project_files/HedgewarsMobile/Classes/OverlayViewController.m
author koda
Tue, 12 Oct 2010 05:06:30 +0200
changeset 3971 5c82ee165ed5
parent 3952 d6412423da45
child 3976 abaf741a4e21
permissions -rw-r--r--
minor stuff
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     1
/*
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     3
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     4
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     8
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    12
 * GNU General Public License for more details.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    13
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    14
 * You should have received a copy of the GNU General Public License
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    15
 * along with this program; if not, write to the Free Software
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    17
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    18
 * File created on 16/03/2010.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    19
 */
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    20
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    21
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    22
#import "OverlayViewController.h"
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    23
#import "SDL_uikitappdelegate.h"
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    24
#import "InGameMenuViewController.h"
3792
dd9345e74b66 help page for lobby
koda
parents: 3791
diff changeset
    25
#import "HelpPageViewController.h"
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3922
diff changeset
    26
#import "AmmoMenuViewController.h"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    27
#import "PascalImports.h"
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    28
#import "CommodityFunctions.h"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    29
#import "CGPointUtils.h"
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    30
#import "SDL_config_iphoneos.h"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    31
#import "SDL_mouse.h"
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    32
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    33
#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    34
#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
    35
#define doDim()             [dimTimer setFireDate: (IS_DUALHEAD()) ? HIDING_TIME_NEVER : HIDING_TIME_DEFAULT]
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
    36
#define doNotDim()          [dimTimer setFireDate:HIDING_TIME_NEVER]
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    37
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
    38
#define CONFIRMATION_TAG 5959
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
    39
#define GRENADE_TAG 9595
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
    40
#define REPLAYBLACKVIEW_TAG 9955
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
    41
#define ACTIVITYINDICATOR_TAG 987654
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
    42
#define ANIMATION_DURATION 0.25
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
    43
#define removeConfirmationInput()   [[self.view viewWithTag:CONFIRMATION_TAG] removeFromSuperview];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    44
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    45
@implementation OverlayViewController
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
    46
@synthesize popoverController, popupMenu, helpPage, amvc, isNetGame, useClassicMenu;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    47
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    48
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    49
    return rotationManager(interfaceOrientation);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    50
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    51
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
    52
-(void) didRotate:(NSNotification *)notification {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    53
    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    54
    CGRect rect = [[UIScreen mainScreen] bounds];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    55
    CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
3648
2477029463ed some further chat polishing
koda
parents: 3647
diff changeset
    56
    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:SDL_VIEW_TAG];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
    57
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    58
    [UIView beginAnimations:@"rotation" context:NULL];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    59
    [UIView setAnimationDuration:0.8f];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    60
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    61
    switch (orientation) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    62
        case UIDeviceOrientationLandscapeLeft:
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
    63
            if (IS_DUALHEAD() == NO)
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    64
                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(180));
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    65
            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    66
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    67
        case UIDeviceOrientationLandscapeRight:
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
    68
            if (IS_DUALHEAD() == NO)
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    69
                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(0));
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    70
            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    71
            break;
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    72
        case UIDeviceOrientationPortrait:
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    73
            if (IS_DUALHEAD())
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    74
                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(0));
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    75
            break;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    76
        case UIDeviceOrientationPortraitUpsideDown:
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    77
            if (IS_DUALHEAD())
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    78
                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(180));
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    79
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    80
        default:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
    81
            // a debug log would spam too much
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    82
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    83
    }
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    84
    if (self.amvc.isVisible)
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    85
        [self.amvc appearInView:self.view];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    86
    self.view.frame = usefulRect;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    87
    [UIView commitAnimations];
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    88
    
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    89
    // for single screens only landscape mode is supported
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    90
    // for dual screen mode the sdlview is not modified, but you can rotate the pad in any direction
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    91
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    92
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    93
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    94
#pragma mark View Management
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    95
-(void) viewDidLoad {
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    96
    isGameRunning = NO;
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
    97
    isReplay = NO;
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    98
    cachedGrenadeTime = 2;
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
    99
    isAttacking = NO;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   100
    
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   101
    // i called it a popover even on the iphone
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   102
    isPopoverVisible = NO;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   103
    self.view.alpha = 0;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   104
    self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   105
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   106
    initialScreenCount = [[UIScreen screens] count];
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
   107
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   108
    if (IS_DUALHEAD()) {
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   109
        // set initial orientation wrt the controller orientation
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   110
        switch (self.interfaceOrientation) {
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   111
            case UIDeviceOrientationLandscapeLeft:
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   112
                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   113
                break;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   114
            case UIDeviceOrientationLandscapeRight:
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   115
                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   116
                break;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   117
            case UIDeviceOrientationPortrait:
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   118
                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(0));
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   119
                break;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   120
            case UIDeviceOrientationPortraitUpsideDown:
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   121
                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(180));
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   122
                break;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   123
            default:
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   124
                DLog(@"Nope");
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   125
                break;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   126
        }
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   127
    }
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   128
    CGRect screenRect = [[UIScreen mainScreen] bounds];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   129
    self.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   130
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   131
    dimTimer = [[NSTimer alloc] initWithFireDate:(IS_DUALHEAD()) ? HIDING_TIME_NEVER : [NSDate dateWithTimeIntervalSinceNow:6]
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   132
                                        interval:1000
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   133
                                          target:self
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   134
                                        selector:@selector(dimOverlay)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   135
                                        userInfo:nil
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   136
                                         repeats:YES];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   137
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   138
    // add timer to runloop, otherwise it doesn't work
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   139
    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   140
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   141
    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   142
    [[NSNotificationCenter defaultCenter] addObserver:self
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   143
                                             selector:@selector(didRotate:)
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3551
diff changeset
   144
                                                 name:UIDeviceOrientationDidChangeNotification
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   145
                                               object:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   146
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   147
    [[NSNotificationCenter defaultCenter] addObserver:self
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   148
                                             selector:@selector(showHelp:)
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   149
                                                 name:@"show help ingame"
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   150
                                               object:nil];
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   151
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   152
    [[NSNotificationCenter defaultCenter] addObserver:self
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   153
                                             selector:@selector(cleanup)
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   154
                                                 name:@"remove overlay"
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   155
                                               object:nil];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   156
    
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   157
    [[NSNotificationCenter defaultCenter] addObserver:self
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   158
                                             selector:@selector(numberOfScreensIncreased)
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   159
                                                 name:UIScreenDidConnectNotification
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   160
                                               object:nil];
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   161
    
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   162
    [[NSNotificationCenter defaultCenter] addObserver:self
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   163
                                             selector:@selector(numberOfScreensDecreased)
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   164
                                                 name:UIScreenDidDisconnectNotification
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   165
                                               object:nil];
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   166
    
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   167
    [UIView beginAnimations:@"showing overlay" context:NULL];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   168
    [UIView setAnimationDuration:1];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   169
    self.view.alpha = 1;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   170
    [UIView commitAnimations];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   171
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   172
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   173
-(void) numberOfScreensIncreased {
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   174
    if (initialScreenCount == 1) {
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   175
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New display detected"
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   176
                                                        message:NSLocalizedString(@"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game.",@"")
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   177
                                                       delegate:nil
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   178
                                              cancelButtonTitle:@"Ok"
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   179
                                              otherButtonTitles:nil];
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   180
        [alert show];
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   181
        [alert release];
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   182
        if (HW_isPaused() == NO)
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   183
            HW_pause();
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   184
    }
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   185
}
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   186
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   187
-(void) numberOfScreensDecreased {
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   188
    if (initialScreenCount == 2) {
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   189
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oh noes! Display disconnected"
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   190
                                                        message:NSLocalizedString(@"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again.",@"")
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   191
                                                       delegate:nil
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   192
                                              cancelButtonTitle:@"Ok"
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   193
                                              otherButtonTitles:nil];
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   194
        [alert show];
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   195
        [alert release];
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   196
        [self cleanup];
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   197
    }
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   198
}
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   199
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   200
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   201
-(void) showHelp:(id) sender {
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   202
    if (self.helpPage == nil)
3792
dd9345e74b66 help page for lobby
koda
parents: 3791
diff changeset
   203
        self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageInGameViewController" bundle:nil];
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   204
    self.helpPage.view.alpha = 0;
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   205
    [self.view addSubview:helpPage.view];
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   206
    [UIView beginAnimations:@"helpingame" context:NULL];
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   207
    self.helpPage.view.alpha = 1;
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   208
    [UIView commitAnimations];
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   209
    doNotDim();
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   210
}
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   211
3783
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   212
-(void) didReceiveMemoryWarning {
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   213
    if (self.popupMenu.view.superview == nil)
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   214
        self.popupMenu = nil;
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   215
    if (self.helpPage.view.superview == nil)
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   216
        self.helpPage = nil;
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   217
    if (self.amvc.view.superview == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   218
        self.amvc = nil;
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   219
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   220
        if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   221
            self.popoverController = nil;
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   222
    
3783
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   223
    MSG_MEMCLEAN();
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   224
    [super didReceiveMemoryWarning];
3783
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   225
}
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   226
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   227
-(void) viewDidUnload {
3783
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   228
    // only objects initialized in viewDidLoad should be here
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   229
    [[NSNotificationCenter defaultCenter] removeObserver:self];
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   230
    dimTimer = nil;
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   231
    self.helpPage = nil;
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   232
    [self dismissPopover];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   233
    self.popoverController = nil;
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   234
    self.amvc = nil;
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   235
    MSG_DIDUNLOAD();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   236
    [super viewDidUnload];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   237
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   238
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   239
-(void) dealloc {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   240
    [popupMenu release];
