hedgewars/uGearsUtils.pas
author Wuzzy <Wuzzy2@mail.ru>
Mon, 06 Aug 2018 15:56:03 +0200
changeset 13609 13f68f3e7153
parent 13604 73b096e1d895
child 13617 a6abc2c1fc1a
permissions -rw-r--r--
Add bounce effect to cake when it touches bounce edge
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsUtils;
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interface
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uses uTypes, uFloat;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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procedure AddSplashForGear(Gear: PGear; justSkipping: boolean);
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procedure AddBounceEffectForGear(Gear: PGear; imageScale: Single);
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procedure AddBounceEffectForGear(Gear: PGear);
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function  ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
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procedure HHHeal(Hedgehog: PHedgehog; healthBoost: Longword; showMessage: boolean; vgTint: Longword);
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procedure HHHeal(Hedgehog: PHedgehog; healthBoost: Longword; showMessage: boolean);
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procedure CheckHHDamage(Gear: PGear);
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procedure CalcRotationDirAngle(Gear: PGear);
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procedure ResurrectHedgehog(var gear: PGear);
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
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function  CheckGearNear(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt): PGear;
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function  CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
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function  CheckGearDrowning(var Gear: PGear): boolean;
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procedure CheckCollision(Gear: PGear); inline;
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procedure CheckCollisionWithLand(Gear: PGear); inline;
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procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
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procedure AmmoShoveLine(Ammo: PGear; Damage, Power: LongInt; oX, oY, tX, tY: hwFloat);
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function  GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
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procedure SpawnBoxOfSmth;
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procedure ShotgunShot(Gear: PGear);
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function  CanUseTardis(HHGear: PGear): boolean;
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procedure SetAllToActive;
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procedure SetAllHHToActive(Ice: boolean);
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procedure SetAllHHToActive(); inline;
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function  GetAmmo(Hedgehog: PHedgehog): TAmmoType;
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function  GetUtility(Hedgehog: PHedgehog): TAmmoType;
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function WorldWrap(var Gear: PGear): boolean;
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function IsHogLocal(HH: PHedgehog): boolean;
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function MakeHedgehogsStep(Gear: PGear) : boolean;
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var doStepHandlers: array[TGearType] of TGearStepProcedure;
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implementation
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uses uSound, uCollisions, uUtils, uConsts, uVisualGears, uAIMisc,
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    uVariables, uLandGraphics, uScript, uStats, uCaptions, uTeams, uStore,
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    uLocale, uTextures, uRenderUtils, uRandom, SDLh, uDebug,
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    uGearsList, Math, uVisualGearsList, uGearsHandlersMess,
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    uGearsHedgehog;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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begin
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    doMakeExplosion(X, Y, Radius, AttackingHog, Mask, $FFFFFFFF);
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end;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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var Gear: PGear;
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    dmg, dmgBase: LongInt;
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    fX, fY, tdX, tdY: hwFloat;
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    vg: PVisualGear;
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    i, cnt: LongInt;
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    wrap: boolean;
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    bubble: PVisualGear;
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    s: ansistring;
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begin
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if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');
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if Radius > 25 then KickFlakes(Radius, X, Y);
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if ((Mask and EXPLNoGfx) = 0) then
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    begin
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    vg:= nil;
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    if CheckCoordInWater(X, Y - Radius) then
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        begin
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        cnt:= 2 * Radius;
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        for i:= (Radius * Radius) div 4 downto 0 do
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            begin
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            bubble := AddVisualGear(X - Radius + random(cnt), Y - Radius + random(cnt), vgtBubble);
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            if bubble <> nil then
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                bubble^.dY:= 0.1 + random(20)/10;
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            end
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        end
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    else if Radius > 50 then vg:= AddVisualGear(X, Y, vgtBigExplosion)
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    else if Radius > 10 then vg:= AddVisualGear(X, Y, vgtExplosion);
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    if vg <> nil then
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        vg^.Tint:= Tint;
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    end;
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if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion);
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(*if (Mask and EXPLAllDamageInRadius) = 0 then
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    dmgRadius:= Radius shl 1
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else
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    dmgRadius:= Radius;
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dmgBase:= dmgRadius + cHHRadius div 2;*)
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dmgBase:= Radius shl 1 + cHHRadius div 2;
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// we might have to run twice if weWrap is enabled
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wrap:= false;
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repeat
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fX:= int2hwFloat(X);
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fY:= int2hwFloat(Y);
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    dmg:= 0;
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    //dmg:= dmgRadius  + cHHRadius div 2 - hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
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    //if (dmg > 1) and
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    if (Gear^.State and gstNoDamage) = 0 then
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        begin
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        case Gear^.Kind of
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            gtHedgehog,
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                gtMine,
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                gtBall,
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                gtMelonPiece,
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                gtGrenade,
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                gtClusterBomb,
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            //    gtCluster, too game breaking I think
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                gtSMine,
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                gtAirMine,
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                gtCase,
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                gtTarget,
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                gtFlame,
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                gtKnife,
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                gtExplosives: begin //,
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                //gtStructure: begin
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// Run the calcs only once we know we have a type that will need damage
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                        tdX:= Gear^.X-fX;
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                        tdY:= Gear^.Y-fY;
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                        if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
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71df899c4163 Second part of the change. Make collision check use the new mask bit.
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                            dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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                        if dmg > 1 then
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                            begin
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                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                            //AddFileLog('Damage: ' + inttostr(dmg));
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                            if (Mask and EXPLNoDamage) = 0 then
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                                begin
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ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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   167
                                if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
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                                    ApplyDamage(Gear, AttackingHog, dmg, dsExplosion)
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                                else
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                                    Gear^.State:= Gear^.State or gstWinner;
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                                end;
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                            if ((Mask and EXPLDoNotTouchAny) = 0) and (((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog)) then
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                                begin
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                                DeleteCI(Gear);
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                                Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, tdX)/(Gear^.Density/_3);
8fcd2508c49f bug #336
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                                Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, tdY)/(Gear^.Density/_3);
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   177
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                                Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser);
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                                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
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                                if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
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                                    Gear^.State:= (Gear^.State or gstMoving) and (not gstWinner);
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                                Gear^.Active:= true;
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                                if Gear^.Kind <> gtFlame then FollowGear:= Gear
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                                end;
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                            if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and
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                                (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) and (Gear^.Hedgehog^.Effects[heFrozen] = 0) and
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   187
                                (Gear^.State and gstHHDeath = 0) then
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869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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                                    begin
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   189
                                    if Gear^.Hedgehog^.Effects[hePoisoned] = 0 then
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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                                        begin
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                                        s:= ansistring(Gear^.Hedgehog^.Name);
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29f1ea94488b Fix enemy saying “Missed” when poisoned w/o damage
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                                        AddCaption(FormatA(GetEventString(eidPoisoned), s), cWhiteColor, capgrpMessage);
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   193
                                        uStats.HedgehogPoisoned(Gear, AttackingHog)
12169
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                                        end;
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                                    Gear^.Hedgehog^.Effects[hePoisoned] := 5;
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                                    end
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                            end;
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   198
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                        end;
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                gtGrave: if Mask and EXPLDoNotTouchAny = 0 then
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// Run the calcs only once we know we have a type that will need damage
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   202
                            begin
9814
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   203
                            tdX:= Gear^.X-fX;
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                            tdY:= Gear^.Y-fY;
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                            if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
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   206
                                dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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                            if dmg > 1 then
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   208
                                begin
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                                dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                                Gear^.dY:= - _0_004 * dmg;
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                                Gear^.Active:= true
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                                end
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                            end;
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            end;
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   215
        end;
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    Gear:= Gear^.NextGear
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    end;
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   218
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   219
if (Mask and EXPLDontDraw) = 0 then
13604
73b096e1d895 Fix hammer/pickhammer not digging land with gfSolidLand on
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   220
    if ((GameFlags and gfSolidLand) = 0) or ((Mask and EXPLForceDraw) <> 0) then
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        begin
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   222
        cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
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   223
        if (cnt > 0) and (SpritesData[sprChunk].Texture <> nil) then
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            for i:= 0 to cnt do
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                AddVisualGear(X, Y, vgtChunk)
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   226
        end;
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   227
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   228
if (WorldEdge = weWrap) then
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   229
    begin
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    // already wrapped? let's not wrap again!
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   231
    if wrap then
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   232
        break;
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   233
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   234
    // Radius + 5 because that's the actual radius the explosion changes graphically
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   235
    if X + (Radius + 5) > LongInt(rightX) then
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   236
        begin
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        dec(X, playWidth);
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        wrap:= true;
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   239
        end
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   240
    else if X - (Radius + 5) < LongInt(leftX) then
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   241
        begin
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   242
        inc(X, playWidth);
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   243
        wrap:= true;
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   244
        end;
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   245
    end;
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   246
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   247
until (not wrap);
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   248
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uAIMisc.AwareOfExplosion(0, 0, 0)
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   250
end;
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   251
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   252
function ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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   253
var i: hwFloat;
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   254
begin
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   255
(* Invulnerability cannot be placed in here due to still needing kicks
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   256
   Not without a new damage machine.
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   257
   King check should be in here instead of ApplyDamage since Tiy wants them kicked less
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   258
*)
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   259
i:= _1;
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   260
if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then
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   261
    i:= _1_5;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   262
if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog <> nil) and
10010
2a1483d91977 well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
nemo
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   263
   (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
9148
78c699d8fdfd move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
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   264
    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_5 * _0_01)
9149
6790f1938cd9 update changelog
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   265
else
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
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   266
    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_01);
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   267
end;
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   268
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   269
procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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a84a05719454 Refactor health gain effects and message into util fuction HHHeal
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   270
var vampDmg, tmpDmg, i: Longword;
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   271
    vg: PVisualGear;
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   272
begin
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   273
    if Damage = 0 then
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   274
        exit; // nothing to apply
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   275
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   276
    if (Gear^.Kind = gtHedgehog) then
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   277
        begin
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   278
        Gear^.LastDamage := AttackerHog;
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   279
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   280
        Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
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   281
        HHHurt(Gear^.Hedgehog, Source);
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   282
        AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);
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   283
        tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
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   284
        if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
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   285
            begin
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   286
            if cVampiric then
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   287
                begin
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   288
                vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8);
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   289
                if vampDmg >= 1 then
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   290
                    begin
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   291
                    // was considering pulsing on attack, Tiy thinks it should be permanent while in play
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   292
                    //CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric;
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   293
                    inc(CurrentHedgehog^.Gear^.Health,vampDmg);
13597
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
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   294
                    // Prevent overflow
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
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   295
                    if (CurrentHedgehog^.Gear^.Health < 0) or (CurrentHedgehog^.Gear^.Health > cMaxHogHealth) then
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
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   296
                        CurrentHedgehog^.Gear^.Health:= cMaxHogHealth;
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   297
                    RenderHealth(CurrentHedgehog^);
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   298
                    RecountTeamHealth(CurrentHedgehog^.Team);
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
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   299
                    HHHeal(CurrentHedgehog, vampDmg, true, $FF0000FF);
6581
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   300
                    end
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   301
                end;
12289
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
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   302
            if (GameFlags and gfKarma <> 0) and (GameFlags and gfInvulnerable = 0) and
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
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   303
               (CurrentHedgehog^.Effects[heInvulnerable] = 0) then
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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parents: 12209
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   304
                begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid
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parents: 12209
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   305
                inc(CurrentHedgehog^.Gear^.Karma, tmpDmg);
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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parents: 12209
diff changeset
   306
                CurrentHedgehog^.Gear^.LastDamage := CurrentHedgehog;
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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parents: 12209
diff changeset
   307
                spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg);
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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parents: 12209
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   308
                end;
6581
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   309
            end;
12289
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
   310
8330
aaefa587e277 update branch with default
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diff changeset
   311
        uStats.HedgehogDamaged(Gear, AttackerHog, Damage, false);
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
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   312
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
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   313
	if AprilOne and (Gear^.Hedgehog^.Hat = 'fr_tomato') and (Damage > 2) then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
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parents: 10512
diff changeset
   314
	    for i := 0 to random(min(Damage,20))+5 do
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nemo
parents: 10512
diff changeset
   315
		begin
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parents: 10512
diff changeset
   316
		vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
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nemo
parents: 10512
diff changeset
   317
		if vg <> nil then
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nemo
parents: 10512
diff changeset
   318
		    with vg^ do
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   319
			begin
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   320
			dx:= 0.001 * (random(100)+10);
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   321
			dy:= 0.001 * (random(100)+10);
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   322
			tdy:= -cGravityf;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   323
			if random(2) = 0 then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   324
			    dx := -dx;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   325
			//if random(2) = 0 then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   326
			//    dy := -dy;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   327
			FrameTicks:= random(500) + 1000;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   328
			State:= ord(sprBubbles);
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nemo
parents: 10512
diff changeset
   329
			//Tint:= $bd2f03ff
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   330
			Tint:= $ff0000ff
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   331
			end
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   332
	end
8199
886ed135665b Fix crashes and wtf behaviour introduced in r0b8beacff8a5
unc0rr
parents: 8161
diff changeset
   333
    end else
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8007
diff changeset
   334
    //else if Gear^.Kind <> gtStructure then // not gtHedgehog nor gtStructure
6581
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nemo
parents: 6580
diff changeset
   335
        Gear^.Hedgehog:= AttackerHog;
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nemo
parents: 6580
diff changeset
   336
    inc(Gear^.Damage, Damage);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   337
6581
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nemo
parents: 6580
diff changeset
   338
    ScriptCall('onGearDamage', Gear^.UID, Damage);
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parents: 6580
diff changeset
   339
end;
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nemo
parents: 6580
diff changeset
   340
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parents: 6580
diff changeset
   341
procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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nemo
parents: 6580
diff changeset
   342
var tag: PVisualGear;
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nemo
parents: 6580
diff changeset
   343
begin
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parents: 6580
diff changeset
   344
tag:= AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtHealthTag, dmg);
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nemo
parents: 6580
diff changeset
   345
if (tag <> nil) then
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nemo
parents: 6580
diff changeset
   346
    tag^.Hedgehog:= HHGear^.Hedgehog; // the tag needs the tag to determine the text color
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nemo
parents: 6580
diff changeset
   347
AllInactive:= false;
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nemo
parents: 6580
diff changeset
   348
HHGear^.Active:= true;
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nemo
parents: 6580
diff changeset
   349
end;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   350
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   351
// Play effects for hurt hedgehog
6581
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nemo
parents: 6580
diff changeset
   352
procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
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nemo
parents: 6580
diff changeset
   353
begin
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   354
if Hedgehog^.Effects[heFrozen] <> 0 then exit;
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   355
6581
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nemo
parents: 6580
diff changeset
   356
if (Source = dsFall) or (Source = dsExplosion) then
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nemo
parents: 6580
diff changeset
   357
    case random(3) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   358
        0: PlaySoundV(sndOoff1, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   359
        1: PlaySoundV(sndOoff2, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   360
        2: PlaySoundV(sndOoff3, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
    end
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nemo
parents: 6580
diff changeset
   362
else if (Source = dsPoison) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
    case random(2) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   364
        0: PlaySoundV(sndPoisonCough, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   365
        1: PlaySoundV(sndPoisonMoan, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
    end
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nemo
parents: 6580
diff changeset
   367
else
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nemo
parents: 6580
diff changeset
   368
    case random(4) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   369
        0: PlaySoundV(sndOw1, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   370
        1: PlaySoundV(sndOw2, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   371
        2: PlaySoundV(sndOw3, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   372
        3: PlaySoundV(sndOw4, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
end;
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nemo
parents: 6580
diff changeset
   375
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   376
{-
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   377
Show heal particles and message at hog gear.
