ThemeCfg: Add sd-tint
authorWuzzy
Fri, 17 Nov 2017 06:39:40 +0000
changeset 1138 b32441125bb8
parent 1137 7912322338fa
child 1139 8e932b5dcedd
ThemeCfg: Add sd-tint
ThemeCfg.wiki
--- a/ThemeCfg.wiki	Fri Nov 17 06:33:19 2017 +0000
+++ b/ThemeCfg.wiki	Fri Nov 17 06:39:40 2017 +0000
@@ -143,7 +143,7 @@
 No flakes are used by default.
 
 == `sd-flakes` ==
-Sudden death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. If `flakes` was unspecified, then there are no Sudden Death flakes by default, the default shown below only applies if `flakes` has been specified.
+Sudden Death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. If `flakes` was unspecified, then there are no Sudden Death flakes by default, the default shown below only applies if `flakes` has been specified.
 
 <code>Values: number, frames, frame ticks, speed, fall speed</code>
 
@@ -151,6 +151,13 @@
 
 (The “X” means the default number of Sudden Death flakes is variable. It depends on the window size and the terrain width.)
 
+== `sd-tint` ==
+Custom tinting of the background in Sudden Death.
+
+<code>Values: red, green, blue, opacity</code>
+
+<code>Default: $80, $80, $80, $FF</code>
+
 == `flatten-flakes` ==
 Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain.