hedgewars/uTeams.pas
author Periklis Ntanasis <pntanasis@gmail.com>
Tue, 11 Jun 2013 01:40:55 +0300
changeset 9181 db48ce616531
parent 9157 2f8b60b89121
child 9160 fc46e75f6b72
child 9224 bce8cf41d666
permissions -rw-r--r--
added missing image
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTeams;
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interface
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uses uConsts, uInputHandler, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, GLunit,
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     uSound, uStore, uTypes
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     {$IFDEF USE_TOUCH_INTERFACE}, uWorld{$ENDIF};
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procedure initModule;
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procedure freeModule;
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function  AddTeam(TeamColor: Longword): PTeam;
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procedure SwitchHedgehog;
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procedure AfterSwitchHedgehog;
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procedure InitTeams;
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function  TeamSize(p: PTeam): Longword;
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procedure RecountTeamHealth(team: PTeam);
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procedure RestoreTeamsFromSave;
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function  CheckForWin: boolean;
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procedure TeamGoneEffect(var Team: TTeam);
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procedure SwitchCurrentHedgehog(newHog: PHedgehog);
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implementation
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uses uLocale, uAmmos, uChat, uVariables, uUtils, uIO, uCaptions, uCommands, uDebug,
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    uGearsUtils, uGearsList
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    {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF};
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var MaxTeamHealth: LongInt;
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    GameOver: boolean;
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    NextClan: boolean;
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function CheckForWin: boolean;
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var AliveClan: PClan;
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    s: shortstring;
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    t, AliveCount, i, j: LongInt;
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begin
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CheckForWin:= false;
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AliveCount:= 0;
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for t:= 0 to Pred(ClansCount) do
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    if ClansArray[t]^.ClanHealth > 0 then
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        begin
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        inc(AliveCount);
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        AliveClan:= ClansArray[t]
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        end;
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if (AliveCount > 1) or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then
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    exit;
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CheckForWin:= true;
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TurnTimeLeft:= 0;
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ReadyTimeLeft:= 0;
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// if the game ends during a multishot, do last TurnReaction
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if (not bBetweenTurns) and isInMultiShoot then
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    TurnReaction();
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if not GameOver then
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    begin
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    if AliveCount = 0 then
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        begin // draw
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        AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState);
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        SendStat(siGameResult, trmsg[sidDraw]);
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        AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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        end
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    else // win
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        with AliveClan^ do
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            begin
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            if TeamsNumber = 1 then
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                s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName)  // team wins
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            else
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                s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName); // clan wins
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            for j:= 0 to Pred(TeamsNumber) do
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                with Teams[j]^ do
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                    for i:= 0 to cMaxHHIndex do
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                        with Hedgehogs[i] do
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                            if (Gear <> nil) then
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                                Gear^.State:= gstWinner;
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            if Flawless then
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                AddVoice(sndFlawless, Teams[0]^.voicepack)
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            else
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                AddVoice(sndVictory, Teams[0]^.voicepack);
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            AddCaption(s, cWhiteColor, capgrpGameState);
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            SendStat(siGameResult, s);
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            AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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            end;
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    SendStats;
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    end;
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GameOver:= true
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end;
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procedure SwitchHedgehog;
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var c, i, t: LongWord;
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    PrevHH, PrevTeam : LongWord;
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begin
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TargetPoint.X:= NoPointX;
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TryDo(CurrentTeam <> nil, 'nil Team', true);
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with CurrentHedgehog^ do
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    if (PreviousTeam <> nil) and PlacingHogs and Unplaced then
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        begin
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        Unplaced:= false;
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        if Gear <> nil then
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           begin
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           DeleteCI(Gear);
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           FindPlace(Gear, false, 0, LAND_WIDTH);
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           if Gear <> nil then
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               AddGearCI(Gear)
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           end
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        end;
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PreviousTeam:= CurrentTeam;
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with CurrentHedgehog^ do
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    begin
