project_files/HedgewarsMobile/Classes/OverlayViewController.m
author nemo
Sun, 10 Oct 2010 20:16:17 -0400
changeset 3951 c9a63db3e603
parent 3948 24daa33a3114
child 3952 d6412423da45
permissions -rw-r--r--
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 16/03/2010.
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 */
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#import "OverlayViewController.h"
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#import "SDL_uikitappdelegate.h"
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#import "InGameMenuViewController.h"
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#import "HelpPageViewController.h"
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#import "AmmoMenuViewController.h"
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#import "PascalImports.h"
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#import "CommodityFunctions.h"
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#import "CGPointUtils.h"
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#import "SDL_config_iphoneos.h"
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#import "SDL_mouse.h"
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
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#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
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#define doDim()             [dimTimer setFireDate: (IS_DUALHEAD()) ? HIDING_TIME_NEVER : HIDING_TIME_DEFAULT]
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#define doNotDim()          [dimTimer setFireDate:HIDING_TIME_NEVER]
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#define CONFIRMATION_TAG 5959
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#define GRENADE_TAG 9595
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#define REPLAYBLACKVIEW_TAG 9955
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#define ACTIVITYINDICATOR_TAG 987654
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#define ANIMATION_DURATION 0.25
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#define removeConfirmationInput()   [[self.view viewWithTag:CONFIRMATION_TAG] removeFromSuperview];
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@implementation OverlayViewController
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@synthesize popoverController, popupMenu, helpPage, amvc, isNetGame, useClassicMenu;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(void) didRotate:(NSNotification *)notification {
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    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
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    CGRect rect = [[UIScreen mainScreen] bounds];
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    CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
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    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:SDL_VIEW_TAG];
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    [UIView beginAnimations:@"rotation" context:NULL];
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    [UIView setAnimationDuration:0.8f];
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    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
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    switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            if (IS_DUALHEAD() == NO)
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(0));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            if (IS_DUALHEAD() == NO)
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(180));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
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            break;
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        default:
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            // a debug log would spam too much
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            break;
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    }
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    self.view.frame = usefulRect;
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    //sdlView.frame = usefulRect;
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    [UIView commitAnimations];
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}
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#pragma mark -
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#pragma mark View Management
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-(void) viewDidLoad {
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    isGameRunning = NO;
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    isReplay = NO;
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    cachedGrenadeTime = 2;
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    isAttacking = NO;
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    // i called it a popover even on the iphone
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    isPopoverVisible = NO;
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    self.view.alpha = 0;
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    self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
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    initialScreenCount = [[UIScreen screens] count];
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    CGRect screenRect = [[UIScreen mainScreen] bounds];
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    self.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height);
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    dimTimer = [[NSTimer alloc] initWithFireDate:(IS_DUALHEAD()) ? HIDING_TIME_NEVER : [NSDate dateWithTimeIntervalSinceNow:6]
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                                        interval:1000
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                                          target:self
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                                        selector:@selector(dimOverlay)
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                                        userInfo:nil
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                                         repeats:YES];
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    // add timer too runloop, otherwise it doesn't work
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    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
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    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(didRotate:)
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                                                 name:UIDeviceOrientationDidChangeNotification
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                                               object:nil];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(showHelp:)
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                                                 name:@"show help ingame"
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                                               object:nil];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(cleanup)
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                                                 name:@"remove overlay"
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                                               object:nil];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(numberOfScreensIncreased)
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                                                 name:UIScreenDidConnectNotification
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                                               object:nil];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(numberOfScreensDecreased)
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                                                 name:UIScreenDidDisconnectNotification
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                                               object:nil];
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    [UIView beginAnimations:@"showing overlay" context:NULL];
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    [UIView setAnimationDuration:1];
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    self.view.alpha = 1;
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    [UIView commitAnimations];
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}
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-(void) numberOfScreensIncreased {
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    if (initialScreenCount == 1) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New display detected"
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                                                        message:NSLocalizedString(@"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game.",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:@"Ok"
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        if (HW_isPaused() == NO)
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            HW_pause();
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    }
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}
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-(void) numberOfScreensDecreased {
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    if (initialScreenCount == 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oh noes! Display disconnected"
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                                                        message:NSLocalizedString(@"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again.",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:@"Ok"
