gameServer2/src/server/actions.rs
author alfadur
Wed, 27 Jun 2018 17:58:33 +0300
changeset 13426 f091f69d59e4
parent 13424 d8354cb98b98
child 13427 6f6a866c86a2
permissions -rw-r--r--
Additional round cleanup
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use std::{
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    io, io::Write,
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    iter::once,
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    mem::swap
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};
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use super::{
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    server::HWServer,
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    room::{RoomId, GameInfo},
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    client::{ClientId, HWClient},
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    room::HWRoom,
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    handlers
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};
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use protocol::messages::{
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    HWProtocolMessage,
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    HWServerMessage,
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    HWServerMessage::*
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};
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use utils::to_engine_msg;
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pub enum Destination {
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    ToId(ClientId),
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    ToSelf,
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    ToAll {
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        room_id: Option<RoomId>,
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        protocol: Option<u32>,
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        skip_self: bool
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    }
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}
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pub struct PendingMessage {
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    pub destination: Destination,
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    pub message: HWServerMessage
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}
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impl PendingMessage {
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    pub fn send(message: HWServerMessage, client_id: ClientId) -> PendingMessage {
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        PendingMessage{ destination: Destination::ToId(client_id), message}
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    }
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    pub fn send_self(message: HWServerMessage) -> PendingMessage {
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        PendingMessage{ destination: Destination::ToSelf, message }
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    }
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    pub fn send_all(message: HWServerMessage) -> PendingMessage {
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        let destination = Destination::ToAll {
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            room_id: None,
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            protocol: None,
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            skip_self: false,
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        };
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        PendingMessage{ destination, message }
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    }
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    pub fn in_room(mut self, clients_room_id: RoomId) -> PendingMessage {
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        if let Destination::ToAll {ref mut room_id, ..} = self.destination {
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            *room_id = Some(clients_room_id)
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        }
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        self
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    }
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    pub fn with_protocol(mut self, protocol_number: u32) -> PendingMessage {
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        if let Destination::ToAll {ref mut protocol, ..} = self.destination {
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            *protocol = Some(protocol_number)
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        }
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        self
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    }
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    pub fn but_self(mut self) -> PendingMessage {
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        if let Destination::ToAll {ref mut skip_self, ..} = self.destination {
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            *skip_self = true
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        }
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        self
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    }
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    pub fn action(self) -> Action { Send(self) }
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}
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impl Into<Action> for PendingMessage {
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    fn into(self) -> Action { self.action() }
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}
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impl HWServerMessage {
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    pub fn send(self, client_id: ClientId) -> PendingMessage { PendingMessage::send(self, client_id) }
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    pub fn send_self(self) -> PendingMessage { PendingMessage::send_self(self) }
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    pub fn send_all(self) -> PendingMessage { PendingMessage::send_all(self) }
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}
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pub enum Action {
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    Send(PendingMessage),
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    RemoveClient,
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    ByeClient(String),
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    ReactProtocolMessage(HWProtocolMessage),
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    CheckRegistered,
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    JoinLobby,
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    AddRoom(String, Option<String>),
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    RemoveRoom(RoomId),
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    MoveToRoom(RoomId),
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    MoveToLobby(String),
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    ChangeMaster(RoomId, Option<ClientId>),
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    RemoveTeam(String),
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    RemoveClientTeams,
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    SendRoomUpdate(Option<String>),
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    StartRoomGame(RoomId),
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    SendTeamRemovalMessage(String),
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    FinishRoomGame(RoomId),
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    SendRoomData{to: ClientId, teams: bool, config: bool, flags: bool},
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    Warn(String),
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    ProtocolError(String)
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}
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use self::Action::*;
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pub fn run_action(server: &mut HWServer, client_id: usize, action: Action) {
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    match action {
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        Send(msg) => server.send(client_id, msg.destination, msg.message),
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        ByeClient(msg) => {
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            let room_id;
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            let nick;
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            {
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                let c = &server.clients[client_id];
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                room_id = c.room_id;
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                nick = c.nick.clone();
