in many scripts
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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------------------- ABOUT ----------------------
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--
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-- In this adventure hero gets the lost part with
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-- the help of the green bananas hogs.
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
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----------------- VARIABLES --------------------
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-- globals
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local missionName = loc("Getting to the device")
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local inBattle = false
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local tookPartInBattle = false
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local previousHog = -1
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local permitCaptainLimeDeath = false
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-- dialogs
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local dialog01 = {}
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local dialog02 = {}
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local dialog03 = {}
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local dialog04 = {}
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local dialog05 = {}
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-- mission objectives
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local minesTimeText = loc("Mines time: 0 seconds")
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local goals = {
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	[dialog01] = {missionName, loc("Exploring the tunnel"), loc("Search for the device with the help of the other hedgehogs ").."|"..loc("Hog Solo has to reach the last crates") .. "|" .. minesTimeText, 1, 4000},
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	[dialog02] = {missionName, loc("Exploring the tunnel"), loc("Explore the tunnel with the other hedgehogs and search for the device").."|"..loc("Hog Solo has to reach the last crates") .. "|" .. minesTimeText, 1, 4000},
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	[dialog03] = {missionName, loc("Return to the Surface"), loc("Go to the surface!").."|"..loc("Attack Captain Lime before he attacks back").."|"..minesTimeText, 1, 4000},
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	[dialog04] = {missionName, loc("Return to the Surface"), loc("Go to the surface!").."|"..loc("Attack the assassins before they attack back").."|"..minesTimeText, 1, 4000},
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}
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-- crates
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local girderCrate = {name = amGirder, x = 1680, y = 1160}
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local eagleCrate = {name = amDEagle, x = 1680, y = 1650}
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local weaponCrate = { x = 1320, y = 1870}
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local deviceCrate = { gear = nil, x = 1360, y = 1870}
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local ropeCrate = {name = amRope, x = 1400, y = 1870}
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-- hogs
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local hero = {}
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local green1 = {}
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local green2 = {}
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local green3 = {}
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-- teams
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local teamA = {}
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local teamB = {}
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local teamC = {}
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-- hedgehogs values
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hero.name = loc("Hog Solo")
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hero.x = 1200
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hero.y = 820
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hero.dead = false
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green1.name = loc("Captain Lime")
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green1.x = 1050
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green1.y = 820
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green1.dead = false
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green2.name = loc("Mister Pear")
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green2.x = 1350
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green2.y = 820
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green3.name = loc("Lady Mango")
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green3.x = 1450
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green3.y = 820
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local redHedgehogs = {
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	{ name = loc("Poisonous Apple") },
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	{ name = loc("Dark Strawberry") },
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	{ name = loc("Watermelon Heart") },
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	{ name = loc("Deadly Grape") }
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}
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-- Hog Solo and Green Bananas
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teamA.name = loc("Hog Solo and GB")
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teamA.color = -6
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-- Captain Lime will use a color which is almost the same as the color of teamA.
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-- It works, but it's a hack.
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-- Technically, this makes Captain Lime an enemy team in the mission but for the player
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-- it looks like an ally. This is because Camptain Lime starts friendly (story-wise),
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-- but might become your enemy during the course of this mission.
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-- TODO: For teamB, use same color of teamA when friendly, change color when evil
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teamB.name = loc("Captain Lime")
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teamC.name = loc("Fruit Assassins")
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teamC.color = -1
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function onGameInit()
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	GameFlags = gfDisableWind
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	Seed = 1
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	TurnTime = 20000
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	CaseFreq = 0
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	MinesNum = 0
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	MinesTime = 1
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	Explosives = 0
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	-- Disable Sudden Death
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	HealthDecrease = 0
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	WaterRise = 0
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	Map = "fruit02_map"
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	Theme = "Fruit"
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	local health = 100
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	-- Fruit Assassins
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	local assasinsHats = { "NinjaFull", "NinjaStraight", "NinjaTriangle" }
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	AddTeam(teamC.name, teamC.color, "bp2", "Island", "Default", "cm_scout")
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	for i=1,table.getn(redHedgehogs) do
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		redHedgehogs[i].gear =  AddHog(redHedgehogs[i].name, 1, 100, assasinsHats[GetRandom(3)+1])
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		AnimSetGearPosition(redHedgehogs[i].gear, 2010 + 50*i, 630)
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	end
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	local assassinsColor = div(GetClanColor(GetHogClan(redHedgehogs[1].gear)), 0x100)
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	-- Hog Solo and Green Bananas
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	AddTeam(teamA.name, teamA.color, "Simple", "Island", "Default", "hedgehog")
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	hero.gear = AddHog(hero.name, 0, health, "war_desertgrenadier1")
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	HogTurnLeft(hero.gear, true)
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	green2.gear = AddHog(green2.name, 0, 100, "war_britmedic")
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	AnimSetGearPosition(green2.gear, green2.x, green2.y)
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	HogTurnLeft(green2.gear, true)
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	green3.gear = AddHog(green3.name, 0, 100, "hair_red")
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	AnimSetGearPosition(green3.gear, green3.x, green3.y)
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	HogTurnLeft(green3.gear, true)
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	local heroColor = div(GetClanColor(GetHogClan(hero.gear)), 0x100)
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	-- Captain Lime
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	-- Returns a color that is as close as possible to the color argument
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	-- but does not equal color and otherCollision.
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	local getSimilarColor = function(color, otherCollision)
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		local goingUp = false
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		local collision1 = color
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		while(color == collision1 or color == otherCollision) do
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			-- Try out colors by varying the blue color component until
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			-- we don't collide with any of the 2 colors.
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			if ((color % 0x100) > 0) and (not goingUp) then
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				color = color - 0x1
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			else
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				goingUp = true
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				color = color + 0x1
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			end
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		end
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		return color
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	end
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	-- Captain Lime gets a fake color clore to hero's clan color.
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	-- This is a hack, but it works. See explanation at top of file
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	local cptnColor = getSimilarColor(heroColor, assassinsColor)
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	AddTeam(teamB.name, cptnColor, "Cherry", "Island", "Default", "congo-brazzaville")
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	green1.gear= AddHog(green1.name, 0, 100, "war_desertofficer")
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	AnimSetGearPosition(green1.gear, green1.x, green1.y)
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	AnimInit(true)
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	AnimationSetup()
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end
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function onGameStart()
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	if GetCampaignVar("Fruit01JoinedBattle") and GetCampaignVar("Fruit01JoinedBattle") == "true" then
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		tookPartInBattle = true
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	end
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	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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	AddEvent(onDeviceCrates, {hero.gear}, deviceCrateEvent, {hero.gear}, 0)
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	-- Hog Solo and GB weapons
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	AddAmmo(hero.gear, amSwitch, 100)
9831
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	-- Assassins weapons
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	AddAmmo(redHedgehogs[1].gear, amBazooka, 6)
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	AddAmmo(redHedgehogs[1].gear, amGrenade, 6)
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	AddAmmo(redHedgehogs[1].bot, amDEagle, 6)
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	for i=1,table.getn(redHedgehogs) do
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		HideHog(redHedgehogs[i].gear)
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	end
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	-- explosives
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	-- I wanted to use FindPlace but doesn't accept height values...
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	local x1 = 950
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	local x2 = 1306
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	local y1 = 1210
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	local y2 = 1620
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	while true do
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		if y2<y1 then
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			break
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		end
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		if x2<x1 then
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			x2 = 1305
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			y2 = y2 - 50
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		end
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		if not TestRectForObstacle(x2+25, y2+25, x2-25, y2-25, true) then
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			AddGear(x2, y2, gtExplosives, 0, 0, 0, 0)
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		end
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		x2 = x2 - 25
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	end
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	AddGear(3128, 1680, gtExplosives, 0, 0, 0, 0)
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	--mines
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	AddGear(3135, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3145, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3155, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3165, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3175, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3115, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3105, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3095, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3085, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3075, 1680, gtMine, 0, 0, 0, 0)
9552
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   203
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22f2a586b9ca Remove checkpoints in ASA: Getting to the device
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	AddAmmo(hero.gear, amFirePunch, 3)
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	if tookPartInBattle then
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		AddAnim(dialog01)
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   207
	else
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   208
		AddAnim(dialog02)
9552
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   209
	end
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   210
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   211
	-- place crates
12933
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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   212
	SpawnSupplyCrate(girderCrate.x, girderCrate.y, girderCrate.name)
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diff changeset
   213
	SpawnSupplyCrate(eagleCrate.x, eagleCrate.y, eagleCrate.name)
12528
7b32e83aaf48 ASA, Getting to the device: Add fake crate for the device part with proper collect message
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   214
	deviceCrate.gear = SpawnFakeUtilityCrate(deviceCrate.x, deviceCrate.y, false, false) -- anti-gravity device
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diff changeset
   215
	-- Rope crate is placed after device crate has been collected.
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parents: 12520
diff changeset
   216
	-- This is done so it is impossible the player can rope before getting
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diff changeset
   217
	-- the device part.
