project_files/HedgewarsMobile/Classes/OverlayViewController.m
author unc0rr
Tue, 22 Nov 2011 19:34:15 +0300
changeset 6412 4b9a59116535
parent 6268 d773867f93db
child 6612 8fd6bb239a1e
permissions -rw-r--r--
- Split PascalParser into modules - Start implementation of preprocessor
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 16/03/2010.
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 */
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#import "OverlayViewController.h"
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#import "InGameMenuViewController.h"
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#import "HelpPageViewController.h"
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#import "AmmoMenuViewController.h"
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#import "CGPointUtils.h"
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#import "ObjcExports.h"
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
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#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
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#define doDim()             [dimTimer setFireDate: (IS_DUALHEAD()) ? HIDING_TIME_NEVER : HIDING_TIME_DEFAULT]
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#define doNotDim()          [dimTimer setFireDate:HIDING_TIME_NEVER]
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static OverlayViewController *mainOverlay;
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@implementation OverlayViewController
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@synthesize popoverController, popupMenu, helpPage, amvc, initialScreenCount, loadingIndicator,
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            confirmButton, grenadeTimeSegment;
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#pragma mark -
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#pragma mark rotation
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View Management
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-(id) initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
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    if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
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        isAttacking = NO;
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        isPopoverVisible = NO;
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        initialScreenCount = (IS_DUALHEAD() ? 2 : 1);
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        loadingIndicator = nil;
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        mainOverlay = self;
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    }
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    return self;
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}
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+(OverlayViewController *)mainOverlay {
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    return mainOverlay;
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}
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-(void) viewDidLoad {
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    // fill all the screen available as sdlview disables autoresizing
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    CGRect rect = [[UIScreen mainScreen] bounds];
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    self.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
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    // the timer used to dim the overlay
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    dimTimer = [[NSTimer alloc] initWithFireDate:(IS_DUALHEAD()) ? HIDING_TIME_NEVER : [NSDate dateWithTimeIntervalSinceNow:6]
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                                        interval:1000
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                                          target:self
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                                        selector:@selector(dimOverlay)
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                                        userInfo:nil
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                                         repeats:YES];
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    // add timer to runloop, otherwise it doesn't work
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    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
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    // display the help page, required by the popover on ipad
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(showHelp:)
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                                                 name:@"show help ingame"
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                                               object:nil];
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    if (IS_IPAD()) {
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        [[NSNotificationCenter defaultCenter] addObserver:self
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                                                 selector:@selector(numberOfScreensIncreased)
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                                                     name:UIScreenDidConnectNotification
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                                                   object:nil];
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        [[NSNotificationCenter defaultCenter] addObserver:self
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                                                 selector:@selector(numberOfScreensDecreased)
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                                                     name:UIScreenDidDisconnectNotification
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                                                   object:nil];
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    }
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    // present the overlay
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    self.view.alpha = 0;
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    [UIView beginAnimations:@"showing overlay" context:NULL];
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    [UIView setAnimationDuration:2];
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    self.view.alpha = 1;
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    [UIView commitAnimations];
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}
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-(void) viewDidUnload {
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    [[NSNotificationCenter defaultCenter] removeObserver:self];
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    [NSObject cancelPreviousPerformRequestsWithTarget:self
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                                             selector:@selector(unsetPreciseStatus)
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                                               object:nil];
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    // only objects initialized in viewDidLoad should be here
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    dimTimer = nil;
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    mainOverlay = nil;
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    self.helpPage = nil;
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    [self dismissPopover];
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    self.popoverController = nil;
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    self.amvc = nil;
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    self.loadingIndicator = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) didReceiveMemoryWarning {
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    if (self.popupMenu.view.superview == nil)
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        self.popupMenu = nil;
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    if (self.helpPage.view.superview == nil)
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        self.helpPage = nil;
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    if (self.amvc.view.superview == nil)
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        self.amvc = nil;
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    if (self.loadingIndicator.superview == nil)
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        self.loadingIndicator = nil;
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    if (self.confirmButton.superview == nil)
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        self.confirmButton = nil;
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    if (self.grenadeTimeSegment.superview == nil)
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        self.grenadeTimeSegment = nil;
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    if (IS_IPAD())
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        if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil)
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            self.popoverController = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) dealloc {
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    releaseAndNil(popupMenu);
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    releaseAndNil(helpPage);
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    releaseAndNil(popoverController);
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   151
    releaseAndNil(amvc);
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    releaseAndNil(loadingIndicator);
5208
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   153
    releaseAndNil(confirmButton);
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   154
    releaseAndNil(grenadeTimeSegment);
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   155
    // dimTimer is autoreleased
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   156
    [super dealloc];
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   157
}
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diff changeset
   158
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   159
-(void) numberOfScreensIncreased {
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   160
    if (self.initialScreenCount == 1) {
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   161
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New display detected"
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   162
                                                        message:NSLocalizedString(@"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game.",@"")
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   163
                                                       delegate:nil
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   164
                                              cancelButtonTitle:@"Ok"
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   165
                                              otherButtonTitles:nil];
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   166
        [alert show];
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   167
        [alert release];
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   168
        HW_pause();
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   169
    }
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   170
}
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diff changeset
   171
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   172
-(void) numberOfScreensDecreased {
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   173
    if (self.initialScreenCount == 2) {
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diff changeset
   174
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oh noes! Display disconnected"
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   175
                                                        message:NSLocalizedString(@"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again.",@"")
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   176
                                                       delegate:nil
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   177
                                              cancelButtonTitle:@"Ok"
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   178
                                              otherButtonTitles:nil];
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   179
        [alert show];
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   180
        [alert release];
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   181
        HW_terminate(NO);
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   182
    }
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   183
}
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diff changeset
   184
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   185
#pragma mark -
5166
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   186
#pragma mark overlay appearance
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   187
// nice transition for dimming, should be called only by the timer himself
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   188
-(void) dimOverlay {
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   189
    if ([HWUtils isGameRunning]) {
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   190
        [UIView beginAnimations:@"overlay dim" context:NULL];
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diff changeset
   191
        [UIView setAnimationDuration:0.6];
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   192
        self.view.alpha = 0.2;
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   193
        [UIView commitAnimations];
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diff changeset
   194
    }
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diff changeset
   195
}
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diff changeset
   196
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   197
// set the overlay visible and put off the timer for enough time
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diff changeset
   198
-(void) activateOverlay {
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diff changeset
   199
    self.view.alpha = 1;
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a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
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   200
    doNotDim();
3547
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diff changeset
   201
}
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diff changeset
   202
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diff changeset
   203
-(void) removeOverlay {
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diff changeset
   204
    [self.popupMenu performSelectorOnMainThread:@selector(dismiss) withObject:nil waitUntilDone:YES];
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diff changeset
   205
    [self.popoverController performSelectorOnMainThread:@selector(dismissPopoverAnimated:) withObject:nil waitUntilDone:YES];
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diff changeset
   206
    [self.view performSelectorOnMainThread:@selector(removeFromSuperview) withObject:nil waitUntilDone:YES];
6259
02765411a912 move objc overlay creation after sdlwindow has been created
koda
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diff changeset
   207
    [self performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:YES];
6260
025d50a6aeb0 slight simplification
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diff changeset
   208
    mainOverlay = nil;
5166
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diff changeset
   209
}
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diff changeset
   210
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
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diff changeset
   211
#pragma mark -
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diff changeset
   212
#pragma mark overlay user interaction
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   213
// dim the overlay when there's no more input for a certain amount of time
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   214
-(IBAction) buttonReleased:(id) sender {
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
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diff changeset
   215
    if ([HWUtils isGameRunning] == NO)
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
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diff changeset
   216
        return;
3697
d5b30d6373fc remove trailing spaces from end of line
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diff changeset
   217
3626
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diff changeset
   218
    UIButton *theButton = (UIButton *)sender;
3697
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diff changeset
   219
3626
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diff changeset
   220
    switch (theButton.tag) {
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diff changeset
   221
        case 0:
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diff changeset
   222
        case 1:
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diff changeset
   223
        case 2:
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diff changeset
   224
        case 3:
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diff changeset
   225
            [NSObject cancelPreviousPerformRequestsWithTarget:self
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   226
                                                     selector:@selector(unsetPreciseStatus)
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diff changeset
   227
                                                       object:nil];
3626
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diff changeset
   228
            HW_walkingKeysUp();
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diff changeset
   229
            break;
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diff changeset
   230
        case 4:
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diff changeset
   231
        case 5:
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diff changeset
   232
        case 6:
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diff changeset
   233
            HW_otherKeysUp();
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diff changeset
   234
            break;
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diff changeset
   235
        default:
3660
bc125bea5849 complete settings page rework
koda
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diff changeset
   236
            DLog(@"Nope");
3626
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   237
            break;
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diff changeset
   238
    }
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diff changeset
   239
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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diff changeset
   240
    isAttacking = NO;
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
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diff changeset
   241
    doDim();
3626
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diff changeset
   242
}
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diff changeset
   243
3697
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diff changeset
   244
// issue certain action based on the tag of the button
3547
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diff changeset
   245
-(IBAction) buttonPressed:(id) sender {
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diff changeset
   246
    [self activateOverlay];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
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diff changeset
   247
    
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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diff changeset
   248
    if ([HWUtils isGameRunning] == NO)
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
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diff changeset
   249
        return;
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diff changeset
   250
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
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diff changeset
   251
    if (isPopoverVisible)
3547
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diff changeset
   252
        [self dismissPopover];
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
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diff changeset
   253
    
3547
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diff changeset
   254
    UIButton *theButton = (UIButton *)sender;
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diff changeset
   255
    switch (theButton.tag) {
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diff changeset
   256
        case 0:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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diff changeset
   257
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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diff changeset
   258
                HW_walkLeft();
3547
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diff changeset
   259
            break;
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diff changeset
   260
        case 1:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   261
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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diff changeset
   262
                HW_walkRight();
3547
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diff changeset
   263
            break;
02875b1145b7 i <3 mercurial
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diff changeset
   264
        case 2:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
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diff changeset
   265
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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diff changeset
   266
            HW_preciseSet(!HW_isWeaponRope());
3547
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diff changeset
   267
            HW_aimUp();
02875b1145b7 i <3 mercurial
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diff changeset
   268
            break;
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   269
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
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diff changeset
   270
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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diff changeset
   271
            HW_preciseSet(!HW_isWeaponRope());
3547
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diff changeset
   272
            HW_aimDown();
02875b1145b7 i <3 mercurial
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diff changeset
   273
            break;
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diff changeset
   274
        case 4:
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diff changeset
   275
            HW_shoot();
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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diff changeset
   276
            isAttacking = YES;
3547
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diff changeset
   277
            break;
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parents: 3546
diff changeset
   278
        case 5:
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diff changeset
   279
            HW_jump();
02875b1145b7 i <3 mercurial
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diff changeset
   280
            break;
02875b1145b7 i <3 mercurial
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diff changeset
   281
        case 6:
02875b1145b7 i <3 mercurial
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diff changeset
   282
            HW_backjump();
02875b1145b7 i <3 mercurial
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diff changeset
   283
            break;
02875b1145b7 i <3 mercurial
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diff changeset
   284
        case 10:
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents: 5662
diff changeset
   285
            [AudioManagerController playClickSound];
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
   286
            clearView();
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   287
            HW_pause();
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   288
            if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   289
                doDim();
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   290
                [self.amvc disappear];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   291
            }
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   292
            clearView();
3547
02875b1145b7 i <3 mercurial
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diff changeset
   293
            [self showPopover];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   294
            break;
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   295
        case 11:
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents: 5662
diff changeset
   296
            [AudioManagerController playClickSound];
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
   297
            clearView();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   298
            
5206
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
   299
            if (IS_DUALHEAD() || [[[NSUserDefaults standardUserDefaults] objectForKey:@"classic_menu"] boolValue] == NO) {
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   300
                if (self.amvc == nil)
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   301
                    self.amvc = [[AmmoMenuViewController alloc] init];
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   302
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   303
                if (self.amvc.isVisible) {
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   304
                    doDim();
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   305
                    [self.amvc disappear];
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   306
                } else {
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   307
                    if (HW_isAmmoMenuNotAllowed() == NO) {
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   308
                        doNotDim();
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   309
                        [self.amvc appearInView:self.view];
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   310
                    }
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   311
                }
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   312
            } else
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   313
                HW_ammoMenu();
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   314
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   315
        default:
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   316
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   317
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   318
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   319
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   320
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   321
-(void) unsetPreciseStatus {
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   322
    HW_preciseSet(NO);
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   323
}
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   324
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   325
-(void) sendHWClick {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   326
    HW_click();
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   327
    clearView();
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   328
    doDim();
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   329
}
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   330
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   331
-(void) setGrenadeTime:(id) sender {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   332
    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
   333
    if ([ObjcExports grenadeTime] != theSegment.selectedSegmentIndex) {
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   334
        HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1);
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
   335
        [ObjcExports setGrenadeTime:theSegment.selectedSegmentIndex];
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   336
    }
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   337
}
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   338
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   339
#pragma mark -
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   340
#pragma mark in-game menu and help page
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   341
-(void) showHelp:(id) sender {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   342
    if (self.helpPage == nil) {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   343
        NSString *xibName = (IS_IPAD() ? @"HelpPageInGameViewController-iPad" : @"HelpPageInGameViewController-iPhone");
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   344
        self.helpPage = [[HelpPageViewController alloc] initWithNibName:xibName bundle:nil];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   345
    }
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   346
    self.helpPage.view.alpha = 0;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   347
    [self.view addSubview:helpPage.view];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   348
    [UIView beginAnimations:@"helpingame" context:NULL];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   349
    self.helpPage.view.alpha = 1;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   350
    [UIView commitAnimations];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   351
    doNotDim();
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   352
}
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   353
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   354
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   355
// on iphone instead just use the tableViewController directly (and implement manually all animations)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   356
-(IBAction) showPopover{
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   357
    CGRect screen = [[UIScreen mainScreen] bounds];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   358
    isPopoverVisible = YES;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   359
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3978
diff changeset
   360
    if (IS_IPAD()) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   361
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   362
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   363
        if (self.popoverController == nil) {
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   364
            self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu];
4935
27fb500dd6b1 screenshots 4 ios
koda
parents: 4924
diff changeset
   365
            [self.popoverController setPopoverContentSize:CGSizeMake(220, 200) animated:YES];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   366
            [self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   367
        }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   368
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   369
        [self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   370
                                           inView:self.view
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   371
                         permittedArrowDirections:UIPopoverArrowDirectionAny
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   372
                                         animated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   373
    } else {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   374
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   375
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   376
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   377
        [self.view addSubview:popupMenu.view];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   378
        [self.popupMenu present];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   379
    }
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   380
    self.popupMenu.tableView.scrollEnabled = NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   381
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   382
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   383
// on ipad just dismiss it, on iphone transtion to the right
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   384
-(void) dismissPopover {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   385
    if (YES == isPopoverVisible) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   386
        isPopoverVisible = NO;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   387
        if (HW_isPaused())
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4362
diff changeset
   388
            HW_pauseToggle();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   389
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   390
        [self.popupMenu dismiss];
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   391
        if (IS_IPAD())
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   392
            [self.popoverController dismissPopoverAnimated:YES];
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   393
