hedgewars/uMisc.pas
author koda
Sat, 16 Jan 2010 17:30:37 +0000
changeset 2698 90585aba87ad
parent 2697 75880595a9f1
child 2699 249adefa9c1c
permissions -rw-r--r--
objc/pascal finally working hwengine becomes a library for the iphone use custom sdl_image to fix bug remove thread code and forward_argc/forward_argv
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uMisc;
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interface
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uses uConsts, SDLh,
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{$IFDEF GLES11}
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	gles11,
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{$ELSE}
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	GL,
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{$ENDIF}
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	uFloat
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{$IFDEF IPHONEOS}
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	, PascalExports
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{$ENDIF}
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	;
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type HwColor4f = record
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	r, g, b, a: byte
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	end;
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var
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	isCursorVisible : boolean = false;
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	isTerminated    : boolean = false;
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	isInLag         : boolean = false;
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	isPaused        : boolean = false;
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	isSoundEnabled  : boolean = true;
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	isMusicEnabled  : boolean = false;
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	isSEBackup      : boolean = true;
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	isInMultiShoot  : boolean = false;
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	isSpeed         : boolean = false;
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	fastUntilLag    : boolean = false;
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	GameState     : TGameState = Low(TGameState);
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	GameType      : TGameType = gmtLocal;
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	GameFlags     : Longword = 0;
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	TrainingFlags : Longword = 0;
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	TurnTimeLeft  : Longword = 0;
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	cSuddenDTurns : LongInt = 15;
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	cDamagePercent  : LongInt = 100;
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	cTemplateFilter : LongInt = 0;
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	cHedgehogTurnTime: Longword = 45000;
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	cMinesTime       : LongInt = 3000;
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	cMaxAIThinkTime  : Longword = 9000;
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	cCloudsNumber    : LongInt = 9;
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	cScreenWidth     : LongInt = 1024;
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	cScreenHeight    : LongInt = 768;
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	cInitWidth       : LongInt = 1024;
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	cInitHeight      : LongInt = 768;
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	cVSyncInUse		 : boolean = true;	
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	cBits            : LongInt = 32;
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	cBitsStr         : string[2] = '32';
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	cTagsMaskIndex   : byte = Low(cTagsMasks);
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	zoom             : GLfloat = 2.0;
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	ZoomValue        : GLfloat = 2.0;
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	cWaterLine       : LongInt = LAND_HEIGHT;
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	cVisibleWater    : LongInt = 128;
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	cGearScrEdgesDist: LongInt = 240;
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	cCursorEdgesDist : LongInt = 100;
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	cTeamHealthWidth : LongInt = 128;
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	cAltDamage       : boolean = true;
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	GameTicks      : LongWord = 0;
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	TrainingTimeInc: Longword = 10000;
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	TrainingTimeInD: Longword = 500;
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	TrainingTimeInM: Longword = 5000;
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	TrainingTimeMax: Longword = 60000;
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	TimeTrialStartTime: Longword = 0;
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	TimeTrialStopTime : Longword = 0;
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	cWhiteColorChannels	: TSDL_Color = (r:$FF; g:$FF; b:$FF; unused:$FF);
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	cNearBlackColorChannels	: TSDL_Color = (r:$00; g:$00; b:$10; unused:$FF);
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	cWhiteColor		: Longword = $FFFFFFFF;
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	cYellowColor		: Longword = $FFFFFF00;
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	cExplosionBorderColor	: LongWord = $FF808080;
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var recordFileName : shortstring = '';
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	cShowFPS      : boolean = false;
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	cCaseFactor   : Longword = 5;  {0..9}
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	cLandAdditions: Longword = 4;
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	cFullScreen   : boolean = false;
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	cReducedQuality : boolean = false;
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	cLocaleFName  : shortstring = 'en.txt';
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	cSeed         : shortstring = '';
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	cInitVolume   : LongInt = 50;
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	cVolumeDelta  : LongInt = 0;
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	cTimerInterval: Longword = 8;
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	cHasFocus     : boolean = true;