9552
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   218
90d69a2c1729 checkpoint system seems complete
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parents: 9550
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   219
	if tookPartInBattle then
12933
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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diff changeset
   220
		SpawnSupplyCrate(weaponCrate.x, weaponCrate.y, amWatermelon)
9552
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parents: 9550
diff changeset
   221
	else
12933
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parents: 12680
diff changeset
   222
		SpawnSupplyCrate(weaponCrate.x, weaponCrate.y, amSniperRifle)
9548
38630665c9ab check point fixes
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parents: 9546
diff changeset
   223
	end
9758
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   224
9527
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parents:
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   225
	SendHealthStatsOff()
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parents:
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   226
end
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   227
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function onNewTurn()
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   229
	if not inBattle and CurrentHedgehog == green1.gear then
12514
d89dabfd07ce Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
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   230
		EndTurn(true)
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parents: 9532
diff changeset
   231
	elseif CurrentHedgehog == green2.gear or CurrentHedgehog == green3.gear then
12514
d89dabfd07ce Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
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parents: 12513
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   232
		EndTurn(true)
9536
7456b28a3421 this seems to work fine for the escape scenario
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   233
	elseif inBattle then
7456b28a3421 this seems to work fine for the escape scenario
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parents: 9534
diff changeset
   234
		if CurrentHedgehog == green1.gear and previousHog ~= hero.gear then
12514
d89dabfd07ce Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
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parents: 12513
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   235
			EndTurn(true)
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   236
			return
9534
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   237
		end
9540
92329918463f game against red team seems ok
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parents: 9538
diff changeset
   238
		for i=1,table.getn(redHedgehogs) do
92329918463f game against red team seems ok
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parents: 9538
diff changeset
   239
			if CurrentHedgehog == redHedgehogs[i].gear and previousHog ~= hero.gear then
12514
d89dabfd07ce Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
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parents: 12513
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   240
				EndTurn(true)
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   241
				return
92329918463f game against red team seems ok
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   242
			end
92329918463f game against red team seems ok
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   243
		end
13740
2bb7141496a9 Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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parents: 13584
diff changeset
   244
		SetTurnTimeLeft(20000)
9538
51596e01c5df scenario of escape seems ok
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   245
		wind()
9540
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parents: 9538
diff changeset
   246
	elseif not inBattle and CurrentHedgehog == hero.gear then
13750
110d6c1e817f Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
Wuzzy <Wuzzy2@mail.ru>
parents: 13740
diff changeset
   247
		SetTurnTimeLeft(MAX_TURN_TIME)
9538
51596e01c5df scenario of escape seems ok
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parents: 9536
diff changeset
   248
		wind()
9536
7456b28a3421 this seems to work fine for the escape scenario
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parents: 9534
diff changeset
   249
	else
12514
d89dabfd07ce Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
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diff changeset
   250
		EndTurn(true)
9527
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parents:
diff changeset
   251
	end
9536
7456b28a3421 this seems to work fine for the escape scenario
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   252
	previousHog = CurrentHedgehog
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   253
end
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   254
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function onGameTick()
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   256
	AnimUnWait()
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parents:
diff changeset
   257
	if ShowAnimation() == false then
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   258
		return
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   259
	end
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	ExecuteAfterAnimations()
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   261
	CheckEvents()
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parents:
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   262
end
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   263
9746
64abf9862562 fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
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parents: 9642
diff changeset
   264
function onGameTick20()
64abf9862562 fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9642
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   265
	if not permitCaptainLimeDeath and not GetHealth(green1.gear) then
64abf9862562 fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
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diff changeset
   266
		-- game ends with the according stat messages
64abf9862562 fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
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diff changeset
   267
		heroDeath()
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diff changeset
   268
		permitCaptainLimeDeath = true
64abf9862562 fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
Periklis Ntanasis <pntanasis@gmail.com>
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diff changeset
   269
	end
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   270
	if CurrentHedgehog and GetY(CurrentHedgehog) > 1350 then
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   271
		SetWind(-40)
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   272
	end
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end
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   274
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function onGearDelete(gear)
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   276
	if gear == hero.gear then
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   277
		hero.dead = true
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5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
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   278
	elseif gear == green1.gear then
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   279
		green1.dead = true
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   280
	elseif gear == deviceCrate.gear then
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   281
		if band(GetGearMessage(gear), gmDestroy) ~= 0 then
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   282
			PlaySound(sndShotgunReload)
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   283
			AddCaption(loc("Anti-Gravity Device Part (+1)"), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpAmmostate)
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   284
			deviceCrate.collected = true
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46a10d3fa619 ASA, fruit02: Minor refactor
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   285
			deviceCrate.collector = CurrentHedgehog
12528
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parents: 12520
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   286
			-- Spawn rope crate
12933
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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parents: 12680
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   287
			SpawnSupplyCrate(ropeCrate.x, ropeCrate.y, ropeCrate.name)
12528
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   288
		end
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	end
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end
676fc574ff42 fruit planet part 2
