project_files/HedgewarsMobile/Classes/OverlayViewController.m
author koda
Thu, 12 May 2011 23:00:26 +0200
changeset 5207 4c9ae0f484da
parent 5206 db775bddf771
child 5208 878e551f0b4a
permissions -rw-r--r--
some general tweaks (more intelligent use of macros and more caching)
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 16/03/2010.
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 */
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#import "OverlayViewController.h"
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#import "InGameMenuViewController.h"
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#import "HelpPageViewController.h"
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#import "AmmoMenuViewController.h"
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#import "PascalImports.h"
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#import "CommodityFunctions.h"
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#import "CGPointUtils.h"
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#import "ObjcExports.h"
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
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#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
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#define doDim()             [dimTimer setFireDate: (IS_DUALHEAD()) ? HIDING_TIME_NEVER : HIDING_TIME_DEFAULT]
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#define doNotDim()          [dimTimer setFireDate:HIDING_TIME_NEVER]
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@implementation OverlayViewController
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@synthesize popoverController, popupMenu, helpPage, amvc, initialScreenCount, initialOrientation,
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            lowerIndicator, savesIndicator, confirmButton, grenadeTimeSegment;
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#pragma mark -
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#pragma mark rotation
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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// while in dual head the above rotation functions are not called
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-(void) handleRotationEvent:(NSNotification *)notification {
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    if (isGameRunning() == NO)
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        return;
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    UIView *sdlView = nil;
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    for (UIView *oneView in [[[UIApplication sharedApplication] keyWindow] subviews])
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        if ([oneView isMemberOfClass:[SDL_uikitopenglview class]]) {
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            sdlView = (UIView *)oneView;
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            break;
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        }
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    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
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    NSInteger angle_left = (self.initialOrientation == UIInterfaceOrientationLandscapeLeft) ? 180 : 0;
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    NSInteger angle_right = (self.initialOrientation == UIInterfaceOrientationLandscapeLeft) ? 0 : 180;
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    NSString *model = getModelType();
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    if (IS_VERY_POWERFUL(model)) {
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        [UIView beginAnimations:@"overlay rotation" context:NULL];
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        [UIView setAnimationDuration:0.7];
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    }
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    switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            self.view.frame = [[UIScreen mainScreen] bounds];
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));
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            if (IS_DUALHEAD() == NO)
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(angle_left));
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            self.view.frame = [[UIScreen mainScreen] bounds];
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
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            if (IS_DUALHEAD() == NO)
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(angle_right));
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            break;
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        default:
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            // a debug log would spam too much
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            break;
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    }
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    if (IS_VERY_POWERFUL(model))
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        [UIView commitAnimations];
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}
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#pragma mark -
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#pragma mark View Management
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-(id) initWithCoder:(NSCoder *)aDecoder {
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    if ((self = [super initWithCoder:aDecoder])) {
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        isAttacking = NO;
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        isPopoverVisible = NO;
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        initialScreenCount = (IS_DUALHEAD() ? 2 : 1);
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        initialOrientation = 0;
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        lowerIndicator = nil;
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        savesIndicator = nil;
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    }
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    return self;
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}
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-(void) viewDidLoad {
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    CGRect screenRect = [[UIScreen mainScreen] bounds];
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    self.view.frame = CGRectMake(0, 0, screenRect.size.height, screenRect.size.width);
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    self.view.center = CGPointMake(self.view.frame.size.height/2, self.view.frame.size.width/2);
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    // set initial orientation of the controller orientation
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    switch (self.interfaceOrientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
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            break;
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        default:
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            break;
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    }
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    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(handleRotationEvent:)
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                                                 name:UIDeviceOrientationDidChangeNotification
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                                               object:nil];
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    // the timer used to dim the overlay
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    dimTimer = [[NSTimer alloc] initWithFireDate:(IS_DUALHEAD()) ? HIDING_TIME_NEVER : [NSDate dateWithTimeIntervalSinceNow:6]
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                                        interval:1000
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                                          target:self
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                                        selector:@selector(dimOverlay)
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                                        userInfo:nil
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                                         repeats:YES];
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    // add timer to runloop, otherwise it doesn't work
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    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
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    // display the help page, required by the popover on ipad
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(showHelp:)
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                                                 name:@"show help ingame"
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                                               object:nil];
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    // for iOS >= 3.2
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    if ([UIScreen respondsToSelector:@selector(screens)]) {
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        [[NSNotificationCenter defaultCenter] addObserver:self
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                                                 selector:@selector(numberOfScreensIncreased)
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                                                     name:UIScreenDidConnectNotification
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                                                   object:nil];
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        [[NSNotificationCenter defaultCenter] addObserver:self
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                                                 selector:@selector(numberOfScreensDecreased)
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                                                     name:UIScreenDidDisconnectNotification
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                                                   object:nil];
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    }
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    // present the overlay
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    self.view.alpha = 0;
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    [UIView beginAnimations:@"showing overlay" context:NULL];
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   158
    [UIView setAnimationDuration:2];
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    self.view.alpha = 1;
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    [UIView commitAnimations];
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}
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-(void) viewDidUnload {
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    [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications];
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    [[NSNotificationCenter defaultCenter] removeObserver:self];