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                                              otherButtonTitles:nil];
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   162
        [alert show];
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   163
        [alert release];
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   164
        [self cleanup];
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   165
    }
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   166
}
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   167
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   168
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   169
-(void) showHelp:(id) sender {
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   170
    if (self.helpPage == nil)
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   171
        self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageInGameViewController" bundle:nil];
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    self.helpPage.view.alpha = 0;
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   173
    [self.view addSubview:helpPage.view];
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   174
    [UIView beginAnimations:@"helpingame" context:NULL];
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   175
    self.helpPage.view.alpha = 1;
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   176
    [UIView commitAnimations];
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   177
    doNotDim();
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   178
}
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   179
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-(void) didReceiveMemoryWarning {
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   181
    [super didReceiveMemoryWarning];
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   182
    if (self.popupMenu.view.superview == nil)
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   183
        self.popupMenu = nil;
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   184
    if (self.helpPage.view.superview == nil)
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   185
        self.helpPage = nil;
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    if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil)
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   187
        self.popoverController = nil;
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   188
    if (self.amvc.view.superview == nil)
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   189
        self.amvc = nil;
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   190
    MSG_MEMCLEAN();
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   191
}
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   192
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   193
-(void) viewDidUnload {
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   194
    // only objects initialized in viewDidLoad should be here
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   195
    [[NSNotificationCenter defaultCenter] removeObserver:self];
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   196
    dimTimer = nil;
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   197
    self.helpPage = nil;
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   198
    [self dismissPopover];
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   199
    self.popoverController = nil;
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   200
    self.amvc = nil;
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   201
    MSG_DIDUNLOAD();
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   202
    [super viewDidUnload];
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   203
}
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   204
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   205
-(void) dealloc {
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   206
    [popupMenu release];
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   207
    [helpPage release];
3547
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   208
    [popoverController release];
3933
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   209
    [amvc release];
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   210
    // dimTimer is autoreleased
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   211
    [super dealloc];
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diff changeset
   212
}
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diff changeset
   213
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   214
-(void) cleanup {
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diff changeset
   215
    [self dismissPopover];
3924
2a9ace189288 WIP for an objc ammomenu implementation
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diff changeset
   216
    HW_terminate(NO);
3922
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diff changeset
   217
    [self.view removeFromSuperview];
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   218
}
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
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diff changeset
   219
3547
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   220
#pragma mark -
02875b1145b7 i <3 mercurial
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   221
#pragma mark Overlay actions and members
02875b1145b7 i <3 mercurial
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   222
// nice transition for dimming, should be called only by the timer himself
02875b1145b7 i <3 mercurial
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   223
-(void) dimOverlay {
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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diff changeset
   224
    if (isGameRunning) {
3547
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   225
        [UIView beginAnimations:@"overlay dim" context:NULL];
02875b1145b7 i <3 mercurial
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diff changeset
   226
        [UIView setAnimationDuration:0.6];
02875b1145b7 i <3 mercurial
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diff changeset
   227
        self.view.alpha = 0.2;
02875b1145b7 i <3 mercurial
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diff changeset
   228
        [UIView commitAnimations];
02875b1145b7 i <3 mercurial
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diff changeset
   229
    }
02875b1145b7 i <3 mercurial
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diff changeset
   230
}
02875b1145b7 i <3 mercurial
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diff changeset
   231
02875b1145b7 i <3 mercurial
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diff changeset
   232
// set the overlay visible and put off the timer for enough time
02875b1145b7 i <3 mercurial
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diff changeset
   233
-(void) activateOverlay {
02875b1145b7 i <3 mercurial
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diff changeset
   234
    self.view.alpha = 1;
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
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   235
    doNotDim();
3547
02875b1145b7 i <3 mercurial
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diff changeset
   236
}
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   237
3626
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diff changeset
   238
// dim the overlay when there's no more input for a certain amount of time
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   239
-(IBAction) buttonReleased:(id) sender {
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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diff changeset
   240
    if (isGameRunning == NO)
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
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diff changeset
   241
        return;
3697
d5b30d6373fc remove trailing spaces from end of line
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diff changeset
   242
3626
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   243
    UIButton *theButton = (UIButton *)sender;
3697
d5b30d6373fc remove trailing spaces from end of line
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diff changeset
   244
3626
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   245
    switch (theButton.tag) {
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   246
        case 0:
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   247
        case 1:
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   248
        case 2:
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   249
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
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diff changeset
   250
            [NSObject cancelPreviousPerformRequestsWithTarget:self
bc35f8fee587 aim now starts slow and then moves faster
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diff changeset
   251
                                                     selector:@selector(unsetPreciseStatus)
bc35f8fee587 aim now starts slow and then moves faster
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diff changeset
   252
                                                       object:nil];
3626
19f78afa0188 fix the multitouch shooting and moving
koda
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diff changeset
   253
            HW_walkingKeysUp();
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   254
            break;
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diff changeset
   255
        case 4:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   256
        case 5:
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   257
        case 6:
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   258
            HW_otherKeysUp();
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   259
            break;
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   260
        default:
3660
bc125bea5849 complete settings page rework
koda
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diff changeset
   261
            DLog(@"Nope");
3626
19f78afa0188 fix the multitouch shooting and moving
koda
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diff changeset
   262
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
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diff changeset
   263
    }
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   264
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   265
    isAttacking = NO;
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   266
    doDim();
3626
19f78afa0188 fix the multitouch shooting and moving
koda
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diff changeset
   267
}
19f78afa0188 fix the multitouch shooting and moving
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parents: 3625
diff changeset
   268
3697
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diff changeset
   269
// issue certain action based on the tag of the button
3547
02875b1145b7 i <3 mercurial
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diff changeset
   270
-(IBAction) buttonPressed:(id) sender {
02875b1145b7 i <3 mercurial
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diff changeset
   271
    [self activateOverlay];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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diff changeset
   272
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
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diff changeset
   273
    if (isGameRunning == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   274
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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diff changeset
   275
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
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diff changeset
   276
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
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diff changeset
   277
        [self dismissPopover];
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3765
diff changeset
   278
    
3547
02875b1145b7 i <3 mercurial
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diff changeset
   279
    UIButton *theButton = (UIButton *)sender;
02875b1145b7 i <3 mercurial
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diff changeset
   280
    switch (theButton.tag) {
02875b1145b7 i <3 mercurial
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diff changeset
   281
        case 0:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   282
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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diff changeset
   283
                HW_walkLeft();
3547
02875b1145b7 i <3 mercurial
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diff changeset
   284
            break;
02875b1145b7 i <3 mercurial
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diff changeset
   285
        case 1:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   286
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   287
                HW_walkRight();
3547
02875b1145b7 i <3 mercurial
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diff changeset
   288
            break;
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   289
        case 2:
3649
bc35f8fee587 aim now starts slow and then moves faster
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diff changeset
   290
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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diff changeset
   291
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
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diff changeset
   292
            HW_aimUp();
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   293
            break;
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   294
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   295
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   296
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
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diff changeset
   297
            HW_aimDown();
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   298
            break;
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   299
        case 4:
02875b1145b7 i <3 mercurial
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diff changeset
   300
            HW_shoot();
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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diff changeset
   301
            isAttacking = YES;
3547
02875b1145b7 i <3 mercurial
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diff changeset
   302
            break;
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   303
        case 5:
02875b1145b7 i <3 mercurial
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diff changeset
   304
            HW_jump();
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   305
            break;
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   306
        case 6:
02875b1145b7 i <3 mercurial
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diff changeset
   307
            HW_backjump();
02875b1145b7 i <3 mercurial
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diff changeset
   308
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   309
        case 10:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   310
            playSound(@"clickSound");
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   311
            HW_pause();
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   312
            if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
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diff changeset
   313
                doDim();
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   314
                [self.amvc disappear];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   315
            }
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   316
            removeConfirmationInput();
3547
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   317
            [self showPopover];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   318
            break;
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   319
        case 11:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   320
            playSound(@"clickSound");
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   321
            removeConfirmationInput();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   322
            
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   323
            if (IS_DUALHEAD() || self.useClassicMenu == NO) {
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   324
                if (self.amvc == nil)
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   325
                    self.amvc = [[AmmoMenuViewController alloc] init];
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   326
                
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   327
                if (self.amvc.isVisible) {
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   328
                    doDim();
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   329
                    [self.amvc disappear];
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   330
                } else {
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   331
                    doNotDim();
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   332
                    [self.amvc appearInView:self.view];
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   333
                }
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   334
            } else {
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   335
                HW_ammoMenu();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   336
            }
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   337
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   338
        default:
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   339
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   340
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   341
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   342
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   343
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   344
-(void) unsetPreciseStatus {
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   345
    HW_preciseSet(NO);
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   346
}
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   347
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   348
// present a further check before closing game
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   349
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   350
    if ([actionSheet cancelButtonIndex] != buttonIndex)
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3922
diff changeset
   351
        [self cleanup];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   352
    else
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   353
        HW_pause();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   354
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   355
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   356
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   357