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   291
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   292
function onGearDamage(gear, damage)
64abf9862562 fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
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   293
	if GetGearType(gear) == gtCase then
64abf9862562 fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
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   294
		-- in this mode every crate is essential in order to complete the mission
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   295
		-- destroying a crate ends the game
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   296
		heroDeath()
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   297
	end
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   298
end
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   299
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function onAmmoStoreInit()
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   301
	SetAmmo(amDEagle, 0, 0, 0, 6)
9587
d6ddcafb1c56 fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos
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parents: 9582
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   302
	SetAmmo(amGirder, 0, 0, 0, 2)
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676fc574ff42 fruit planet part 2
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   303
	SetAmmo(amRope, 0, 0, 0, 1)
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d5dabb71d6bf Add skip option to desert01, fruit02, moon01 in A Space Adventure
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parents: 11692
diff changeset
   304
	SetAmmo(amSkip, 9, 0, 0, 1)
9630
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parents: 9629
diff changeset
   305
	if tonumber(getBonus(2)) == 1 then
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parents: 9629
diff changeset
   306
		SetAmmo(amWatermelon, 0, 0, 0, 2)
df942cfac4e6 add bonuses
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parents: 9629
diff changeset
   307
		SetAmmo(amSniperRifle, 0, 0, 0, 2)
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parents: 9629
diff changeset
   308
	else
df942cfac4e6 add bonuses
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parents: 9629
diff changeset
   309
		SetAmmo(amWatermelon, 0, 0, 0, 1)
df942cfac4e6 add bonuses
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parents: 9629
diff changeset
   310
		SetAmmo(amSniperRifle, 0, 0, 0, 1)
df942cfac4e6 add bonuses
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   311
	end
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   312
end
676fc574ff42 fruit planet part 2
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   313
676fc574ff42 fruit planet part 2
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   314
function onPrecise()
676fc574ff42 fruit planet part 2
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parents:
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   315
	if GameTime > 3000 then
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3b8058b251b8 some more campaign string tweaks
sheepluva
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   316
		SetAnimSkip(true)
9527
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   317
	end
676fc574ff42 fruit planet part 2
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   318
end
676fc574ff42 fruit planet part 2
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   319
676fc574ff42 fruit planet part 2
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   320
-------------- EVENTS ------------------
676fc574ff42 fruit planet part 2
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   321
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   322
function onHeroDeath(gear)
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parents:
diff changeset
   323
	if hero.dead then
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parents:
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   324
		return true
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   325
	end
676fc574ff42 fruit planet part 2
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parents:
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   326
	return false
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   327
end
676fc574ff42 fruit planet part 2
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   328
9532
4fa58a49ace1 more dialogs
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   329
function onDeviceCrates(gear)
12528
7b32e83aaf48 ASA, Getting to the device: Add fake crate for the device part with proper collect message
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parents: 12520
diff changeset
   330
	if not hero.dead and deviceCrate.collected and StoppedGear(hero.gear) then
9532
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diff changeset
   331
		return true
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parents: 9529
diff changeset
   332
	end
4fa58a49ace1 more dialogs
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diff changeset
   333
	return false
4fa58a49ace1 more dialogs
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parents: 9529
diff changeset
   334
end
4fa58a49ace1 more dialogs
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parents: 9529
diff changeset
   335
9534
662edfec06be many dialogs and events
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   336
function onSurface(gear)
662edfec06be many dialogs and events
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parents: 9532
diff changeset
   337
	if not hero.dead and GetY(hero.gear)<850 and  StoppedGear(hero.gear) then
662edfec06be many dialogs and events
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parents: 9532
diff changeset
   338
		return true
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   339
	end
662edfec06be many dialogs and events
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   340
	return false
662edfec06be many dialogs and events
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   341
end
662edfec06be many dialogs and events
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diff changeset
   342
9538
51596e01c5df scenario of escape seems ok
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   343
function onGaptainLimeDeath(gear)
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diff changeset
   344
	if green1.dead then
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   345
		return true
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   346
	end
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diff changeset
   347
	return false
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diff changeset
   348
end
51596e01c5df scenario of escape seems ok
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diff changeset
   349
9540
92329918463f game against red team seems ok
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   350
function onRedTeamDeath(gear)
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diff changeset
   351
	local redDead = true
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parents: 9538
diff changeset
   352
	for i=1,table.getn(redHedgehogs) do
92329918463f game against red team seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9538
diff changeset
   353
		if GetHealth(redHedgehogs[i].gear) then
92329918463f game against red team seems ok
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parents: 9538
diff changeset
   354
			redDead = false
92329918463f game against red team seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9538
diff changeset
   355
			break
92329918463f game against red team seems ok
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parents: 9538
diff changeset
   356
		end
92329918463f game against red team seems ok
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parents: 9538
diff changeset
   357
	end
92329918463f game against red team seems ok
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parents: 9538
diff changeset
   358
	return redDead
92329918463f game against red team seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9538
diff changeset
   359
end
92329918463f game against red team seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9538
diff changeset
   360
9527
676fc574ff42 fruit planet part 2
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parents:
diff changeset
   361
-------------- ACTIONS ------------------
9760
395ca7fe6362 It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
sheepluva
parents: 9758
diff changeset
   362
ended = false
9527
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parents:
diff changeset
   363
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   364
function heroDeath(gear)
9760
395ca7fe6362 It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
sheepluva
parents: 9758
diff changeset
   365
	if not ended then
395ca7fe6362 It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
sheepluva
parents: 9758
diff changeset
   366
		SendStat(siGameResult, loc("Hog Solo lost, try again!"))
