VisualGearTypes: fix typos draft
authorWuzzy
Sun, 13 Dec 2020 20:00:28 +0100
changeset 2209 1974cb9cb869
parent 2208 086c9a18d2ff
child 2210 73b55ce225f5
VisualGearTypes: fix typos
VisualGearTypes.wiki
--- a/VisualGearTypes.wiki	Sun Dec 13 19:59:47 2020 +0100
+++ b/VisualGearTypes.wiki	Sun Dec 13 20:00:28 2020 +0100
@@ -83,7 +83,7 @@
 This is shown at the end of a turn to show the total damage received by each hedgehog in that turn, or when a hedgehog drowned.
 But this visual gear is also very useful to show an arbitrary whole number on the screen.
 
-By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as so.n `Y-10<WaterLine` is `true`)
+By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as soon  `Y-10<WaterLine` is `true`.
 
  * `Angle`: Scale ratio. `1` = 100%
  * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead