hedgewars/uStore.pas
author unc0rr
Thu, 18 Sep 2008 13:39:05 +0000
changeset 1261 903058d382c7
parent 1251 1f545d9a10ca
child 1294 50198e5c7f02
permissions -rw-r--r--
Add watermelon weapon (without proper sprites yet)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uStore;
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interface
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uses uConsts, uTeams, SDLh, uFloat, GL;
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{$INCLUDE options.inc}
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procedure StoreInit;
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procedure StoreLoad;
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procedure StoreRelease;
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procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
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procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt);
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procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture);
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procedure DrawLand (X, Y: LongInt);
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procedure DrawTexture(X, Y: LongInt; Texture: PTexture);
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procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, Frames: LongInt);
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procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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procedure DrawCentered(X, Top: LongInt; Source: PTexture);
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procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
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function  RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture;
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procedure RenderHealth(var Hedgehog: THedgehog);
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procedure AddProgress;
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procedure FinishProgress;
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function  LoadImage(const filename: string; hasAlpha, critical, setTransparent: boolean): PSDL_Surface;
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procedure SetupOpenGL;
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var PixelFormat: PSDL_PixelFormat;
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 SDLPrimSurface: PSDL_Surface;
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   PauseTexture,
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   ConfirmTexture: PTexture;
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implementation
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uses uMisc, uConsole, uLand, uLocale, GLU;
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var
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    HHTexture: PTexture;
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procedure StoreInit;
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begin
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end;
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procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
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var r: TSDL_Rect;
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begin
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r:= rect^;
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if Clear then SDL_FillRect(Surface, @r, 0);
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BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF);
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FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF);
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r.y:= rect^.y + 1;
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r.h:= rect^.h - 2;
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SDL_FillRect(Surface, @r, BorderColor);
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r.x:= rect^.x + 1;
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r.w:= rect^.w - 2;
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r.y:= rect^.y;
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r.h:= rect^.h;
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SDL_FillRect(Surface, @r, BorderColor);
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r.x:= rect^.x + 2;
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r.y:= rect^.y + 1;
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r.w:= rect^.w - 4;
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r.h:= rect^.h - 2;
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SDL_FillRect(Surface, @r, FillColor);
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r.x:= rect^.x + 1;
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r.y:= rect^.y + 2;
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r.w:= rect^.w - 2;
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r.h:= rect^.h - 4;
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SDL_FillRect(Surface, @r, FillColor)
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end;
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function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: string): TSDL_Rect;
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var w, h: LongInt;
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    tmpsurf: PSDL_Surface;
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    clr: TSDL_Color;
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    Result: TSDL_Rect;
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begin
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TTF_SizeUTF8(Fontz[Font].Handle, Str2PChar(s), w, h);
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Result.x:= X;
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Result.y:= Y;
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Result.w:= w + FontBorder * 2 + 4;
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Result.h:= h + FontBorder * 2;
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DrawRoundRect(@Result, cWhiteColor, cColorNearBlack, Surface, true);
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clr.r:= Color shr 16;
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clr.g:= (Color shr 8) and $FF;
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clr.b:= Color and $FF;
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tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(s), clr.value);
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Result.x:= X + FontBorder + 2;
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Result.y:= Y + FontBorder;
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SDLTry(tmpsurf <> nil, true);
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SDL_UpperBlit(tmpsurf, nil, Surface, @Result);
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SDL_FreeSurface(tmpsurf);
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Result.x:= X;
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Result.y:= Y;
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Result.w:= w + FontBorder * 2 + 4;
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Result.h:= h + FontBorder * 2;
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WriteInRoundRect:= Result
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end;
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procedure StoreLoad;
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var s: string;
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	procedure WriteNames(Font: THWFont);
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	var t: LongInt;
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		i: LongInt;
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		r, rr: TSDL_Rect;
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		drY: LongInt;
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		texsurf: PSDL_Surface;
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	begin
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	r.x:= 0;
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	r.y:= 0;
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	drY:= - 4;
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	for t:= 0 to Pred(TeamsCount) do
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		with TeamsArray[t]^ do
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		begin
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		NameTagTex:= RenderStringTex(TeamName, Clan^.Color, Font);
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		r.w:= cTeamHealthWidth + 5;
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		r.h:= NameTagTex^.h;
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		texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask);
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		TryDo(texsurf <> nil, errmsgCreateSurface, true);
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		TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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		DrawRoundRect(@r, cWhiteColor, cColorNearBlack, texsurf, true);
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		rr:= r;
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		inc(rr.x, 2); dec(rr.w, 4); inc(rr.y, 2); dec(rr.h, 4);
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		DrawRoundRect(@rr, Clan^.Color, Clan^.Color, texsurf, false);
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		HealthTex:= Surface2Tex(texsurf);
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		SDL_FreeSurface(texsurf);
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		dec(drY, r.h + 2);
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		DrawHealthY:= drY;
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		for i:= 0 to 7 do
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			with Hedgehogs[i] do
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				if Gear <> nil then
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					begin
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					NameTagTex:= RenderStringTex(Name, Clan^.Color, fnt16);
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					texsurf:= LoadImage(Pathz[ptHats] + '/' + Hat, false, true, false);
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					HatTex:= Surface2Tex(texsurf);
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					SDL_FreeSurface(texsurf)
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					end;
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		end;
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	end;
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	procedure MakeCrossHairs;
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	var t: LongInt;
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		tmpsurf, texsurf: PSDL_Surface;
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		Color, i: Longword;
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	begin
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	s:= Pathz[ptGraphics] + '/' + cCHFileName;
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	tmpsurf:= LoadImage(s, true, true, false);
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	for t:= 0 to Pred(TeamsCount) do
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		with TeamsArray[t]^ do
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		begin
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		texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, tmpsurf^.w, tmpsurf^.h, 32, RMask, GMask, BMask, AMask);
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		TryDo(texsurf <> nil, errmsgCreateSurface, true);
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		Color:= Clan^.Color;
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		Color:= SDL_MapRGB(texsurf^.format, Color shr 16, Color shr 8, Color and $FF);
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		SDL_FillRect(texsurf, nil, Color);
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		SDL_UpperBlit(tmpsurf, nil, texsurf, nil);
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		TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Ooops', true);
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		if SDL_MustLock(texsurf) then
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			SDLTry(SDL_LockSurface(texsurf) >= 0, true);
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		// make black pixel be alpha-transparent
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		for i:= 0 to texsurf^.w * texsurf^.h - 1 do
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			if PLongwordArray(texsurf^.pixels)^[i] = $FF000000 then PLongwordArray(texsurf^.pixels)^[i]:= 0;
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		if SDL_MustLock(texsurf) then
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			SDL_UnlockSurface(texsurf);
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		CrosshairTex:= Surface2Tex(texsurf);
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		SDL_FreeSurface(texsurf)
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		end;
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	SDL_FreeSurface(tmpsurf)
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	end;
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	procedure InitHealth;
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	var i, t: LongInt;
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	begin
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	for t:= 0 to Pred(TeamsCount) do
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		if TeamsArray[t] <> nil then
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			with TeamsArray[t]^ do
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				begin
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				for i:= 0 to cMaxHHIndex do
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					if Hedgehogs[i].Gear <> nil then
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						RenderHealth(Hedgehogs[i]);
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				end
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	end;
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	procedure LoadGraves;
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	var t: LongInt;
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		texsurf: PSDL_Surface;
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	begin
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	for t:= 0 to Pred(TeamsCount) do
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	if TeamsArray[t] <> nil then
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		with TeamsArray[t]^ do
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			begin
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			if GraveName = '' then GraveName:= 'Simple';
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			texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, false, true, true);
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			GraveTex:= Surface2Tex(texsurf);
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			SDL_FreeSurface(texsurf)
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			end
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	end;
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var ii: TSprite;
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    fi: THWFont;
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    ai: TAmmoType;
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    tmpsurf: PSDL_Surface;
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    i: LongInt;
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begin
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for fi:= Low(THWFont) to High(THWFont) do
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	with Fontz[fi] do
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		begin
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		s:= Pathz[ptFonts] + '/' + Name;
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		WriteToConsole(msgLoading + s + '... ');