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	cInactDelay   : Longword = 1250;
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	bBetweenTurns: boolean = false;
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	cHealthDecrease: LongWord = 0;
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	bWaterRising   : Boolean = false;
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{$WARNINGS OFF}
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	cAirPlaneSpeed: hwFloat = (isNegative: false; QWordValue:   3006477107); // 1.4
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	cBombsSpeed   : hwFloat = (isNegative: false; QWordValue:    429496729);
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{$WARNINGS ON}
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	cSendCursorPosTime   : LongWord = 50;
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	ShowCrosshair : boolean;
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	CursorMovementX : Integer = 0;
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	CursorMovementY : Integer = 0;
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	cDrownSpeed,
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	cMaxWindSpeed,
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	cWindSpeed,
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	cGravity: hwFloat;
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	cDamageModifier: hwFloat;
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	cLaserSighting: boolean;
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	cVampiric: boolean;
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	cArtillery: boolean;
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	flagMakeCapture: boolean = false;
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	InitStepsFlags: Longword = 0;
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	RealTicks: Longword = 0;
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	AttackBar: LongInt = 0; // 0 - none, 1 - just bar at the right-down corner, 2 - like in WWP
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	i: LongInt;
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	cWaterOpacity: byte = $80;
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	WaterColorArray: array[0..3] of HwColor4f;
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	CursorPoint: TPoint;
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    TargetPoint: TPoint = (X: NoPointX; Y: 0);
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procedure movecursor(dx, dy: Integer);
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function hwSign(r: hwFloat): LongInt;
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function Min(a, b: LongInt): LongInt;
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function Max(a, b: LongInt): LongInt;
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procedure OutError(Msg: String; isFatalError: boolean);
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procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean);
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procedure SDLTry(Assert: boolean; isFatal: boolean);
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function IntToStr(n: LongInt): shortstring;
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function FloatToStr(n: hwFloat): shortstring;
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function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat;
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function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt;
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function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt;
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procedure AdjustColor(var Color: Longword);
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{$IFDEF DEBUGFILE}
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procedure AddFileLog(s: shortstring);
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function RectToStr(Rect: TSDL_Rect): shortstring;
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{$ENDIF}
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procedure SetKB(n: Longword);
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procedure SendKB;
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procedure SetLittle(var r: hwFloat);
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procedure SendStat(sit: TStatInfoType; s: shortstring);
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function  Str2PChar(const s: shortstring): PChar;
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function NewTexture(width, height: Longword; buf: Pointer): PTexture;
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function  Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture;
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procedure FreeTexture(tex: PTexture);
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function  toPowerOf2(i: Longword): Longword;
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function  DecodeBase64(s: shortstring): shortstring;
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function  doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
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function  endian(independent: LongWord): LongWord;
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{$IFNDEF IPHONEOS}
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procedure MakeScreenshot(s: shortstring);
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{$ENDIF}
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function modifyDamage(dmg: Longword): Longword;
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implementation
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uses uConsole, uStore, uIO, Math, uRandom, uSound;
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var KBnum: Longword = 0;
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{$IFDEF DEBUGFILE}
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var f: textfile;
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{$ENDIF}
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procedure movecursor(dx, dy: Integer);
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var x, y: LongInt;
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begin
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if (dx = 0) and (dy = 0) then exit;
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SDL_GetMouseState(@x, @y);
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Inc(x, dx);
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Inc(y, dy);
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SDL_WarpMouse(x, y);
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end;
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function hwSign(r: hwFloat): LongInt;
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begin
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// yes, we have negative zero for a reason
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if r.isNegative then hwSign:= -1 else hwSign:= 1
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end;
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function Min(a, b: LongInt): LongInt;
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begin
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if a < b then Min:= a else Min:= b
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end;
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function Max(a, b: LongInt): LongInt;
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begin
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if a > b then Max:= a else Max:= b
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end;
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procedure OutError(Msg: String; isFatalError: boolean);
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begin
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{$IFDEF DEBUGFILE}AddFileLog(Msg);{$ENDIF}
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WriteLnToConsole(Msg);
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if isFatalError then
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   begin
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   SendIPC('E' + GetLastConsoleLine);
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   SDL_Quit;
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   halt(1)
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   end
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end;
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procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean);
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begin
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if not Assert then OutError(Msg, isFatal)
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end;
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procedure SDLTry(Assert: boolean; isFatal: boolean);
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begin
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if not Assert then OutError(SDL_GetError, isFatal)
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end;
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procedure AdjustColor(var Color: Longword);
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begin
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Color:= SDL_MapRGB(PixelFormat, (Color shr 16) and $FF, (Color shr 8) and $FF, Color and $FF)
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end;
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function IntToStr(n: LongInt): shortstring;
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begin
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str(n, IntToStr)
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end;
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function FloatToStr(n: hwFloat): shortstring;
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begin
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FloatToStr:= cstr(n) + '_' + inttostr(Lo(n.QWordValue))
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end;
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procedure SetTextureParameters(enableClamp: Boolean);
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begin
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if enableClamp and not cReducedQuality then
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    begin
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    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
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    end;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
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end;
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function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat;
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var dY, dX: Extended;
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begin
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dY:= _dY.QWordValue / $100000000;
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if _dY.isNegative then dY:= - dY;
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dX:= _dX.QWordValue / $100000000;
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if _dX.isNegative then dX:= - dX;
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DxDy2Angle:= arctan2(dY, dX) * 180 / pi
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end;
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function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt;
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const _16divPI: Extended = 16/pi;
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var dY, dX: Extended;
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begin
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dY:= _dY.QWordValue / $100000000;
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if _dY.isNegative then dY:= - dY;
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dX:= _dX.QWordValue / $100000000;
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if _dX.isNegative then dX:= - dX;
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DxDy2Angle32:= trunc(arctan2(dY, dX) * _16divPI) and $1f
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end;
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function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt;
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const MaxAngleDivPI: Extended = cMaxAngle/pi;
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var dY, dX: Extended;
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begin
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dY:= _dY.QWordValue / $100000000;
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if _dY.isNegative then dY:= - dY;
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dX:= _dX.QWordValue / $100000000;
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if _dX.isNegative then dX:= - dX;
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DxDy2AttackAngle:= trunc(arctan2(dY, dX) * MaxAngleDivPI)
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end;
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procedure SetKB(n: Longword);
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begin
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KBnum:= n
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end;
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procedure SendKB;
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var s: shortstring;
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begin
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if KBnum <> 0 then
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   begin
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   s:= 'K' + inttostr(KBnum);
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   SendIPCRaw(@s, Length(s) + 1)
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   end
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end;
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diff changeset
   316
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
   317
procedure SetLittle(var r: hwFloat);
300
be94799f33d2 Simplify hedgehogs physics code, make it better
unc0rr
parents: 296
diff changeset
   318
begin
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 543
diff changeset
   319
r:= SignAs(cLittle, r)
300
be94799f33d2 Simplify hedgehogs physics code, make it better
unc0rr
parents: 296
diff changeset
   320
end;
be94799f33d2 Simplify hedgehogs physics code, make it better
unc0rr
parents: 296
diff changeset
   321
337
a46abb65eb0c - Fix not debug build
unc0rr
parents: 316
diff changeset
   322
procedure SendStat(sit: TStatInfoType; s: shortstring);
1625
37aae47943ce Initial health graphic implementation
unc0rr
parents: 1560
diff changeset
   323
const stc: array [TStatInfoType] of char = 'rDkKH';
2382
bfd378dfc4e7 Optimize network traffic a bit:
unc0rr
parents: 2376
diff changeset
   324
var buf: shortstring;
337
a46abb65eb0c - Fix not debug build
unc0rr
parents: 316
diff changeset
   325
begin
2382
bfd378dfc4e7 Optimize network traffic a bit:
unc0rr
parents: 2376
diff changeset
   326
buf:= 'i' + stc[sit] + s;
bfd378dfc4e7 Optimize network traffic a bit:
unc0rr
parents: 2376
diff changeset
   327
SendIPCRaw(@buf[0], length(buf) + 1)
337
a46abb65eb0c - Fix not debug build
unc0rr
parents: 316
diff changeset
   328
end;
a46abb65eb0c - Fix not debug build
unc0rr
parents: 316
diff changeset
   329
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 529
diff changeset
   330
function Str2PChar(const s: shortstring): PChar;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
   331
const CharArray: array[byte] of Char = '';
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
   332
begin
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
   333
CharArray:= s;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
   334
CharArray[Length(s)]:= #0;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
   335
Str2PChar:= @CharArray
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
   336
end;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
   337
771
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   338
function isPowerOf2(i: Longword): boolean;
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   339
begin
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   340
if i = 0 then exit(true);
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   341
while (i and 1) = 0 do i:= i shr 1;
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   342
isPowerOf2:= (i = 1)
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   343
end;
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   344
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   345
function toPowerOf2(i: Longword): Longword;
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   346
begin
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   347
toPowerOf2:= 1;
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   348
while (toPowerOf2 < i) do toPowerOf2:= toPowerOf2 shl 1
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   349
end;
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   350
1912
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   351
procedure ResetVertexArrays(texture: PTexture);
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   352
begin
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   353
with texture^ do
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   354
	begin
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   355
	vb[0].X:= 0;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   356
	vb[0].Y:= 0;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   357
	vb[1].X:= w;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   358
	vb[1].Y:= 0;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   359
	vb[2].X:= w;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   360
	vb[2].Y:= h;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   361
	vb[3].X:= 0;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   362
	vb[3].Y:= h;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   363
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   364
	tb[0].X:= 0;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   365
	tb[0].Y:= 0;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   366
	tb[1].X:= rx;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   367
	tb[1].Y:= 0;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   368
	tb[2].X:= rx;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   369
	tb[2].Y:= ry;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   370
	tb[3].X:= 0;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   371
	tb[3].Y:= ry
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   372
	end;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   373
end;
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   374
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1128
diff changeset
   375
function NewTexture(width, height: Longword; buf: Pointer): PTexture;
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1128
diff changeset
   376
begin
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1128
diff changeset
   377
new(NewTexture);
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1128
diff changeset
   378
NewTexture^.w:= width;
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1128
diff changeset
   379
NewTexture^.h:= height;
1896
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   380
NewTexture^.rx:= 1.0;
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   381
NewTexture^.ry:= 1.0;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1128
diff changeset
   382
1912
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   383
ResetVertexArrays(NewTexture);
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   384
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1128
diff changeset
   385
glGenTextures(1, @NewTexture^.id);
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1128
diff changeset
   386
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1128
diff changeset
   387
glBindTexture(GL_TEXTURE_2D, NewTexture^.id);
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1128
diff changeset
   388
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1128
diff changeset
   389
2447
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2428
diff changeset
   390
SetTextureParameters(true);
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1128
diff changeset
   391
end;
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1128
diff changeset
   392
2290
bf87ca44782e Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents: 2279
