project_files/HedgewarsMobile/Classes/OverlayViewController.m
author koda
Sun, 26 Sep 2010 17:02:44 +0200
changeset 3906 c5da430cb3fd
parent 3904 22e4d74240e5
child 3922 44804043b691
permissions -rw-r--r--
enable Lua for iOS (hooks for frontend to be done) add an activity indicator while loading demo
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 16/03/2010.
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 */
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#import "OverlayViewController.h"
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#import "SDL_uikitappdelegate.h"
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#import "InGameMenuViewController.h"
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#import "HelpPageViewController.h"
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#import "PascalImports.h"
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#import "CommodityFunctions.h"
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#import "CGPointUtils.h"
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#import "SDL_config_iphoneos.h"
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#import "SDL_mouse.h"
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
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#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
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#define doDim()             [dimTimer setFireDate:HIDING_TIME_DEFAULT]
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#define doNotDim()          [dimTimer setFireDate:HIDING_TIME_NEVER]
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#define CONFIRMATION_TAG 5959
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#define GRENADE_TAG 9595
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#define BLACKVIEW_TAG 9955
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#define ANIMATION_DURATION 0.25
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#define removeConfirmationInput()   [[self.view viewWithTag:CONFIRMATION_TAG] removeFromSuperview];
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@implementation OverlayViewController
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@synthesize popoverController, popupMenu, helpPage;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(void) didRotate:(NSNotification *)notification {
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    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
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    CGRect rect = [[UIScreen mainScreen] bounds];
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    CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
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    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:SDL_VIEW_TAG];
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    [UIView beginAnimations:@"rotation" context:NULL];
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    [UIView setAnimationDuration:0.8f];
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    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
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    switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(0));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));
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            HW_setLandscape(YES);
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(180));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
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            HW_setLandscape(YES);
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            break;
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        /*
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        case UIDeviceOrientationPortrait:
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            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(270));
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
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                [self chatAppear];
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                HW_setLandscape(NO);
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            }
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            break;
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        case UIDeviceOrientationPortraitUpsideDown:
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            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
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                [self chatAppear];
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                HW_setLandscape(NO);
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            }
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            break;
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        */
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        default:
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            // a debug log would spam too much
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            break;
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    }
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    self.view.frame = usefulRect;
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    //sdlView.frame = usefulRect;
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    [UIView commitAnimations];
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}
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#pragma mark -
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#pragma mark View Management
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-(void) viewDidLoad {
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    isGameRunning = NO;
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    isReplay = NO;
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    cachedGrenadeTime = 2;
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    isAttacking = NO;
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    // i called it a popover even on the iphone
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    isPopoverVisible = NO;
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    self.view.alpha = 0;
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    self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
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    // set initial orientation wrt the controller orientation
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    UIDeviceOrientation orientation = self.interfaceOrientation;
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    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:SDL_VIEW_TAG];
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    switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(0));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(180));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
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            break;
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        default:
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            DLog(@"unknown orientation");
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            break;
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    }
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    CGRect rect = [[UIScreen mainScreen] bounds];
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    self.view.frame = CGRectMake(0, 0, rect.size.width, rect.size.height);
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    dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6]
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                                        interval:1000
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                                          target:self
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                                        selector:@selector(dimOverlay)
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                                        userInfo:nil
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                                         repeats:YES];
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    // add timer too runloop, otherwise it doesn't work
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    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
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    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(didRotate:)
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                                                 name:UIDeviceOrientationDidChangeNotification
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                                               object:nil];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(showHelp:)
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                                                 name:@"show help ingame"
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                                               object:nil];
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    [UIView beginAnimations:@"showing overlay" context:NULL];
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    [UIView setAnimationDuration:1];
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    self.view.alpha = 1;
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    [UIView commitAnimations];
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    // find the sdl window we're on
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    SDL_VideoDevice *_this = SDL_GetVideoDevice();
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    SDL_VideoDisplay *display = &_this->displays[0];
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    sdlwindow = display->windows;
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   159
}
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   160
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-(void) showHelp:(id) sender {
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   162
    if (self.helpPage == nil)
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        self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageInGameViewController" bundle:nil];
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    self.helpPage.view.alpha = 0;
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    [self.view addSubview:helpPage.view];
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    [UIView beginAnimations:@"helpingame" context:NULL];
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    self.helpPage.view.alpha = 1;
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    [UIView commitAnimations];
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    doNotDim();
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}
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   171
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-(void) didReceiveMemoryWarning {
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    [super didReceiveMemoryWarning];
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   174
    if (self.popupMenu.view.superview == nil)
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        self.popupMenu = nil;
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    if (self.helpPage.view.superview == nil)
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        self.helpPage = nil;
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    MSG_MEMCLEAN();
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}
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   180
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-(void) viewDidUnload {
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    // only objects initialized in viewDidLoad should be here
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    [[NSNotificationCenter defaultCenter] removeObserver:self];
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    dimTimer = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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   187
}
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   188
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   189
-(void) dealloc {
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    [popupMenu release];
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    [helpPage release];
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    [popoverController release];
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   193
    // dimTimer is autoreleased
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   194
    [super dealloc];
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   195
}
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   196
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#pragma mark -
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#pragma mark Overlay actions and members
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   199
// nice transition for dimming, should be called only by the timer himself
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-(void) dimOverlay {
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   201
    if (isGameRunning) {
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   202
        [UIView beginAnimations:@"overlay dim" context:NULL];
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   203
        [UIView setAnimationDuration:0.6];
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   204
        self.view.alpha = 0.2;
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   205
        [UIView commitAnimations];
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   206
    }
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   207
}
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   208
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   209
// set the overlay visible and put off the timer for enough time
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-(void) activateOverlay {
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   211
    self.view.alpha = 1;
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   212
    doNotDim();
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   213
}
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   214
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   215
// dim the overlay when there's no more input for a certain amount of time
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   216
-(IBAction) buttonReleased:(id) sender {
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   217
    if (isGameRunning == NO)
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   218
        return;
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   219
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    UIButton *theButton = (UIButton *)sender;
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diff changeset
   221
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   222
    switch (theButton.tag) {
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   223
        case 0:
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   224
        case 1:
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   225
        case 2:
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   226
        case 3:
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   227
            [NSObject cancelPreviousPerformRequestsWithTarget:self
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   228
                                                     selector:@selector(unsetPreciseStatus)
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   229
                                                       object:nil];
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   230
            HW_walkingKeysUp();
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   231
            break;
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   232
        case 4:
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   233
        case 5:
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   234
        case 6:
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   235
            HW_otherKeysUp();
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   236
            break;
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diff changeset
   237
        default:
3660
bc125bea5849 complete settings page rework
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   238
            DLog(@"Nope");
3626
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diff changeset
   239
            break;
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diff changeset
   240
    }
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   241
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2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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   242
    isAttacking = NO;
3646
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   243
    doDim();
3626
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diff changeset
   244
}
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diff changeset
   245
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   246
// issue certain action based on the tag of the button
3547
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   247
-(IBAction) buttonPressed:(id) sender {
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   248
    [self activateOverlay];
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22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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diff changeset
   249
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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   250
    if (isGameRunning == NO)
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   251
        return;
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diff changeset
   252
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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   253
    if (isPopoverVisible)
3547
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   254
        [self dismissPopover];
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3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
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diff changeset
   255
    
3547
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   256
    UIButton *theButton = (UIButton *)sender;
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   257
    switch (theButton.tag) {
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   258
        case 0:
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2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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   259
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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   260
                HW_walkLeft();
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diff changeset
   261
            break;
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   262
        case 1:
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2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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diff changeset
   263
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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diff changeset
   264
                HW_walkRight();
3547
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diff changeset
   265
            break;
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diff changeset
   266
        case 2:
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diff changeset
   267
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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   268
            HW_preciseSet(!HW_isWeaponRope());
3547
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   269
            HW_aimUp();
02875b1145b7 i <3 mercurial
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   270
            break;
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diff changeset
   271
        case 3:
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diff changeset
   272
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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   273
            HW_preciseSet(!HW_isWeaponRope());
3547
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   274
            HW_aimDown();
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   275
            break;
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diff changeset
   276
        case 4:
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   277
            HW_shoot();
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2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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diff changeset
   278
            isAttacking = YES;
3547
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diff changeset
   279
            break;
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diff changeset
   280
        case 5:
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   281
            HW_jump();
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diff changeset
   282
            break;
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diff changeset
   283
        case 6:
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   284
            HW_backjump();
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diff changeset
   285
            break;
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diff changeset
   286
        case 10:
3791
98072b3871c1 help page for ingame, some other fixes here and there
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   287
            playSound(@"clickSound");
3667