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            }
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            room_id.map (|id| {
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                if id != server.lobby_id {
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                    server.react(client_id, vec![
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                        MoveToLobby(format!("quit: {}", msg.clone()))]);
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                }
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            });
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            server.react(client_id, vec![
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                LobbyLeft(nick, msg.clone()).send_all().action(),
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                Bye(msg).send_self().action(),
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                RemoveClient]);
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        },
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        RemoveClient => {
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            server.removed_clients.push(client_id);
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            if server.clients.contains(client_id) {
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                server.clients.remove(client_id);
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            }
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        },
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        ReactProtocolMessage(msg) =>
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            handlers::handle(server, client_id, msg),
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        CheckRegistered =>
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            if server.clients[client_id].protocol_number > 0 && server.clients[client_id].nick != "" {
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                server.react(client_id, vec![
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                    JoinLobby,
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                    ]);
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            },
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        JoinLobby => {
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            server.clients[client_id].room_id = Some(server.lobby_id);
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            let joined_msg;
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            {
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                let mut lobby_nicks = Vec::new();
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                for (_, c) in server.clients.iter() {
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                    if c.room_id.is_some() {
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                        lobby_nicks.push(c.nick.clone());
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                    }
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                }
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                joined_msg = LobbyJoined(lobby_nicks);
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            }
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            let everyone_msg = LobbyJoined(vec![server.clients[client_id].nick.clone()]);
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            let flags_msg = ClientFlags(
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                "+i".to_string(),
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                server.clients.iter()
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                    .filter(|(_, c)| c.room_id.is_some())
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                    .map(|(_, c)| c.nick.clone())
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                    .collect());
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            let server_msg = ServerMessage("\u{1f994} is watching".to_string());
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            let rooms_msg = Rooms(server.rooms.iter()
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                .filter(|(id, _)| *id != server.lobby_id)
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                .flat_map(|(_, r)|
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                    r.info(r.master_id.map(|id| &server.clients[id])))
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                .collect());
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            server.react(client_id, vec![
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                everyone_msg.send_all().but_self().action(),
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                joined_msg.send_self().action(),
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                flags_msg.send_self().action(),
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                server_msg.send_self().action(),
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                rooms_msg.send_self().action(),
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                ]);
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        },
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        AddRoom(name, password) => {
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            let room_id = server.add_room();;
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            let actions = {
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                let r = &mut server.rooms[room_id];
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                let c = &mut server.clients[client_id];
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                r.master_id = Some(c.id);
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                r.name = name;
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                r.password = password;
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                r.protocol_number = c.protocol_number;
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                vec![
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                    RoomAdd(r.info(Some(&c))).send_all()
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                        .with_protocol(r.protocol_number).action(),
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                    MoveToRoom(room_id)]
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            };
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            server.react(client_id, actions);
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        },
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        RemoveRoom(room_id) => {
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            let actions = {
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                let r = &mut server.rooms[room_id];
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                vec![RoomRemove(r.name.clone()).send_all()
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                        .with_protocol(r.protocol_number).action()]
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            };
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            server.rooms.remove(room_id);
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            server.react(client_id, actions);
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        }
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        MoveToRoom(room_id) => {
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            let actions = {
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                let r = &mut server.rooms[room_id];
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                let c = &mut server.clients[client_id];
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                r.players_number += 1;
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                c.room_id = Some(room_id);
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                c.is_joined_mid_game = false;
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                if r.master_id == Some(c.id) {
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                    r.ready_players_number += 1;
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                    c.is_master = true;
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                    c.is_ready = true;
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                } else {
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                    c.is_ready = false;
