hedgewars/uRender.pas
author Wuzzy <Wuzzy2@mail.ru>
Tue, 17 Jul 2018 14:20:58 +0200
changeset 13495 b5f8864a38d3
parent 12898 8a40ce061d94
child 13506 36f3f77e9b1b
permissions -rw-r--r--
Add proper exit codes when halt-ing hwengine due to error
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uRender;
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interface
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uses SDLh, uTypes, GLunit;
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procedure initModule;
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procedure freeModule;
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procedure DrawSprite            (Sprite: TSprite; X, Y, Frame: LongInt);
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procedure DrawSprite            (Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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procedure DrawSpriteFromRect    (Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
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procedure DrawSpriteClipped     (Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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procedure DrawSpriteRotated     (Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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procedure DrawSpriteRotatedF    (Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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procedure DrawSpritePivotedF(Sprite: TSprite; X, Y, Frame, Dir, PivotX, PivotY: LongInt; Angle: real);
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture); inline;
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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procedure DrawTexture2          (X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
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procedure DrawTextureFromRect   (X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRect   (X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
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procedure DrawTextureCentered   (X, Top: LongInt; Source: PTexture);
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procedure DrawTextureF          (Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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procedure DrawTextureRotated    (Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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procedure DrawTextureRotatedF   (Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
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procedure DrawCircleFilled      (X, Y, Radius: LongInt; r, g, b, a: Byte);
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawLineOnScreen      (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawRect              (rect: TSDL_Rect; r, g, b, a: Byte; Fill: boolean);
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procedure DrawHedgehog          (X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
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procedure DrawScreenWidget      (widget: POnScreenWidget);
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procedure DrawWater             (Alpha: byte; OffsetY, OffsetX: LongInt);
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procedure DrawWaves             (Dir, dX, dY, oX: LongInt; tnt: Byte);
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procedure RenderClear           ();
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{$IFDEF USE_S3D_RENDERING}
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procedure RenderClear           (mode: TRenderMode);
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{$ENDIF}
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procedure RenderSetClearColor   (r, g, b, a: real);
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procedure Tint                  (r, g, b, a: Byte); inline;
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procedure Tint                  (c: Longword); inline;
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procedure untint(); inline;
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procedure setTintAdd            (enable: boolean); inline;
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// call this to finish the rendering of current frame
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procedure FinishRender();
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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function isCircleOffscreen(X, Y, RadiusSquared: LongInt): boolean; inline;
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// 0 => not offscreen, <0 => left/top of screen >0 => right/below of screen
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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procedure SetScale(f: GLfloat);
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procedure UpdateViewLimits();
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procedure RendererSetup();
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procedure RendererCleanup();
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procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
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procedure ResetDepth(rm: TRenderMode);
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// TODO everything below this should not need a public interface
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procedure EnableTexture(enable:Boolean);
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procedure SetTexCoordPointer(p: Pointer;n: Integer); inline;
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procedure SetVertexPointer(p: Pointer;n: Integer); inline;
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procedure SetColorPointer(p: Pointer;n: Integer); inline;
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procedure UpdateModelviewProjection(); inline;
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procedure openglPushMatrix      (); inline;
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procedure openglPopMatrix       (); inline;
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procedure openglTranslatef      (X, Y, Z: GLfloat); inline;
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implementation
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uses {$IFNDEF PAS2C} StrUtils, {$ENDIF}uVariables, uUtils
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     {$IFDEF GL2}, uMatrix, uConsole, uPhysFSLayer, uDebug{$ENDIF}, uConsts;
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{$IFDEF USE_TOUCH_INTERFACE}
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const
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    FADE_ANIM_TIME = 500;
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    MOVE_ANIM_TIME = 500;
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{$ENDIF}
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{$IFDEF GL2}
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var
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    shaderMain: GLuint;
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    shaderWater: GLuint;
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{$ENDIF}
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var VertexBuffer : array [0 ..59] of TVertex2f;
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    TextureBuffer: array [0 .. 7] of TVertex2f;
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    LastTint: LongWord = 0;
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{$IFNDEF GL2}
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    LastColorPointer , LastTexCoordPointer , LastVertexPointer : Pointer;
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{$ENDIF}
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{$IFDEF USE_S3D_RENDERING}
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    // texture/vertex buffers for left/right/default eye modes
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    texLRDtb, texLvb, texRvb: array [0..3] of TVertex2f;
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{$ENDIF}
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procedure openglLoadIdentity    (); forward;
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procedure openglTranslProjMatrix(X, Y, Z: GLFloat); forward;
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procedure openglScalef          (ScaleX, ScaleY, ScaleZ: GLfloat); forward;
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procedure openglRotatef         (RotX, RotY, RotZ: GLfloat; dir: LongInt); forward;
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procedure openglTint            (r, g, b, a: Byte); forward;
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{$IFDEF USE_S3D_RENDERING OR USE_VIDEO_RECORDING}
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procedure CreateFramebuffer(var frame, depth, tex: GLuint); forward;
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procedure DeleteFramebuffer(var frame, depth, tex: GLuint); forward;
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{$ENDIF}
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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begin
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    isAreaOffscreen:= (isDxAreaOffscreen(X, Width) <> 0) or (isDyAreaOffscreen(Y, Height) <> 0);
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end;
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function isCircleOffscreen(X, Y, RadiusSquared: LongInt): boolean; inline;
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var dRightX, dBottomY, dLeftX, dTopY: LongInt;
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begin
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    dRightX:= (X - ViewRightX);
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    dBottomY:= (Y - ViewBottomY);
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    dLeftX:= (ViewLeftX - X);
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    dTopY:= (ViewTopY - Y);
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    isCircleOffscreen:= 
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        ((dRightX > 0) and (sqr(dRightX) > RadiusSquared)) or
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        ((dBottomY > 0) and (sqr(dBottomY) > RadiusSquared)) or
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        ((dLeftX > 0) and (sqr(dLeftX) > RadiusSquared)) or
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        ((dTopY > 0) and (sqr(dTopY) > RadiusSquared))
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end;
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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begin
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    if X > ViewRightX then exit(1);
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    if X + Width < ViewLeftX then exit(-1);
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    isDxAreaOffscreen:= 0;
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end;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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begin
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    if Y > ViewBottomY then exit(1);
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    if Y + Height < ViewTopY then exit(-1);
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    isDyAreaOffscreen:= 0;
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end;
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procedure RenderClear();
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begin
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    glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
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end;
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{$IFDEF USE_S3D_RENDERING}
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procedure RenderClear(mode: TRenderMode);
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var frame: GLuint;
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begin
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    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
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        begin
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        case mode of
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            rmLeftEye:  frame:= frameL;
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            rmRightEye: frame:= frameR;
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            else
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                frame:= defaultFrame;
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        end;
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        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
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        RenderClear();
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        end