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   166
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    [NSObject cancelPreviousPerformRequestsWithTarget:self
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                                             selector:@selector(unsetPreciseStatus)
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                                               object:nil];
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    // only objects initialized in viewDidLoad should be here
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    dimTimer = nil;
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    self.helpPage = nil;
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   174
    [self dismissPopover];
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    self.popoverController = nil;
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    self.amvc = nil;
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    self.lowerIndicator = nil;
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    self.savesIndicator = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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   182
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-(void) didReceiveMemoryWarning {
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    if (self.popupMenu.view.superview == nil)
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        self.popupMenu = nil;
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    if (self.helpPage.view.superview == nil)
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        self.helpPage = nil;
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    if (self.amvc.view.superview == nil)
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        self.amvc = nil;
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    if (self.lowerIndicator.superview == nil)
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        self.lowerIndicator = nil;
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    if (self.savesIndicator.superview == nil)
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        self.savesIndicator = nil;
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   194
    if (self.confirmButton.superview == nil)
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   195
        self.confirmButton = nil;
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   196
    if (self.grenadeTimeSegment.superview == nil)
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   197
        self.grenadeTimeSegment = nil;
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    if (IS_IPAD())
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        if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil)
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            self.popoverController = nil;
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   201
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    MSG_MEMCLEAN();
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   203
    [super didReceiveMemoryWarning];
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}
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   205
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-(void) dealloc {
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    [popupMenu release];
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    [helpPage release];
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    [popoverController release];
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    [amvc release];
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   211
    [lowerIndicator release];
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   212
    [savesIndicator release];
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   213
    [confirmButton release];
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   214
    [grenadeTimeSegment release];
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   215
    // dimTimer is autoreleased
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    [super dealloc];
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   217
}
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   218
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   219
-(void) numberOfScreensIncreased {
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    if (self.initialScreenCount == 1) {
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   221
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New display detected"
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                                                        message:NSLocalizedString(@"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game.",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:@"Ok"
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                                              otherButtonTitles:nil];
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   226
        [alert show];
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   227
        [alert release];
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   228
        HW_pause();
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   229
    }
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   230
}
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   231
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   232
-(void) numberOfScreensDecreased {
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   233
    if (self.initialScreenCount == 2) {
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   234
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oh noes! Display disconnected"
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                                                        message:NSLocalizedString(@"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again.",@"")
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   236
                                                       delegate:nil
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   237
                                              cancelButtonTitle:@"Ok"
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   238
                                              otherButtonTitles:nil];
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   239
        [alert show];
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   240
        [alert release];
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   241
        HW_terminate(NO);
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   242
    }
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   243
}
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   244
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   245
#pragma mark -
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   246
#pragma mark overlay appearance
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   247
// nice transition for dimming, should be called only by the timer himself
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   248
-(void) dimOverlay {
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   249
    if (isGameRunning()) {
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   250
        [UIView beginAnimations:@"overlay dim" context:NULL];
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   251
        [UIView setAnimationDuration:0.6];
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   252
        self.view.alpha = 0.2;
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   253
        [UIView commitAnimations];
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   254
    }
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   255
}
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   256
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   257
// set the overlay visible and put off the timer for enough time
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   258
-(void) activateOverlay {
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   259
    self.view.alpha = 1;
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   260
    doNotDim();
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   261
}
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   262
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   263
-(void) removeOverlay {
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   264
    [self.popupMenu performSelectorOnMainThread:@selector(dismiss) withObject:nil waitUntilDone:YES];
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   265
    [self.popoverController performSelectorOnMainThread:@selector(dismissPopoverAnimated:) withObject:nil waitUntilDone:YES];
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   266
    [self.view performSelectorOnMainThread:@selector(removeFromSuperview) withObject:nil waitUntilDone:YES];
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   267
}
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   268
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   269
#pragma mark -
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   270
#pragma mark overlay user interaction
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   271
// dim the overlay when there's no more input for a certain amount of time
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   272
-(IBAction) buttonReleased:(id) sender {
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eb371ada631d move functions called by pascal code outside controller
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   273
    if (isGameRunning() == NO)
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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   274
        return;
3697
d5b30d6373fc remove trailing spaces from end of line
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   275
3626
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   276
    UIButton *theButton = (UIButton *)sender;
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   277
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   278
    switch (theButton.tag) {
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   279
        case 0:
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   280
        case 1:
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   281
        case 2:
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   282
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
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   283
            [NSObject cancelPreviousPerformRequestsWithTarget:self
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   284
                                                     selector:@selector(unsetPreciseStatus)
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   285
                                                       object:nil];
3626
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diff changeset
   286
            HW_walkingKeysUp();
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   287
            break;
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   288
        case 4:
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   289
        case 5:
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diff changeset
   290
        case 6:
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diff changeset
   291
            HW_otherKeysUp();
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diff changeset
   292
            break;
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diff changeset
   293
        default:
3660
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diff changeset
   294
            DLog(@"Nope");
3626
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diff changeset
   295
            break;
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diff changeset
   296
    }
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diff changeset
   297
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2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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diff changeset
   298
    isAttacking = NO;
3646
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diff changeset
   299
    doDim();
3626
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diff changeset
   300
}
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   301
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   302
// issue certain action based on the tag of the button
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   303
-(IBAction) buttonPressed:(id) sender {
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   304
    [self activateOverlay];
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22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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diff changeset
   305
    
4028
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diff changeset
   306
    if (isGameRunning() == NO)
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diff changeset
   307
        return;
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diff changeset
   308
    
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diff changeset
   309
    if (isPopoverVisible)
3547
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diff changeset
   310
        [self dismissPopover];
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
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diff changeset
   311
    
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   312
    UIButton *theButton = (UIButton *)sender;
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diff changeset
   313
    switch (theButton.tag) {
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diff changeset
   314
        case 0:
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2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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diff changeset
   315
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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diff changeset
   316
                HW_walkLeft();
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diff changeset
   317
            break;
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diff changeset
   318
        case 1:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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diff changeset
   319
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   320
                HW_walkRight();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   321
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   322
        case 2:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   323
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   324
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   325
            HW_aimUp();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   326
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   327
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   328
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   329
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   330
            HW_aimDown();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   331
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   332
        case 4:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   333
            HW_shoot();
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   334
            isAttacking = YES;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   335
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   336
        case 5:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   337
            HW_jump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   338
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   339
        case 6:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   340
            HW_backjump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   341
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   342
        case 10:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   343
            playSound(@"clickSound");
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
   344
            clearView();
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   345
            HW_pause();
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   346
            if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   347
                doDim();
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   348
                [self.amvc disappear];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   349
            }
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   350
            clearView();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   351
            [self showPopover];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   352
            break;
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   353
        case 11:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   354
            playSound(@"clickSound");
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
   355
            clearView();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   356
            
5206
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
   357
            if (IS_DUALHEAD() || [[[NSUserDefaults standardUserDefaults] objectForKey:@"classic_menu"] boolValue] == NO) {
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   358
                if (self.amvc == nil)
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   359
                    self.amvc = [[AmmoMenuViewController alloc] init];
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   360
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   361
                if (self.amvc.isVisible) {
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   362
                    doDim();
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   363
                    [self.amvc disappear];
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   364
                } else {
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   365
                    if (HW_isAmmoMenuNotAllowed() == NO) {
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   366
                        doNotDim();
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   367
                        [self.amvc appearInView:self.view];
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   368
                    }
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   369
                }
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   370
            } else
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   371
                HW_ammoMenu();
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   372
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   373
        default:
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   374
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   375
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   376
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   377
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   378
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   379
-(void) unsetPreciseStatus {
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   380
    HW_preciseSet(NO);
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   381
}
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   382
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   383
-(void) sendHWClick {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   384
    HW_click();
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   385
    clearView();
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   386
    doDim();
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   387
}
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   388
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   389
-(void) setGrenadeTime:(id) sender {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   390
    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   391
    if (cachedGrenadeTime() != theSegment.selectedSegmentIndex) {
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   392
        HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1);
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   393
        setGrenadeTime(theSegment.selectedSegmentIndex);
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   394
    }
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   395
}
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   396
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   397
#pragma mark -
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   398
#pragma mark in-game menu and help page
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   399
-(void) showHelp:(id) sender {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   400
    if (self.helpPage == nil) {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   401
        NSString *xibName = (IS_IPAD() ? @"HelpPageInGameViewController-iPad" : @"HelpPageInGameViewController-iPhone");
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   402
        self.helpPage = [[HelpPageViewController alloc] initWithNibName:xibName bundle:nil];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   403
    }
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   404
    self.helpPage.view.alpha = 0;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   405
    [self.view addSubview:helpPage.view];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   406
    [UIView beginAnimations:@"helpingame" context:NULL];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   407
    self.helpPage.view.alpha = 1;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   408
    [UIView commitAnimations];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   409
    doNotDim();
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   410
}
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   411
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   412
// present a further check before closing game
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   413
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   414
    if ([actionSheet cancelButtonIndex] != buttonIndex)
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4856
diff changeset
   415
        HW_terminate(NO);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   416
    else
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   417
        HW_pause();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   418