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   241
    [helpPage release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   242
    [popoverController release];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   243
    [amvc release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   244
    // dimTimer is autoreleased
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   245
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   246
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   247
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   248
-(void) cleanup {
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   249
    [self dismissPopover];
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3922
diff changeset
   250
    HW_terminate(NO);
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   251
    [self.view removeFromSuperview];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   252
}
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   253
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   254
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   255
#pragma mark Overlay actions and members
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   256
// nice transition for dimming, should be called only by the timer himself
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   257
-(void) dimOverlay {
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   258
    if (isGameRunning) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   259
        [UIView beginAnimations:@"overlay dim" context:NULL];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   260
        [UIView setAnimationDuration:0.6];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   261
        self.view.alpha = 0.2;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   262
        [UIView commitAnimations];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   263
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   264
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   265
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   266
// set the overlay visible and put off the timer for enough time
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   267
-(void) activateOverlay {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   268
    self.view.alpha = 1;
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   269
    doNotDim();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   270
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   271
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   272
// dim the overlay when there's no more input for a certain amount of time
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   273
-(IBAction) buttonReleased:(id) sender {
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   274
    if (isGameRunning == NO)
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   275
        return;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   276
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   277
    UIButton *theButton = (UIButton *)sender;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   278
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   279
    switch (theButton.tag) {
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   280
        case 0:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   281
        case 1:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   282
        case 2:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   283
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   284
            [NSObject cancelPreviousPerformRequestsWithTarget:self
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   285
                                                     selector:@selector(unsetPreciseStatus)
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   286
                                                       object:nil];
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   287
            HW_walkingKeysUp();
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   288
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   289
        case 4:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   290
        case 5:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   291
        case 6:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   292
            HW_otherKeysUp();
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   293
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   294
        default:
3660
bc125bea5849 complete settings page rework
koda
parents: 3651
diff changeset
   295
            DLog(@"Nope");
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   296
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   297
    }
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   298
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   299
    isAttacking = NO;
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   300
    doDim();
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   301
}
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   302
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   303
// issue certain action based on the tag of the button
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   304
-(IBAction) buttonPressed:(id) sender {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   305
    [self activateOverlay];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   306
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   307
    if (isGameRunning == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   308
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   309
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   310
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   311
        [self dismissPopover];
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3765
diff changeset
   312
    
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   313
    UIButton *theButton = (UIButton *)sender;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   314
    switch (theButton.tag) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   315
        case 0:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   316
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   317
                HW_walkLeft();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   318
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   319
        case 1:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   320
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   321
                HW_walkRight();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   322
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   323
        case 2:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   324
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   325
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   326
            HW_aimUp();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   327
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   328
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   329
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   330
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   331
            HW_aimDown();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   332
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   333
        case 4:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   334
            HW_shoot();
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   335
            isAttacking = YES;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   336
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   337
        case 5:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   338
            HW_jump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   339
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   340
        case 6:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   341
            HW_backjump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   342
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   343
        case 10:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   344
            playSound(@"clickSound");
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   345
            HW_pause();
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   346
            if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   347
                doDim();
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   348
                [self.amvc disappear];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   349
            }
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   350
            removeConfirmationInput();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   351
            [self showPopover];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   352
            break;
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   353
        case 11:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   354
            playSound(@"clickSound");
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   355
            removeConfirmationInput();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   356
            
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   357
            if (IS_DUALHEAD() || self.useClassicMenu == NO) {
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   358
                if (self.amvc == nil)
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   359
                    self.amvc = [[AmmoMenuViewController alloc] init];
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   360
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   361
                if (self.amvc.isVisible) {
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   362
                    doDim();
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   363
                    [self.amvc disappear];
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   364
                } else {
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   365
                    if (HW_isAmmoMenuNotAllowed() == NO) {
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   366
                        doNotDim();
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   367
                        [self.amvc appearInView:self.view];
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   368
                    }
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   369
                }
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   370
            } else {
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   371
                HW_ammoMenu();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   372
            }
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   373
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   374
        default:
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   375
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   376