9359a70df013 use external libs more consistently
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diff changeset
   288
            HW_pause();
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
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diff changeset
   289
            removeConfirmationInput();
3547
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diff changeset
   290
            [self showPopover];
02875b1145b7 i <3 mercurial
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diff changeset
   291
            break;
3624
304c6d32383a button to open ammomenu
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diff changeset
   292
        case 11:
3791
98072b3871c1 help page for ingame, some other fixes here and there
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diff changeset
   293
            playSound(@"clickSound");
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
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diff changeset
   294
            removeConfirmationInput();
3624
304c6d32383a button to open ammomenu
koda
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diff changeset
   295
            HW_ammoMenu();
304c6d32383a button to open ammomenu
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diff changeset
   296
            break;
3547
02875b1145b7 i <3 mercurial
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diff changeset
   297
        default:
3626
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   298
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
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diff changeset
   299
            break;
02875b1145b7 i <3 mercurial
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diff changeset
   300
    }
02875b1145b7 i <3 mercurial
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diff changeset
   301
}
02875b1145b7 i <3 mercurial
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diff changeset
   302
3649
bc35f8fee587 aim now starts slow and then moves faster
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diff changeset
   303
-(void) unsetPreciseStatus {
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diff changeset
   304
    HW_preciseSet(NO);
bc35f8fee587 aim now starts slow and then moves faster
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diff changeset
   305
}
bc35f8fee587 aim now starts slow and then moves faster
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diff changeset
   306
3547
02875b1145b7 i <3 mercurial
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diff changeset
   307
// present a further check before closing game
02875b1145b7 i <3 mercurial
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diff changeset
   308
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
02875b1145b7 i <3 mercurial
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diff changeset
   309
    if ([actionSheet cancelButtonIndex] != buttonIndex)
02875b1145b7 i <3 mercurial
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diff changeset
   310
        HW_terminate(NO);
02875b1145b7 i <3 mercurial
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diff changeset
   311
    else
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   312
        HW_pause();
3547
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diff changeset
   313
}
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diff changeset
   314
02875b1145b7 i <3 mercurial
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diff changeset
   315
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
02875b1145b7 i <3 mercurial
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diff changeset
   316
// on iphone instead just use the tableViewController directly (and implement manually all animations)
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diff changeset
   317
-(IBAction) showPopover{
3667
9359a70df013 use external libs more consistently
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diff changeset
   318
    CGRect screen = [[UIScreen mainScreen] bounds];
3547
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diff changeset
   319
    isPopoverVisible = YES;
02875b1145b7 i <3 mercurial
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diff changeset
   320
02875b1145b7 i <3 mercurial
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diff changeset
   321
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
3697
d5b30d6373fc remove trailing spaces from end of line
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diff changeset
   322
        if (popupMenu == nil)
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   323
            popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
3547
02875b1145b7 i <3 mercurial
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diff changeset
   324
        if (popoverController == nil) {
02875b1145b7 i <3 mercurial
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diff changeset
   325
            popoverController = [[UIPopoverController alloc] initWithContentViewController:popupMenu];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   326
            [popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
02875b1145b7 i <3 mercurial
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diff changeset
   327
            [popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
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diff changeset
   328
        }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
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diff changeset
   329
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   330
        [popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   331
                                           inView:self.view
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   332
                         permittedArrowDirections:UIPopoverArrowDirectionAny
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   333
                                         animated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   334
    } else {
3648
2477029463ed some further chat polishing
koda
parents: 3647
diff changeset
   335
        if (popupMenu == nil)
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   336
            popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   337
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   338
        [self.view addSubview:popupMenu.view];
3648
2477029463ed some further chat polishing
koda
parents: 3647
diff changeset
   339
        [popupMenu present];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   340
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   341
    popupMenu.tableView.scrollEnabled = NO;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   342
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   343
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   344
// on ipad just dismiss it, on iphone transtion to the right
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   345
-(void) dismissPopover {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   346
    if (YES == isPopoverVisible) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   347
        isPopoverVisible = NO;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   348
        if (HW_isPaused())
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   349
            HW_pause();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   350
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   351
        if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
3648
2477029463ed some further chat polishing
koda
parents: 3647
diff changeset
   352
            [(InGameMenuViewController *)popoverController.contentViewController removeChat];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   353
            [popoverController dismissPopoverAnimated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   354
        } else {
3648
2477029463ed some further chat polishing
koda
parents: 3647
diff changeset
   355
            [popupMenu dismiss];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   356
        }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   357
        [self buttonReleased:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   358
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   359
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   360
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   361
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   362
#pragma mark Custom touch event handling
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   363
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   364
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   365
    UITouch *first, *second;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   366
3765
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   367
    if (isGameRunning == NO)
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   368
        return;
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   369
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   370
    // hide in-game menu
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   371
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   372
        [self dismissPopover];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   373
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   374
    // reset default dimming
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   375
    doDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   376
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3667
diff changeset
   377
    HW_setPianoSound([allTouches count]);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   378
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   379
    switch ([allTouches count]) {
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   380
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   381
            removeConfirmationInput();
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   382
            startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   383
            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   384
                HW_zoomReset();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   385
            break;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   386
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   387
            // pinching
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   388
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   389
            second = [[allTouches allObjects] objectAtIndex:1];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   390
            initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   391
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   392
        default:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   393
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   394
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   395