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    else
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        begin
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        // draw left eye in red channel only
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        if mode = rmLeftEye then
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            begin
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            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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            RenderClear();
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            if cStereoMode = smGreenRed then
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                glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE)
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            else if cStereoMode = smBlueRed then
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                glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE)
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            else if cStereoMode = smCyanRed then
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                glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE)
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            else
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                glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE);
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            end
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        else
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            begin
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            // draw right eye in selected channel(s) only
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            if cStereoMode = smRedGreen then
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                glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE)
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            else if cStereoMode = smRedBlue then
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                glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE)
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            else if cStereoMode = smRedCyan then
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                glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE)
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            else
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                glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE);
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            end;
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        end;
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end;
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{$ENDIF}
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procedure RenderSetClearColor(r, g, b, a: real);
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begin
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    glClearColor(r, g, b, a);
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end;
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procedure FinishRender();
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begin
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{$IFDEF USE_S3D_RENDERING}
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if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
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    begin
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    RenderClear(rmDefault);
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    SetScale(cDefaultZoomLevel);
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    // same for all
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    SetTexCoordPointer(@texLRDtb, Length(texLRDtb));
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    // draw left frame
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    glBindTexture(GL_TEXTURE_2D, texl);
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    SetVertexPointer(@texLvb, Length(texLvb));
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    //UpdateModelviewProjection;
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    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(texLvb));
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    // draw right frame
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    glBindTexture(GL_TEXTURE_2D, texl);
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    SetVertexPointer(@texRvb, Length(texRvb));
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    //UpdateModelviewProjection;
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    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(texRvb));
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    SetScale(zoom);
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    end;
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{$ENDIF}
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end;
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{$IFDEF GL2}
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function CompileShader(shaderFile: string; shaderType: GLenum): GLuint;
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var
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    shader: GLuint;
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    f: PFSFile;
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    source, line: ansistring;
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    sourceA: Pchar;
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    lengthA: GLint;
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    compileResult: GLint;
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    logLength: GLint;
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    log: PChar;
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begin
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    f:= pfsOpenRead(cPathz[ptShaders] + '/' + shaderFile);
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    checkFails(f <> nil, 'Unable to load ' + shaderFile, true);
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    source:='';
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    while not pfsEof(f) do
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    begin
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        pfsReadLnA(f, line);
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        source:= source + line + #10;
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    end;
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    pfsClose(f);
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    WriteLnToConsole('Compiling shader: ' + cPathz[ptShaders] + '/' + shaderFile);
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    sourceA:=PChar(source);
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    lengthA:=Length(source);
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    shader:=glCreateShader(shaderType);
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    glShaderSource(shader, 1, @sourceA, @lengthA);
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    glCompileShader(shader);
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   302
    glGetShaderiv(shader, GL_COMPILE_STATUS, @compileResult);
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   303
    glGetShaderiv(shader, GL_INFO_LOG_LENGTH, @logLength);
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   304
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   305
    if logLength > 1 then
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   306
    begin
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   307
        log := GetMem(logLength);
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   308
        glGetShaderInfoLog(shader, logLength, nil, log);
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   309
        WriteLnToConsole('========== Compiler log  ==========');
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   310
        WriteLnToConsole(shortstring(log));
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   311
        WriteLnToConsole('===================================');
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   312
        FreeMem(log, logLength);
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diff changeset
   313
    end;
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   314
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diff changeset
   315
    if compileResult <> GL_TRUE then
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   316
    begin
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   317
        WriteLnToConsole('Shader compilation failed, halting');
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   318
        halt(HaltStartupError);
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diff changeset
   319
    end;
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   320
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   321
    CompileShader:= shader;
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   322
end;
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   323
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   324
function CompileProgram(shaderName: string): GLuint;
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   325
var
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   326
    program_: GLuint;
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   327
    vs, fs: GLuint;
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   328
    linkResult: GLint;
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   329
    logLength: GLint;
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   330
    log: PChar;
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   331
begin
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   332
    program_:= glCreateProgram();
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diff changeset
   333
    vs:= CompileShader(shaderName + '.vs', GL_VERTEX_SHADER);
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   334
    fs:= CompileShader(shaderName + '.fs', GL_FRAGMENT_SHADER);
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diff changeset
   335
    glAttachShader(program_, vs);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   336
    glAttachShader(program_, fs);
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diff changeset
   337
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   338
    glBindAttribLocation(program_, aVertex, PChar('vertex'));
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diff changeset
   339
    glBindAttribLocation(program_, aTexCoord, PChar('texcoord'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   340
    glBindAttribLocation(program_, aColor, PChar('color'));
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diff changeset
   341
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diff changeset
   342
    glLinkProgram(program_);
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diff changeset
   343
    glDeleteShader(vs);
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diff changeset
   344
    glDeleteShader(fs);
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diff changeset
   345
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diff changeset
   346
    glGetProgramiv(program_, GL_LINK_STATUS, @linkResult);
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diff changeset
   347
    glGetProgramiv(program_, GL_INFO_LOG_LENGTH, @logLength);
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diff changeset
   348
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diff changeset
   349
    if logLength > 1 then
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diff changeset
   350
    begin
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   351
        log := GetMem(logLength);
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diff changeset
   352
        glGetProgramInfoLog(program_, logLength, nil, log);
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diff changeset
   353
        WriteLnToConsole('========== Compiler log  ==========');
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diff changeset
   354
        WriteLnToConsole(shortstring(log));
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diff changeset
   355
        WriteLnToConsole('===================================');
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diff changeset
   356
        FreeMem(log, logLength);
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diff changeset
   357
    end;
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diff changeset
   358
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diff changeset
   359
    if linkResult <> GL_TRUE then
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diff changeset
   360
    begin
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diff changeset
   361
