hedgewars/uTeams.pas
Sun, 21 Nov 2010 01:08:43 -0500 nemo In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:50:02 +0300 unC0Rr Move SendStats to uIO
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Wed, 17 Nov 2010 22:14:41 +0300 unc0rr uTeams
Wed, 17 Nov 2010 20:28:42 +0300 unc0rr Move variables from uConsts to uVariables
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Mon, 08 Nov 2010 23:07:43 +0100 Henek added flag gfDisableWind to be used in lua scripts
Sun, 07 Nov 2010 20:40:30 +0100 koda err better wait after relase for this one
Sun, 07 Nov 2010 20:27:05 +0100 koda move turnstime and minestime * 1000 outside frontend and place it in engine
Wed, 03 Nov 2010 13:00:17 -0400 nemo Extend shoppa hack to disable health crates to saucer and portal modes as well
Wed, 03 Nov 2010 12:28:44 -0400 nemo Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Wed, 03 Nov 2010 00:48:42 +0100 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
Mon, 01 Nov 2010 18:51:38 +0100 koda better support for wimpier i-devices
Fri, 29 Oct 2010 13:19:33 -0400 nemo Avoid doing this stuff twice, even if CheckForWin is called twice
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
Sun, 24 Oct 2010 22:00:36 +0200 sheepluva fix/tweak let clouds reflect wind speed and direction again + stronger
Mon, 11 Oct 2010 21:45:25 +0200 koda merge
Mon, 11 Oct 2010 12:13:06 -0400 nemo Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
Mon, 11 Oct 2010 03:28:15 +0200 koda moved some utilities to a separate column with round buttons
Sat, 09 Oct 2010 18:00:53 +0200 koda made the new menu toggable
Thu, 07 Oct 2010 02:03:01 +0200 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
Wed, 22 Sep 2010 01:09:40 -0400 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
Mon, 06 Sep 2010 16:23:47 -0400 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
Wed, 01 Sep 2010 20:41:45 +0200 smaxx Engine:
Wed, 01 Sep 2010 18:06:52 +0200 smaxx Engine:
Thu, 26 Aug 2010 16:02:09 +0200 smaxx Engine:
Thu, 26 Aug 2010 14:46:30 +0100 tiyuri Fixes memory leak -Burp
Thu, 26 Aug 2010 14:02:48 +0100 tiyuri Add kill counter to Survival Mode -Burp
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Thu, 22 Jul 2010 12:47:32 +0200 koda reduce the number of keywords used and switch to BMP format for screenshots
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Thu, 29 Apr 2010 21:25:51 +0000 smxx Engine:
Thu, 29 Apr 2010 19:39:58 +0000 smxx Engine:
Sat, 17 Apr 2010 23:03:52 +0000 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
Mon, 29 Mar 2010 23:20:34 +0000 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
Sat, 27 Mar 2010 15:48:59 +0000 smxx Engine:
Sat, 27 Mar 2010 08:59:10 +0000 mbait Added poisoned eggs
Fri, 26 Mar 2010 12:38:11 +0000 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
Tue, 23 Mar 2010 16:50:13 +0000 unc0rr Ok, this part is ok
Mon, 22 Mar 2010 17:48:19 +0000 unc0rr Clean Augean stables
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Sun, 21 Mar 2010 13:41:11 +0000 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
Fri, 19 Mar 2010 19:49:33 +0000 nemo aaaand back to 15s. most changed line of code ever.
Fri, 19 Mar 2010 02:06:27 +0000 nemo so claymore will quit complaining 'cause he can't think fast enough
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Mon, 01 Mar 2010 19:54:33 +0000 smxx Engine:
Fri, 26 Feb 2010 19:52:22 +0000 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
Wed, 24 Feb 2010 03:03:43 +0000 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
Wed, 24 Feb 2010 01:55:59 +0000 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
Thu, 18 Feb 2010 13:59:05 +0000 nemo Remove invulnerability protection from the team gone effect
Sun, 14 Feb 2010 21:52:32 +0000 nemo Prevent crasher if attempting to show ammo menu
Wed, 10 Feb 2010 17:31:12 +0000 smxx Engine:
Tue, 09 Feb 2010 21:51:52 +0000 nemo set min on king health proportion
Tue, 09 Feb 2010 20:47:22 +0000 nemo King health proportional to team size
Mon, 08 Feb 2010 16:03:58 +0000 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
Mon, 08 Feb 2010 12:54:44 +0000 nemo Request by soreau. Placement time proportional to map size.
Mon, 08 Feb 2010 05:17:59 +0000 nemo Do CI correctly. Still need to allow for mode in case of no teleports in ammo
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