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   377
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   378
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   379
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   380
-(void) unsetPreciseStatus {
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   381
    HW_preciseSet(NO);
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   382
}
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   383
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   384
// present a further check before closing game
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   385
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   386
    if ([actionSheet cancelButtonIndex] != buttonIndex)
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3922
diff changeset
   387
        [self cleanup];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   388
    else
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   389
        HW_pause();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   390
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   391
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   392
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   393
// on iphone instead just use the tableViewController directly (and implement manually all animations)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   394
-(IBAction) showPopover{
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   395
    CGRect screen = [[UIScreen mainScreen] bounds];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   396
    isPopoverVisible = YES;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   397
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   398
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   399
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   400
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   401
        if (self.popoverController == nil) {
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   402
            self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   403
            [self.popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   404
            [self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   405
        }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   406
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   407
        [self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   408
                                           inView:self.view
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   409
                         permittedArrowDirections:UIPopoverArrowDirectionAny
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   410
                                         animated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   411
    } else {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   412
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   413
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   414
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   415
        [self.view addSubview:popupMenu.view];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   416
        [self.popupMenu present];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   417
    }
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   418
    self.popupMenu.tableView.scrollEnabled = NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   419
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   420
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   421
// on ipad just dismiss it, on iphone transtion to the right
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   422
-(void) dismissPopover {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   423
    if (YES == isPopoverVisible) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   424
        isPopoverVisible = NO;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   425
        if (HW_isPaused())
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   426
            HW_pause();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   427
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   428
        if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   429
            [(InGameMenuViewController *)[[self popoverController] contentViewController] removeChat];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   430
            [self.popoverController dismissPopoverAnimated:YES];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   431
        } else {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   432
            [self.popupMenu dismiss];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   433
        }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   434
        [self buttonReleased:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   435
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   436
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   437
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   438
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   439
#pragma mark Custom touch event handling
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   440
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   441
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   442
    UITouch *first, *second;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   443
3765
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   444
    if (isGameRunning == NO)
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   445
        return;
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   446
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   447
    // hide in-game menu
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   448
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   449
        [self dismissPopover];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   450
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   451
    if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   452
        doDim();
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   453
        [self.amvc disappear];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   454
    }
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   455
    // reset default dimming
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   456
    doDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   457
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3667
diff changeset
   458
    HW_setPianoSound([allTouches count]);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   459
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   460
    switch ([allTouches count]) {
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   461
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   462
            removeConfirmationInput();
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   463
            startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   464
            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   465
                HW_zoomReset();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   466
            break;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   467
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   468
            // pinching
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   469
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   470
            second = [[allTouches allObjects] objectAtIndex:1];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   471
            initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   472
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   473
        default:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   474
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   475
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   476
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   477
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   478
    //if (currentPosition.y < screen.size.width - 130 || (currentPosition.x > 130 && currentPosition.x < screen.size.height - 130)) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   479
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   480
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   481
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   482
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   483
    CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   484
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   485
    if (isGameRunning == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   486
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   487
    
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   488
    switch ([allTouches count]) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   489
        case 1:
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   490
            // if we're in the menu we just click in the point
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   491
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   492
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   493
                // this click doesn't need any wrapping because the ammoMenu already limits the cursor
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   494
                HW_click();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   495
            } else
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   496
                // if weapon requires a further click, ask for tapping again
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   497
                if (HW_isWeaponRequiringClick()) {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   498
                    // here don't have to wrap thanks to isCursorVisible magic
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   499
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   500
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   501
                    // draw the button at the last touched point (which is the current position)
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   502
                    UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   503
                    tapAgain.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40);
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   504
                    tapAgain.tag = CONFIRMATION_TAG;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   505
                    tapAgain.alpha = 0;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   506
                    [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   507
                    [tapAgain setTitle:NSLocalizedString(@"Tap to set!",@"from the overlay") forState:UIControlStateNormal];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   508
                    [self.view addSubview:tapAgain];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   509
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   510
                    // animation ftw!