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   378
Hedgehog: Hedgehog which gets the health boost
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   379
healthBoost: Amount of added health added
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   380
showMessage: Whether to show announcer message
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   381
vgTint: Tint of heal particle
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   382
-}
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   383
procedure HHHeal(Hedgehog: PHedgehog; healthBoost: Longword; showMessage: boolean; vgTint: Longword);
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   384
var i: LongInt;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   385
    vg: PVisualGear;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   386
    s: ansistring;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   387
begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   388
    if healthBoost < 1 then
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   389
        exit;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   390
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   391
    if showMessage then
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   392
        begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   393
        s:= IntToStr(healthBoost);
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   394
        AddCaption(FormatA(trmsg[sidHealthGain], s), Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo)
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   395
        end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   396
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   397
    i:= 0;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   398
    // One particle for every 5 HP. Max. 200 particles
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   399
    while (i < healthBoost) and (i < 1000) do
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   400
        begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   401
        vg:= AddVisualGear(hwRound(Hedgehog^.Gear^.X), hwRound(Hedgehog^.Gear^.Y), vgtStraightShot);
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   402
        if vg <> nil then
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   403
            with vg^ do
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   404
                begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   405
                Tint:= vgTint;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   406
                State:= ord(sprHealth)
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   407
                end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   408
        inc(i, 5)
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   409
        end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   410
end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   411
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   412
// Shorthand for the same above, but with tint implied
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   413
procedure HHHeal(Hedgehog: PHedgehog; healthBoost: Longword; showMessage: boolean);
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   414
begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   415
    HHHeal(Hedgehog, healthBoost, showMessage, $00FF00FF);
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   416
end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   417
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
procedure CheckHHDamage(Gear: PGear);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   419
var
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   420
    dmg: LongInt;
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7825
diff changeset
   421
    i: LongWord;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
    particle: PVisualGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
begin
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   424
if _0_4 < Gear^.dY then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   425
    begin
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   426
    dmg := ModifyDamage(1 + hwRound((Gear^.dY - _0_4) * 70), Gear);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   427
    if Gear^.Hedgehog^.Effects[heFrozen] = 0 then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   428
         PlaySound(sndBump)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   429
    else PlaySound(sndFrozenHogImpact);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   430
    if dmg < 1 then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   431
        exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   433
    for i:= min(12, 3 + dmg div 10) downto 0 do
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   434
        begin
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   435
        particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   436
        if particle <> nil then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   437
            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   438
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9561
diff changeset
   440
    if ((Gear^.Hedgehog^.Effects[heInvulnerable] <> 0)) then
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   441
        exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   443
    //if _0_6 < Gear^.dY then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   444
    //    PlaySound(sndOw4, Gear^.Hedgehog^.Team^.voicepack)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   445
    //else
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   446
    //    PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   448
    if Gear^.LastDamage <> nil then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   449
        ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   450
    else
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   451
        ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
procedure CalcRotationDirAngle(Gear: PGear);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   457
var
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
    dAngle: real;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
begin
7825
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   460
    // Frac/Round to be kind to JS as of 2012-08-27 where there is yet no int64/uint64
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   461
    //dAngle := (Gear^.dX.QWordValue + Gear^.dY.QWordValue) / $80000000;
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   462
    dAngle := (Gear^.dX.Round + Gear^.dY.Round) / 2 + (Gear^.dX.Frac/$100000000+Gear^.dY.Frac/$100000000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
    if not Gear^.dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
        Gear^.DirAngle := Gear^.DirAngle + dAngle
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
        Gear^.DirAngle := Gear^.DirAngle - dAngle;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
    if Gear^.DirAngle < 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
        Gear^.DirAngle := Gear^.DirAngle + 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
    else if 360 < Gear^.DirAngle then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
        Gear^.DirAngle := Gear^.DirAngle - 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   474
procedure AddSplashForGear(Gear: PGear; justSkipping: boolean);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   475
var x, y, i, distL, distR, distB, minDist, maxDrops: LongInt;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   476
    splash, particle: PVisualGear;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   477
    speed, hwTmp: hwFloat;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   478
    vi, vs, tmp: real; // impact speed and sideways speed
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   479
    isImpactH, isImpactRight: boolean;
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   480
const dist2surf = 4;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   481
begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   482
x:= hwRound(Gear^.X);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   483
y:= hwRound(Gear^.Y);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   484
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   485
// find position for splash and impact speed
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   486
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   487
distB:= cWaterline - y;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   488
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   489
if WorldEdge <> weSea then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   490
    minDist:= distB
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   491
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   492
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   493
    distL:= x - leftX;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   494
    distR:= rightX - x;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   495
    minDist:= min(distB, min(distL, distR));
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   496
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   497
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   498
isImpactH:= (minDist <> distB);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   499
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   500
if not isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   501
    begin
10417
8f66bb4dbf80 tweak splash position
sheepluva
parents: 10363
diff changeset
   502
    y:= cWaterline - dist2surf;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   503
    speed:= hwAbs(Gear^.dY);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   504
    end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   505
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   506
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   507
    isImpactRight := minDist = distR;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   508
    if isImpactRight then
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   509
        x:= rightX - dist2surf
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   510
    else
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   511
        x:= leftX + dist2surf;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   512
    speed:= hwAbs(Gear^.dX);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   513
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   514
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   515
// splash sound
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   516
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   517
if justSkipping then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   518
    PlaySound(sndSkip)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   519
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   520
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   521
    // adjust water impact sound based on gear speed and density
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   522
    hwTmp:= hwAbs(Gear^.Density * speed);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   523
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   524
    if hwTmp > _1 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   525
        PlaySound(sndSplash)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   526
    else if hwTmp > _0_5 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   527
        PlaySound(sndSkip)
12150
bbefbd1a3b0a sanity cutoff for splash sound
nemo
parents: 12048
diff changeset
   528
    else if hwTmp > _0_0002 then  // arbitrary sanity cutoff.  mostly for airmines
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   529
        PlaySound(sndDroplet2);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   530
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   531
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   532
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   533
// splash visuals
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   534
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   535
if ((cReducedQuality and rqPlainSplash) <> 0) then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   536
    exit;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   537
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   538
splash:= AddVisualGear(x, y, vgtSplash);
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   539
if splash = nil then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   540
    exit;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   541
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   542
if not isImpactH then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   543
    vs:= abs(hwFloat2Float(Gear^.dX))
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   544
else
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   545
    begin
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   546
    if isImpactRight then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   547
        splash^.Angle:= -90
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   548
    else
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   549
        splash^.Angle:=  90;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   550
    vs:= abs(hwFloat2Float(Gear^.dY));
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   551
    end;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   552
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   553
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   554
vi:= hwFloat2Float(speed);
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   555
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   556
with splash^ do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   557
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   558
    Scale:= abs(hwFloat2Float(Gear^.Density / _3 * speed));
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   559
    if Scale > 1 then Scale:= power(Scale,0.3333)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   560
    else Scale:= Scale + ((1-Scale) / 2);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   561
    if Scale > 1 then Timer:= round(min(Scale*0.0005/cGravityf,4))
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   562
    else Timer:= 1;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   563
    // Low Gravity
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   564
    FrameTicks:= FrameTicks*Timer;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   565
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   566
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   567
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   568
// eject water drops
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   569
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   570
maxDrops := (hwRound(Gear^.Density) * 3) div 2 + round((vi + vs) * hwRound(Gear^.Density) * 6);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   571
for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   572
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   573
    if isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   574
        particle := AddVisualGear(x, y - 3 + Random(7), vgtDroplet)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   575
    else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   576
        particle := AddVisualGear(x - 3 + Random(7), y, vgtDroplet);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   577
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   578
    if particle <> nil then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   579
        with particle^ do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   580
            begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   581
            // dX and dY were initialized to have a random value on creation (see uVisualGearsList)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   582
            if isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   583
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   584
                tmp:= dX;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   585
                if isImpactRight then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   586
                    dX:=  dY - vi / 5
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   587
                else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   588
                    dX:= -dy + vi / 5;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   589
                dY:= tmp * (1 + vs / 10);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   590
                end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   591
            else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   592
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   593