        WriteLnToConsole('Linking program failed, halting');
10306
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diff changeset
   362
        halt(HaltStartupError);
10304
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diff changeset
   363
    end;
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diff changeset
   364
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   365
    CompileProgram:= program_;
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diff changeset
   366
end;
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diff changeset
   367
{$ENDIF}
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diff changeset
   368
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diff changeset
   369
function glLoadExtension(extension : shortstring) : boolean;
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   370
var logmsg: shortstring;
10309
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diff changeset
   371
begin
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diff changeset
   372
    extension:= extension; // avoid hint
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diff changeset
   373
    glLoadExtension:= false;
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   374
    logmsg:= 'OpenGL - "' + extension + '" skipped';
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diff changeset
   375
797bc8d70e75 simplify code
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diff changeset
   376
{$IFNDEF IPHONEOS}
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diff changeset
   377
//TODO: pas2c does not handle
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diff changeset
   378
{$IFNDEF PAS2C}
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diff changeset
   379
// FreePascal doesnt come with OpenGL ES 1.1 Extension headers
797bc8d70e75 simplify code
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diff changeset
   380
{$IF GLunit <> gles11}
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diff changeset
   381
10309
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diff changeset
   382
    glLoadExtension:= glext_LoadExtension(extension);
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diff changeset
   383
11158
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diff changeset
   384
    if glLoadExtension then
797bc8d70e75 simplify code
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diff changeset
   385
        logmsg:= 'OpenGL - "' + extension + '" loaded'
797bc8d70e75 simplify code
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diff changeset
   386
    else
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diff changeset
   387
        logmsg:= 'OpenGL - "' + extension + '" failed to load';
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diff changeset
   388
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diff changeset
   389
{$ENDIF}
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diff changeset
   390
{$ENDIF}
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diff changeset
   391
{$ENDIF}
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diff changeset
   392
    AddFileLog(logmsg);
10309
e338ccbbe100 fix videorec build
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diff changeset
   393
end;
e338ccbbe100 fix videorec build
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diff changeset
   394
10429
e3cdbba07732 simplify {$IF that pas2c did not seem to understand
sheepluva
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diff changeset
   395
{$IFDEF USE_S3D_RENDERING OR USE_VIDEO_RECORDING}
10309
e338ccbbe100 fix videorec build
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diff changeset
   396
procedure CreateFramebuffer(var frame, depth, tex: GLuint);
e338ccbbe100 fix videorec build
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diff changeset
   397
begin
e338ccbbe100 fix videorec build
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diff changeset
   398
    glGenFramebuffersEXT(1, @frame);
e338ccbbe100 fix videorec build
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diff changeset
   399
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
e338ccbbe100 fix videorec build
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diff changeset
   400
    glGenRenderbuffersEXT(1, @depth);
e338ccbbe100 fix videorec build
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diff changeset
   401
    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth);
e338ccbbe100 fix videorec build
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diff changeset
   402
    glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
e338ccbbe100 fix videorec build
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diff changeset
   403
    glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth);
e338ccbbe100 fix videorec build
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diff changeset
   404
    glGenTextures(1, @tex);
e338ccbbe100 fix videorec build
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diff changeset
   405
    glBindTexture(GL_TEXTURE_2D, tex);
10531
b8e6164a1a18 fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
sheepluva
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diff changeset
   406
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8,  cScreenWidth, cScreenHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, nil);
10309
e338ccbbe100 fix videorec build
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diff changeset
   407
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
e338ccbbe100 fix videorec build
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diff changeset
   408
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
e338ccbbe100 fix videorec build
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diff changeset
   409
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0);
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diff changeset
   410
end;
e338ccbbe100 fix videorec build
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diff changeset
   411
e338ccbbe100 fix videorec build
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diff changeset
   412
procedure DeleteFramebuffer(var frame, depth, tex: GLuint);
e338ccbbe100 fix videorec build
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diff changeset
   413
begin
e338ccbbe100 fix videorec build
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diff changeset
   414
    glDeleteTextures(1, @tex);
e338ccbbe100 fix videorec build
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diff changeset
   415
    glDeleteRenderbuffersEXT(1, @depth);
e338ccbbe100 fix videorec build
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diff changeset
   416
    glDeleteFramebuffersEXT(1, @frame);
e338ccbbe100 fix videorec build
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diff changeset
   417
end;
10869
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   418
{$ENDIF}
10309
e338ccbbe100 fix videorec build
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diff changeset
   419
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   420
procedure RendererCleanup();
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   421
begin
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   422
{$IFNDEF PAS2C}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   423
{$IFDEF USE_VIDEO_RECORDING}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   424
    if defaultFrame <> 0 then
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   425
        DeleteFramebuffer(defaultFrame, depthv, texv);
10309
e338ccbbe100 fix videorec build
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diff changeset
   426
{$ENDIF}
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   427
{$IFDEF USE_S3D_RENDERING}
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   428
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   429
        begin
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   430
        DeleteFramebuffer(framel, depthl, texl);
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   431
        DeleteFramebuffer(framer, depthr, texr);
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   432
        end
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   433
{$ENDIF}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   434
{$ENDIF}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   435
end;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   436
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   437
procedure RendererSetup();
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   438
var AuxBufNum: LongInt = 0;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   439
    tmpstr: ansistring;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   440
    tmpint: LongInt;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   441
    tmpn: LongInt;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   442
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   443
    // suppress hint/warning
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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parents: 10302
diff changeset
   444
    AuxBufNum:= AuxBufNum;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   445
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   446
    // get the max (h and v) size for textures that the gpu can support
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   447
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, @MaxTextureSize);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   448
    if MaxTextureSize <= 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   449
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   450
        MaxTextureSize:= 1024;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   451
        AddFileLog('OpenGL Warning - driver didn''t provide any valid max texture size; assuming 1024');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   452
        end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   453
    else if (MaxTextureSize < 1024) and (MaxTextureSize >= 512) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   454
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   455
        cReducedQuality := cReducedQuality or rqNoBackground;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   456
        AddFileLog('Texture size too small for backgrounds, disabling.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   457
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   458
    // everyone loves debugging
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   459
    // find out which gpu we are using (for extension compatibility maybe?)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   460
    AddFileLog('OpenGL-- Renderer: ' + shortstring(pchar(glGetString(GL_RENDERER))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   461
    AddFileLog('  |----- Vendor: ' + shortstring(pchar(glGetString(GL_VENDOR))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   462
    AddFileLog('  |----- Version: ' + shortstring(pchar(glGetString(GL_VERSION))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   463
    AddFileLog('  |----- Texture Size: ' + inttostr(MaxTextureSize));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   464
{$IFDEF USE_VIDEO_RECORDING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   465
    glGetIntegerv(GL_AUX_BUFFERS, @AuxBufNum);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   466
    AddFileLog('  |----- Number of auxiliary buffers: ' + inttostr(AuxBufNum));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   467
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   468
{$IFNDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   469
    AddFileLog('  \----- Extensions: ');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   470
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   471
    // fetch extentions and store them in string
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   472
    tmpstr := StrPas(PChar(glGetString(GL_EXTENSIONS)));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   473
    tmpn := WordCount(tmpstr, [' ']);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   474
    tmpint := 1;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   475
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   476
    repeat
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   477
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   478
        // print up to 3 extentions per row
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   479
        // ExtractWord will return empty string if index out of range
11823
0fba6cb098a1 drop SysUtils inclusion from 5 files where it is not needed anymore
sheepluva
parents: 11800
diff changeset
   480
        //AddFileLog(TrimRight(
11824
3f1f8f79fcdb implement Trim() in uUtils
sheepluva
parents: 11823
diff changeset
   481
        AddFileLog(Trim(
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   482
            ExtractWord(tmpint, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   483
            ExtractWord(tmpint+1, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   484
            ExtractWord(tmpint+2, tmpstr, [' '])
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   485
        ));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   486
        tmpint := tmpint + 3;
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   487
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   488
    until (tmpint > tmpn);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   489
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   490
    AddFileLog('');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   491
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   492
    defaultFrame:= 0;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   493
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   494
{$IFDEF USE_VIDEO_RECORDING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   495
    if GameType = gmtRecord then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   496
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   497
        if glLoadExtension('GL_EXT_framebuffer_object') then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   498
            begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   499
            CreateFramebuffer(defaultFrame, depthv, texv);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   500
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   501
            AddFileLog('Using framebuffer for video recording.');
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   502
            end
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   503
        else if AuxBufNum > 0 then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   504
            begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   505
            glDrawBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   506
            glReadBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   507
            AddFileLog('Using auxiliary buffer for video recording.');
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   508
            end
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   509
        else
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   510
            begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   511
            glDrawBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   512
            glReadBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   513
            AddFileLog('Warning: off-screen rendering is not supported; using back buffer but it may not work.');
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   514
            end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   515
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   516
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   517
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   518
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   519
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   520
{$IFDEF PAS2C}
11792
d8b7884abf9c Avoid using an undeclared variable
koda
parents: 11379
diff changeset
   521
    if glewInit() <> GLEW_OK then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   522
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   523
        WriteLnToConsole('Failed to initialize GLEW.');
10306
4fca8bcfaff0 clean up halting a little
sheepluva
parents: 10304
diff changeset
   524
        halt(HaltStartupError);
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   525
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   526
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   527
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   528
{$IFNDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   529
    if not Load_GL_VERSION_2_0 then
13495
b5f8864a38d3 Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   530
        begin
b5f8864a38d3 Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   531
        WriteLnToConsole('Load_GL_VERSION_2_0 returned false!');
b5f8864a38d3 Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   532
        halt(HaltStartupError);
b5f8864a38d3 Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   533
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   534
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   535
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   536
    shaderWater:= CompileProgram('water');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   537
    glUseProgram(shaderWater);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   538
    glUniform1i(glGetUniformLocation(shaderWater, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   539
    uWaterMVPLocation:= glGetUniformLocation(shaderWater, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   540
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   541
    shaderMain:= CompileProgram('default');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   542
    glUseProgram(shaderMain);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   543
    glUniform1i(glGetUniformLocation(shaderMain, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   544
    uMainMVPLocation:= glGetUniformLocation(shaderMain, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   545
    uMainTintLocation:= glGetUniformLocation(shaderMain, pchar('tint'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   546
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   547
    uCurrentMVPLocation:= uMainMVPLocation;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   548
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   549
    Tint(255, 255, 255, 255);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   550
    UpdateModelviewProjection;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   551
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   552
10427
dd44d2c8fd0e also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
sheepluva
parents: 10360
diff changeset
   553
{$IFDEF USE_S3D_RENDERING}
dd44d2c8fd0e also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
sheepluva
parents: 10360
diff changeset
   554
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   555
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   556
        // prepare left and right frame buffers and associated textures
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   557
        if glLoadExtension('GL_EXT_framebuffer_object') then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   558
            begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   559
            CreateFramebuffer(framel, depthl, texl);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   560
            CreateFramebuffer(framer, depthr, texr);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   561
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   562
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   563
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   564
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   565
            // reset
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   566
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   567
            end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   568
        else
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   569
            cStereoMode:= smNone;
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   570
        end;
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   571
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   572
    // set up vertex/texture buffers for frame textures
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   573
    texLRDtb[0].X:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   574
    texLRDtb[0].Y:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   575
    texLRDtb[1].X:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   576
    texLRDtb[1].Y:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   577
    texLRDtb[2].X:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   578
    texLRDtb[2].Y:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   579
    texLRDtb[3].X:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   580
    texLRDtb[3].Y:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   581
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   582
    if cStereoMode = smHorizontal then
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   583
        begin
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   584
        texLvb[0].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   585
        texLvb[0].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   586
        texLvb[1].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   587
        texLvb[1].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   588
        texLvb[2].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   589
        texLvb[2].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   590
        texLvb[3].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   591
        texLvb[3].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   592
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   593
        texRvb[0].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   594
        texRvb[0].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   595
        texRvb[1].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   596
        texRvb[1].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   597
        texRvb[2].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   598
        texRvb[2].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   599
        texRvb[3].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   600
        texRvb[3].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   601
        end
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   602
    else
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   603
        begin
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   604
        texLvb[0].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   605
        texLvb[0].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   606
        texLvb[1].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   607
        texLvb[1].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   608
        texLvb[2].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   609
        texLvb[2].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   610
        texLvb[3].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   611
        texLvb[3].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   612
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   613
        texRvb[0].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   614
        texRvb[0].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   615
        texRvb[1].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   616
        texRvb[1].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   617
        texRvb[2].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   618
        texRvb[2].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   619
        texRvb[3].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   620
        texRvb[3].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   621
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   622
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   623
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   624
// set view port to whole window
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   625
glViewport(0, 0, cScreenWidth, cScreenHeight);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   626
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   627
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   628
    uMatrix.initModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   629
    hglMatrixMode(MATRIX_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   630
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   631
    hglLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   632
    hglScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   633
    hglTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   634
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   635
    EnableTexture(True);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   636
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   637
    glEnableVertexAttribArray(aVertex);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   638
    glEnableVertexAttribArray(aTexCoord);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   639
    glGenBuffers(1, @vBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   640
    glGenBuffers(1, @tBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   641
    glGenBuffers(1, @cBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   642
{$ELSE}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   643
    glMatrixMode(GL_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   644
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   645
    glLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   646
    glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   647
    glTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   648
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   649
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   650
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   651
    // disable dithering
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   652
    glDisable(GL_DITHER);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   653
    // enable common states by default as they save a lot
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   654
    glEnable(GL_TEXTURE_2D);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   655
    glEnableClientState(GL_VERTEX_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   656
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   657
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   658
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   659
    // enable alpha blending
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   660
    glEnable(GL_BLEND);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   661
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   662
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   663
end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   664
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   665
procedure openglLoadIdentity(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   666
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   667
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   668
    hglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   669
{$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   670
    glLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   671
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   672
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   673
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   674
procedure openglTranslProjMatrix(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   675
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   676
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   677
    hglMatrixMode(MATRIX_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   678
    hglTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   679
    hglMatrixMode(MATRIX_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   680
{$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   681
    glMatrixMode(GL_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   682
    glTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   683
    glMatrixMode(GL_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   684
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   685
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   686
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   687
procedure openglPushMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   688
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   689
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   690
    hglPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   691
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   692
    glPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   693
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   694
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   695
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   696
procedure openglPopMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   697
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   698
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   699
    hglPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   700
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   701
    glPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   702
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   703
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   704
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   705
procedure openglTranslatef(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   706
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   707
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   708
    hglTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   709
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   710
    glTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   711
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   712
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   713
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   714
procedure openglScalef(ScaleX, ScaleY, ScaleZ: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   715
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   716
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   717
    hglScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   718
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   719
    glScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   720
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   721
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   722
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   723
procedure openglRotatef(RotX, RotY, RotZ: GLfloat; dir: LongInt); inline;
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   724
{ workaround for pascal bug http://bugs.freepascal.org/view.php?id=27222 }
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   725
var tmpdir: LongInt;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   726
begin
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   727
tmpdir:=dir;
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   728
{$IFDEF GL2}
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   729
    hglRotatef(RotX, RotY, RotZ, tmpdir);
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   730
{$ELSE}
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   731
    glRotatef(RotX, RotY, RotZ, tmpdir);
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   732
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   733
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   734
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   735
procedure openglUseColorOnly(b :boolean); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   736
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   737
    if b then
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   738
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   739
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   740
        glDisableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   741
        glEnableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   742
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   743
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   744
        glEnableClientState(GL_COLOR_ARRAY);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   745
        LastTexCoordPointer:= nil;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   746
        {$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   747
        end
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   748
    else
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   749
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   750
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   751
        glDisableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   752
        glEnableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   753
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   754
        glDisableClientState(GL_COLOR_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   755
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   756
        LastColorPointer:= nil;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   757
        {$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   758
        end;
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   759
    EnableTexture(not b);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   760
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   761
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   762
procedure UpdateModelviewProjection(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   763
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   764
var
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   765
    mvp: TMatrix4x4f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   766
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   767
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   768
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   769
    //MatrixMultiply(mvp, mProjection, mModelview);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   770
{$HINTS OFF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   771
    hglMVP(mvp);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   772
{$HINTS ON}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   773
    glUniformMatrix4fv(uCurrentMVPLocation, 1, GL_FALSE, @mvp[0, 0]);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   774
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   775
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   776
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   777
procedure SetTexCoordPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   778
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   779
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   780
    glBindBuffer(GL_ARRAY_BUFFER, tBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   781
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   782
    glEnableVertexAttribArray(aTexCoord);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   783
    glVertexAttribPointer(aTexCoord, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   784
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   785
    if p = LastTexCoordPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   786
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   787
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   788
    glTexCoordPointer(2, GL_FLOAT, 0, p);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   789
    LastTexCoordPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   790
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   791
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   792
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   793
procedure SetVertexPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   794
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   795
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   796
    glBindBuffer(GL_ARRAY_BUFFER, vBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   797
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   798
    glEnableVertexAttribArray(aVertex);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   799
    glVertexAttribPointer(aVertex, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   800
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   801
    if p = LastVertexPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   802
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   803
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   804
    glVertexPointer(2, GL_FLOAT, 0, p);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   805
    LastVertexPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   806
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   807
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   808
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   809
procedure SetColorPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   810
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   811
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   812
    glBindBuffer(GL_ARRAY_BUFFER, cBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   813
    glBufferData(GL_ARRAY_BUFFER, n * 4, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   814
    glEnableVertexAttribArray(aColor);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   815
    glVertexAttribPointer(aColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, pointer(0));
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   816
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   817
    if p = LastColorPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   818
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   819
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   820
    glColorPointer(4, GL_UNSIGNED_BYTE, 0, p);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   821
    LastColorPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   822
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   823
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   824
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   825
procedure EnableTexture(enable:Boolean);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   826
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   827