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    if Gear <> nil then
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        begin
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        MultiShootAttacks:= 0;
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        Gear^.Message:= 0;
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        Gear^.Z:= cHHZ;
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        RemoveGearFromList(Gear);
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        InsertGearToList(Gear)
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        end
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    end;
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// Try to make the ammo menu viewed when not your turn be a bit more useful for per-hog-ammo mode
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with CurrentTeam^ do
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    if ((GameFlags and gfPerHogAmmo) <> 0) and (not ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
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        begin
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        c:= CurrHedgehog;
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nemo
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   149
        repeat
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nemo
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   150
            begin
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
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   151
            inc(c);
6580
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lovelacer
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   152
            if c > cMaxHHIndex then
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lovelacer
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   153
                c:= 0
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   154
            end
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
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diff changeset
   155
        until (c = CurrHedgehog) or (Hedgehogs[c].Gear <> nil);
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
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   156
        LocalAmmo:= Hedgehogs[c].AmmoStore
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
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diff changeset
   157
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   158
550
f6a18d2bab00 Clan-based hedgehogs switching
unc0rr
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diff changeset
   159
c:= CurrentTeam^.Clan^.ClanIndex;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
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   160
repeat
5021
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Henek
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   161
    with ClansArray[c]^ do
6450
14224c9b4594 - Improvement to the parser
unc0rr
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   162
        if (CurrTeam = TagTeamIndex) and ((GameFlags and gfTagTeam) <> 0) then
5021
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   163
            begin
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
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   164
            TagTeamIndex:= Pred(TagTeamIndex) mod TeamsNumber;
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
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   165
            CurrTeam:= Pred(CurrTeam) mod TeamsNumber;
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   166
            inc(c);
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Henek
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diff changeset
   167
            NextClan:= true;
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   168
            end;
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   169
6580
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lovelacer
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   170
    if (GameFlags and gfTagTeam) = 0 then
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lovelacer
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   171
        inc(c);
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   172
5021
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Henek
parents: 5016
diff changeset
   173
    if c = ClansCount then
2948
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unc0rr
parents: 2905
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   174
        begin
6580
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lovelacer
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diff changeset
   175
        if not PlacingHogs then
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lovelacer
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diff changeset
   176
            inc(TotalRounds);
2948
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unc0rr
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   177
        c:= 0
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   178
        end;
1058
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unc0rr
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   179
2948
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   180
    with ClansArray[c]^ do
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   181
        begin
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   182
        PrevTeam:= CurrTeam;
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unc0rr
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   183
        repeat
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   184
            CurrTeam:= Succ(CurrTeam) mod TeamsNumber;
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   185
            CurrentTeam:= Teams[CurrTeam];
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unc0rr
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   186
            with CurrentTeam^ do
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   187
                begin
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   188
                PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn)
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unc0rr
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   189
                repeat
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unc0rr
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   190
                    CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber;
9067
b055f250f1e6 < 256 is "thawing"
nemo
parents: 8942
diff changeset
   191
                until ((Hedgehogs[CurrHedgehog].Gear <> nil) and (Hedgehogs[CurrHedgehog].Effects[heFrozen] < 256)) or (CurrHedgehog = PrevHH)
2948
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unc0rr
parents: 2905
diff changeset
   192
                end
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   193
        until ((CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] < 256)) or (PrevTeam = CurrTeam) or ((CurrTeam = TagTeamIndex) and ((GameFlags and gfTagTeam) <> 0))
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   194
        end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   195
        if (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = nil) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   196
            begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   197
            with CurrentTeam^.Clan^ do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   198
                for t:= 0 to Pred(TeamsNumber) do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   199
                    with Teams[t]^ do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   200
                        for i:= 0 to Pred(HedgehogsNumber) do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   201
                            with Hedgehogs[i] do
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   202
                                begin
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   203
                                if Effects[heFrozen] > 255 then Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   204
                                if (Gear <> nil) and (Effects[heFrozen] < 256) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   205
                                    CurrHedgehog:= i
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   206
                                end;
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   207
            if (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = nil) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   208
                inc(CurrentTeam^.Clan^.TurnNumber);
8935
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   209
            end
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   210
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] < 256);
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 81
diff changeset
   211
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   212
SwitchCurrentHedgehog(@(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]));
6691
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   213
{$IFDEF USE_TOUCH_INTERFACE}
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   214
if (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0 then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   215
    begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   216
    if not(arrowUp.show) then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   217
        begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
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diff changeset
   218
        animateWidget(@arrowUp, true, true);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   219
        animateWidget(@arrowDown, true, true);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   220
        end;
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   221
    end
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   222
else
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   223
    if arrowUp.show then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   224
        begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   225
        animateWidget(@arrowUp, true, false);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   226
        animateWidget(@arrowDown, true, false);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   227
        end;
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   228
{$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
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diff changeset
   229
AmmoMenuInvalidated:= true;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   230
end;
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   231
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   232
procedure AfterSwitchHedgehog;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5167
diff changeset
   233
var i, t: LongInt;
3960
ada50f8d4186 Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
parents: 3935
diff changeset
   234
    CurWeapon: PAmmo;
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   235
    w: real;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   236
    vg: PVisualGear;
3960
ada50f8d4186 Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
parents: 3935
diff changeset
   237
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   238
begin
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   239
if PlacingHogs then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   240
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   241
    PlacingHogs:= false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   242
    for t:= 0 to Pred(TeamsCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   243
        for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   244
            if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   245
                PlacingHogs:= true;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   246
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   247
    if not PlacingHogs then // Reset  various things I mucked with
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   248
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   249
        for i:= 0 to ClansCount do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   250
            if ClansArray[i] <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   251
                ClansArray[i]^.TurnNumber:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   252
        ResetWeapons
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   253
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   254
    end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   255
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   256
inc(CurrentTeam^.Clan^.TurnNumber);
8935
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   257
with CurrentTeam^.Clan^ do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   258
    for t:= 0 to Pred(TeamsNumber) do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   259
        with Teams[t]^ do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   260
            for i:= 0 to Pred(HedgehogsNumber) do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   261
                with Hedgehogs[i] do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   262
                    if Effects[heFrozen] > 255 then
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   263
                        Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   264
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6913
diff changeset
   265
CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   266
if CurWeapon^.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   267
    CurrentHedgehog^.CurAmmoType:= amNothing;
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   268
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 601
diff changeset
   269
with CurrentHedgehog^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   270
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   271
    with Gear^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   272
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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   273
        Z:= cCurrHHZ;
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parents: 2905
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   274
        State:= gstHHDriven;
5063
d0722d0b024d - Use LastDamage in CheckHHDamage
unc0rr
parents: 5052
diff changeset
   275
        Active:= true;
7835
a84936d1618a Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr
parents: 7755
diff changeset
   276
        Power:= 0;
5063
d0722d0b024d - Use LastDamage in CheckHHDamage
unc0rr
parents: 5052
diff changeset
   277
        LastDamage:= nil
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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   278
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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   279
    RemoveGearFromList(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   280
    InsertGearToList(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   281
    FollowGear:= Gear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   282
    end;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   283
4218
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   284
if (GameFlags and gfDisableWind) = 0 then
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   285
    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   286
    cWindSpeed:= rndSign(GetRandomf * 2 * cMaxWindSpeed);
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   287
    w:= hwFloat2Float(cWindSpeed);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   288
    vg:= AddVisualGear(0, 0, vgtSmoothWindBar);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   289
    if vg <> nil then vg^.dAngle:= w;
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4889
diff changeset
   290
    AddFileLog('Wind = '+FloatToStr(cWindSpeed));
4218
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   291
    end;
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   292
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 601
diff changeset
   293
ApplyAmmoChanges(CurrentHedgehog^);
800
e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
unc0rr
parents: 783
diff changeset
   294
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   295
if (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   296
    SetBinds(CurrentTeam^.Binds);
1650
a65681cc27c2 Don't fallback to default binds set when switching to remotely driven team
unc0rr
parents: 1495
diff changeset
   297
176
533d03041dcd 'h' marks out current hedgehog
unc0rr
parents: 167
diff changeset
   298
bShowFinger:= true;
800
e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
unc0rr
parents: 783
diff changeset
   299
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   300
if PlacingHogs then
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   301
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   302
    if CurrentHedgehog^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   303
        TurnTimeLeft:= 15000
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   304
    else TurnTimeLeft:= 0
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   305
    end
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6211
diff changeset
   306
else if ((GameFlags and gfTagTeam) <> 0) and (not NextClan) then
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   307
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   308
    if TagTurnTimeLeft <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   309
        TurnTimeLeft:= TagTurnTimeLeft;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   310
    TagTurnTimeLeft:= 0;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   311
    end
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   312
else
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   313
    begin
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   314
    TurnTimeLeft:= cHedgehogTurnTime;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   315
    TagTurnTimeLeft:= 0;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   316
    NextClan:= false;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   317
    end;
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   318
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   319
if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   320
    begin
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   321
    if CurrentTeam^.ExtDriven then
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   322
        begin
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   323
        if GetRandom(2) = 0 then
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   324
             AddVoice(sndIllGetYou, CurrentTeam^.voicepack)
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   325
        else AddVoice(sndJustYouWait, CurrentTeam^.voicepack)
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   326
        end
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   327
    else
8054
nemo
parents: 7990
diff changeset
   328
        begin
nemo
parents: 7990
diff changeset
   329
        GetRandom(2); // needed to avoid extdriven desync
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5357
diff changeset
   330
        AddVoice(sndYesSir, CurrentTeam^.voicepack);
8054
nemo
parents: 7990
diff changeset
   331
        end;
6905
nemo
parents: 6904
diff changeset
   332
    if cHedgehogTurnTime < 1000000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   333
        ReadyTimeLeft:= cReadyDelay;
3799
5341dc5a8919 Engine:
smaxx
parents: 3798
diff changeset
   334
    AddCaption(Format(shortstring(trmsg[sidReady]), CurrentTeam^.TeamName), cWhiteColor, capgrpGameState)
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   335
    end
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   336
else
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   337
    begin
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   338
    if TurnTimeLeft > 0 then
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   339
        begin
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   340
        if GetRandom(2) = 0 then
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   341
             AddVoice(sndIllGetYou, CurrentTeam^.voicepack)
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   342
        else AddVoice(sndJustYouWait, CurrentTeam^.voicepack)
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   343
        end;
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   344
    ReadyTimeLeft:= 0
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3935
diff changeset
   345
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   346
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   347
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   348
function AddTeam(TeamColor: Longword): PTeam;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   349
var team: PTeam;
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   350
    c, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   351
begin
1170
bd0f414e395a Fix max teams detection
unc0rr
parents: 1066
diff changeset
   352
TryDo(TeamsCount < cMaxTeams, 'Too many teams', true);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   353
New(team);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   354
TryDo(team <> nil, 'AddTeam: team = nil', true);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   355
FillChar(team^, sizeof(TTeam), 0);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   356
team^.AttackBar:= 2;
2806
db6e2a4da358 Prevent crasher if attempting to show ammo menu
nemo
parents: 2796
diff changeset
   357
team^.CurrHedgehog:= 0;
2747
7889a3a9724f Server:
smxx
parents: 2745
diff changeset
   358
team^.Flag:= 'hedgewars';
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   359
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   360
TeamsArray[TeamsCount]:= team;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   361
inc(TeamsCount);
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   362
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   363
for t:= 0 to cKbdMaxIndex do
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   364
    team^.Binds[t]:= '';
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   365
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   366
c:= Pred(ClansCount);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   367
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   368
if c < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   369
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   370
    new(team^.Clan);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   371
    FillChar(team^.Clan^, sizeof(TClan), 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   372
    ClansArray[ClansCount]:= team^.Clan;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   373
    inc(ClansCount);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   374
    with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   375
        begin
550
f6a18d2bab00 Clan-based hedgehogs switching
unc0rr
parents: 549
diff changeset
   376
        ClanIndex:= Pred(ClansCount);
3379
f73e0e8e55c2 Engine:
smxx
parents: 3355
diff changeset
   377
        Color:= TeamColor;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   378
        TagTeamIndex:= 0;
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
nemo
parents: 4976
diff changeset
   379
        Flawless:= true
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   380
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   381
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   382
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   383
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   384
    team^.Clan:= ClansArray[c];
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   385
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   386
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   387
with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   388
    begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   389
    Teams[TeamsNumber]:= team;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   390
    inc(TeamsNumber)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   391
    end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   392
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   393
CurrentTeam:= team;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   394
AddTeam:= team;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   395
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   396
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   397
procedure RecountAllTeamsHealth;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   398
var t: LongInt;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   399
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   400
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   401
    RecountTeamHealth(TeamsArray[t])
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   402
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   403
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   404
procedure InitTeams;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   405
var i, t: LongInt;
2784
1a2e3c7c6a46 King health proportional to team size
nemo
parents: 2770
diff changeset
   406
    th, h: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   407
begin
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   408
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   409
for t:= 0 to Pred(TeamsCount) do
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   410
    with TeamsArray[t]^ do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   411
        begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   412
        if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   413
            begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   414
            LocalClan:= Clan^.ClanIndex;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4413
diff changeset
   415
            LocalTeam:= t;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   416
            LocalAmmo:= Hedgehogs[0].AmmoStore
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   417
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   418
        th:= 0;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   419
        for i:= 0 to cMaxHHIndex do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   420
            if Hedgehogs[i].Gear <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   421
                inc(th, Hedgehogs[i].Gear^.Health);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   422
        if th > MaxTeamHealth then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   423
            MaxTeamHealth:= th;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   424
        // Some initial King buffs
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   425
        if (GameFlags and gfKing) <> 0 then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   426
            begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   427
            Hedgehogs[0].King:= true;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   428
            Hedgehogs[0].Hat:= 'crown';
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   429
            Hedgehogs[0].Effects[hePoisoned] := 0;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   430
            h:= Hedgehogs[0].Gear^.Health;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   431
            Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   432
            if Hedgehogs[0].Gear^.Health > h then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   433
                begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   434
                dec(th, h);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   435
                inc(th, Hedgehogs[0].Gear^.Health);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   436
                if th > MaxTeamHealth then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   437
                    MaxTeamHealth:= th
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   438
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   439
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   440
                Hedgehogs[0].Gear^.Health:= h;
4102
96efb3bbf8e3 Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo
parents: 4101
diff changeset
   441
            Hedgehogs[0].InitialHealth:= Hedgehogs[0].Gear^.Health
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   442
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   443
        end;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   444
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   445
RecountAllTeamsHealth
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   446
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   447
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   448
function  TeamSize(p: PTeam): Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   449
var i, value: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   450
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   451
value:= 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   452
for i:= 0 to cMaxHHIndex do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   453
    if p^.Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   454
        inc(value);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   455
TeamSize:= value;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   456
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   457
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   458
procedure RecountClanHealth(clan: PClan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   459
var i: LongInt;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   460
begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   461
with clan^ do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   462
    begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   463
    ClanHealth:= 0;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   464
    for i:= 0 to Pred(TeamsNumber) do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   465
        inc(ClanHealth, Teams[i]^.TeamHealth)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   466
    end
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   467
end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   468
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   469
procedure RecountTeamHealth(team: PTeam);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 364
diff changeset
   470
var i: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   471
begin
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   472
with team^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   473
    begin
7990
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   474
    TeamHealth:= 0;
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   475
    for i:= 0 to cMaxHHIndex do
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   476
        if Hedgehogs[i].Gear <> nil then
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   477
            inc(TeamHealth, Hedgehogs[i].Gear^.Health)
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   478
        else if Hedgehogs[i].GearHidden <> nil then
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   479
            inc(TeamHealth, Hedgehogs[i].GearHidden^.Health);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   480
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   481
    if not hasGone then
7990
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   482
        NewTeamHealthBarWidth:= TeamHealth
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   483
        else
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   484
        NewTeamHealthBarWidth:= 0;
1352
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   485
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   486
    if NewTeamHealthBarWidth > MaxTeamHealth then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   487
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   488
        MaxTeamHealth:= NewTeamHealthBarWidth;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   489
        RecountAllTeamsHealth;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   490
        end else if NewTeamHealthBarWidth > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   491
            NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   492
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   493
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   494
RecountClanHealth(team^.Clan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   495
2005
aa79f631711b Move health sorter to visual gears:
unc0rr
parents: 1922
diff changeset
   496
AddVisualGear(0, 0, vgtTeamHealthSorter)
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   497
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   498
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   499
procedure RestoreTeamsFromSave;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   500
var t: LongInt;
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   501
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   502
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   503
   TeamsArray[t]^.ExtDriven:= false
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   504
end;
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   505
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   506
procedure TeamGoneEffect(var Team: TTeam);
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   507
var i: LongInt;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   508
begin
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   509
with Team do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   510
    for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   511
        with Hedgehogs[i] do
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   512
            begin
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   513
            if Hedgehogs[i].GearHidden <> nil then