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   394
        [self buttonReleased:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   395
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   396
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   397
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   398
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   399
#pragma mark Custom touch event handling
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   400
-(BOOL) shouldIgnoreTouch:(NSSet *)allTouches {
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
   401
    if ([HWUtils isGameRunning] == NO)
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   402
        return YES;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   403
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   404
    // ignore activity near the dpad and buttons
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   405
    CGPoint touchPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   406
    CGSize screen = [[UIScreen mainScreen] bounds].size;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   407
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   408
    if ((touchPoint.x < 160 && touchPoint.y > screen.width - 155 ) || 
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   409
        (touchPoint.x > screen.height - 135 && touchPoint.y > screen.width - 140))
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   410
        return YES;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   411
    return NO;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   412
}
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   413
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   414
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   415
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   416
    UITouch *first, *second;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   417
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   418
    if ([self shouldIgnoreTouch:allTouches] == YES)
3765
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   419
        return;
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   420
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   421
    // hide in-game menu
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   422
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   423
        [self dismissPopover];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   424
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   425
    if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   426
        doDim();
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   427
        [self.amvc disappear];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   428
    }
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   429
    // reset default dimming
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   430
    doDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   431
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3667
diff changeset
   432
    HW_setPianoSound([allTouches count]);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   433
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   434
    switch ([allTouches count]) {
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   435
        case 1:
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   436
            startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   437
            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   438
                HW_zoomReset();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   439
            break;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   440
        case 2:
6268
d773867f93db double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda
parents: 6260
diff changeset
   441
            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
d773867f93db double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda
parents: 6260
diff changeset
   442
                HW_screenshot();
d773867f93db double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda
parents: 6260
diff changeset
   443
            else {
d773867f93db double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda
parents: 6260
diff changeset
   444
                // pinching
d773867f93db double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda
parents: 6260
diff changeset
   445
                first = [[allTouches allObjects] objectAtIndex:0];
d773867f93db double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda
parents: 6260
diff changeset
   446
                second = [[allTouches allObjects] objectAtIndex:1];
d773867f93db double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda
parents: 6260
diff changeset
   447
                initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
d773867f93db double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda
parents: 6260
diff changeset
   448
            }
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   449
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   450
        default:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   451
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   452
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   453
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   454
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   455
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   456
    NSSet *allTouches = [event allTouches];
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   457
    if ([self shouldIgnoreTouch:allTouches] == YES)
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   458
        return;
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   459
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   460
    CGRect screen = [[UIScreen mainScreen] bounds];
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   461
    CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   462
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   463
    switch ([allTouches count]) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   464
        case 1:
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   465
            // if we're in the menu we just click in the point
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   466
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   467
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   468
                // this click doesn't need any wrapping because the ammoMenu already limits the cursor
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   469
                HW_click();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   470
            } else
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   471
                // if weapon requires a further click, ask for tapping again
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   472
                if (HW_isWeaponRequiringClick()) {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   473
                    // here don't have to wrap thanks to isCursorVisible magic
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   474
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   475
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   476
                    // draw the button at the last touched point (which is the current position)
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   477
                    if (self.confirmButton == nil) {
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   478
                        UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   479
                        [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   480
                        [tapAgain setTitle:NSLocalizedString(@"Set!",@"on the overlay") forState:UIControlStateNormal];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   481
                        self.confirmButton = tapAgain;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   482
                    }
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   483
                    self.confirmButton.alpha = 0;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   484
                    self.confirmButton.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40);
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   485
                    [self.view addSubview:self.confirmButton];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   486
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   487
                    // animation ftw!