    {$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   828
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   829
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 1)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   830
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   831
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 0);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   832
    {$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   833
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   834
        glEnable(GL_TEXTURE_2D)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   835
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   836
        glDisable(GL_TEXTURE_2D);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   837
    {$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   838
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   839
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   840
procedure UpdateViewLimits();
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   841
var tmp: LongInt;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   842
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   843
    // cScaleFactor is 2.0 on "no zoom"
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   844
    tmp:= round(0.5 + cScreenWidth / cScaleFactor);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   845
    ViewRightX :=  tmp;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   846
    ViewLeftX  := -tmp;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   847
    tmp:= round(0.5 + cScreenHeight / cScaleFactor);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   848
    ViewBottomY:=  tmp + cScreenHeight div 2;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   849
    ViewTopY   := -tmp + cScreenHeight div 2;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   850
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   851
    // visual debugging fun :D
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   852
    if cViewLimitsDebug then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   853
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   854
        // some margin on each side
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   855
        tmp:= trunc(min(cScreenWidth, cScreenHeight) div 2 / cScaleFactor);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   856
        ViewLeftX  := ViewLeftX   + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   857
        ViewRightX := ViewRightX  - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   858
        ViewBottomY:= ViewBottomY - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   859
        ViewTopY   := ViewTopY    + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   860
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   861
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   862
    ViewWidth := ViewRightX  - ViewLeftX + 1;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   863
    ViewHeight:= ViewBottomY - ViewTopY  + 1;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   864
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   865
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   866
procedure SetScale(f: GLfloat);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   867
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   868
    // leave immediately if scale factor did not change
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   869
    if f = cScaleFactor then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   870
        exit;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   871
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   872
    // for going back to default scaling just pop matrix
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   873
    if f = cDefaultZoomLevel then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   874
        begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   875
        openglPopMatrix;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   876
        end
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   877
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   878
        begin
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   879
        if cScaleFactor = cDefaultZoomLevel then
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   880
            begin
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   881
            openglPushMatrix; // save default scaling in matrix;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   882
            end;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   883
        openglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   884
        openglScalef(f / cScreenWidth, -f / cScreenHeight, 1.0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   885
        openglTranslatef(0, -cScreenHeight div 2, 0);
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   886
        end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   887
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   888
    cScaleFactor:= f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   889
    updateViewLimits();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   890
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   891
    UpdateModelviewProjection;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   892
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   893
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   894
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   895
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   896
r.y:= r.y + Height * Position;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   897
r.h:= Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   898
DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   899
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   900
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   901
procedure DrawTextureFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   902
begin
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   903
DrawTextureFromRectDir(X, Y, r^.w, r^.h, r, SourceTexture, 1)
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   904
end;
8833
c13ebed437cb update webgl branch
koda
parents: 8330 8626
diff changeset
   905
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   906
procedure DrawTextureFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   907
begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   908
DrawTextureFromRectDir(X, Y, W, H, r, SourceTexture, 1)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   909
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   910
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   911
procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   912
var _l, _r, _t, _b: real;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   913
    xw, yh: LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   914
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   915
if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   916
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   917
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   918
{if isDxAreaOffscreen(X, W) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   919
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   920
if isDyAreaOffscreen(Y, H) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   921
    exit;}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   922
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   923
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   924
if (abs(X) > W) and ((abs(X + W / 2) - W / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   925
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   926
if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   927
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   928
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   929
_l:= r^.x / SourceTexture^.w * SourceTexture^.rx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   930
_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   931
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   932
// if direction is mirrored, switch left and right
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   933
if Dir < 0 then
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   934
    begin
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   935
    _t:= _l;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   936
    _l:= _r;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   937
    _r:= _t;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   938
    end;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   939
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   940
_t:= r^.y / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   941
_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   942
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   943
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   944
xw:= X + W;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   945
yh:= Y + H;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   946
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   947
VertexBuffer[0].X:= X;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   948
VertexBuffer[0].Y:= Y;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   949
VertexBuffer[1].X:= xw;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   950
VertexBuffer[1].Y:= Y;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   951
VertexBuffer[2].X:= xw;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   952
VertexBuffer[2].Y:= yh;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   953
VertexBuffer[3].X:= X;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   954
VertexBuffer[3].Y:= yh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   955
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   956
TextureBuffer[0].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   957
TextureBuffer[0].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   958
TextureBuffer[1].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   959
TextureBuffer[1].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   960
TextureBuffer[2].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   961
TextureBuffer[2].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   962
TextureBuffer[3].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   963
TextureBuffer[3].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   964
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   965
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   966
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   967
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   968
SetTexCoordPointer(@TextureBuffer[0], 4);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   969
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   970
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   971
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   972
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   973
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   974
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   975
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   976
    DrawTexture(X, Y, Texture, 1.0);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   977
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   978
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   979
procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   980
begin
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   981
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   982
openglTranslatef(X, Y, 0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   983
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   984
if Scale <> 1.0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   985
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   986
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   987
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   988
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   989
SetVertexPointer(@Texture^.vb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   990
SetTexCoordPointer(@Texture^.tb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   991
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   992
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   993
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   994
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   995
openglPopMatrix;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   996
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   997
UpdateModelviewProjection;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   998
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   999
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1000
{ this contains tweaks in order to avoid land tile borders in blurry land mode }
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1001