                dX:= dX * (1 + vs / 10);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   594
                dY:= dY - vi / 5;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   595
                end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   596
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   597
            if splash <> nil then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   598
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   599
                if splash^.Scale > 1 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   600
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   601
                    dX:= dX * power(splash^.Scale, 0.3333); // tone down the droplet height further
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   602
                    dY:= dY * power(splash^.Scale, 0.3333);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   603
                    end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   604
                else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   605
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   606
                    dX:= dX * splash^.Scale;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   607
                    dY:= dY * splash^.Scale;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   608
                    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   609
                end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   610
            end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   611
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   612
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   613
end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   614
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   615
procedure DrownGear(Gear: PGear);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   616
begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   617
Gear^.doStep := @doStepDrowningGear;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   618
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   619
Gear^.Timer := 5000; // how long game should wait
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   620
end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   621
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   622
function CheckGearDrowning(var Gear: PGear): boolean;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   623
var
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   624
    skipSpeed, skipAngle, skipDecay: hwFloat;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   625
    tmp, X, Y, dist2Water: LongInt;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   626
    isSubmersible, isDirH, isImpact, isSkip: boolean;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   627
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
    // probably needs tweaking. might need to be in a case statement based upon gear type
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   630
    X:= hwRound(Gear^.X);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
    Y:= hwRound(Gear^.Y);
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   632
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   633
    dist2Water:= cWaterLine - (Y + Gear^.Radius);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   634
    isDirH:= false;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   635
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   636
    if WorldEdge = weSea then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   638
        tmp:= dist2Water;
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10419
diff changeset
   639
        dist2Water:= min(dist2Water, min(X - Gear^.Radius - LongInt(leftX), LongInt(rightX) - (X + Gear^.Radius)));
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   640
        // if water on sides is closer than on bottom -> horizontal direction
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   641
        isDirH:= tmp <> dist2Water;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   642
        end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   643
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   644
    isImpact:= false;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   645
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   646
    if dist2Water < 0 then
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   647
        begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   648
        // invisible gears will just be deleted
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   649
        // unless they are generic fallers, then they will be "respawned"
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   650
        if Gear^.State and gstInvisible <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   651
            begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   652
            if Gear^.Kind = gtGenericFaller then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   653
                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   654
                Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   655
                Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   656
                Gear^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   657
                Gear^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   658
                end
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   659
            else DeleteGear(Gear);
10245
3ccc054c3c3e Fix some pas2c engine warnings
unc0rr
parents: 10160
diff changeset
   660
            exit(true)
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   661
            end;
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8991
diff changeset
   662
        isSubmersible:= ((Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0)) or (Gear^.State and gstSubmersible <> 0);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   663
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
        skipSpeed := _0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
        skipAngle := _1_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
        skipDecay := _0_87;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   667
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   668
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   669
        // skipping
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   670
10512
25021aac078e fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva
parents: 10508
diff changeset
   671
        if (not isSubmersible) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed)
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   672
        and ( ((not isDirH) and (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)))
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   673
          or (isDirH and (hwAbs(Gear^.dY) > skipAngle * hwAbs(Gear^.dX))) ) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
            begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   675
            isSkip:= true;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   676
            // if skipping we move the gear out of water
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   677
            if isDirH then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   678
                begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   679
                Gear^.dX.isNegative := (not Gear^.dX.isNegative);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   680
                Gear^.X:= Gear^.X + Gear^.dX;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   681
                end
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   682
            else
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   683
                begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   684
                Gear^.dY.isNegative := (not Gear^.dY.isNegative);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   685
                Gear^.Y:= Gear^.Y + Gear^.dY;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   686
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
            Gear^.dY := Gear^.dY * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
            Gear^.dX := Gear^.dX * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
            CheckGearDrowning := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   690
            end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   691
        else // not skipping
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
            begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   693
            isImpact:= true;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   694
            isSkip:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
            if not isSubmersible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   697
                CheckGearDrowning := true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
                Gear^.State := gstDrowning;
12177
bfeeb1c35e77 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com>
parents: 12176
diff changeset
   699
                if Gear = CurrentHedgehog^.Gear then
bfeeb1c35e77 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com>
parents: 12176
diff changeset
   700
                    TurnTimeLeft := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   701
                Gear^.RenderTimer := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot)
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
   703
                and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
   704
                and (Gear^.Kind <> gtMinigunBullet) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
                    if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
                        begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   707
                        if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   708
                            begin
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   709
                            // Gear could become nil after this, just exit to skip splashes
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   710
                            ResurrectHedgehog(Gear);
10245
3ccc054c3c3e Fix some pas2c engine warnings
unc0rr
parents: 10160
diff changeset
   711
                            exit(true)
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   712
                            end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   713
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
                            begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   715
                            DrownGear(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   716
                            Gear^.State := Gear^.State and (not gstHHDriven);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   717
                            s:= ansistring(Gear^.Hedgehog^.Name);
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   718
                            if Gear^.Hedgehog^.King then
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   719
                                AddCaption(FormatA(GetEventString(eidKingDied), s), cWhiteColor, capgrpMessage)
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   720
                            else
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   721
                                AddCaption(FormatA(GetEventString(eidDrowned), s), cWhiteColor, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   723
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
                    else
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   725
                        DrownGear(Gear);
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   726
                    if Gear^.Kind = gtFlake then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   727
                        exit(true); // skip splashes
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8989
diff changeset
   728
                end
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   729
            else // submersible
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   730
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   731
                // drown submersible grears if far below map
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   732
                if (Y > cWaterLine + cVisibleWater*4) then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   733
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   734
                    DrownGear(Gear);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   735
                    exit(true); // no splashes needed
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   736
                    end;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   737
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   738
                CheckGearDrowning := false;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   739
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   740
                // check if surface was penetrated
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   741
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   742
                // no penetration if center's water distance not smaller than radius
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   743
                if  ((dist2Water + Gear^.Radius div 2) < 0) or (abs(dist2Water + Gear^.Radius) >= Gear^.Radius) then
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   744
                    isImpact:= false
6804
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   745
                else
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   746
                    begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   747
                    // get distance to water of last tick
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   748
                    if isDirH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   749
                        begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   750
                        tmp:= hwRound(Gear^.X - Gear^.dX);
12600
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12449
diff changeset
   751
                        if abs(tmp - real(leftX)) < abs(tmp - real(rightX)) then  // left edge
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12449
diff changeset
   752
                            isImpact:= (abs(tmp-real(leftX)) >= Gear^.Radius) and (Gear^.dX.isNegative)
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   753
                        else
12600
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12449
diff changeset
   754
                            isImpact:= (abs(tmp-real(rightX)) >= Gear^.Radius) and (not Gear^.dX.isNegative);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   755
                        end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   756
                    else
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   757
                        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   758
                        tmp:= hwRound(Gear^.Y - Gear^.dY);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   759
                        tmp:= abs(cWaterLine - tmp);
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   760
                        // there was an impact if distance was >= radius
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   761
                        isImpact:= (tmp >= Gear^.Radius) and (not Gear^.dY.isNegative);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   762
                        end;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   763
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   764
                    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   765
                end; // end of submersible
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   766
            end; // end of not skipping
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   767
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   768
        // splash sound animation and droplets
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   769
        if isImpact or isSkip then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   770
            addSplashForGear(Gear, isSkip);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   771
10668
a15d57d941a1 lua API event: onGearWaterSkip
sheepluva
parents: 10659
diff changeset
   772
        if isSkip then
a15d57d941a1 lua API event: onGearWaterSkip
sheepluva
parents: 10659
diff changeset
   773
            ScriptCall('onGearWaterSkip', Gear^.uid);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   774
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   775
    else
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
   776
        CheckGearDrowning := false
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   777
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   778