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   514
                RestoreHog(@Hedgehogs[i]);
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   515
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   516
            if Gear <> nil then
2826
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   517
                begin
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   518
                Gear^.Invulnerable:= false;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   519
                Gear^.Damage:= Gear^.Health;
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7270
diff changeset
   520
                Gear^.State:= (Gear^.State or gstHHGone) and (not gstHHDriven)
2826
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   521
                end
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   522
            end
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   523
end;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   524
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   525
procedure chAddHH(var id: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   526
var s: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   527
    Gear: PGear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   528
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   529
s:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   530
if (not isDeveloperMode) or (CurrentTeam = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   531
    exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   532
with CurrentTeam^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   533
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   534
    SplitBySpace(id, s);
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   535
    SwitchCurrentHedgehog(@Hedgehogs[HedgehogsNumber]);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   536
    CurrentHedgehog^.BotLevel:= StrToInt(id);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   537
    Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   538
    SplitBySpace(s, id);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   539
    Gear^.Health:= StrToInt(s);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   540
    TryDo(Gear^.Health > 0, 'Invalid hedgehog health', true);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   541
    Gear^.Hedgehog^.Team:= CurrentTeam;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   542
    if (GameFlags and gfSharedAmmo) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   543
        CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   544
    else if (GameFlags and gfPerHogAmmo) <> 0 then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   545
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   546
        AddAmmoStore;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   547
        CurrentHedgehog^.AmmoStore:= StoreCnt - 1
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   548
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   549
    else CurrentHedgehog^.AmmoStore:= TeamsCount - 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   550
    CurrentHedgehog^.Gear:= Gear;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   551
    CurrentHedgehog^.Name:= id;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   552
    CurrentHedgehog^.InitialHealth:= Gear^.Health;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   553
    CurrHedgehog:= HedgehogsNumber;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   554
    inc(HedgehogsNumber)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   555
    end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   556
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   557
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   558
procedure chAddTeam(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   559
var Color: Longword;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   560
    ts, cs: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   561
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   562
cs:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   563
ts:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   564
if isDeveloperMode then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   565
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   566
    SplitBySpace(s, cs);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   567
    SplitBySpace(cs, ts);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   568
    Color:= StrToInt(cs);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   569
    TryDo(Color <> 0, 'Error: black team color', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   570
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   571
    // color is always little endian so the mask must be constant also in big endian archs
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   572
    Color:= Color or $FF000000;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   573
    AddTeam(Color);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   574
    CurrentTeam^.TeamName:= ts;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   575
    CurrentTeam^.PlayerHash:= s;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   576
    if GameType in [gmtDemo, gmtSave, gmtRecord] then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   577
        CurrentTeam^.ExtDriven:= true;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   578
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   579
    CurrentTeam^.voicepack:= AskForVoicepack('Default')
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   580
    end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   581
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   582
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   583
procedure chSetHHCoords(var x: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   584
var y: shortstring;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   585
    t: Longint;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   586
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   587
    y:= '';
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   588
    if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   589
        exit;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   590
    SplitBySpace(x, y);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   591
    t:= StrToInt(x);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   592
    CurrentHedgehog^.Gear^.X:= int2hwFloat(t);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   593
    t:= StrToInt(y);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   594
    CurrentHedgehog^.Gear^.Y:= int2hwFloat(t)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   595
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   596
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   597
procedure chBind(var id: shortstring);
7191
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   598
var KeyName, Modifier, tmp: shortstring;
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   599
    b: LongInt;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   600
begin
7191
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   601
KeyName:= '';
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   602
Modifier:= '';
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   603
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   604
if CurrentTeam = nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   605
    exit;
7191
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   606
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   607
if(Pos('mod:', id) <> 0)then
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   608
    begin
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   609
    tmp:= '';
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   610
    SplitBySpace(id, tmp);
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   611
    Modifier:= id;
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   612
    id:= tmp;
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   613
    end;
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   614
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   615
SplitBySpace(id, KeyName);
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   616
if KeyName[1]='"' then
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   617
    Delete(KeyName, 1, 1);
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   618
if KeyName[byte(KeyName[0])]='"' then
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   619
    Delete(KeyName, byte(KeyName[0]), 1);
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   620
b:= KeyNameToCode(id, Modifier);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   621
if b = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   622
    OutError(errmsgUnknownVariable + ' "' + id + '"', false)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   623
else
7191
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   624
    CurrentTeam^.Binds[b]:= KeyName;
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   625
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   626
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   627
procedure chTeamGone(var s:shortstring);
5832
f730c8a9777b Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
nemo
parents: 5829
diff changeset
   628
var t: LongInt;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   629
begin
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   630
t:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   631
while (t < cMaxTeams) and (TeamsArray[t] <> nil) and (TeamsArray[t]^.TeamName <> s) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   632
    inc(t);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   633
if (t = cMaxTeams) or (TeamsArray[t] = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   634
    exit;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   635
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   636
with TeamsArray[t]^ do
7119
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   637
    if not hasGone then
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   638
        begin
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   639
        AddChatString('** '+ TeamName + ' is gone');
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   640
        hasGone:= true;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   641
7119
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   642
        RecountTeamHealth(TeamsArray[t])
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   643
        end;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   644
end;
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   645
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   646
6211
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   647
procedure chFinish(var s:shortstring);
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   648
var t: LongInt;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   649
begin
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   650
// avoid compiler hint
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   651
s:= s;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   652
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   653
t:= 0;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   654
while (t < cMaxTeams) and (TeamsArray[t] <> nil) do
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   655
    begin
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   656
    TeamsArray[t]^.hasGone:= true;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   657
    inc(t);
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   658
    end;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   659
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   660
AddChatString('** Good-bye!');
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   661
RecountAllTeamsHealth();
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   662
end;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   663
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   664
procedure SwitchCurrentHedgehog(newHog: PHedgehog);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   665
var oldCI, newCI: boolean;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   666
    oldHH: PHedgehog;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   667
begin
7755
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   668
   if (CurrentHedgehog <> nil) and (CurrentHedgehog^.CurAmmoType = amKnife) then
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   669
       LoadHedgehogHat(CurrentHedgehog^, CurrentHedgehog^.Hat);
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   670
    oldCI:= (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex >= 0);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   671
    newCI:= (newHog^.Gear <> nil) and (newHog^.Gear^.CollisionIndex >= 0);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   672
    if oldCI then DeleteCI(CurrentHedgehog^.Gear);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   673
    if newCI then DeleteCI(newHog^.Gear);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   674
    oldHH:= CurrentHedgehog;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   675
    CurrentHedgehog:= newHog;
7755
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   676
   if (CurrentHedgehog <> nil) and (CurrentHedgehog^.CurAmmoType = amKnife) then
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   677
       LoadHedgehogHat(CurrentHedgehog^, 'Reserved/chef');
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   678
    if oldCI then AddGearCI(oldHH^.Gear);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   679
    if newCI then AddGearCI(newHog^.Gear)
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   680
end;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   681
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   682
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
   683
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   684
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   685
RegisterVariable('addhh', @chAddHH, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   686
RegisterVariable('addteam', @chAddTeam, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   687
RegisterVariable('hhcoords', @chSetHHCoords, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   688
RegisterVariable('bind', @chBind, true );
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   689
RegisterVariable('teamgone', @chTeamGone, true );
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   690
RegisterVariable('finish', @chFinish, true ); // all teams gone
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   691
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   692
CurrentTeam:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   693
PreviousTeam:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   694
CurrentHedgehog:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   695
TeamsCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   696
ClansCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   697
LocalClan:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   698
LocalTeam:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   699
LocalAmmo:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   700
GameOver:= false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   701
NextClan:= true;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6963
diff changeset
   702
MaxTeamHealth:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   703
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   704
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
   705
procedure freeModule;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   706
var i, h: LongWord;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   707
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   708
if TeamsCount > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   709
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   710
    for i:= 0 to Pred(TeamsCount) do
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   711
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   712
        for h:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   713
            if TeamsArray[i]^.Hedgehogs[h].GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   714
                Dispose(TeamsArray[i]^.Hedgehogs[h].GearHidden);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   715
        Dispose(TeamsArray[i]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   716
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   717
for i:= 0 to Pred(ClansCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   718
    Dispose(ClansArray[i]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   719
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   720
TeamsCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   721
ClansCount:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   722
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   723
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   724
end.