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   396
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   397
    //if (currentPosition.y < screen.size.width - 130 || (currentPosition.x > 130 && currentPosition.x < screen.size.height - 130)) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   398
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   399
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   400
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   401
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   402
    CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   403
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   404
    if (isGameRunning == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   405
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   406
    
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   407
    switch ([allTouches count]) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   408
        case 1:
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   409
            // if we're in the menu we just click in the point
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   410
            if (HW_isAmmoOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   411
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   412
                // this click doesn't need any wrapping because the ammoMenu already limits the cursor
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   413
                HW_click();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   414
            } else
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   415
                // if weapon requires a further click, ask for tapping again
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   416
                if (HW_isWeaponRequiringClick()) {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   417
                    // here don't have to wrap thanks to isCursorVisible magic
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   418
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   419
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   420
                    // draw the button at the last touched point (which is the current position)
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   421
                    UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   422
                    tapAgain.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40);
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   423
                    tapAgain.tag = CONFIRMATION_TAG;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   424
                    tapAgain.alpha = 0;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   425
                    [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   426
                    [tapAgain setTitle:NSLocalizedString(@"Tap to set!",@"from the overlay") forState:UIControlStateNormal];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   427
                    [self.view addSubview:tapAgain];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   428
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   429
                    // animation ftw!
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   430
                    [UIView beginAnimations:@"inserting button" context:NULL];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   431
                    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   432
                    [self.view viewWithTag:CONFIRMATION_TAG].alpha = 1;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   433
                    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   434
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   435
                    // keep the overlay active, or the button will fade
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   436
                    [self activateOverlay];
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   437
                    doNotDim();
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   438
                } else
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   439
                    if (HW_isWeaponTimerable()) {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   440
                        if (isSegmentVisible) {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   441
                            UISegmentedControl *grenadeTime = (UISegmentedControl *)[self.view viewWithTag:GRENADE_TAG];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   442
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   443
                            [UIView beginAnimations:@"removing segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   444
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   445
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   446
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   447
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   448
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   449
                            [grenadeTime performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   450
                        } else {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   451
                            NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   452
                            UISegmentedControl *grenadeTime = [[UISegmentedControl alloc] initWithItems:items];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   453
                            [items release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   454
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   455
                            [grenadeTime addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   456
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   457
                            grenadeTime.selectedSegmentIndex = cachedGrenadeTime;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   458
                            grenadeTime.tag = GRENADE_TAG;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   459
                            [self.view addSubview:grenadeTime];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   460
                            [grenadeTime release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   461
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   462
                            [UIView beginAnimations:@"inserting segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   463
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   464
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   465
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   466
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   467
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   468
                            [self activateOverlay];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   469
                            doNotDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   470
                        }
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   471
                        isSegmentVisible = !isSegmentVisible;
3661
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   472
                    } else
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   473
                        if (HW_isWeaponSwitch())
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   474
                            HW_tab();
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   475
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   476
        case 2:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   477
            HW_allKeysUp();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   478
            break;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   479
        default:
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   480
            break;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   481
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   482
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   483
    initialDistanceForPinching = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   484
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   485
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   486
-(void) sendHWClick {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   487
    HW_click();
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   488
    removeConfirmationInput();
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   489
    doDim();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   490
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   491
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   492
-(void) setGrenadeTime:(id) sender {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   493
    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   494
    if (cachedGrenadeTime != theSegment.selectedSegmentIndex) {
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   495
        HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1);
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   496
        cachedGrenadeTime = theSegment.selectedSegmentIndex;
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   497
    }
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   498
}
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   499
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   500
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   501
    [self touchesEnded:touches withEvent:event];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   502
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   503
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   504
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   505
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   506
    NSSet *allTouches = [event allTouches];
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   507
    int x, y, dx, dy;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   508
    UITouch *touch, *first, *second;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   509
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   510
    if (isGameRunning == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   511
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   512
    
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   513
    switch ([allTouches count]) {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   514
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   515
            touch = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   516
            CGPoint currentPosition = [touch locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   517
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   518
            if (HW_isAmmoOpen()) {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   519
                // no zoom consideration for this
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   520
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   521
            } else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   522
                if (HW_isWeaponRequiringClick()) {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   523
                    // moves the cursor around wrt zoom
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   524
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   525
                } else {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   526
                    // panning \o/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   527
                    dx = startingPoint.x - currentPosition.x;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   528
                    dy = currentPosition.y - startingPoint.y;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   529
                    HW_getCursor(&x, &y);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   530
                    // momentum (or something like that)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   531
                    /*if (abs(dx) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   532
                        dx *= log(abs(dx)/4);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   533
                    if (abs(dy) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   534
                        dy *= log(abs(dy)/4);*/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   535
                    HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor());
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   536
                    startingPoint = currentPosition;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   537
                }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   538
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   539
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   540
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   541
            second = [[allTouches allObjects] objectAtIndex:1];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   542
            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   543
            const int pinchDelta = 40;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   544
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   545
            if (0 != initialDistanceForPinching) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   546
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   547
                    HW_zoomIn();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   548
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   549
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   550
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   551
                    HW_zoomOut();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   552
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   553
                }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   554
            } else
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   555
                initialDistanceForPinching = currentDistanceOfPinching;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   556
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   557
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   558
        default:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   559
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   560
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   561
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   562
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   563
#pragma mark -
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   564
#pragma mark Functions called by pascal
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   565
void setGameRunning(BOOL value) {
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   566
    isGameRunning = value;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   567
}
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   568
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   569
// called by uStore from AddProgress
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   570
void startSpinning() {
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   571
    setGameRunning(NO);
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   572
    CGRect screen = [[UIScreen mainScreen] bounds];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   573
    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   574
    indicator.tag = 987654;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   575
    indicator.center = CGPointMake(screen.size.width/2 - 118, screen.size.height/2);
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   576
    indicator.hidesWhenStopped = YES;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   577
    [indicator startAnimating];
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   578
    [[[[UIApplication sharedApplication] keyWindow] viewWithTag:SDL_VIEW_TAG] addSubview:indicator];
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   579
    [indicator release];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   580
}
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   581
3906
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   582
// called by uStore from FinishProgress and by OverlayViewController by replayBegan
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   583
void stopSpinning() {
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   584
    UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[[[[UIApplication sharedApplication] keyWindow] viewWithTag:SDL_VIEW_TAG] viewWithTag:987654];
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   585
    [indicator stopAnimating];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   586
    HW_zoomSet(1.7);
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   587
    if (isReplay == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   588
        setGameRunning(YES);
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   589
}
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   590
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   591
// called by CCHandlers from chNextTurn
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   592
void clearView() {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   593
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   594
    UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG];
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   595
    UISegmentedControl *theSegment = (UISegmentedControl *)[theWindow viewWithTag:GRENADE_TAG];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   596
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   597
    [UIView beginAnimations:@"remove button" context:NULL];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   598
    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   599
    theButton.alpha = 0;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   600
    theSegment.alpha = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   601
    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   602
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   603
    [theWindow performSelector:@selector(removeFromSuperview) withObject:theButton afterDelay:0.3];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   604
    [theWindow performSelector:@selector(removeFromSuperview) withObject:theSegment afterDelay:0.3];
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   605
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   606
    cachedGrenadeTime = 2;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   607
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   608
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   609
// called by hwengine
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   610
void replayBegan() {
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   611
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   612
    UIView *blackView = [[UIView alloc] initWithFrame:theWindow.frame];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   613
    blackView.backgroundColor = [UIColor blackColor];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   614
    blackView.alpha = 0.6;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   615
    blackView.tag = BLACKVIEW_TAG;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   616
    blackView.exclusiveTouch = NO;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   617
    blackView.multipleTouchEnabled = NO;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   618
    blackView.userInteractionEnabled = NO;
3906
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   619
    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   620
    indicator.center = theWindow.center;
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   621
    [indicator startAnimating];
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   622
    [blackView addSubview:indicator];
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   623
    [indicator release];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   624
    [theWindow addSubview:blackView];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   625
    [blackView release];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   626
    isReplay = YES;
3906
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   627
    stopSpinning();
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   628
}
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   629
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   630
// called by uGame
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   631
void replayFinished() {
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   632
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   633
    UIView *blackView = (UIView *)[theWindow viewWithTag:BLACKVIEW_TAG];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   634
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   635
    [UIView beginAnimations:@"removing black" context:NULL];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   636
    [UIView setAnimationDuration:1];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   637
    blackView.alpha = 0;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   638
    [UIView commitAnimations];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   639
    [theWindow performSelector:@selector(removeFromSuperview) withObject:blackView afterDelay:1];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   640
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   641
    setGameRunning(YES);
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   642
    isReplay = NO;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   643
}
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   644
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   645
@end