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   367
		SendStat(siCustomAchievement, loc("To win the game, Hog Solo has to get the bottom crates and come back to the surface."))
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   368
		SendStat(siCustomAchievement, loc("You can use the other 2 hogs to assist you."))
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   369
		SendStat(siCustomAchievement, loc("Do not destroy the crates!"))
9760
395ca7fe6362 It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
sheepluva
parents: 9758
diff changeset
   370
		if tookPartInBattle then
12538
952afc3d2df2 Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com>
parents: 12528
diff changeset
   371
			if permitCaptainLimeDeath then
12680
5a253f158071 Eliminate some possible spoilers in stats screen of ASA: fruit02
Wuzzy <almikes@aol.com>
parents: 12587
diff changeset
   372
				SendStat(siCustomAchievement, loc("You'll have to eliminate the Fruit Assassins at the end."))
12538
952afc3d2df2 Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com>
parents: 12528
diff changeset
   373
				sendSimpleTeamRankings({teamC.name, teamA.name})
952afc3d2df2 Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com>
parents: 12528
diff changeset
   374
			else
952afc3d2df2 Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com>
parents: 12528
diff changeset
   375
				sendSimpleTeamRankings({teamA.name})
952afc3d2df2 Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com>
parents: 12528
diff changeset
   376
			end
9760
395ca7fe6362 It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
sheepluva
parents: 9758
diff changeset
   377
		else
12538
952afc3d2df2 Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com>
parents: 12528
diff changeset
   378
			if permitCaptainLimeDeath then
12680
5a253f158071 Eliminate some possible spoilers in stats screen of ASA: fruit02
Wuzzy <almikes@aol.com>
parents: 12587
diff changeset
   379
				SendStat(siCustomAchievement, loc("You'll have to eliminate Captain Lime at the end."))
12538
952afc3d2df2 Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com>
parents: 12528
diff changeset
   380
				sendSimpleTeamRankings({teamB.name, teamA.name})
952afc3d2df2 Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com>
parents: 12528
diff changeset
   381
			else
12680
5a253f158071 Eliminate some possible spoilers in stats screen of ASA: fruit02
Wuzzy <almikes@aol.com>
parents: 12587
diff changeset
   382
				SendStat(siCustomAchievement, loc("Don't eliminate Captain Lime before collecting the last crate!"))
12538
952afc3d2df2 Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com>
parents: 12528
diff changeset
   383
				sendSimpleTeamRankings({teamA.name})
952afc3d2df2 Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com>
parents: 12528
diff changeset
   384
			end
9760
395ca7fe6362 It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
sheepluva
parents: 9758
diff changeset
   385
		end
395ca7fe6362 It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
sheepluva
parents: 9758
diff changeset
   386
		EndGame()
395ca7fe6362 It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
sheepluva
parents: 9758
diff changeset
   387
		ended = true
9542
d1ea2d1540f2 custom stats
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9540
diff changeset
   388
	end
9527
676fc574ff42 fruit planet part 2
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parents:
diff changeset
   389
end
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   390
12583
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   391
-- Device crate got taken
12528
7b32e83aaf48 ASA, Getting to the device: Add fake crate for the device part with proper collect message
Wuzzy <almikes@aol.com>
parents: 12520
diff changeset
   392
function deviceCrateEvent(gear)
12583
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   393
	-- Stop hedgehog
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   394
	SetGearMessage(deviceCrate.collector, 0)
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   395
	if deviceCrate.collector == hero.gear then
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   396
		-- Hog Solo collected the device crate
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   397
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   398
		if not tookPartInBattle then
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   399
			-- Captain Lime turns evil
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   400
			AddAnim(dialog03)
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   401
		else
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   402
			-- Fruit Assassins attack
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   403
			for i=1,table.getn(redHedgehogs) do
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   404
				RestoreHog(redHedgehogs[i].gear)
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   405
			end
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   406
			AddAnim(dialog04)
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   407
		end
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   408
		-- needs to be set to true for both plots
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   409
		permitCaptainLimeDeath = true
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   410
		AddAmmo(hero.gear, amSwitch, 0)
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   411
		AddEvent(onSurface, {hero.gear}, surface, {hero.gear}, 0)
9532
4fa58a49ace1 more dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9529
diff changeset
   412
	else
12583
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   413
		-- Player let the Green Bananas collect the crate.