diff changeset
   393
function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture;
2576
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   394
var tw, th, x, y: Longword;
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   395
    tmpp: pointer;
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   396
    fromP4, toP4: PLongWordArray;
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 626
diff changeset
   397
begin
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   398
new(Surface2Tex);
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   399
Surface2Tex^.w:= surf^.w;
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   400
Surface2Tex^.h:= surf^.h;
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   401
2576
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   402
if (surf^.format^.BytesPerPixel <> 4) then
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   403
begin
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   404
	TryDo(false, 'Surface2Tex failed, expecting 32 bit surface', true);
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   405
	Surface2Tex^.id:= 0;
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   406
	exit
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   407
end;
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   408
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 626
diff changeset
   409
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   410
glGenTextures(1, @Surface2Tex^.id);
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 626
diff changeset
   411
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   412
glBindTexture(GL_TEXTURE_2D, Surface2Tex^.id);
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 626
diff changeset
   413
771
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   414
if SDL_MustLock(surf) then
2576
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   415
	SDLTry(SDL_LockSurface(surf) >= 0, true);
771
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   416
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2392
diff changeset
   417
if (not SupportNPOTT) and (not (isPowerOf2(Surf^.w) and isPowerOf2(Surf^.h))) then
2576
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   418
begin
1896
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   419
	tw:= toPowerOf2(Surf^.w);
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   420
	th:= toPowerOf2(Surf^.h);
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   421
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   422
	Surface2Tex^.rx:= Surf^.w / tw;
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   423
	Surface2Tex^.ry:= Surf^.h / th;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2372
diff changeset
   424
1896
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   425
	GetMem(tmpp, tw * th * surf^.format^.BytesPerPixel);
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   426
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   427
		fromP4:= Surf^.pixels;
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   428
		toP4:= tmpp;
771
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   429
1896
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   430
		for y:= 0 to Pred(Surf^.h) do
2576
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   431
		begin
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   432
			for x:= 0 to Pred(Surf^.w) do toP4^[x]:= fromP4^[x];
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   433
			for x:= Surf^.w to Pred(tw) do toP4^[x]:= 0;
1896
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   434
			toP4:= @(toP4^[tw]);
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2008
diff changeset
   435
			fromP4:= @(fromP4^[Surf^.pitch div 4]);
2576
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   436
		end;
1896
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   437
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   438
		for y:= Surf^.h to Pred(th) do
2576
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   439
		begin
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   440
			for x:= 0 to Pred(tw) do toP4^[x]:= 0;
1896
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   441
			toP4:= @(toP4^[tw]);
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   442
		end;
771
86fbe8753a7c - Enable back console (doesn't render yet)
unc0rr
parents: 762
diff changeset
   443
2576
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   444
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpp);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2372
diff changeset
   445
1896
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   446
	FreeMem(tmpp, tw * th * surf^.format^.BytesPerPixel)
2576
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   447
end
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   448
else
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   449
begin
1896
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   450
	Surface2Tex^.rx:= 1.0;
fdacad5d0acc Don't use GLU
unc0rr
parents: 1895
diff changeset
   451
	Surface2Tex^.ry:= 1.0;
2576
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   452
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf^.w, surf^.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf^.pixels);
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   453
end;
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 626
diff changeset
   454
1912
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   455
ResetVertexArrays(Surface2Tex);
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   456
754
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   457
if SDL_MustLock(surf) then
1912
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents: 1911
diff changeset
   458
	SDL_UnlockSurface(surf);
754
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   459
2447
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2428
diff changeset
   460
SetTextureParameters(enableClamp);
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 626
diff changeset
   461
end;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 626
diff changeset
   462
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 755
diff changeset
   463
procedure FreeTexture(tex: PTexture);
8da05b316d81 Enable back fps counter
unc0rr
parents: 755
diff changeset
   464
begin
2000
f9f47e681aad Don't crash engine after round in reduced quality mode
unc0rr
parents: 1916
diff changeset
   465
if tex <> nil then
f9f47e681aad Don't crash engine after round in reduced quality mode
unc0rr
parents: 1916
diff changeset
   466
	begin
f9f47e681aad Don't crash engine after round in reduced quality mode
unc0rr
parents: 1916
diff changeset
   467
	glDeleteTextures(1, @tex^.id);
f9f47e681aad Don't crash engine after round in reduced quality mode
unc0rr
parents: 1916
diff changeset
   468
	dispose(tex)
f9f47e681aad Don't crash engine after round in reduced quality mode