procedure DrawTexture2(X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1002
var
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1003
    TextureBuffer: array [0..3] of TVertex2f;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1004
begin
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1005
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1006
openglTranslatef(X, Y, 0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1007
openglScalef(Scale, Scale, 1);
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1008
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1009
glBindTexture(GL_TEXTURE_2D, Texture^.id);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1010
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1011
TextureBuffer[0].X:= Texture^.tb[0].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1012
TextureBuffer[0].Y:= Texture^.tb[0].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1013
TextureBuffer[1].X:= Texture^.tb[1].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1014
TextureBuffer[1].Y:= Texture^.tb[1].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1015
TextureBuffer[2].X:= Texture^.tb[2].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1016
TextureBuffer[2].Y:= Texture^.tb[2].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1017
TextureBuffer[3].X:= Texture^.tb[3].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1018
TextureBuffer[3].Y:= Texture^.tb[3].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1019
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1020
SetVertexPointer(@Texture^.vb, 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1021
SetTexCoordPointer(@TextureBuffer, 4);
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
  1022
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
  1023
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1024
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1025
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1026
openglPopMatrix;
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1027
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1028
UpdateModelviewProjection;
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1029
end;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1030
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1031
procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1032
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1033
    DrawTextureRotatedF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1034
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1035
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1036
procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1037
var ft, fb, fl, fr: GLfloat;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1038
    hw, hh, nx, ny: LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1039
begin
10431
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1040
// visibility check only under trivial conditions
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1041
if (Scale <= 1) then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1042
    begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1043
    if Angle <> 0  then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1044
        begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1045
        if (OffsetX = 0) and (OffsetY = 0) then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1046
            begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1047
            // sized doubled because the sprite might occupy up to 1.4 * of it's
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1048
            // original size in each dimension, because it is rotated
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1049
            if isDxAreaOffscreen(X - w, 2 * w) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1050
                exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1051
            if isDYAreaOffscreen(Y - h, 2 * h) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1052
                exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1053
            end;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1054
        end
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1055
    else
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1056
        begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1057
        if isDxAreaOffscreen(X + dir * trunc(OffsetX) - w div 2, w) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1058
            exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1059
        if isDYAreaOffscreen(Y + trunc(OffsetY) - h div 2, h) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1060
            exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1061
        end;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1062
    end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1063
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1064
{
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1065
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1066
if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1067
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1068
if (abs(Y) > H) and ((abs(Y + OffsetY - (cScreenHeight / 2)) - W / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1069
    exit;
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1070
}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1071
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1072
openglPushMatrix;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1073
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1074
openglTranslatef(X, Y, 0);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1075
6323
c1aa6a3c84a7 Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo
parents: 6322
diff changeset
  1076
if Dir = 0 then Dir:= 1;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1077
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1078
if Angle <> 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1079
    openglRotatef(Angle, 0, 0, Dir);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1080
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1081
if (OffsetX <> 0) or (OffsetY <> 0) then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1082
    openglTranslatef(Dir*OffsetX, OffsetY, 0);
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1083
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1084
if Scale <> 1.0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1085
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1086
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1087
// Any reason for this call? And why only in t direction, not s?
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1088
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1089
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1090
if Dir > 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1091
    hw:=  w div 2
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1092
else
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1093
    hw:= -w div 2;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1094
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1095
hh:= h div 2;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1096
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1097
nx:= Texture^.w div w; // number of horizontal frames
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1098
if nx = 0 then nx:= 1; // one frame is minimum
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1099
ny:= Texture^.h div h; // number of vertical frames
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1100
if ny = 0 then ny:= 1;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1101
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1102
ft:= (Frame mod ny) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1103
fb:= ((Frame mod ny) + 1) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1104
fl:= (Frame div ny) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1105
fr:= ((Frame div ny) + 1) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1106
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1107
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1108
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1109
VertexBuffer[0].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1110
VertexBuffer[0].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1111
VertexBuffer[1].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1112
VertexBuffer[1].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1113
VertexBuffer[2].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1114
VertexBuffer[2].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1115
VertexBuffer[3].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1116
VertexBuffer[3].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1117
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1118
TextureBuffer[0].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1119
TextureBuffer[0].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1120
TextureBuffer[1].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1121
TextureBuffer[1].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1122
TextureBuffer[2].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1123
TextureBuffer[2].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1124
TextureBuffer[3].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1125
TextureBuffer[3].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1126
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1127
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1128
SetTexCoordPointer(@TextureBuffer[0], 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1129
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1130
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1131
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1132
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1133
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1134
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1135
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1136
UpdateModelviewProjection;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1137
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1138
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1139
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1140
procedure DrawSpriteRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1141
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1142
    DrawTextureRotated(SpritesData[Sprite].Texture,
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1143
        SpritesData[Sprite].Width,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1144
        SpritesData[Sprite].Height,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1145
        X, Y, Dir, Angle)
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1146
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1147
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1148
procedure DrawSpriteRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1149
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1150
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1151
if Angle <> 0  then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1152
    begin
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1153
    // Check the bounding circle 
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12886
diff changeset
  1154
    if isCircleOffscreen(X, Y, (sqr(SpritesData[Sprite].Width) + sqr(SpritesData[Sprite].Height)) div 4) then
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1155
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1156
    end
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1157
else
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1158
    begin
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1159
    if isDxAreaOffscreen(X - SpritesData[Sprite].Width div 2, SpritesData[Sprite].Width) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1160
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1161
    if isDYAreaOffscreen(Y - SpritesData[Sprite].Height div 2 , SpritesData[Sprite].Height) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1162
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1163
    end;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1164
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1165
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1166
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1167
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1168
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1169
// mirror
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1170
if Dir < 0 then
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1171
    openglScalef(-1.0, 1.0, 1.0);
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1172
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1173
// apply angle after (conditional) mirroring
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1174
if Angle <> 0  then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1175