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   414
		-- How dumb!
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   415
		-- Player will lose for this.
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   416
		AnimationSetup05(deviceCrate.collector)
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   417
		AddAnim(dialog05)
9532
4fa58a49ace1 more dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9529
diff changeset
   418
	end
9534
662edfec06be many dialogs and events
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9532
diff changeset
   419
end
662edfec06be many dialogs and events
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9532
diff changeset
   420
662edfec06be many dialogs and events
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9532
diff changeset
   421
function surface(gear)
9536
7456b28a3421 this seems to work fine for the escape scenario
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9534
diff changeset
   422
	previousHog = -1
9538
51596e01c5df scenario of escape seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9536
diff changeset
   423
	if tookPartInBattle then
12583
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   424
		escapeHog(green1.gear)
9540
92329918463f game against red team seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9538
diff changeset
   425
		AddEvent(onRedTeamDeath, {green1.gear}, redTeamDeath, {green1.gear}, 0)
9538
51596e01c5df scenario of escape seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9536
diff changeset
   426
	else
12572
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   427
		SetHogLevel(green1.gear, 1)
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   428
		-- Equip Captain Lime with weapons
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   429
		AddAmmo(green1.gear, amBazooka, 6)
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   430
		AddAmmo(green1.gear, amGrenade, 6)
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   431
		AddAmmo(green1.gear, amDEagle, 2)
9538
51596e01c5df scenario of escape seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9536
diff changeset
   432
		AddEvent(onGaptainLimeDeath, {green1.gear}, captainLimeDeath, {green1.gear}, 0)
9536
7456b28a3421 this seems to work fine for the escape scenario
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9534
diff changeset
   433
	end
12582
3016c64b5a7f ASA, fruit02: End turn when reaching surface
Wuzzy <almikes@aol.com>
parents: 12573
diff changeset
   434
	EndTurn(true)
12583
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   435
	escapeHog(green2.gear)
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   436
	escapeHog(green3.gear)
9534
662edfec06be many dialogs and events
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9532
diff changeset
   437
	inBattle = true
9532
4fa58a49ace1 more dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9529
diff changeset
   438
end
4fa58a49ace1 more dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9529
diff changeset
   439
9538
51596e01c5df scenario of escape seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9536
diff changeset
   440
function captainLimeDeath(gear)
51596e01c5df scenario of escape seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9536
diff changeset
   441
	-- hero win in scenario of escape in 1st part
9578
16139270448f save main missions' status
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9574
diff changeset
   442
	saveCompletedStatus(3)
9642
8a691e0f117a use consts for TStatInfo enum
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9630
diff changeset
   443
	SendStat(siGameResult, loc("Congratulations, you won!"))
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   444
	SendStat(siCustomAchievement, loc("You retrieved the lost part."))
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   445
	SendStat(siCustomAchievement, loc("You defended yourself against Captain Lime."))
12538
952afc3d2df2 Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com>
parents: 12528
diff changeset
   446
	sendSimpleTeamRankings({teamA.name, teamB.name})
9538
51596e01c5df scenario of escape seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9536
diff changeset
   447
	EndGame()
51596e01c5df scenario of escape seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9536
diff changeset
   448
end
9540
92329918463f game against red team seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9538
diff changeset
   449
92329918463f game against red team seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9538
diff changeset
   450
function redTeamDeath(gear)
92329918463f game against red team seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9538
diff changeset
   451
	-- hero win in battle scenario
9578
16139270448f save main missions' status
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9574
diff changeset
   452
	saveCompletedStatus(3)
9642
8a691e0f117a use consts for TStatInfo enum
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9630
diff changeset
   453
	SendStat(siGameResult, loc("Congratulations, you won!"))
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   454
	SendStat(siCustomAchievement, loc("You retrieved the lost part."))
12572
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   455
	SendStat(siCustomAchievement, loc("You defended yourself against the Fruit Assassins."))