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   419
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   420
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   421
// on iphone instead just use the tableViewController directly (and implement manually all animations)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   422
-(IBAction) showPopover{
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   423
    CGRect screen = [[UIScreen mainScreen] bounds];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   424
    isPopoverVisible = YES;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   425
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3978
diff changeset
   426
    if (IS_IPAD()) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   427
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   428
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   429
        if (self.popoverController == nil) {
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   430
            self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu];
4935
27fb500dd6b1 screenshots 4 ios
koda
parents: 4924
diff changeset
   431
            [self.popoverController setPopoverContentSize:CGSizeMake(220, 200) animated:YES];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   432
            [self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   433
        }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   434
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   435
        [self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   436
                                           inView:self.view
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   437
                         permittedArrowDirections:UIPopoverArrowDirectionAny
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   438
                                         animated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   439
    } else {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   440
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   441
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   442
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   443
        [self.view addSubview:popupMenu.view];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   444
        [self.popupMenu present];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   445
    }
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   446
    self.popupMenu.tableView.scrollEnabled = NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   447
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   448
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   449
// on ipad just dismiss it, on iphone transtion to the right
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   450
-(void) dismissPopover {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   451
    if (YES == isPopoverVisible) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   452
        isPopoverVisible = NO;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   453
        if (HW_isPaused())
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4362
diff changeset
   454
            HW_pauseToggle();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   455
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   456
        [self.popupMenu dismiss];
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   457
        if (IS_IPAD())
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   458
            [self.popoverController dismissPopoverAnimated:YES];
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   459
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   460
        [self buttonReleased:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   461
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   462
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   463
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   464
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   465
#pragma mark Custom touch event handling
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   466
-(BOOL) shouldIgnoreTouch:(NSSet *)allTouches {
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   467
    if (isGameRunning() == NO)
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   468
        return YES;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   469
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   470
    // ignore activity near the dpad and buttons
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   471
    CGPoint touchPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   472
    CGSize screen = [[UIScreen mainScreen] bounds].size;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   473
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   474
    if ((touchPoint.x < 160 && touchPoint.y > screen.width - 155 ) || 
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   475
        (touchPoint.x > screen.height - 135 && touchPoint.y > screen.width - 140))
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   476
        return YES;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   477
    return NO;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   478
}
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   479
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   480
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   481
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   482
    UITouch *first, *second;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   483
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   484
    if ([self shouldIgnoreTouch:allTouches] == YES)
3765
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   485
        return;
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   486
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   487
    // hide in-game menu
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   488
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   489
        [self dismissPopover];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   490
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   491
    if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   492
        doDim();
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   493
        [self.amvc disappear];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   494
    }
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   495
    // reset default dimming
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   496
    doDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   497
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3667
diff changeset
   498
    HW_setPianoSound([allTouches count]);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   499
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   500
    switch ([allTouches count]) {
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   501
        case 1:
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   502
            startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   503
            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   504
                HW_zoomReset();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   505
            break;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   506
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   507
            // pinching
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   508
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   509
            second = [[allTouches allObjects] objectAtIndex:1];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   510
            initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   511
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   512
        default:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   513
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   514
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   515
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   516
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   517
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   518
    NSSet *allTouches = [event allTouches];
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   519
    if ([self shouldIgnoreTouch:allTouches] == YES)
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   520
        return;
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   521
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   522
    CGRect screen = [[UIScreen mainScreen] bounds];
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   523
    CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   524
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   525
    switch ([allTouches count]) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   526
        case 1:
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   527
            // if we're in the menu we just click in the point
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   528
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   529
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   530
                // this click doesn't need any wrapping because the ammoMenu already limits the cursor
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   531
                HW_click();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   532
            } else
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   533
                // if weapon requires a further click, ask for tapping again
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   534
                if (HW_isWeaponRequiringClick()) {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   535
                    // here don't have to wrap thanks to isCursorVisible magic
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   536
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   537
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   538
                    // draw the button at the last touched point (which is the current position)
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   539
                    if (self.confirmButton == nil) {
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   540
                        UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   541
                        [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   542
                        [tapAgain setTitle:NSLocalizedString(@"Set!",@"on the overlay") forState:UIControlStateNormal];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   543
                        self.confirmButton = tapAgain;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   544
                    }
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   545
                    self.confirmButton.alpha = 0;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   546
                    self.confirmButton.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40);
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   547
                    [self.view addSubview:self.confirmButton];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   548
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   549
                    // animation ftw!