unc0rr
parents: 1916
diff changeset
   469
	end
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 755
diff changeset
   470
end;
337
a46abb65eb0c - Fix not debug build
unc0rr
parents: 316
diff changeset
   471
949
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   472
function DecodeBase64(s: shortstring): shortstring;
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   473
const table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   474
var i, t, c: Longword;
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   475
begin
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   476
c:= 0;
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   477
for i:= 1 to Length(s) do
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   478
	begin
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   479
	t:= Pos(s[i], table);
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   480
	if s[i] = '=' then inc(c);
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   481
	if t > 0 then byte(s[i]):= t - 1 else byte(s[i]):= 0
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   482
	end;
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   483
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   484
i:= 1;
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   485
t:= 1;
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   486
while i <= length(s) do
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   487
	begin
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   488
	DecodeBase64[t    ]:= char((byte(s[i    ]) shl 2) or (byte(s[i + 1]) shr 4));
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   489
	DecodeBase64[t + 1]:= char((byte(s[i + 1]) shl 4) or (byte(s[i + 2]) shr 2));
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   490
	DecodeBase64[t + 2]:= char((byte(s[i + 2]) shl 6) or (byte(s[i + 3])      ));
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   491
	inc(t, 3);
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   492
	inc(i, 4)
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   493
	end;
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   494
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   495
if c < 3 then t:= t - c;
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   496
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   497
byte(DecodeBase64[0]):= t - 1
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   498
end;
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   499
2163
12730f5e79b9 koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents: 2162
diff changeset
   500
{$IFNDEF IPHONEOS}
1080
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   501
procedure MakeScreenshot(s: shortstring);
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   502
const head: array[0..8] of Word = (0, 2, 0, 0, 0, 0, 0, 0, 24);
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   503
var p: Pointer;
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   504
	size: Longword;
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   505
	f: file;
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   506
begin
2327
4832b77ec958 restored volumen control (hoorray)
koda
parents: 2290
diff changeset
   507
playSound(sndShutter, false, nil);
1080
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   508
head[6]:= cScreenWidth;
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   509
head[7]:= cScreenHeight;
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   510
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   511
size:= cScreenWidth * cScreenHeight * 3;
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   512
p:= GetMem(size);
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   513
2163
12730f5e79b9 koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents: 2162
diff changeset
   514
12730f5e79b9 koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents: 2162
diff changeset
   515
//remember that opengles operates on a single surface, so GL_FRONT *should* be implied
1080
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   516
glReadBuffer(GL_FRONT);
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   517
glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGR, GL_UNSIGNED_BYTE, p);
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   518
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   519
{$I-}
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   520
Assign(f, s);
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   521
Rewrite(f, 1);
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   522
if IOResult = 0 then
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   523
	begin
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   524
	BlockWrite(f, head, sizeof(head));
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   525
	BlockWrite(f, p^, size);
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   526
	Close(f);
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   527
	end;
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   528
{$I+}
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   529
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   530
FreeMem(p)
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   531
end;
2163
12730f5e79b9 koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents: 2162
diff changeset
   532
{$ENDIF}
1080
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   533
1861
unc0rr
parents: 1854
diff changeset
   534
function modifyDamage(dmg: Longword): Longword;
unc0rr
parents: 1854
diff changeset
   535
begin
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1888
diff changeset
   536
ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * cDamagePercent)
1861
unc0rr
parents: 1854
diff changeset
   537
end;
unc0rr
parents: 1854
diff changeset
   538
949
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   539
{$IFDEF DEBUGFILE}
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   540
procedure AddFileLog(s: shortstring);
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   541
begin
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   542
writeln(f, GameTicks: 6, ': ', s);
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   543
flush(f)
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   544
end;
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   545
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   546
function RectToStr(Rect: TSDL_Rect): shortstring;
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   547
begin
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   548
RectToStr:= '(x: ' + inttostr(rect.x) + '; y: ' + inttostr(rect.y) + '; w: ' + inttostr(rect.w) + '; h: ' + inttostr(rect.h) + ')'
866729775535 Use nick from frontend to prepend chat messages
unc0rr
parents: 945
diff changeset
   549
end;
2242
2e8251933b71 initial support for touch input
koda
parents: 2210
diff changeset
   550
{$ENDIF}
306