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                    c.is_master = false;
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                }
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                let flags_msg = ClientFlags("+i".to_string(), vec![c.nick.clone()]);
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                let mut v = vec![
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                    RoomJoined(vec![c.nick.clone()]).send_all().in_room(room_id).action(),
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                    flags_msg.send_all().action(),
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                    SendRoomUpdate(None)];
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                if !c.is_master {
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                    v.push(SendRoomData{ to: client_id, teams: true, config: true, flags: true});
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                }
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                v
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            };
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            server.react(client_id, actions);
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        }
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        SendRoomData {to, teams, config, flags} => {
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            let mut actions = Vec::new();
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            let room_id = server.clients[client_id].room_id;
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            if let Some(r) = room_id.and_then(|id| server.rooms.get(id)) {
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                if config {
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                    actions.push(ConfigEntry("FULLMAPCONFIG".to_string(), r.map_config())
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                        .send(to).action());
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                    for cfg in r.game_config().into_iter() {
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                        actions.push(cfg.into_server_msg().send(to).action());
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                    }
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                }
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                if teams {
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                    for (owner_id, team) in r.teams.iter() {
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                        actions.push(TeamAdd(HWRoom::team_info(&server.clients[*owner_id], &team))
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                            .send(to).action());
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                    }
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                }
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                if flags {
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                    if let Some(id) = r.master_id {
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                        actions.push(ClientFlags("+h".to_string(), vec![server.clients[id].nick.clone()])
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                            .send(to).action());
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                    }
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                    let nicks: Vec<_> = server.clients.iter()
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                        .filter(|(_, c)| c.room_id == Some(r.id) && c.is_ready)
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                        .map(|(_, c)| c.nick.clone()).collect();
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                    if !nicks.is_empty() {
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                        actions.push(ClientFlags("+r".to_string(), nicks)
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                            .send(to).action());
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                    }
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                }
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            }
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            server.react(client_id, actions);
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        }
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        MoveToLobby(msg) => {
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            let mut actions = Vec::new();
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            let lobby_id = server.lobby_id;
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   274
            if let (c, Some(r)) = server.client_and_room(client_id) {
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                r.players_number -= 1;
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                if c.is_ready && r.ready_players_number > 0 {
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                    r.ready_players_number -= 1;
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   278
                }
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   279
                if r.players_number > 0 && c.is_master {
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                    actions.push(ChangeMaster(r.id, None));
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   281
                }
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                actions.push(RemoveClientTeams);
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   283
                actions.push(RoomLeft(c.nick.clone(), msg)
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   284
                    .send_all().in_room(r.id).but_self().action());
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                actions.push(ClientFlags("-i".to_string(), vec![c.nick.clone()])
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   286
                    .send_all().action());
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                actions.push(SendRoomUpdate(Some(r.name.clone())));
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   288
            }
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            server.react(client_id, actions);
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            actions = Vec::new();
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   291
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            if let (c, Some(r)) = server.client_and_room(client_id) {
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   293
                c.room_id = Some(lobby_id);
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   294
                if r.players_number == 0 {
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   295
                    actions.push(RemoveRoom(r.id));
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   296
                }
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   297
            }
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            server.react(client_id, actions)
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   299
        }
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   300
        ChangeMaster(room_id, new_id) => {
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   301
            let mut actions = Vec::new();
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   302
            let room_client_ids = server.room_clients(room_id);
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   303
            let new_id = new_id.or_else(||
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   304
                room_client_ids.iter().find(|id| **id != client_id).map(|id| *id));
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   305
            let new_nick = new_id.map(|id| server.clients[id].nick.clone());
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   306
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   307
            if let (c, Some(r)) = server.client_and_room(client_id) {
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   308
                match r.master_id {
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   309
                    Some(id) if id == c.id => {
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   310
                        c.is_master = false;
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   311
                        r.master_id = None;
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   312
                        actions.push(ClientFlags("-h".to_string(), vec![c.nick.clone()])
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   313