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   550
                    [UIView beginAnimations:@"inserting button" context:NULL];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   551
                    [UIView setAnimationDuration:ANIMATION_DURATION];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   552
                    self.confirmButton.alpha = 1;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   553
                    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   554
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   555
                    // keep the overlay active, or the button will fade
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   556
                    [self activateOverlay];
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   557
                    doNotDim();
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   558
                } else
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   559
                    if (HW_isWeaponTimerable()) {
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   560
                        if (self.grenadeTimeSegment.tag != 0) {
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   561
                            [UIView beginAnimations:@"removing segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   562
                            [UIView setAnimationDuration:ANIMATION_DURATION];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   563
                            self.grenadeTimeSegment.alpha = 0;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   564
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   565
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   566
                            [self.grenadeTimeSegment performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   567
                            self.grenadeTimeSegment.tag = 0;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   568
                        } else {
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   569
                            if (self.grenadeTimeSegment == nil) {
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   570
                                NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   571
                                UISegmentedControl *grenadeSegment = [[UISegmentedControl alloc] initWithItems:items];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   572
                                [items release];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   573
                                [grenadeSegment addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   574
                                self.grenadeTimeSegment = grenadeSegment;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   575
                                [grenadeSegment release];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   576
                            }
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   577
                            self.grenadeTimeSegment.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   578
                            self.grenadeTimeSegment.selectedSegmentIndex = cachedGrenadeTime();
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   579
                            self.grenadeTimeSegment.alpha = 1;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   580
                            [self.view addSubview:self.grenadeTimeSegment];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   581
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   582
                            [UIView beginAnimations:@"inserting segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   583
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   584
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   585
                            self.grenadeTimeSegment.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50);
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   586
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   587
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   588
                            self.grenadeTimeSegment.tag++;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   589
                            [self activateOverlay];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   590
                            doNotDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   591
                        }
3661
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   592
                    } else
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   593
                        if (HW_isWeaponSwitch())
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   594
                            HW_tab();
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   595
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   596
        case 2:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   597
            HW_allKeysUp();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   598
            break;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   599
        default:
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   600
            break;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   601
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   602
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   603
    initialDistanceForPinching = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   604
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   605
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   606
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   607
    [self touchesEnded:touches withEvent:event];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   608
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   609
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   610
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   611
    NSSet *allTouches = [event allTouches];
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   612
    if ([self shouldIgnoreTouch:allTouches] == YES)
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   613
        return;
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   614
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   615
    CGRect screen = [[UIScreen mainScreen] bounds];
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   616
    int x, y, dx, dy;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   617
    UITouch *touch, *first, *second;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   618
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   619
    switch ([allTouches count]) {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   620
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   621
            touch = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   622
            CGPoint currentPosition = [touch locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   623
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   624
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   625
                // no zoom consideration for this
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   626
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   627
            } else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   628
                if (HW_isWeaponRequiringClick()) {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   629
                    // moves the cursor around wrt zoom
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   630
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   631
                } else {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   632
                    // panning \o/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   633
                    dx = startingPoint.x - currentPosition.x;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   634
                    dy = currentPosition.y - startingPoint.y;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   635
                    HW_getCursor(&x, &y);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   636
                    // momentum (or something like that)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   637
                    /*if (abs(dx) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   638
                        dx *= log(abs(dx)/4);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   639
                    if (abs(dy) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   640
                        dy *= log(abs(dy)/4);*/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   641
                    HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor());
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   642
                    startingPoint = currentPosition;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   643
                }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   644
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   645
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   646
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   647
            second = [[allTouches allObjects] objectAtIndex:1];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   648
            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   649
            const int pinchDelta = 40;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   650
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   651
            if (0 != initialDistanceForPinching) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   652
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   653
                    HW_zoomIn();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   654
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   655
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   656
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   657
                    HW_zoomOut();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   658
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   659
                }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   660
            } else
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   661
                initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   662
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   663
        default:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   664
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   665
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   666
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   667
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   668
@end