7b61834edcf6 - Better blowtorch
unc0rr
parents: 304
diff changeset
   551
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   552
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   553
{* for more information http://www.idevgames.com/forum/showpost.php?p=85864&postcount=7 *}
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   554
var convertedSurf: PSDL_Surface = nil;
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   555
begin
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   556
	if (tmpsurf^.format^.bitsperpixel = 24) or ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) then
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   557
	begin
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   558
		convertedSurf:= SDL_ConvertSurface(tmpsurf, @conversionFormat, SDL_SWSURFACE);
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   559
		SDL_FreeSurface(tmpsurf);
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   560
		doSurfaceConversion:= convertedSurf
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   561
	end
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   562
	else doSurfaceConversion:= tmpsurf;
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   563
end;
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   564
2670
1b327b7515ed regression, powerpc colors working again
koda
parents: 2666
diff changeset
   565
function endian(independent: LongWord): LongWord;
1b327b7515ed regression, powerpc colors working again
koda
parents: 2666
diff changeset
   566
begin
1b327b7515ed regression, powerpc colors working again
koda
parents: 2666
diff changeset
   567
{$IFDEF ENDIAN_LITTLE}
1b327b7515ed regression, powerpc colors working again
koda
parents: 2666
diff changeset
   568
endian:= independent;
1b327b7515ed regression, powerpc colors working again
koda
parents: 2666
diff changeset
   569
{$ELSE}
1b327b7515ed regression, powerpc colors working again
koda
parents: 2666
diff changeset
   570
endian:= (((independent and $FF000000) shr 24) or
1b327b7515ed regression, powerpc colors working again
koda
parents: 2666
diff changeset
   571
	  ((independent and $00FF0000) shr 8) or
1b327b7515ed regression, powerpc colors working again
koda
parents: 2666
diff changeset
   572
	  ((independent and $0000FF00) shl 8) or
1b327b7515ed regression, powerpc colors working again
koda
parents: 2666
diff changeset
   573
	  ((independent and $000000FF) shl 24))
1b327b7515ed regression, powerpc colors working again
koda
parents: 2666
diff changeset
   574
{$ENDIF}
1b327b7515ed regression, powerpc colors working again
koda
parents: 2666
diff changeset
   575
end;
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   576
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 2
diff changeset
   577
initialization
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
   578
cDrownSpeed.QWordValue:= 257698038;// 0.06
488
4dee644f382d Fix run with DEBUGFILE turned off
unc0rr
parents: 438
diff changeset
   579
cMaxWindSpeed.QWordValue:= 2147484;// 0.0005
2576
2eb7ce1c1f19 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents: 2575
diff changeset
   580
cWindSpeed.QWordValue:= 429496;// 0.0001
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
   581
cGravity:= cMaxWindSpeed;
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1812
diff changeset
   582
cDamageModifier:= _1;
1854
6e05013899b2 laser beam by nemo reworked a bit by me
unc0rr
parents: 1849
diff changeset
   583
cLaserSighting:= false;
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2008
diff changeset
   584
cVampiric:= false;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
   585
cArtillery:= false;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
   586
488
4dee644f382d Fix run with DEBUGFILE turned off
unc0rr
parents: 438
diff changeset
   587
{$IFDEF DEBUGFILE}
337
a46abb65eb0c - Fix not debug build
unc0rr
parents: 316
diff changeset
   588
{$I-}
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   589
for i:= 0 to 7 do
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   590
begin
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2691
diff changeset
   591
{$IFDEF IPHONEDBG}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2691
diff changeset
   592
	f:= stderr;
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   593
{$ELSE}
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2691
diff changeset
   594
	assign(f, 
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2691
diff changeset
   595
  {$IFDEF IPHONEOS}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2691
diff changeset
   596
	  string(IPH_getDocumentsPath())
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2691
diff changeset
   597
  {$ELSE}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2691
diff changeset
   598
	  ParamStr(1)
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2691
diff changeset
   599
  {$ENDIF}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2691
diff changeset
   600
	  + '/debug' + inttostr(i) + '.txt');
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
   601
{$ENDIF}
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   602
	rewrite(f);
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   603
	if IOResult = 5 then
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   604
	begin
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   605
		// prevent writing on a directory you do not have permissions on
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   606
		// should be safe to assume the current directory is writable
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   607
		assign(f, './debug' + inttostr(i) + '.txt');
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   608
		rewrite(f);
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   609
	end;
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   610
	if IOResult = 0 then break
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   611
end;
337
a46abb65eb0c - Fix not debug build
unc0rr
parents: 316
diff changeset
   612
{$I+}
17
a6bed8d31444 minor code review
unc0rr
parents: 13
diff changeset
   613
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 2
diff changeset
   614
finalization
916
1d0022336fbb - Small optimization in hwFloat
unc0rr
parents: 915
diff changeset
   615
//uRandom.DumpBuffer;
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
   616
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   617
writeln(f, 'halt at ', GameTicks, ' ticks. TurnTimeLeft = ', TurnTimeLeft);
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
   618
flush(f);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
   619
close(f)
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
   620
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 2
diff changeset
   621
{$ENDIF}
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 2
diff changeset
   622
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 2
diff changeset
   623
end.