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   488
                    [UIView beginAnimations:@"inserting button" context:NULL];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   489
                    [UIView setAnimationDuration:ANIMATION_DURATION];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   490
                    self.confirmButton.alpha = 1;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   491
                    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   492
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   493
                    // keep the overlay active, or the button will fade
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   494
                    [self activateOverlay];
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   495
                    doNotDim();
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   496
                } else
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   497
                    if (HW_isWeaponTimerable()) {
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   498
                        if (self.grenadeTimeSegment.tag != 0) {
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   499
                            [UIView beginAnimations:@"removing segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   500
                            [UIView setAnimationDuration:ANIMATION_DURATION];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   501
                            self.grenadeTimeSegment.alpha = 0;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   502
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   503
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   504
                            [self.grenadeTimeSegment performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   505
                            self.grenadeTimeSegment.tag = 0;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   506
                        } else {
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   507
                            if (self.grenadeTimeSegment == nil) {
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   508
                                NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   509
                                UISegmentedControl *grenadeSegment = [[UISegmentedControl alloc] initWithItems:items];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   510
                                [items release];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   511
                                [grenadeSegment addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   512
                                self.grenadeTimeSegment = grenadeSegment;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   513
                                [grenadeSegment release];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   514
                            }
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   515
                            self.grenadeTimeSegment.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
   516
                            self.grenadeTimeSegment.selectedSegmentIndex = [ObjcExports grenadeTime];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   517
                            self.grenadeTimeSegment.alpha = 1;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   518
                            [self.view addSubview:self.grenadeTimeSegment];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   519
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   520
                            [UIView beginAnimations:@"inserting segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   521
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   522
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   523
                            self.grenadeTimeSegment.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50);
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   524
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   525
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   526
                            self.grenadeTimeSegment.tag++;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   527
                            [self activateOverlay];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   528
                            doNotDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   529
                        }
3661
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   530
                    } else
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   531
                        if (HW_isWeaponSwitch())
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   532
                            HW_tab();
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   533
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   534
        case 2:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   535
            HW_allKeysUp();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   536
            break;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   537
        default:
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   538
            break;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   539
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   540
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   541
    initialDistanceForPinching = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   542
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   543
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   544
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   545
    [self touchesEnded:touches withEvent:event];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   546
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   548
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   549
    NSSet *allTouches = [event allTouches];
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   550
    if ([self shouldIgnoreTouch:allTouches] == YES)
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   551
        return;
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   552
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   553
    CGRect screen = [[UIScreen mainScreen] bounds];
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   554
    int x, y, dx, dy;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   555
    UITouch *touch, *first, *second;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   556
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   557
    switch ([allTouches count]) {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   558
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   559
            touch = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   560
            CGPoint currentPosition = [touch locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   561
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   562
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   563
                // no zoom consideration for this
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   564
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   565
            } else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   566
                if (HW_isWeaponRequiringClick()) {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   567
                    // moves the cursor around wrt zoom
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   568
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   569
                } else {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   570
                    // panning \o/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   571
                    dx = startingPoint.x - currentPosition.x;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   572
                    dy = currentPosition.y - startingPoint.y;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   573
                    HW_getCursor(&x, &y);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   574
                    // momentum (or something like that)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   575
                    /*if (abs(dx) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   576
                        dx *= log(abs(dx)/4);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   577
                    if (abs(dy) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   578
                        dy *= log(abs(dy)/4);*/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   579
                    HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor());
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   580
                    startingPoint = currentPosition;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   581
                }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   582
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   583
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   584
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   585
            second = [[allTouches allObjects] objectAtIndex:1];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   586
            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   587
            const int pinchDelta = 40;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   588
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   589
            if (0 != initialDistanceForPinching) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   590
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   591
                    HW_zoomIn();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   592
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   593
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   594
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   595
                    HW_zoomOut();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   596
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   597
                }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   598
            } else
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   599
                initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   600
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   601
        default:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   602
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   603
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   604
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   605
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   606
@end