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   779
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   780
procedure ResurrectHedgehog(var gear: PGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   781
var tempTeam : PTeam;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   782
    sparkles: PVisualGear;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   783
    gX, gY: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   784
begin
7357
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   785
    if (Gear^.LastDamage <> nil) then
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   786
        uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   787
    else
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   788
        uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   789
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
    gear^.dX := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   791
    gear^.dY := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
    gear^.Damage := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
    gear^.Health := gear^.Hedgehog^.InitialHealth;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   794
    gear^.Hedgehog^.Effects[hePoisoned] := 0;
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   795
    if (CurrentHedgehog^.Effects[heResurrectable] = 0) or ((CurrentHedgehog^.Effects[heResurrectable] <> 0)
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   796
          and (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan)) then
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   797
        with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   799
            inc(Team^.stats.AIKills);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10558
diff changeset
   800
            FreeAndNilTexture(Team^.AIKillsTex);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   801
            Team^.AIKillsTex := RenderStringTex(ansistring(inttostr(Team^.stats.AIKills)), Team^.Clan^.Color, fnt16);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   803
    tempTeam := gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
    DeleteCI(gear);
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   805
    gX := hwRound(gear^.X);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   806
    gY := hwRound(gear^.Y);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   807
    // might need more sparkles for a column
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   808
    sparkles:= AddVisualGear(gX, gY, vgtDust, 1);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   809
    if sparkles <> nil then
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   810
        begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   811
        sparkles^.Tint:= tempTeam^.Clan^.Color shl 8 or $FF;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   812
        //sparkles^.Angle:= random(360);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   813
        end;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   814
    FindPlace(gear, false, 0, LAND_WIDTH, true);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   815
    if gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   816
        begin
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   817
        AddVisualGear(hwRound(gear^.X), hwRound(gear^.Y), vgtExplosion);
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7092
diff changeset
   818
        PlaySound(sndWarp);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   819
        RenderHealth(gear^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   820
        ScriptCall('onGearResurrect', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   821
        gear^.State := gstWait;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   822
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   823
    RecountTeamHealth(tempTeam);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   824
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   825
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   826
function CountLand(x, y, r, c: LongInt; mask, antimask: LongWord): LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   827
var i: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   828
    count: LongInt = 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   829
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   830
    if (y and LAND_HEIGHT_MASK) = 0 then
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   831
        for i:= max(x - r, 0) to min(x + r, LAND_WIDTH - 1) do
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   832
            if (Land[y, i] and mask <> 0) and (Land[y, i] and antimask = 0) then
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   833
                begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   834
                inc(count);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   835
                if count = c then
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   836
                    begin
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   837
                    CountLand:= count;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   838
                    exit
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   839
                    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   840
                end;
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   841
    CountLand:= count;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   842
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   843
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   844
function isSteadyPosition(x, y, r, c: LongInt; mask: Longword): boolean;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   845
var cnt, i: LongInt;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   846
begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   847
    cnt:= 0;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   848
    isSteadyPosition:= false;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   849
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   850
    if ((y and LAND_HEIGHT_MASK) = 0) and (x - r >= 0) and (x + r < LAND_WIDTH) then
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   851
    begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   852
        for i:= r - c + 2 to r do
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   853
        begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   854
            if (Land[y, x - i] and mask <> 0) then inc(cnt);
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   855
            if (Land[y, x + i] and mask <> 0) then inc(cnt);
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   856
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   857
            if cnt >= c then
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   858
            begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   859
                isSteadyPosition:= true;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   860
                exit
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   861
            end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   862
        end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   863
    end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   864
end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   865
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   866
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   867
function NoGearsToAvoid(mX, mY: LongInt; rX, rY: LongInt): boolean;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   868
var t: PGear;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   869
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   870
NoGearsToAvoid:= false;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   871
t:= GearsList;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   872
rX:= sqr(rX);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   873
rY:= sqr(rY);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   874
while t <> nil do
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   875
    begin
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   876
    if t^.Kind <= gtExplosives then
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   877
        if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   878
            exit;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   879
    t:= t^.NextGear
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   880
    end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   881
NoGearsToAvoid:= true
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   882
end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   883
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   884
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   885
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   886
    FindPlace(Gear, withFall, Left, Right, false);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   887
end;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   888
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   889
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   890
var x: LongInt;
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   891
    y, sy, dir: LongInt;
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   892
    ar: array[0..1023] of TPoint;
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   893
    ar2: array[0..2047] of TPoint;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   894
    temp: TPoint;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   895
    cnt, cnt2: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   896
    delta: LongInt;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   897
    ignoreNearObjects, ignoreOverlap, tryAgain: boolean;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   898
begin
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   899
ignoreNearObjects:= false; // try not skipping proximity at first
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   900
ignoreOverlap:= false; // this not only skips proximity, but allows overlapping objects (barrels, mines, hogs, crates).  Saving it for a 3rd pass.  With this active, winning AI Survival goes back to virtual impossibility
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   901
tryAgain:= true;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   902
if WorldEdge <> weNone then
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   903
    begin
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   904
    Left:= max(Left, LongInt(leftX) + Gear^.Radius);
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   905
    Right:= min(Right,rightX-Gear^.Radius)
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   906
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   907
while tryAgain do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   908
    begin
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   909
    delta:= LAND_WIDTH div 16;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   910
    cnt2:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   911
    repeat
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   912
        if GetRandom(2) = 0 then dir:= -1 else dir:= 1;
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   913
        x:= max(LAND_WIDTH div 2048, LongInt(GetRandom(Delta)));
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   914
        if dir = 1 then x:= Left + x else x:= Right - x; 
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   915
        repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   916
            cnt:= 0;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   917
            y:= min(1024, topY) - Gear^.Radius shl 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   918
            while y < cWaterLine do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   919
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   920
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   921
                    inc(y, 2);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   922
                until (y >= cWaterLine) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   923
                    (ignoreOverLap and (CountLand(x, y, Gear^.Radius - 1, 1, $FF00, 0) = 0)) or
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   924
                    (not ignoreOverLap and (CountLand(x, y, Gear^.Radius - 1, 1, $FFFF, 0) = 0));
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   925
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   926
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   927
                sy:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   928
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   929
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   930
                    inc(y);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   931
                until (y >= cWaterLine) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   932
                        (ignoreOverlap and 
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   933
                                (CountLand(x, y, Gear^.Radius - 1, 1, $FFFF, 0) <> 0)) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   934
                        (not ignoreOverlap and 
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   935
                            (CountLand(x, y, Gear^.Radius - 1, 1, lfLandMask, 0) <> 0));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   936
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   937
                if (y - sy > Gear^.Radius * 2) and (y < cWaterLine)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   938
                    and (((Gear^.Kind = gtExplosives)
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   939
                        and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 60, 60))
10274
07adc8b6288c Fallback to old heuristic if not pit position
unc0rr
parents: 10272
diff changeset
   940
                        and (isSteadyPosition(x, y+1, Gear^.Radius - 1, 3, $FFFF)
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   941
                         or (CountLand(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, $FFFF, 0) > Gear^.Radius)
10274
07adc8b6288c Fallback to old heuristic if not pit position
unc0rr
parents: 10272
diff changeset
   942
                            ))
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   943
                    or
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   944
                        ((Gear^.Kind <> gtExplosives)
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   945
                        and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 110, 110))
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   946
                        and (isSteadyPosition(x, y+1, Gear^.Radius - 1, 3, lfIce)
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   947
                         or (CountLand(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, $FFFF, lfIce) <> 0)
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   948
                            ))) then
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   949
                    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
                    ar[cnt].X:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   951
                    if withFall then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   952
                        ar[cnt].Y:= sy + Gear^.Radius
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   953
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
                        ar[cnt].Y:= y - Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   955
                    inc(cnt)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   956
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   957
7603
e9c3c67b5dfd reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo
parents: 7599
diff changeset
   958
                inc(y, 10)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   959
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   960
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   961
            if cnt > 0 then
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   962
                begin
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   963
                temp := ar[GetRandom(cnt)];
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   964
                with temp do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   965
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   966
                    ar2[cnt2].x:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   967
                    ar2[cnt2].y:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   968
                    inc(cnt2)
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   969
                    end;
11192
0f6916065849 This should probably fix feedback that hogs weren't spawning on left side of map.