                            .send_all().in_room(r.id).action());
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   314
                    }
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   315
                    Some(_) => unreachable!(),
81e0ed105f5d implementation of team related messages
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   316
                    None => {}
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   317
                }
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   318
                r.master_id = new_id;
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   319
                if let Some(nick) = new_nick {
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   320
                    actions.push(ClientFlags("+h".to_string(), vec![nick])
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   321
                        .send_all().in_room(r.id).action());
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   322
                }
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   323
            }
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   324
            new_id.map(|id| server.clients[id].is_master = true);
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   325
            server.react(client_id, actions);
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   326
        }
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   327
        RemoveTeam(name) => {
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   328
            let mut actions = Vec::new();
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   329
            if let (c, Some(r)) = server.client_and_room(client_id) {
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   330
                r.remove_team(&name);
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   331
                if let Some(ref mut info) = r.game_info {
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   332
                    info.left_teams.push(name.clone());
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   333
                }
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   334
                actions.push(TeamRemove(name.clone()).send_all().in_room(r.id).action());
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   335
                actions.push(SendRoomUpdate(None));
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   336
                if r.game_info.is_some() && c.is_in_game {
f091f69d59e4 Additional round cleanup
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   337
                    actions.push(SendTeamRemovalMessage(name));
f091f69d59e4 Additional round cleanup
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   338
                }
f091f69d59e4 Additional round cleanup
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   339
            }
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   340
            server.react(client_id, actions);
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   341
        },
81e0ed105f5d implementation of team related messages
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diff changeset
   342
        RemoveClientTeams => {
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   343
            let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
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   344
                r.client_teams(c.id).map(|t| RemoveTeam(t.name.clone())).collect()
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diff changeset
   345
            } else {
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   346
                Vec::new()
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   347
            };
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   348
            server.react(client_id, actions);
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   349
        }
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   350
        SendRoomUpdate(old_name) => {
13419
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   351
            let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
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   352
                let name = old_name.unwrap_or_else(|| r.name.clone());
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   353
                vec![RoomUpdated(name, r.info(Some(&c)))
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   354
                    .send_all().with_protocol(r.protocol_number).action()]
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   355
            } else {
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diff changeset
   356
                Vec::new()
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   357
            };
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   358
            server.react(client_id, actions);
13423
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   359
        },
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   360
        StartRoomGame(room_id) => {
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diff changeset
   361
            let actions = {
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   362
                let (room_clients, room_nicks): (Vec<_>, Vec<_>) = server.clients.iter()
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   363
                    .map(|(id, c)| (id, c.nick.clone())).unzip();
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   364
                let room = &mut server.rooms[room_id];
87a6cad20c90 Implement game start & engine messages
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diff changeset
   365
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diff changeset
   366
                if !room.has_multiple_clans() {
87a6cad20c90 Implement game start & engine messages
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   367
                    vec![Warn("The game can't be started with less than two clans!".to_string())]
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diff changeset
   368
                } else if room.game_info.is_some() {
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diff changeset
   369
                    vec![Warn("The game is already in progress".to_string())]
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diff changeset
   370
                } else {
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   371
                    room.game_info = Some(GameInfo::new(room.teams.len() as u8));
13423
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   372
                    for id in room_clients {
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   373
                        let c = &mut server.clients[id];
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   374
                        c.is_in_game = true;
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   375
                        c.team_indices = room.client_team_indices(c.id);
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diff changeset
   376
                    }
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diff changeset
   377
                    vec![RunGame.send_all().in_room(room.id).action(),
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diff changeset
   378
                         SendRoomUpdate(None),
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diff changeset
   379
                         ClientFlags("+g".to_string(), room_nicks)
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diff changeset
   380
                             .send_all().in_room(room.id).action()]
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diff changeset
   381
                }
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diff changeset
   382
            };
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diff changeset
   383
            server.react(client_id, actions);
13416
cdf69667593b partial room implementation
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diff changeset
   384
        }
13423
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diff changeset
   385
        SendTeamRemovalMessage(team_name) => {
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diff changeset
   386
            let mut actions = Vec::new();
87a6cad20c90 Implement game start & engine messages
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diff changeset
   387
            if let (c, Some(r)) = server.client_and_room(client_id) {
87a6cad20c90 Implement game start & engine messages
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diff changeset
   388
                if let Some(ref mut info) = r.game_info {
87a6cad20c90 Implement game start & engine messages
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diff changeset
   389
                    let msg = once(b'F').chain(team_name.bytes());
87a6cad20c90 Implement game start & engine messages
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parents: 13422
diff changeset
   390
                    actions.push(ForwardEngineMessage(to_engine_msg(msg)).
87a6cad20c90 Implement game start & engine messages
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diff changeset
   391
                        send_all().in_room(r.id).but_self().action());
87a6cad20c90 Implement game start & engine messages
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diff changeset
   392
                    info.teams_in_game -= 1;
87a6cad20c90 Implement game start & engine messages
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parents: 13422
diff changeset
   393
                    if info.teams_in_game == 0 {
87a6cad20c90 Implement game start & engine messages
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parents: 13422
diff changeset
   394
                        actions.push(FinishRoomGame(r.id));
87a6cad20c90 Implement game start & engine messages
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parents: 13422
diff changeset
   395
                    }
87a6cad20c90 Implement game start & engine messages
alfadur
parents: 13422
diff changeset
   396
                }
87a6cad20c90 Implement game start & engine messages
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parents: 13422
diff changeset
   397
            }
87a6cad20c90 Implement game start & engine messages
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parents: 13422
diff changeset
   398
            server.react(client_id, actions);
87a6cad20c90 Implement game start & engine messages
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parents: 13422
diff changeset
   399
        }
87a6cad20c90 Implement game start & engine messages
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parents: 13422
diff changeset
   400
        FinishRoomGame(room_id) => {
13426
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   401
            let mut actions = Vec::new();
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   402
            let mut old_info = None;
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   403
            {
13423
87a6cad20c90 Implement game start & engine messages
alfadur
parents: 13422
diff changeset
   404
                let r = &mut server.rooms[room_id];
13426
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   405
                swap(&mut old_info, &mut r.game_info);
13423
87a6cad20c90 Implement game start & engine messages
alfadur
parents: 13422
diff changeset
   406
                r.game_info = None;
13426
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   407
                r.ready_players_number = 1;
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   408
                actions.push(SendRoomUpdate(None));
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   409
                actions.push(RoundFinished.send_all().in_room(r.id).action());
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   410
            }
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   411
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   412
            if let Some(info) = old_info {
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   413
                for (_, c) in server.clients.iter() {
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   414
                    if c.room_id == Some(room_id) && c.is_joined_mid_game {
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   415
                        actions.push(SendRoomData{
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   416
                            to: c.id, teams: false,
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   417
                            config: true, flags: false});
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   418
                        for name in info.left_teams.iter() {
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   419
                            actions.push(TeamRemove(name.clone())
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   420
                                .send(c.id).action());
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   421
                        }
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   422
                    }
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   423
                }
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   424
            }
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   425
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   426
            let nicks: Vec<_> = server.clients.iter_mut()
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   427
                .filter(|(_, c)| c.room_id == Some(room_id))
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   428
                .map(|(_, c)| {
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   429
                    c.is_ready = c.is_master;
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   430
                    c.is_joined_mid_game = false;
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   431
                    c
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   432
                }).filter_map(|c| if !c.is_master {
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   433
                    Some(c.nick.clone())
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   434
                } else {
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   435
                    None
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   436
                }).collect();
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   437
            if !nicks.is_empty() {
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   438
                actions.push(ClientFlags("-r".to_string(), nicks)
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   439
                    .send_all().in_room(room_id).action());
f091f69d59e4 Additional round cleanup
alfadur
parents: 13424
diff changeset
   440
            }
13423
87a6cad20c90 Implement game start & engine messages
alfadur
parents: 13422
diff changeset
   441
            server.react(client_id, actions);
87a6cad20c90 Implement game start & engine messages
alfadur
parents: 13422
diff changeset
   442
        }
12147
03ccb89820f3 Room creation halfplemented
unc0rr
parents: 12146
diff changeset
   443
        Warn(msg) => {
13419
81e0ed105f5d implementation of team related messages
alfadur
parents: 13416
diff changeset
   444
            run_action(server, client_id, Warning(msg).send_self().action());
12147
03ccb89820f3 Room creation halfplemented
unc0rr
parents: 12146
diff changeset
   445
        }
13416
cdf69667593b partial room implementation
alfadur
parents: 13119
diff changeset
   446
        ProtocolError(msg) => {
13419
81e0ed105f5d implementation of team related messages
alfadur
parents: 13416
diff changeset
   447
            run_action(server, client_id, Error(msg).send_self().action())
13416
cdf69667593b partial room implementation
alfadur
parents: 13119
diff changeset
   448
        }
12144
589a2d7d3dc5 More refactoring
unc0rr
parents: 12143
diff changeset
   449
    }
589a2d7d3dc5 More refactoring
unc0rr
parents: 12143
diff changeset
   450
}