// on iphone instead just use the tableViewController directly (and implement manually all animations)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   358
-(IBAction) showPopover{
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   359
    CGRect screen = [[UIScreen mainScreen] bounds];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   360
    isPopoverVisible = YES;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   361
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   362
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   363
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   364
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   365
        if (self.popoverController == nil) {
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   366
            self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   367
            [self.popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   368
            [self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   369
        }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   370
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   371
        [self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   372
                                           inView:self.view
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   373
                         permittedArrowDirections:UIPopoverArrowDirectionAny
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   374
                                         animated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   375
    } else {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   376
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   377
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   378
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   379
        [self.view addSubview:popupMenu.view];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   380
        [self.popupMenu present];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   381
    }
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   382
    self.popupMenu.tableView.scrollEnabled = NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   383
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   384
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   385
// on ipad just dismiss it, on iphone transtion to the right
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   386
-(void) dismissPopover {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   387
    if (YES == isPopoverVisible) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   388
        isPopoverVisible = NO;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   389
        if (HW_isPaused())
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   390
            HW_pause();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   391
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   392
        if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   393
            [(InGameMenuViewController *)[[self popoverController] contentViewController] removeChat];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   394
            [self.popoverController dismissPopoverAnimated:YES];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   395
        } else {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   396
            [self.popupMenu dismiss];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   397
        }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   398
        [self buttonReleased:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   399
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   400
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   401
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   402
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   403
#pragma mark Custom touch event handling
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   404
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   405
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   406
    UITouch *first, *second;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   407
3765
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   408
    if (isGameRunning == NO)
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   409
        return;
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   410
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   411
    // hide in-game menu
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   412
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   413
        [self dismissPopover];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   414
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   415
    if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   416
        doDim();
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   417
        [self.amvc disappear];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   418
    }
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   419
    // reset default dimming
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   420
    doDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   421
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3667
diff changeset
   422
    HW_setPianoSound([allTouches count]);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   423
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   424
    switch ([allTouches count]) {
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   425
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   426
            removeConfirmationInput();
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   427
            startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   428
            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   429
                HW_zoomReset();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   430
            break;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   431
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   432
            // pinching
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   433
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   434
            second = [[allTouches allObjects] objectAtIndex:1];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   435
            initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   436
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   437
        default:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   438
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   439
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   440
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   441
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   442
    //if (currentPosition.y < screen.size.width - 130 || (currentPosition.x > 130 && currentPosition.x < screen.size.height - 130)) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   443
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   444
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   445
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   446
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   447
    CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   448
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   449
    if (isGameRunning == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   450
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   451
    
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   452
    switch ([allTouches count]) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   453
        case 1:
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   454
            // if we're in the menu we just click in the point
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   455
            if (HW_isAmmoOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   456
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   457
                // this click doesn't need any wrapping because the ammoMenu already limits the cursor
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   458
                HW_click();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   459
            } else
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   460
                // if weapon requires a further click, ask for tapping again
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   461
                if (HW_isWeaponRequiringClick()) {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   462
                    // here don't have to wrap thanks to isCursorVisible magic
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   463
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   464
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   465
                    // draw the button at the last touched point (which is the current position)
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   466
                    UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   467
                    tapAgain.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40);
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   468
                    tapAgain.tag = CONFIRMATION_TAG;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   469
                    tapAgain.alpha = 0;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   470
                    [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   471
                    [tapAgain setTitle:NSLocalizedString(@"Tap to set!",@"from the overlay") forState:UIControlStateNormal];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   472
                    [self.view addSubview:tapAgain];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   473
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   474
                    // animation ftw!
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   475
                    [UIView beginAnimations:@"inserting button" context:NULL];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   476
                    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   477
                    [self.view viewWithTag:CONFIRMATION_TAG].alpha = 1;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   478
                    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   479
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   480
                    // keep the overlay active, or the button will fade
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   481
                    [self activateOverlay];
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   482
                    doNotDim();
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   483
                } else
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   484
                    if (HW_isWeaponTimerable()) {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   485
                        if (isSegmentVisible) {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   486
                            UISegmentedControl *grenadeTime = (UISegmentedControl *)[self.view viewWithTag:GRENADE_TAG];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   487
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   488
                            [UIView beginAnimations:@"removing segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   489
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   490
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   491
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   492
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   493
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   494
                            [grenadeTime performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   495
                        } else {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   496
                            NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   497
                            UISegmentedControl *grenadeTime = [[UISegmentedControl alloc] initWithItems:items];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   498
                            [items release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   499
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   500
                            [grenadeTime addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   501
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   502
                            grenadeTime.selectedSegmentIndex = cachedGrenadeTime;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   503
                            grenadeTime.tag = GRENADE_TAG;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   504
                            [self.view addSubview:grenadeTime];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   505
                            [grenadeTime release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   506
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   507
                            [UIView beginAnimations:@"inserting segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   508
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   509
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   510
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   511
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   512
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   513
                            [self activateOverlay];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   514
                            doNotDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   515
                        }
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   516
                        isSegmentVisible = !isSegmentVisible;
3661
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   517
                    } else
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   518
                        if (HW_isWeaponSwitch())
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   519
                            HW_tab();
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   520
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   521
        case 2:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   522
            HW_allKeysUp();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   523
            break;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   524
        default:
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   525
            break;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   526
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   527
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   528
    initialDistanceForPinching = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   529
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   530
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   531
-(void) sendHWClick {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   532
    HW_click();
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   533
    removeConfirmationInput();
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   534
    doDim();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   535
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   536
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   537
-(void) setGrenadeTime:(id) sender {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   538
    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   539
    if (cachedGrenadeTime != theSegment.selectedSegmentIndex) {
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   540
        HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1);
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   541
        cachedGrenadeTime = theSegment.selectedSegmentIndex;
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   542
    }
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   543
}
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   544
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   545
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   546
    [self touchesEnded:touches withEvent:event];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   547
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   548
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   549
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   550
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   551
    NSSet *allTouches = [event allTouches];
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   552
    int x, y, dx, dy;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   553
    UITouch *touch, *first, *second;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   554
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   555
    if (isGameRunning == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   556
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   557
    
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   558
    switch ([allTouches count]) {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   559
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   560
            touch = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   561
            CGPoint currentPosition = [touch locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   562
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   563
            if (HW_isAmmoOpen()) {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   564
                // no zoom consideration for this
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   565
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   566
            } else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   567
                if (HW_isWeaponRequiringClick()) {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   568
                    // moves the cursor around wrt zoom
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   569
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   570
                } else {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   571
                    // panning \o/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   572
                    dx = startingPoint.x - currentPosition.x;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   573
                    dy = currentPosition.y - startingPoint.y;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   574
                    HW_getCursor(&x, &y);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   575
                    // momentum (or something like that)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   576
                    /*if (abs(dx) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   577
                        dx *= log(abs(dx)/4);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   578
                    if (abs(dy) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   579
                        dy *= log(abs(dy)/4);*/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   580
                    HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor());
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   581
                    startingPoint = currentPosition;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   582
                }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   583
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   584
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   585
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   586
            second = [[allTouches allObjects] objectAtIndex:1];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   587
            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   588
            const int pinchDelta = 40;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   589
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   590
            if (0 != initialDistanceForPinching) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   591
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   592
                    HW_zoomIn();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   593
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   594
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   595
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   596
                    HW_zoomOut();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   597
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   598
                }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   599
            } else
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   600
                initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   601
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   602
        default:
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   603
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   604
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   605
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   606
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   607
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   608
#pragma mark -
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   609
#pragma mark Functions called by pascal
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   610
void inline setGameRunning(BOOL value) {
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   611
    isGameRunning = value;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   612
}
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   613
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   614
// called by uStore from AddProgress
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   615
void startSpinning() {
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   616
    setGameRunning(NO);
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   617
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   618
    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   619
    indicator.tag = ACTIVITYINDICATOR_TAG;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   620
    int offset;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   621
    if ([[UIDevice currentDevice] orientation] == UIDeviceOrientationLandscapeLeft)
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   622
        offset = -120;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   623
    else
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   624
        offset = 120;
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   625
    if (IS_DUALHEAD())
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   626
        indicator.center = CGPointMake(theWindow.frame.size.width/2, theWindow.frame.size.height/2 + offset);
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   627
    else
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   628
        indicator.center = CGPointMake(theWindow.frame.size.width/2 + offset, theWindow.frame.size.height/2);
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   629
    indicator.hidesWhenStopped = YES;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   630
    [indicator startAnimating];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   631
    [theWindow addSubview:indicator];
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   632
    [indicator release];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   633
}
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   634
3906
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   635
// called by uStore from FinishProgress and by OverlayViewController by replayBegan
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   636
void stopSpinning() {
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   637
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   638
    UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[theWindow viewWithTag:ACTIVITYINDICATOR_TAG];
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   639
    [indicator stopAnimating];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   640
    HW_zoomSet(1.7);
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   641
    if (isReplay == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   642
        setGameRunning(YES);
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   643
}
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   644
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   645
// called by CCHandlers from chNextTurn
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   646
void clearView() {
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   647
    UIWindow *theWindow = (IS_DUALHEAD()) ? [SDLUIKitDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   648
    UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG];
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   649
    UISegmentedControl *theSegment = (UISegmentedControl *)[theWindow viewWithTag:GRENADE_TAG];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   650
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   651
    [UIView beginAnimations:@"remove button" context:NULL];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   652
    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   653
    theButton.alpha = 0;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   654
    theSegment.alpha = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   655
    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   656
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   657
    if (theButton)
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   658
        [theWindow performSelector:@selector(removeFromSuperview) withObject:theButton afterDelay:ANIMATION_DURATION];
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   659
    if (theSegment)
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   660
        [theWindow performSelector:@selector(removeFromSuperview) withObject:theSegment afterDelay:ANIMATION_DURATION];
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   661
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   662
    cachedGrenadeTime = 2;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   663
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   664
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   665
// called by hwengine
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   666
void replayBegan() {
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   667
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   668
    UIView *blackView = [[UIView alloc] initWithFrame:theWindow.frame];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   669
    blackView.backgroundColor = [UIColor blackColor];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   670
    blackView.alpha = 0.6;
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   671
    blackView.tag = REPLAYBLACKVIEW_TAG;
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   672
    blackView.exclusiveTouch = NO;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   673
    blackView.multipleTouchEnabled = NO;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   674
    blackView.userInteractionEnabled = NO;
3906
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   675
    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   676
    indicator.center = theWindow.center;
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   677
    [indicator startAnimating];
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   678
    [blackView addSubview:indicator];
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   679
    [indicator release];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   680
    [theWindow addSubview:blackView];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   681
    [blackView release];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   682
    isReplay = YES;
3906
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   683
    stopSpinning();
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   684
}
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   685
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   686
// called by uGame
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   687
void replayFinished() {
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   688
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   689
    UIView *blackView = (UIView *)[theWindow viewWithTag:REPLAYBLACKVIEW_TAG];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   690
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   691
    [UIView beginAnimations:@"removing black" context:NULL];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   692
    [UIView setAnimationDuration:1];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   693
    blackView.alpha = 0;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   694
    [UIView commitAnimations];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   695
    [theWindow performSelector:@selector(removeFromSuperview) withObject:blackView afterDelay:1];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   696
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   697
    setGameRunning(YES);
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   698
    isReplay = NO;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   699
}
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   700
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   701
@end