nemo
parents: 11046
diff changeset
   970
                end;
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   971
            inc(x, Delta*dir)
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   972
        until ((dir = 1) and (x > Right)) or ((dir = -1) and (x < Left));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   973
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   974
        dec(Delta, 60)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   975
    until (cnt2 > 0) or (Delta < 70);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   976
    // if either of these has not been tried, do another pass
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   977
    if (cnt2 = 0) and skipProximity and (not ignoreOverlap) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   978
        tryAgain:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   979
    else tryAgain:= false;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   980
    if ignoreNearObjects then ignoreOverlap:= true;
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   981
    ignoreNearObjects:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   982
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   983
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   984
if cnt2 > 0 then
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   985
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   986
    temp := ar2[GetRandom(cnt2)];
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   987
    with temp do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   988
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   989
        Gear^.X:= int2hwFloat(x);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   990
        Gear^.Y:= int2hwFloat(y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   991
        AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   992
        end
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   993
    end
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   994
else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   995
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   996
    OutError('Can''t find place for Gear', false);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   997
    if Gear^.Kind = gtHedgehog then
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   998
        begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   999
        cnt:= 0;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1000
        if GameTicks = 0 then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1001
            begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1002
            //AddFileLog('Trying to make a hole');
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1003
            while (cnt < 1000) do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1004
                begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1005
                inc(cnt);
11751
20e0a72e0e2c make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
sheepluva
parents: 11551
diff changeset
  1006
                x:= left+GetRandom(right-left-2*cHHRadius)+cHHRadius;
11479
846a3b3a3d1c add 32px to top offset
nemo
parents: 11478
diff changeset
  1007
                y:= topY+GetRandom(LAND_HEIGHT-topY-64)+48;
11478
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1008
                if NoGearsToAvoid(x, y, 100 div max(1,cnt div 100), 100 div max(1,cnt div 100)) then
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1009
                    begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1010
                    Gear^.State:= Gear^.State or gsttmpFlag;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1011
                    Gear^.X:= int2hwFloat(x);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1012
                    Gear^.Y:= int2hwFloat(y);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1013
                    AddFileLog('Picked a spot for hog at coordinates (' + inttostr(hwRound(Gear^.X)) + ',' + inttostr(hwRound(Gear^.Y)) + ')');
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1014
                    cnt:= 2000
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1015
                    end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1016
                end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1017
            end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1018
        if cnt < 2000 then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1019
            begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1020
            Gear^.Hedgehog^.Effects[heResurrectable] := 0;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1021
            DeleteGear(Gear);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1022
            Gear:= nil
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1023
            end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1024
        end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1025
    else
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1026
        begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1027
        DeleteGear(Gear);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1028
        Gear:= nil
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1029
        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1030
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1031
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1032
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1033
function CheckGearNear(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt): PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1034
var t: PGear;
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1035
	width: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1036
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1037
t:= GearsList;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1038
rX:= sqr(rX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1039
rY:= sqr(rY);
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1040
width:= int2hwFloat(RightX-LeftX);
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1041
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1042
while t <> nil do
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1043
    begin
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1044
    if (t^.Kind = Kind) then
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1045
        if (not ((hwSqr(X - t^.X) / rX + hwSqr(Y - t^.Y) / rY) > _1)) or
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1046
        ((WorldEdge = weWrap) and (
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1047
        (not ((hwSqr(X - width - t^.X) / rX + hwSqr(Y - t^.Y) / rY) > _1)) or
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1048
        (not ((hwSqr(X + width - t^.X) / rX + hwSqr(Y - t^.Y) / rY) > _1)))) then
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1049
        begin
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1050
            CheckGearNear:= t;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1051
            exit;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1052
        end;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1053
    t:= t^.NextGear
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1054
    end;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1055
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1056
CheckGearNear:= nil
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1057
end;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1058
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1059
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1060
var t: PGear;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1061
	width: hwFloat;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1062
begin
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1063
t:= GearsList;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1064
rX:= sqr(rX);
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1065
rY:= sqr(rY);
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1066
width:= int2hwFloat(RightX-LeftX);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1067
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1068
while t <> nil do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1069
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1070
    if (t <> Gear) and (t^.Kind = Kind) then
12743
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1071
        if (not ((hwSqr(Gear^.X - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1)) or
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1072
        ((WorldEdge = weWrap) and (
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1073
        (not ((hwSqr(Gear^.X - width - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1)) or
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1074
        (not ((hwSqr(Gear^.X + width - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1)))) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
  1075
        begin
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
  1076
            CheckGearNear:= t;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
  1077
            exit;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
  1078
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1079
    t:= t^.NextGear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1080
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1081
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1082
CheckGearNear:= nil
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1083
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1084
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1085
procedure CheckCollision(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1086
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1087
    if (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0)
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1088
    or (TestCollisionYwithGear(Gear, hwSign(Gear^.dY)) <> 0) then
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1089
        Gear^.State := Gear^.State or gstCollision
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1090
    else
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1091
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1092
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1093
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1094
procedure CheckCollisionWithLand(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1095
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1096
    if (TestCollisionX(Gear, hwSign(Gear^.dX)) <> 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1097
    or (TestCollisionY(Gear, hwSign(Gear^.dY)) <> 0) then
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1098
        Gear^.State := Gear^.State or gstCollision
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
  1099
    else
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1100
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1101
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1102
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1103
function MakeHedgehogsStep(Gear: PGear) : boolean;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1104
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1105
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1106
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1107
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1108
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1109
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1110
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1111
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1112
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1113
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1114
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1115
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1116
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1117
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1118
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1119
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1120
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1121
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1122
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1123
        if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1124
            Gear^.Y:= Gear^.Y + _6
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1125
        end else Gear^.Y:= Gear^.Y + _5 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1126
        end else Gear^.Y:= Gear^.Y + _4 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1127
        end else Gear^.Y:= Gear^.Y + _3 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1128
        end else Gear^.Y:= Gear^.Y + _2 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1129
        end else Gear^.Y:= Gear^.Y + _1
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1130
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1131
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1132
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) = 0 then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1133
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1134
        Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX);
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1135
        MakeHedgehogsStep:= true
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1136
        end else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1137
        MakeHedgehogsStep:= false;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1138
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1139
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1140
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1141
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1142
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1143
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1144
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1145
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1146
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1147
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1148
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1149
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1150
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1151
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1152
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1153
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1154
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1155
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1156
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1157
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1158
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1159
        Gear^.Y:= Gear^.Y - _6;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1160
        Gear^.dY:= _0;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1161
        Gear^.State:= Gear^.State or gstMoving;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1162
        exit
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1163
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1164
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1165
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1166
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1167
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1168
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1169
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1170
end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1171
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1172
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1173
procedure ShotgunShot(Gear: PGear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1174
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1175
    dmg, r, dist: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1176
    dx, dy: hwFloat;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1177
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1178
Gear^.Radius:= cShotgunRadius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1179
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1180
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1181
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1182
    case t^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1183
        gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1184
            gtMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1185
            gtSMine,
13407
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13403
diff changeset
  1186
            gtAirMine,
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1187
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1188
            gtCase,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1189
            gtTarget,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1190
            gtExplosives: begin//,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1191
//            gtStructure: begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1192
//addFileLog('ShotgunShot radius: ' + inttostr(Gear^.Radius) + ', t^.Radius = ' + inttostr(t^.Radius) + ', distance = ' + inttostr(dist) + ', dmg = ' + inttostr(dmg));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1193
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1194
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1195
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1196
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1197
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1198
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1199
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1200
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1201
                        dist:= hwRound(Distance(dx, dy));
11472
c55b3e09a04e remove hardcoded shotgun val
nemo
parents: 11193
diff changeset
  1202
                        dmg:= ModifyDamage(min(r - dist, Gear^.Boom), t);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1203
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1204
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1205
                        begin
10558
b574f04c9685 fix invulnerability check for shotgun
nemo
parents: 10526
diff changeset
  1206
                        if (t^.Kind <> gtHedgehog) or (t^.Hedgehog^.Effects[heInvulnerable] = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1207
                            ApplyDamage(t, Gear^.Hedgehog, dmg, dsBullet)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1208
                        else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1209
                            Gear^.State:= Gear^.State or gstWinner;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1210
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1211
                        DeleteCI(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1212
                        t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1213
                        t^.dY:= t^.dY + Gear^.dY * dmg * _0_01;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1214
                        t^.State:= t^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1215
                        if t^.Kind = gtKnife then t^.State:= t^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1216
                        t^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1217
                        FollowGear:= t
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1218
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1219
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1220
            gtGrave: begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1221
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1222
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1223
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1224
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1225
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1226
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1227
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1228
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1229
                        dist:= hwRound(Distance(dx, dy));
11472
c55b3e09a04e remove hardcoded shotgun val
nemo
parents: 11193
diff changeset
  1230
                        dmg:= ModifyDamage(min(r - dist, Gear^.Boom), t);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1231
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1232
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1233
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1234
                        t^.dY:= - _0_1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1235
                        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1236
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1237
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1238
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1239
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1240
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1241
if (GameFlags and gfSolidLand) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1242
    DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1243
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1244
12712
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1245
// Returns true if the given hog gear can use the tardis
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1246
function CanUseTardis(HHGear: PGear): boolean;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1247
var usable: boolean;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1248
    i, j, cnt: LongInt;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1249
    HH: PHedgehog;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1250
begin
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1251
(*
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1252
    Conditions for not activating.
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1253
    1. Hog is last of his clan
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1254
    2. Sudden Death is in play
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1255
    3. Hog is a king
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1256
*)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1257
    usable:= true;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1258
    HH:= HHGear^.Hedgehog;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1259
    if HHGear <> nil then
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  1260
    if (HHGear = nil) or (HH^.King) or (SuddenDeathActive) then
12712
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1261
        usable:= false;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1262
    cnt:= 0;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1263
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1264
        for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1265
            if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1266
            and ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1267
            and (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1268
                inc(cnt);
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1269
    if (cnt < 2) then
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1270
        usable:= false;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1271
    CanUseTardis:= usable;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1272
end;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1273
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1274
procedure AmmoShoveImpl(Ammo: PGear; Damage, Power: LongInt; collisions: PGearArray);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1275
var t: PGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1276
    Gear: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1277
    i, j, tmpDmg: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1278
    VGear: PVisualGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1279
begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1280
t:= collisions;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1281
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1282
// Just to avoid hogs on rope dodging fire.