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   511
                    [UIView beginAnimations:@"inserting button" context:NULL];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   512
                    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   513
                    [self.view viewWithTag:CONFIRMATION_TAG].alpha = 1;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   514
                    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   515
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   516
                    // keep the overlay active, or the button will fade
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   517
                    [self activateOverlay];
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   518
                    doNotDim();
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   519
                } else
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   520
                    if (HW_isWeaponTimerable()) {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   521
                        if (isSegmentVisible) {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   522
                            UISegmentedControl *grenadeTime = (UISegmentedControl *)[self.view viewWithTag:GRENADE_TAG];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   523
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   524
                            [UIView beginAnimations:@"removing segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   525
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   526
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   527
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   528
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   529
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   530
                            [grenadeTime performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   531
                        } else {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   532
                            NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   533
                            UISegmentedControl *grenadeTime = [[UISegmentedControl alloc] initWithItems:items];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   534
                            [items release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   535
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   536
                            [grenadeTime addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   537
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   538
                            grenadeTime.selectedSegmentIndex = cachedGrenadeTime;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   539
                            grenadeTime.tag = GRENADE_TAG;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   540
                            [self.view addSubview:grenadeTime];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   541
                            [grenadeTime release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   542
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   543
                            [UIView beginAnimations:@"inserting segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   544
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   545
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   546
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   547
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   548
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   549
                            [self activateOverlay];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   550
                            doNotDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   551
                        }
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   552
                        isSegmentVisible = !isSegmentVisible;
3661
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   553
                    } else
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   554
                        if (HW_isWeaponSwitch())
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   555
                            HW_tab();
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   556
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   557
        case 2:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   558
            HW_allKeysUp();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   559
            break;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   560
        default:
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   561
            break;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   562
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   563
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   564
    initialDistanceForPinching = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   565
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   566
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   567
-(void) sendHWClick {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   568
    HW_click();
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   569
    removeConfirmationInput();
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   570
    doDim();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   571
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   572
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   573
-(void) setGrenadeTime:(id) sender {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   574
    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   575
    if (cachedGrenadeTime != theSegment.selectedSegmentIndex) {
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   576
        HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1);
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   577
        cachedGrenadeTime = theSegment.selectedSegmentIndex;
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   578
    }
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   579
}
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   580
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   581
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   582
    [self touchesEnded:touches withEvent:event];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   583
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   584
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   585
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   586
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   587
    NSSet *allTouches = [event allTouches];
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   588
    int x, y, dx, dy;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   589
    UITouch *touch, *first, *second;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   590
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   591
    if (isGameRunning == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   592
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   593
    
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   594
    switch ([allTouches count]) {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   595
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   596
            touch = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   597
            CGPoint currentPosition = [touch locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   598
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   599
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   600
                // no zoom consideration for this
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   601
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   602
            } else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   603
                if (HW_isWeaponRequiringClick()) {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   604
                    // moves the cursor around wrt zoom
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   605
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   606
                } else {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   607
                    // panning \o/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   608
                    dx = startingPoint.x - currentPosition.x;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   609
                    dy = currentPosition.y - startingPoint.y;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   610
                    HW_getCursor(&x, &y);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   611
                    // momentum (or something like that)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   612
                    /*if (abs(dx) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   613
                        dx *= log(abs(dx)/4);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   614
                    if (abs(dy) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   615
                        dy *= log(abs(dy)/4);*/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   616
                    HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor());
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   617
                    startingPoint = currentPosition;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   618
                }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   619
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   620
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   621
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   622
            second = [[allTouches allObjects] objectAtIndex:1];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   623
            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   624
            const int pinchDelta = 40;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   625
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   626
            if (0 != initialDistanceForPinching) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   627
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   628
                    HW_zoomIn();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   629
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   630
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   631
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   632
                    HW_zoomOut();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   633
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   634
                }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   635
            } else
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   636
                initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   637
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   638
        default:
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   639
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   640
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   641
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   642
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   643
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   644
#pragma mark -
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   645
#pragma mark Functions called by pascal
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   646
void inline setGameRunning(BOOL value) {
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   647
    isGameRunning = value;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   648
}
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   649
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   650
// called by uStore from AddProgress
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   651
void startSpinning() {
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   652
    setGameRunning(NO);
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   653
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   654
    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   655
    indicator.tag = ACTIVITYINDICATOR_TAG;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   656
    int offset;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   657
    if ([[UIDevice currentDevice] orientation] == UIDeviceOrientationLandscapeLeft)
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   658
        offset = -120;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   659
    else
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   660
        offset = 120;
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   661
    if (IS_DUALHEAD())
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   662
        indicator.center = CGPointMake(theWindow.frame.size.width/2, theWindow.frame.size.height/2 + offset);
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   663
    else
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   664
        indicator.center = CGPointMake(theWindow.frame.size.width/2 + offset, theWindow.frame.size.height/2);
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   665
    indicator.hidesWhenStopped = YES;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   666
    [indicator startAnimating];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   667
    [theWindow addSubview:indicator];
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   668
    [indicator release];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   669
}
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   670
3906
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   671
// called by uStore from FinishProgress and by OverlayViewController by replayBegan
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   672
void stopSpinning() {
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   673
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   674
    UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[theWindow viewWithTag:ACTIVITYINDICATOR_TAG];
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   675
    [indicator stopAnimating];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   676
    HW_zoomSet(1.7);
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   677
    if (isReplay == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   678
        setGameRunning(YES);
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   679
}
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   680
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   681
// called by CCHandlers from chNextTurn
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   682
void clearView() {
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   683
    UIWindow *theWindow = (IS_DUALHEAD()) ? [SDLUIKitDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   684
    UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG];
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   685
    UISegmentedControl *theSegment = (UISegmentedControl *)[theWindow viewWithTag:GRENADE_TAG];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   686
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   687
    [UIView beginAnimations:@"remove button" context:NULL];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   688
    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   689
    theButton.alpha = 0;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   690
    theSegment.alpha = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   691
    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   692
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   693
    if (theButton)
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   694
        [theWindow performSelector:@selector(removeFromSuperview) withObject:theButton afterDelay:ANIMATION_DURATION];
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   695
    if (theSegment)
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   696
        [theWindow performSelector:@selector(removeFromSuperview) withObject:theSegment afterDelay:ANIMATION_DURATION];
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   697
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   698
    cachedGrenadeTime = 2;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   699
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   700
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   701
// called by hwengine
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   702
void replayBegan() {
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   703
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   704
    UIView *blackView = [[UIView alloc] initWithFrame:theWindow.frame];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   705
    blackView.backgroundColor = [UIColor blackColor];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   706
    blackView.alpha = 0.6;
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   707
    blackView.tag = REPLAYBLACKVIEW_TAG;
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   708
    blackView.exclusiveTouch = NO;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   709
    blackView.multipleTouchEnabled = NO;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   710
    blackView.userInteractionEnabled = NO;
3906
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   711
    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   712
    indicator.center = theWindow.center;
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   713
    [indicator startAnimating];
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   714
    [blackView addSubview:indicator];
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   715
    [indicator release];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   716
    [theWindow addSubview:blackView];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   717
    [blackView release];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   718
    isReplay = YES;
3906
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   719
    stopSpinning();
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   720
}
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   721
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   722
// called by uGame
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   723
void replayFinished() {
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   724
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   725
    UIView *blackView = (UIView *)[theWindow viewWithTag:REPLAYBLACKVIEW_TAG];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   726
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   727
    [UIView beginAnimations:@"removing black" context:NULL];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   728
    [UIView setAnimationDuration:1];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   729
    blackView.alpha = 0;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   730
    [UIView commitAnimations];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   731
    [theWindow performSelector:@selector(removeFromSuperview) withObject:blackView afterDelay:1];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   732
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   733
    setGameRunning(YES);
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   734
    isReplay = NO;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   735
}
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   736
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   737
@end