12538
952afc3d2df2 Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com>
parents: 12528
diff changeset
   456
	sendSimpleTeamRankings({teamA.name, teamC.name})
9540
92329918463f game against red team seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9538
diff changeset
   457
	EndGame()
92329918463f game against red team seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9538
diff changeset
   458
end
92329918463f game against red team seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9538
diff changeset
   459
9527
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   460
-------------- ANIMATIONS ------------------
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   461
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   462
function Skipanim(anim)
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   463
	if goals[anim] ~= nil then
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   464
		ShowMission(unpack(goals[anim]))
12572
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   465
	end
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   466
	if anim == dialog03 then
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   467
		makeCptLimeEvil()
12583
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   468
	elseif anim == dialog05 then
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   469
		heroIsAStupidFool()
12572
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   470
	else
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   471
		EndTurn(true)
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   472
	end
9527
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   473
end
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   474
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   475
function AnimationSetup()
9529
e95aab9130d8 first dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9527
diff changeset
   476
	-- DIALOG 01 - Start, Captain Lime helps Hog Solo because he took part in the battle
9527
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   477
	AddSkipFunction(dialog01, Skipanim, {dialog01})
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   478
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   479
	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits, Captain Lime helps Hog Solo"), 5000}})
9529
e95aab9130d8 first dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9527
diff changeset
   480
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("You fought bravely and you helped us win this battle!"), SAY_SAY, 5000}})
9574
da3d39667881 strings checked, all ok except ice02 that will be probably changed
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9554
diff changeset
   481
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("So, as promised I have brought you where I think that the device you are looking for is hidden."), SAY_SAY, 7000}})
9758
3b8058b251b8 some more campaign string tweaks
sheepluva
parents: 9747
diff changeset
   482
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("I know that your resources are low due to the battle but I'll send two of my best hogs to assist you."), SAY_SAY, 7000}})
9529
e95aab9130d8 first dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9527
diff changeset
   483
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("Good luck!"), SAY_SAY, 2000}})
9527
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   484
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   485
	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
12572
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   486
	table.insert(dialog01, {func = ShowMission, args = goals[dialog01]})
9529
e95aab9130d8 first dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9527
diff changeset
   487
	-- DIALOG02 - Start, Hog Solo escaped from the previous battle
e95aab9130d8 first dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9527
diff changeset
   488
	AddSkipFunction(dialog02, Skipanim, {dialog02})
e95aab9130d8 first dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9527
diff changeset
   489
	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3000}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   490
	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits Hog Solo gets closer to the device"), 5000}})
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   491
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You are the one who fled! So, you are alive."), SAY_SAY, 4000}})
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   492
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I'm still low on hogs. If you are not afraid I could use a set of extra hands."), SAY_SAY, 4000}})
9529
e95aab9130d8 first dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9527
diff changeset
   493
	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 8000}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   494
	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I am sorry but I was looking for a device that may be hidden somewhere around here."), SAY_SAY, 4500}})
9529
e95aab9130d8 first dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9527
diff changeset
   495
	table.insert(dialog02, {func = AnimWait, args = {green1.gear, 12500}})
9574
da3d39667881 strings checked, all ok except ice02 that will be probably changed
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9554
diff changeset
   496
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("Many long forgotten things can be found in the same tunnels that we are about to explore!"), SAY_SAY, 7000}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   497
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("If you help us you can keep the device if you find it but we'll keep everything else."), SAY_SAY, 7000}})
9529
e95aab9130d8 first dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9527
diff changeset
   498
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("What do you say? Are you in?"), SAY_SAY, 3000}})
e95aab9130d8 first dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9527
diff changeset
   499
	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 1800}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   500
	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("Okay then!"), SAY_SAY, 2000}})
9529
e95aab9130d8 first dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9527
diff changeset
   501
	table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}})
12572
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   502
	table.insert(dialog02, {func = ShowMission, args = goals[dialog02]})
9532
4fa58a49ace1 more dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9529
diff changeset
   503
	-- DIALOG03 - At crates, hero learns that Captain Lime is bad
4fa58a49ace1 more dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9529
diff changeset
   504
	AddSkipFunction(dialog03, Skipanim, {dialog03})
12583
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   505
	table.insert(dialog03, {func = AnimWait, args = {hero.gear, 2000}})
9534
662edfec06be many dialogs and events
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9532
diff changeset
   506
	table.insert(dialog03, {func = FollowGear, args = {hero.gear}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   507
	table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Hooray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
9532
4fa58a49ace1 more dialogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9529
diff changeset
   508
	table.insert(dialog03, {func = AnimWait, args = {green1.gear, 4000}})
9758
3b8058b251b8 some more campaign string tweaks
sheepluva
parents: 9747
diff changeset
   509
	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"), SAY_THINK, 4000}})
12572
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   510
	table.insert(dialog03, {func = ShowMission, args = goals[dialog03]})
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   511