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1283
if (CurAmmoGear <> nil) and ((CurAmmoGear^.Kind = gtRope) or (CurAmmoGear^.Kind = gtJetpack) or (CurAmmoGear^.Kind = gtBirdy))
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1284
and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex = -1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1285
and (sqr(hwRound(Ammo^.X) - hwRound(CurrentHedgehog^.Gear^.X)) + sqr(hwRound(Ammo^.Y) - hwRound(CurrentHedgehog^.Gear^.Y)) <= sqr(cHHRadius + Ammo^.Radius)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1286
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1287
    t^.ar[t^.Count]:= CurrentHedgehog^.Gear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1288
    inc(t^.Count)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1289
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1290
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1291
i:= t^.Count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1292
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1293
if (Ammo^.Kind = gtFlame) and (i > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1294
    Ammo^.Health:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1295
while i > 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1296
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1297
    dec(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1298
    Gear:= t^.ar[i];
13403
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13399
diff changeset
  1299
    if (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet])
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13399
diff changeset
  1300
        and (((Ammo^.Data <> nil) and (PGear(Ammo^.Data) = Gear))
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13399
diff changeset
  1301
             or (not UpdateHitOrder(Gear, Ammo^.WDTimer))) then
11550
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11479
diff changeset
  1302
        continue;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1303
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1304
    if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1305
    (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heFrozen] > 255) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1306
        Gear^.Hedgehog^.Effects[heFrozen]:= max(255,Gear^.Hedgehog^.Effects[heFrozen]-10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1307
    tmpDmg:= ModifyDamage(Damage, Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1308
    if (Gear^.State and gstNoDamage) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1309
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1310
13381
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13318
diff changeset
  1311
        if (not (Gear^.Kind in [gtMinigun, gtPortal])) and
13403
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13399
diff changeset
  1312
            (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet]) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1313
            begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1314
            VGear := AddVisualGear(t^.cX[i], t^.cY[i], vgtBulletHit);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1315
            if VGear <> nil then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1316
                VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1317
            end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1318
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1319
        if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1320
            Gear^.FlightTime:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1321
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1322
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1323
        case Gear^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1324
            gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1325
            gtMine,
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1326
            gtAirMine,
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1327
            gtSMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1328
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1329
            gtTarget,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1330
            gtCase,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1331
            gtExplosives: //,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1332
            //gtStructure:
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1333
            begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1334
            if (Ammo^.Kind = gtDrill) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1335
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1336
                Ammo^.Timer:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1337
                exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1338
                end;
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 10010
diff changeset
  1339
            if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1340
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1341
                if (Ammo^.Kind = gtKnife) and (tmpDmg > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1342
                    for j:= 1 to max(1,min(3,tmpDmg div 5)) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1343
                        begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1344
                        VGear:= AddVisualGear(
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1345
                            t^.cX[i] - ((t^.cX[i] - hwround(Gear^.X)) div 2),
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1346
                            t^.cY[i] - ((t^.cY[i] - hwround(Gear^.Y)) div 2),
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1347
                            vgtStraightShot);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1348
                        if VGear <> nil then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1349
                            with VGear^ do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1350
                                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1351
                                Tint:= $FFCC00FF;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1352
                                Angle:= random(360);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1353
                                dx:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1354
                                dy:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1355
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1356
                                    dx := -dx;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1357
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1358
                                    dy := -dy;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1359
                                FrameTicks:= 600+random(200);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1360
                                State:= ord(sprStar)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1361
                                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1362
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1363
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg, dsShove)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1364
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1365
            else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1366
                Gear^.State:= Gear^.State or gstWinner;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1367
            if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1368
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1369
                if (Ammo^.Hedgehog^.Gear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1370
                    Ammo^.Hedgehog^.Gear^.State:= Ammo^.Hedgehog^.Gear^.State and (not gstNotKickable);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1371
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1372
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1373
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1374
            if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1375
                begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1376
                Gear^.dX:= Gear^.dX + Ammo^.dX * Power * _0_005;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1377
                Gear^.dY:= Gear^.dY + Ammo^.dY * Power * _0_005
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1378
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1379
            else if ((Ammo^.Kind <> gtFlame) or (Gear^.Kind = gtHedgehog)) and (Power <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1380
                begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1381
                Gear^.dX:= Gear^.dX + Ammo^.dX * Power * _0_01;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1382
                Gear^.dY:= Gear^.dY + Ammo^.dY * Power * _0_01
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1383
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1384
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1385
            if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1386
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1387
                Gear^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1388
                DeleteCI(Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1389
                Gear^.State:= Gear^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1390
                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1391
                // move the gear upwards a bit to throw it over tiny obstacles at start
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1392
                if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1393
                    begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1394
                    if (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1395
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1396
                        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1397
                    if (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1398
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1399
                        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1400
                    if (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1401
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1402
                        Gear^.Y:= Gear^.Y - _1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1403
                    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1404
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1405
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1406
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1407
            if (Ammo^.Kind <> gtFlame) or ((Ammo^.State and gsttmpFlag) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1408
                FollowGear:= Gear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1409
            end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1410
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1411
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1412
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1413
if i <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1414
    SetAllToActive
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1415
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1416
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1417
procedure AmmoShoveLine(Ammo: PGear; Damage, Power: LongInt; oX, oY, tX, tY: hwFloat);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1418
var t: PGearArray;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1419
begin
13403
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13399
diff changeset
  1420
    t:= CheckAllGearsLineCollision(Ammo, oX, oY, tX, tY);
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1421
    AmmoShoveImpl(Ammo, Damage, Power, t);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1422
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1423
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1424
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1425
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1426
    AmmoShoveImpl(Ammo, Damage, Power,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1427
        CheckGearsCollision(Ammo));
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1428
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1429
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1430
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1431
function CountGears(Kind: TGearType): Longword;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1432
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1433
    count: Longword = 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1434
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1435
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1436
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1437
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1438
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1439
    if t^.Kind = Kind then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1440
        inc(count);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1441
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1442
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1443
CountGears:= count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1444
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1445
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1446
procedure SetAllToActive;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1447
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1448
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1449
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1450
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1451
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1452
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1453
    t^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1454
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1455
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1456
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1457
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1458
procedure SetAllHHToActive; inline;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1459
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1460
SetAllHHToActive(true)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1461
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1462
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1463
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1464
procedure SetAllHHToActive(Ice: boolean);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1465
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1466
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1467
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1468
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1469
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1470
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1471
    if (t^.Kind = gtHedgehog) or (t^.Kind = gtExplosives) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1472
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1473
        if (t^.Kind = gtHedgehog) and Ice then CheckIce(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1474
        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1475
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1476
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1477
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1478
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1479
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1480
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1481
var GearsNearArray : TPGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1482
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1483
var
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1484
    t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1485
    s: Longword;
12743
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1486
    xc, xc_left, xc_right, yc: hwFloat;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1487
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1488
    r:= r*r;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1489
    s:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1490
    SetLength(GearsNearArray, s);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1491
    t := GearsList;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1492
    while t <> nil do
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1493
        begin
12743
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1494
            xc:= (X - t^.X)*(X - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1495
            xc_left:= ((X - int2hwFloat(RightX-LeftX)) - t^.X)*((X - int2hwFloat(RightX-LeftX)) - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1496
            xc_right := ((X + int2hwFloat(RightX-LeftX)) - t^.X)*((X + int2hwFloat(RightX-LeftX)) - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1497
            yc:= (Y - t^.Y)*(Y - t^.Y);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1498
            if (t^.Kind = Kind)
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1499
                and ((xc + yc < int2hwFloat(r))
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1500
                or ((WorldEdge = weWrap) and
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1501
                ((xc_left + yc < int2hwFloat(r)) or
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1502
                (xc_right + yc < int2hwFloat(r))))) then
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1503
                begin
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1504
                inc(s);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1505
                SetLength(GearsNearArray, s);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1506
                GearsNearArray[s - 1] := t;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1507
                end;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1508
            t := t^.NextGear;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1509
        end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1510
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1511
    GearsNear.size:= s;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1512
    GearsNear.ar:= @GearsNearArray
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1513
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1514
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1515
procedure SpawnBoxOfSmth;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1516
var t, aTot, uTot, a, h: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1517
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1518
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1519
if (PlacingHogs) or
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1520
    (cCaseFactor = 0)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1521
    or (CountGears(gtCase) >= 5)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1522
    or (GetRandom(cCaseFactor) <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1523
       exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1524
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1525
FollowGear:= nil;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1526
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1527
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1528
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1529
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1530
        inc(aTot, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1531
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1532
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1533
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1534
t:=0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1535
a:=aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1536
h:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1537
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1538
if (aTot+uTot) <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1539
    if ((GameFlags and gfInvulnerable) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1540
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1541
        h:= cHealthCaseProb * 100;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1542
        t:= GetRandom(10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1543
        a:= (10000-h)*aTot div (aTot+uTot)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1544
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1545
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1546
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1547
        t:= GetRandom(aTot+uTot);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1548
        h:= 0
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1549
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1550
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1551
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1552
if t<h then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1553
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1554
    FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1555
    FollowGear^.Health:= cHealthCaseAmount;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1556
    FollowGear^.Pos:= posCaseHealth;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1557
    // health crate is smaller than the other crates
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1558
    FollowGear^.Radius := cCaseHealthRadius;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1559
    AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1560
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1561
else if (t<a+h) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1562
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1563
    t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1564
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1565
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1566
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1567
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1568
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1569
        FollowGear^.Pos:= posCaseAmmo;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1570
        FollowGear^.AmmoType:= i;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1571
        AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1572
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1573
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1574
else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1575
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1576
    t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1577
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1578
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1579
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1580
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1581
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1582
        FollowGear^.Pos:= posCaseUtility;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1583
        FollowGear^.AmmoType:= i;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1584
        AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1585
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1586
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1587
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1588
// handles case of no ammo or utility crates - considered also placing booleans in uAmmos and altering probabilities
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1589
if (FollowGear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1590
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1591
    FindPlace(FollowGear, true, 0, LAND_WIDTH);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1592
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1593
    if (FollowGear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1594
        AddVoice(sndReinforce, CurrentTeam^.voicepack)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1595
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1596
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1597
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1598
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1599
function GetAmmo(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1600
var t, aTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1601
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1602
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1603
Hedgehog:= Hedgehog; // avoid hint
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1604
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1605
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1606
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1607
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1608
        inc(aTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1609
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1610
t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1611
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1612
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1613
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1614
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1615
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1616
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1617
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1618
        if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1619
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1620
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1621
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1622
GetAmmo:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1623
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1624
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1625
function GetUtility(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1626
var t, uTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1627
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1628
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1629
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1630
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1631
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1632
    if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1633
    and ((Hedgehog^.Team^.HedgehogsNumber > 1) or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1634
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1635
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1636
t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1637
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1638
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1639
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1640
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1641
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1642
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1643
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1644
        if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0) and ((Hedgehog^.Team^.HedgehogsNumber > 1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1645
        or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1646
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1647
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1648
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1649
GetUtility:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1650
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1651
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1652
(*
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1653
Intended to check Gear X/Y against the map left/right edges and apply one of the world modes
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1654
* Normal - infinite world, do nothing
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1655
* Wrap (entering left edge exits at same height on right edge)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1656
* Bounce (striking edge is treated as a 100% elasticity bounce)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1657
* From the depths (same as from sky, but from sea, with submersible flag set)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1658
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1659
Trying to make the checks a little broader than on first pass to catch things that don't move normally.