    openglRotatef(Angle, 0, 0, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1176
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1177
UpdateModelviewProjection;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1178
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1179
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1180
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1181
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1182
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1183
UpdateModelviewProjection;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1184
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1185
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1186
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1187
procedure DrawSpritePivotedF(Sprite: TSprite; X, Y, Frame, Dir, PivotX, PivotY: LongInt; Angle: real);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1188
begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1189
if Angle <> 0  then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1190
    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1191
    // Check the bounding circle 
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1192
    // Assuming the pivot point is inside the sprite's rectangle, the farthest possible point is 3/2 of its diagonal away from the center
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1193
    if isCircleOffscreen(X, Y, 9 * (sqr(SpritesData[Sprite].Width) + sqr(SpritesData[Sprite].Height)) div 4) then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1194
        exit;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1195
    end
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1196
else
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1197
    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1198
    if isDxAreaOffscreen(X - SpritesData[Sprite].Width div 2, SpritesData[Sprite].Width) <> 0 then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1199
        exit;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1200
    if isDYAreaOffscreen(Y - SpritesData[Sprite].Height div 2 , SpritesData[Sprite].Height) <> 0 then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1201
        exit;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1202
    end;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1203
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1204
openglPushMatrix;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1205
openglTranslatef(X, Y, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1206
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1207
// mirror
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1208
if Dir < 0 then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1209
    openglScalef(-1.0, 1.0, 1.0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1210
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1211
// apply rotation around the pivot after (conditional) mirroring
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1212
if Angle <> 0  then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1213
    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1214
    openglTranslatef(PivotX, PivotY, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1215
    openglRotatef(Angle, 0, 0, 1);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1216
    openglTranslatef(-PivotX, -PivotY, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1217
    end;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1218
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1219
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1220
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1221
openglPopMatrix;
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1222
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1223
UpdateModelviewProjection;
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1224
end;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1225
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1226
procedure DrawTextureRotated(Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1227
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1228
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1229
if isDxAreaOffscreen(X, 2 * hw) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1230
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1231
if isDyAreaOffscreen(Y, 2 * hh) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1232
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1233
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1234
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1235
{if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1236
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1237
if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1238
    exit;}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1239
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1240
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1241
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1242
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1243
if Dir < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1244
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1245
    hw:= - hw;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1246
    openglRotatef(Angle, 0, 0, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1247
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1248
else
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1249
    openglRotatef(Angle, 0, 0, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1250
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1251
glBindTexture(GL_TEXTURE_2D, Texture^.id);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1252
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1253
VertexBuffer[0].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1254
VertexBuffer[0].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1255
VertexBuffer[1].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1256
VertexBuffer[1].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1257
VertexBuffer[2].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1258
VertexBuffer[2].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1259
VertexBuffer[3].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1260
VertexBuffer[3].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1261
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1262
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1263
SetTexCoordPointer(@Texture^.tb, 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1264
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1265
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1266
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1267
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1268
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1269
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1270
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1271
UpdateModelviewProjection;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1272
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1273
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1274
procedure DrawSprite(Sprite: TSprite; X, Y, Frame: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1275
var row, col, numFramesFirstCol: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1276
begin
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1277
    if SpritesData[Sprite].imageHeight = 0 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1278
        exit;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1279
    numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1280
    row:= Frame mod numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1281
    col:= Frame div numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1282
    DrawSprite(Sprite, X, Y, col, row);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1283
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1284
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1285
procedure DrawSprite(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1286
var r: TSDL_Rect;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1287
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1288
    r.x:= FrameX * SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1289
    r.w:= SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1290
    r.y:= FrameY * SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1291
    r.h:= SpritesData[Sprite].Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1292
    DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1293
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1294
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1295
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1296
var r: TSDL_Rect;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1297
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1298
r.x:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1299
r.y:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1300
r.w:= SpritesData[Sprite].Width;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1301
r.h:= SpritesData[Sprite].Height;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1302
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1303
if (X < LeftX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1304
    r.x:= LeftX - X;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1305
if (Y < TopY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1306
    r.y:= TopY - Y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1307
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1308
if (Y + SpritesData[Sprite].Height > BottomY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1309
    r.h:= BottomY - Y + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1310
if (X + SpritesData[Sprite].Width > RightX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1311
    r.w:= RightX - X + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1312
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1313
if (r.h < r.y) or (r.w < r.x) then
9792
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1314
    exit;
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1315
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1316
dec(r.h, r.y);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1317
dec(r.w, r.x);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1318
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1319
DrawTextureFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1320
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1321
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1322
procedure DrawTextureCentered(X, Top: LongInt; Source: PTexture);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1323
var scale: GLfloat;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1324
    left : LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1325
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1326
    // scale down if larger than screen
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1327
    if (Source^.w + 20) > cScreenWidth then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1328
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1329
        scale:= cScreenWidth / (Source^.w + 20);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1330
        DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1331
        end
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1332
    else
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1333
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1334
        left:= X - Source^.w div 2;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1335
        if (not isAreaOffscreen(left, Top, Source^.w, Source^.h)) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1336
            DrawTexture(left, Top, Source);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1337
        end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1338
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1339
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1340
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1341
begin
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1342
DrawLine(X0, Y0, X1, Y1, Width, (color shr 24) and $FF, (color shr 16) and $FF, (color shr 8) and $FF, color and $FF)
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1343
end;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1344
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1345
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1346
begin
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1347
    openglPushMatrix();
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1348
    openglTranslatef(WorldDx, WorldDy, 0);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1349
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1350
    UpdateModelviewProjection;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1351
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sh&#