	table.insert(dialog03, {func = makeCptLimeEvil, args = {hero.gear}})
9831
afa4e3e04cc5 typos correction
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9810
diff changeset
   512
	-- DIALOG04 - At crates, hero learns about the Assassins ambush
9534
662edfec06be many dialogs and events
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9532
diff changeset
   513
	AddSkipFunction(dialog04, Skipanim, {dialog04})
12583
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   514
	table.insert(dialog04, {func = AnimWait, args = {hero.gear, 2000}})
9534
662edfec06be many dialogs and events
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9532
diff changeset
   515
	table.insert(dialog04, {func = FollowGear, args = {hero.gear}})
11692
68eddcdc9f26 Typo fixes for A Space Adventure campaign
Wuzzy <almikes@aol.com>
parents: 9831
diff changeset
   516
	table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Hooray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
9534
662edfec06be many dialogs and events
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9532
diff changeset
   517
	table.insert(dialog04, {func = AnimWait, args = {redHedgehogs[1].gear, 4000}})
662edfec06be many dialogs and events
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9532
diff changeset
   518
	table.insert(dialog04, {func = AnimSay, args = {redHedgehogs[1].gear, loc("We have spotted the enemy! We'll attack when the enemies start gathering!"), SAY_THINK, 4000}})
12572
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   519
	table.insert(dialog04, {func = ShowMission, args = goals[dialog04]})
9534
662edfec06be many dialogs and events
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9532
diff changeset
   520
	table.insert(dialog04, {func = goToThesurface, args = {hero.gear}})
9527
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   521
end
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   522
12583
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   523
function AnimationSetup05(collector)
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   524
	-- DIALOG05 - A member or the green bananas collected the target crate and steals it. Player loses
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   525
	AddSkipFunction(dialog05, Skipanim, {dialog05})
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   526
	table.insert(dialog05, {func = AnimWait, args = {collector, 2000}})
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   527
	table.insert(dialog05, {func = FollowGear, args = {collector}})
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   528
	table.insert(dialog05, {func = AnimSay, args = {collector, loc("Oh yes! I got the device part! Now it belongs to me alone."), SAY_SAY, 4000}})
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   529
	table.insert(dialog05, {func = AnimWait, args = {collector, 3000}})
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   530
	table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("Hey! I was supposed to collect it!"), SAY_SHOUT, 3000}})
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   531
	table.insert(dialog05, {func = AnimWait, args = {hero.gear, 3000}})
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   532
	table.insert(dialog05, {func = AnimSay, args = {collector, loc("I don't care. It's worth a fortune! Good bye, you idiot!"), SAY_SAY, 5000}})
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   533
	table.insert(dialog05, {func = heroIsAStupidFool, args = {collector}})
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   534
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   535
end
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   536
9527
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   537
------------- OTHER FUNCTIONS ---------------
676fc574ff42 fruit planet part 2
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff changeset
   538
12583
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   539
-- Hide hog and create a simple escaping effect, if hog exists.
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   540
-- No-op is hog does not exist
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   541
function escapeHog(gear)
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   542
	if GetHealth(gear) then
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   543
		AddVisualGear(GetX(gear), GetY(gear), vgtSmokeWhite, 0, false)
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   544
		for i=1, 4 do
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   545
			AddVisualGear(GetX(gear)-16+math.random(32), GetY(gear)-16+math.random(32), vgtSmokeWhite, 0, false)
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   546
		end
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   547
		HideHog(gear)
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   548
	end
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   549
end
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   550
12572
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   551
function makeCptLimeEvil()
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   552
	-- Turn Captain Lime evil
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   553
	SetHogLevel(green1.gear, 1)
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   554
	EndTurn(true)
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   555
end
5358c4f23643 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com>
parents: 12538
diff changeset
   556
9534
662edfec06be many dialogs and events
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9532
diff changeset
   557
function goToThesurface()
12514
d89dabfd07ce Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
Wuzzy <almikes@aol.com>
parents: 12513
diff changeset
   558
	EndTurn(true)
9534
662edfec06be many dialogs and events
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9532
diff changeset
   559
end
9538
51596e01c5df scenario of escape seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9536
diff changeset
   560
12583
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   561
-- Player let wrong hog collect crate
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   562
function heroIsAStupidFool()
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   563
	if not ended then
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   564
		escapeHog(deviceCrate.collector)
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   565
		AddCaption(loc("The device part has been stolen!"))
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   566
		sendSimpleTeamRankings({teamA.name})
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   567
		SendStat(siGameResult, loc("Hog Solo lost, try again!"))
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   568
		SendStat(siCustomAchievement, loc("Oh no, the Green Bananas have betrayed Hog Solo and stole the anti-gravity device part!"))
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   569
		SendStat(siCustomAchievement, loc("Only Hog Solo can be trusted with the crate."))
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   570
		EndGame()
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   571
		ended = true
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   572
	end
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   573
end
da2bdc34bb1c ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents: 12582
diff changeset
   574
9538
51596e01c5df scenario of escape seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9536
diff changeset
   575
function wind()
9810
54c0fdec4600 changing math functions that may cause desyncs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9782
diff changeset
   576
	SetWind(GetRandom(201)-100)
9538
51596e01c5df scenario of escape seems ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9536
diff changeset
   577
end
9544
e247251fa751 position saving functions
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9542
diff changeset
   578