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1660
*)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1661
function WorldWrap(var Gear: PGear): boolean;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
  1662
//var tdx: hwFloat;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1663
begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1664
WorldWrap:= false;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1665
if WorldEdge = weNone then exit(false);
10160
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1666
if (hwRound(Gear^.X) < LongInt(leftX)) or
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1667
   (hwRound(Gear^.X) > LongInt(rightX)) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1668
    begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1669
    if WorldEdge = weWrap then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1670
        begin
10160
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1671
        if (hwRound(Gear^.X) < LongInt(leftX)) then
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1672
             Gear^.X:= Gear^.X + int2hwfloat(rightX - leftX)
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1673
        else Gear^.X:= Gear^.X - int2hwfloat(rightX - leftX);
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1674
        LeftImpactTimer:= 150;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1675
        RightImpactTimer:= 150
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1676
        end
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1677
    else if WorldEdge = weBounce then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1678
        begin
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
  1679
        if (hwRound(Gear^.X) - Gear^.Radius < LongInt(leftX)) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1680
            begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1681
            LeftImpactTimer:= 333;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1682
            Gear^.dX.isNegative:= false;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
  1683
            Gear^.X:= int2hwfloat(LongInt(leftX) + Gear^.Radius)
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1684
            end
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1685
        else
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1686
            begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1687
            RightImpactTimer:= 333;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1688
            Gear^.dX.isNegative:= true;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1689
            Gear^.X:= int2hwfloat(rightX-Gear^.Radius)
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1690
            end;
9561
aab34634a17b call bounce sound less often
nemo
parents: 9557
diff changeset
  1691
        if (Gear^.Radius > 2) and (Gear^.dX.QWordValue > _0_001.QWordValue) then
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1692
            AddBounceEffectForGear(Gear);
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
  1693
        end{
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1694
    else if WorldEdge = weSea then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1695
        begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1696
        if (hwRound(Gear^.Y) > cWaterLine) and (Gear^.State and gstSubmersible <> 0) then
9521
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9160 9489
diff changeset
  1697
            Gear^.State:= Gear^.State and (not gstSubmersible)
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1698
        else
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1699
            begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1700
            Gear^.State:= Gear^.State or gstSubmersible;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1701
            Gear^.X:= int2hwFloat(PlayWidth)*int2hwFloat(min(max(0,hwRound(Gear^.Y)),PlayHeight))/PlayHeight;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1702
            Gear^.Y:= int2hwFloat(cWaterLine+cVisibleWater+Gear^.Radius*2);
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1703
            tdx:= Gear^.dX;
9522
a386e1cdc468 tiny tweak to silly mode
nemo
parents: 9489
diff changeset
  1704
            Gear^.dX:= -Gear^.dY;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1705
            Gear^.dY:= tdx;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1706
            Gear^.dY.isNegative:= true
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1707
            end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
  1708
        end};
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1709
(*
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1710
* Window in the sky (Gear moved high into the sky, Y is used to determine X) [unfortunately, not a safe thing to do. shame, I thought aerial bombardment would be kinda neat
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1711
This one would be really easy to freeze game unless it was flagged unfortunately.
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1712
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1713
    else
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1714
        begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1715
        Gear^.X:= int2hwFloat(PlayWidth)*int2hwFloat(min(max(0,hwRound(Gear^.Y)),PlayHeight))/PlayHeight;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1716
        Gear^.Y:= -_2048-_256-_256;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1717
        tdx:= Gear^.dX;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1718
        Gear^.dX:= Gear^.dY;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1719
        Gear^.dY:= tdx;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1720
        Gear^.dY.isNegative:= false
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1721
        end
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1722
*)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1723
    WorldWrap:= true
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1724
    end;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1725
end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1726
13609
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1727
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1728
// Add an audiovisual bounce effect for gear after it bounced from bouncy material.
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1729
// Graphical effect is based on speed.
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1730
procedure AddBounceEffectForGear(Gear: PGear);
13609
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1731
begin
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1732
    AddBounceEffectForGear(Gear, hwFloat2Float(Gear^.Density * hwAbs(Gear^.dY) + hwAbs(Gear^.dX)) / 1.5);
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1733
end;
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1734
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1735
// Same as above, but can specify the size of bounce image with imageScale manually.
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1736
procedure AddBounceEffectForGear(Gear: PGear; imageScale: Single);
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1737
var boing: PVisualGear;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1738
begin
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13568
diff changeset
  1739
    if Gear^.Density < _0_01 then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13568
diff changeset
  1740
        exit;
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1741
    boing:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot, 0, false, 1);
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1742
    if boing <> nil then
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1743
        with boing^ do
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1744
            begin
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1745
            Angle:= random(360);
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1746
            dx:= 0;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1747
            dy:= 0;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1748
            FrameTicks:= 200;
13609
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1749
            Scale:= imageScale;
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1750
            State:= ord(sprBoing)
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1751
            end;
12208
9a4831b23cd1 Play different bounce sound for rubber duck
Wuzzy <almikes@aol.com>
parents: 12177
diff changeset
  1752
    if Gear^.Kind = gtDuck then
12209
7e6362c0ba96 Fix syntax error in uGearsUtils
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  1753
        PlaySound(sndDuckDrop, true)
12208
9a4831b23cd1 Play different bounce sound for rubber duck
Wuzzy <almikes@aol.com>
parents: 12177
diff changeset
  1754
    else
9a4831b23cd1 Play different bounce sound for rubber duck
Wuzzy <almikes@aol.com>
parents: 12177
diff changeset
  1755
        PlaySound(sndMelonImpact, true)
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1756
end;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1757
11847
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1758
function IsHogLocal(HH: PHedgehog): boolean;
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1759
begin
11848
6a0d6b00dac8 Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
sheepluva
parents: 11847
diff changeset
  1760
    IsHogLocal:= (not (HH^.Team^.ExtDriven or (HH^.BotLevel > 0))) or (HH^.Team^.Clan^.ClanIndex = LocalClan) or (GameType = gmtDemo);
11847
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1761
end;
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1762
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1763
end.