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		Handle:= TTF_OpenFont(Str2PChar(s), Height);
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		SDLTry(Handle <> nil, true);
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		TTF_SetFontStyle(Handle, style);
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		WriteLnToConsole(msgOK)
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		end;
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AddProgress;
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AddProgress;
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WriteNames(fnt16);
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MakeCrossHairs;
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LoadGraves;
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AddProgress;
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for ii:= Low(TSprite) to High(TSprite) do
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	with SpritesData[ii] do
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			begin
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			if AltPath = ptNone then
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				tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, true, true)
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			else begin
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				tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, false, true);
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				if tmpsurf = nil then
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					tmpsurf:= LoadImage(Pathz[AltPath] + '/' + FileName, true, true, true)
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				end;
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			if Width = 0 then Width:= tmpsurf^.w;
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			if Height = 0 then Height:= tmpsurf^.h;
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			Texture:= Surface2Tex(tmpsurf);
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			if saveSurf then Surface:= tmpsurf else SDL_FreeSurface(tmpsurf)
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			end;
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AddProgress;
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tmpsurf:= LoadImage(Pathz[ptGraphics] + '/' + cHHFileName, true, true, true);
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HHTexture:= Surface2Tex(tmpsurf);
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SDL_FreeSurface(tmpsurf);
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InitHealth;
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PauseTexture:= RenderStringTex(trmsg[sidPaused], $FFFF00, fntBig);
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ConfirmTexture:= RenderStringTex(trmsg[sidConfirm], $FFFF00, fntBig);
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for ai:= Low(TAmmoType) to High(TAmmoType) do
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	with Ammoz[ai] do
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		begin
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		tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(trAmmo[NameId]), $FFFFFF);
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		NameTex:= Surface2Tex(tmpsurf);
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		SDL_FreeSurface(tmpsurf)
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		end;
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for i:= Low(CountTexz) to High(CountTexz) do
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	begin
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	tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(IntToStr(i) + 'x'), $FFFFFF);
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	CountTexz[i]:= Surface2Tex(tmpsurf);
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	SDL_FreeSurface(tmpsurf)
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	end;
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{$IFDEF DUMP}
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SDL_SaveBMP_RW(LandSurface, SDL_RWFromFile('LandSurface.bmp', 'wb'), 1);
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SDL_SaveBMP_RW(StoreSurface, SDL_RWFromFile('StoreSurface.bmp', 'wb'), 1);
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{$ENDIF}
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end;
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procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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var rr: TSDL_Rect;
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    _l, _r, _t, _b: real;
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begin
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if SourceTexture^.h = 0 then exit;
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rr.x:= X;
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rr.y:= Y;
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rr.w:= r^.w;
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rr.h:= r^.h;
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_l:= r^.x / SourceTexture^.w;
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_r:= (r^.x + r^.w) / SourceTexture^.w;
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_t:= r^.y / SourceTexture^.h;
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_b:= (r^.y + r^.h) / SourceTexture^.h;
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glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
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glBegin(GL_QUADS);
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glTexCoord2f(_l, _t);
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glVertex2i(X, Y);
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   326
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   327
glTexCoord2f(_r, _t);
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   328
glVertex2i(rr.w + X, Y);
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   329
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   330
glTexCoord2f(_r, _b);
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   331
glVertex2i(rr.w + X, rr.h + Y);
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   332
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   333
glTexCoord2f(_l, _b);
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   334
glVertex2i(X, rr.h + Y);
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   335
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   336
glEnd()
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   337
end;
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   338
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   339
procedure DrawTexture(X, Y: LongInt; Texture: PTexture);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   340
begin
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   341
glBindTexture(GL_TEXTURE_2D, Texture^.id);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   342
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   343
glBegin(GL_QUADS);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   344
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   345
glTexCoord2f(0, 0);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   346
glVertex2i(X, Y);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   347
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   348
glTexCoord2f(1, 0);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   349
glVertex2i(Texture^.w + X, Y);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   350
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   351
glTexCoord2f(1, 1);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   352
glVertex2i(Texture^.w + X, Texture^.h + Y);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   353
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   354
glTexCoord2f(0, 1);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   355
glVertex2i(X, Texture^.h + Y);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   356
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   357
glEnd()
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   358
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   359
1251
1f545d9a10ca Hat 'wearing' animation
unc0rr
parents: 1242
diff changeset
   360
procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, Frames: LongInt);
1242
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   361
var ft, fb: GLfloat;
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   362
	hw: LongInt;
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   363
begin
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   364
glPushMatrix;
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   365
glTranslatef(X, Y, 0);
1251
1f545d9a10ca Hat 'wearing' animation
unc0rr
parents: 1242
diff changeset
   366
glScalef(Scale, Scale, 1.0);
1242
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   367
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   368
if Dir < 0 then
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   369
	hw:= - 16
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   370
else
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   371
	hw:= 16;
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   372
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   373
ft:= Frame / Frames;
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   374
fb:= (Frame + 1) / Frames;
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   375
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   376
glBindTexture(GL_TEXTURE_2D, Texture^.id);
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   377
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   378
glBegin(GL_QUADS);
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   379
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   380
glTexCoord2f(0, ft);
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   381
glVertex2i(-hw, -16);
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   382
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   383
glTexCoord2f(1, ft);
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   384
glVertex2i(hw, -16);
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   385
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   386
glTexCoord2f(1, fb);
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   387
glVertex2i(hw, 16);
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   388
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   389
glTexCoord2f(0, fb);
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   390
glVertex2i(-hw, 16);
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   391
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   392
glEnd();
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   393
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   394
glPopMatrix
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   395
end;
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
parents: 1185
diff changeset
   396
822
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   397
procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   398
begin
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   399
DrawRotatedTex(SpritesData[Sprite].Texture,
822
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   400
		SpritesData[Sprite].Width,
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   401
		SpritesData[Sprite].Height,
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   402
		X, Y, Dir, Angle)
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   403
end;
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   404
853
0b4a23795530 Teleport animation
unc0rr
parents: 844
diff changeset
   405
procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
806
d397c502a5dd Finish flakes implementation
unc0rr
parents: 785
diff changeset
   406
begin
d397c502a5dd Finish flakes implementation
unc0rr
parents: 785
diff changeset
   407
glPushMatrix;
809
b33c2def1576 Fix hedgehogs switching hang
unc0rr
parents: 806
diff changeset
   408
glTranslatef(X, Y, 0);
806
d397c502a5dd Finish flakes implementation
unc0rr
parents: 785
diff changeset
   409
glRotatef(Angle, 0, 0, 1);
d397c502a5dd Finish flakes implementation
unc0rr
parents: 785
diff changeset
   410
853
0b4a23795530 Teleport animation
unc0rr
parents: 844
diff changeset
   411
if Dir < 0 then glScalef(-1.0, 1.0, 1.0);
0b4a23795530 Teleport animation
unc0rr
parents: 844
diff changeset
   412
0b4a23795530 Teleport animation
unc0rr
parents: 844
diff changeset
   413
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
806
d397c502a5dd Finish flakes implementation
unc0rr
parents: 785
diff changeset
   414
d397c502a5dd Finish flakes implementation
unc0rr
parents: 785
diff changeset
   415
glPopMatrix
d397c502a5dd Finish flakes implementation
unc0rr
parents: 785
diff changeset
   416
end;
d397c502a5dd Finish flakes implementation
unc0rr
parents: 785
diff changeset
   417
822
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   418
procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   419
begin
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   420
glPushMatrix;
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   421
glTranslatef(X, Y, 0);
822
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   422
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   423
if Dir < 0 then
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   424
   begin
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   425
   hw:= - hw;
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   426
   glRotatef(Angle, 0, 0, -1);
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   427
   end else
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   428
   glRotatef(Angle, 0, 0,  1);
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   429
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   430
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   431
glBindTexture(GL_TEXTURE_2D, Tex^.id);
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   432
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   433
glBegin(GL_QUADS);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   434
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   435
glTexCoord2f(0, 0);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   436
glVertex2i(-hw, -hh);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   437
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   438
glTexCoord2f(1, 0);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   439
glVertex2i(hw, -hh);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   440
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   441
glTexCoord2f(1, 1);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   442
glVertex2i(hw, hh);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   443
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   444
glTexCoord2f(0, 1);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   445
glVertex2i(-hw, hh);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   446
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   447
glEnd();
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   448
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   449
glPopMatrix
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   450
end;
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   451
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   452
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   453
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   454
r.y:= r.y + Height * Position;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   455
r.h:= Height;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   456
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   457
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   458
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   459
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt);
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   460
var r: TSDL_Rect;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   461
begin
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   462
r.x:= 0;
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   463
r.w:= SpritesData[Sprite].Width;
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   464
r.y:= Frame * SpritesData[Sprite].Height;
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   465
r.h:= SpritesData[Sprite].Height;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   466
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   467
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   468
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   469
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
43
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   470
var r: TSDL_Rect;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   471
begin
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   472
r.x:= FrameX * SpritesData[Sprite].Width;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   473
r.w:= SpritesData[Sprite].Width;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   474
r.y:= FrameY * SpritesData[Sprite].Height;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   475
r.h:= SpritesData[Sprite].Height;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   476
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture)
43
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   477
end;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   478
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   479
procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture);
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   480
var r: TSDL_Rect;
198
6f00e0f4cb88 - New crosshair
unc0rr
parents: 196
diff changeset
   481
begin
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   482
r.x:= 0;
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   483
r.w:= Source^.w;
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   484
r.y:= Frame * Height;
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   485
r.h:= Height;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   486
DrawFromRect(X, Y, @r, Source)
198
6f00e0f4cb88 - New crosshair
unc0rr
parents: 196
diff changeset
   487
end;
6f00e0f4cb88 - New crosshair
unc0rr
parents: 196
diff changeset
   488
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   489
procedure DrawLand(X, Y: LongInt);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   490
begin
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   491
DrawTexture(X, Y, LandTexture)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   492
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   493
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   494
procedure DrawCentered(X, Top: LongInt; Source: PTexture);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   495
begin
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   496
DrawTexture(X - Source^.w div 2, Top, Source)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   497
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   498
821
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   499
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   500
var l, r, t, b: real;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   501
begin
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   502
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   503
t:= Pos * 32 / HHTexture^.h;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   504
b:= (Pos + 1) * 32 / HHTexture^.h;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   505
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   506
if Dir = -1 then
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   507
   begin
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   508
   l:= (Step + 1) * 32 / HHTexture^.w;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   509
   r:= Step * 32 / HHTexture^.w
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   510
   end else
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   511
   begin
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   512
   l:= Step * 32 / HHTexture^.w;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   513
   r:= (Step + 1) * 32 / HHTexture^.w
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   514
   end;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   515
821
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   516
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   517
glPushMatrix();
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   518
glTranslatef(X, Y, 0);
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   519
glRotatef(Angle, 0, 0, 1);
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   520
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   521
glBindTexture(GL_TEXTURE_2D, HHTexture^.id);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   522
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   523
glBegin(GL_QUADS);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   524
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   525
glTexCoord2f(l, t);
821
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   526
glVertex2i(-16, -16);
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   527
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   528
glTexCoord2f(r, t);
821
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   529
glVertex2i(16, -16);
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   530
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   531
glTexCoord2f(r, b);
821
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   532
glVertex2i(16, 16);
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   533
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   534
glTexCoord2f(l, b);
821
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   535
glVertex2i(-16, 16);
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   536
821
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   537
glEnd();
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   538
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   539
glPopMatrix
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   540
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   541
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   542
procedure StoreRelease;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   543
var ii: TSprite;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   544
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   545
for ii:= Low(TSprite) to High(TSprite) do
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   546
    begin
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 756
diff changeset
   547
    FreeTexture(SpritesData[ii].Texture);
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   548
    if SpritesData[ii].Surface <> nil then SDL_FreeSurface(SpritesData[ii].Surface)
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   549
    end;
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   550
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   551
FreeTexture(HHTexture);
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1120
diff changeset
   552
FreeTexture(LandTexture)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   553
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   554
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   555
function  RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture;
432
b0f693024b50 Delphi mode off
unc0rr
parents: 393
diff changeset
   556
var w, h: LongInt;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   557
    Result: PSDL_Surface;
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   558
begin
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   559
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   560
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   561
Result:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + FontBorder * 2 + 4, h + FontBorder * 2,
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   562
         32, RMask, GMask, BMask, AMask);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   563
107
b08ce0293a51 - Many type fixes
unc0rr
parents: 105
diff changeset
   564
TryDo(Result <> nil, 'RenderString: fail to create surface', true);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   565
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   566
WriteInRoundRect(Result, 0, 0, Color, font, s);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   567
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   568
TryDo(SDL_SetColorKey(Result, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   569
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   570
RenderStringTex:= Surface2Tex(Result);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   571
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   572
SDL_FreeSurface(Result)
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   573
end;
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   574
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   575
procedure RenderHealth(var Hedgehog: THedgehog);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   576
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   577
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   578
str(Hedgehog.Gear^.Health, s);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   579
if Hedgehog.HealthTagTex <> nil then FreeTexture(Hedgehog.HealthTagTex);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   580
Hedgehog.HealthTagTex:= RenderStringTex(s, Hedgehog.Team^.Clan^.Color, fnt16)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   581
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   582
518
d48d8c0a546d - Fix bug with desert damaging current hedgehog
unc0rr
parents: 510
diff changeset
   583
function  LoadImage(const filename: string; hasAlpha: boolean; critical, setTransparent: boolean): PSDL_Surface;
30
794e98e11b66 - Fixed slow sprite blt
unc0rr
parents: 4
diff changeset
   584
var tmpsurf: PSDL_Surface;
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   585
    //Result: PSDL_Surface;
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   586
    s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   587
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   588
WriteToConsole(msgLoading + filename + '... ');
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   589
s:= filename + '.' + cBitsStr + '.png';
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   590
tmpsurf:= IMG_Load(Str2PChar(s));
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   591
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   592
if tmpsurf = nil then
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   593
   begin
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   594
   s:= filename + '.png';
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   595
   tmpsurf:= IMG_Load(Str2PChar(s));
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   596
   end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   597
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   598
if tmpsurf = nil then
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   599
   if critical then OutError(msgFailed, true)
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   600
      else begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   601
      WriteLnToConsole(msgFailed);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   602
      exit(nil)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   603
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   604
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   605
if setTransparent then TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   606
//if hasAlpha then Result:= SDL_DisplayFormatAlpha(tmpsurf)
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   607
//            else Result:= SDL_DisplayFormat(tmpsurf);
620
451cabd49241 Add theme and map by omen (with fixes by me)
unc0rr
parents: 567
diff changeset
   608
{$IFDEF DEBUGFILE}WriteLnToConsole('(' + inttostr(tmpsurf^.w) + ',' + inttostr(tmpsurf^.h) + ') ');{$ENDIF}
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   609
WriteLnToConsole(msgOK);
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   610
LoadImage:= tmpsurf//Result
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   611
end;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   612
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   613
procedure SetupOpenGL;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   614
begin
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   615
glLoadIdentity;
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   616
glViewport(0, 0, cScreenWidth, cScreenHeight);
754
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   617
glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   618
glTranslatef(-cScreenWidth / 2, -cScreenHeight / 2, 0);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   619
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   620
glMatrixMode(GL_MODELVIEW)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   621
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   622
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   623
////////////////////////////////////////////////////////////////////////////////
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   624
var ProgrTex: PTexture = nil;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 518
diff changeset
   625
    Step: integer = 0;
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   626
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   627
procedure AddProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   628
var r: TSDL_Rect;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   629
    texsurf: PSDL_Surface;
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   630
begin
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   631
if Step = 0 then
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   632
   begin
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   633
   WriteToConsole(msgLoading + 'progress sprite: ');
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   634
   texsurf:= LoadImage(Pathz[ptGraphics] + '/Progress', false, true, true);
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   635
   ProgrTex:= Surface2Tex(texsurf);
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   636
   SDL_FreeSurface(texsurf)
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   637
   end;
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   638
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   639
glClear(GL_COLOR_BUFFER_BIT);
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   640
glEnable(GL_TEXTURE_2D);
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   641
r.x:= 0;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   642
r.w:= ProgrTex^.w;
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   643
r.h:= ProgrTex^.w;
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   644
r.y:= (Step mod (ProgrTex^.h div ProgrTex^.w)) * ProgrTex^.w;
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   645
DrawFromRect((cScreenWidth - ProgrTex^.w) div 2,
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   646
             (cScreenHeight - ProgrTex^.w) div 2, @r, ProgrTex);
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   647
glDisable(GL_TEXTURE_2D);
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   648
SDL_GL_SwapBuffers();
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   649
inc(Step);
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   650
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   651
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   652
procedure FinishProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   653
begin
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   654
WriteLnToConsole('Freeing progress surface... ');
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   655
FreeTexture(ProgrTex)
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   656
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   657
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   658
end.