VisualGearTypes: Fix Scale argument for Healthtag draft
authorWuzzy
Sun, 13 Dec 2020 20:10:14 +0100
changeset 2210 73b55ce225f5
parent 2209 1974cb9cb869
child 2211 57d667aaef87
VisualGearTypes: Fix Scale argument for Healthtag
VisualGearTypes.wiki
--- a/VisualGearTypes.wiki	Sun Dec 13 20:00:28 2020 +0100
+++ b/VisualGearTypes.wiki	Sun Dec 13 20:10:14 2020 +0100
@@ -90,13 +90,14 @@
  * `State`: Number to display (must be a whole number)
  * `Timer`: Expiration timer
  * `Tint`: Color of number and border
+ * `Scale`: Unused. Use `Angle` for scaling instead.
 
 == `vgtSmallDamageTag` ==
 NOTE: Due to a bug, this cannot currently be used in Lua scripts.
 
 Damage indicator, displays a damage value. Hedgewars uses this as the "small" damage tag used to instantly show damage of a single hit.
 
-Looks and behaves similar to `vgtHealthTag`, but is slightly smaller. Also, the movement speed cannot be changed. The parameters are the same as for `vgtHealthTag`.
+Looks and behaves similar to `vgtHealthTag`, but is slightly smaller. Also, the movement speed cannot be changed. Parameters are similar to `vgtHealthTag`.
 
 == `vgtSpeechBubble` ==
 Displays a speech bubble with text. In Lua, you cannot change the text after this has been created. Use `HogSay` in Lua to spawn a speech bobble properly.