hedgewars/uAIAmmoTests.pas
author Wuzzy <Wuzzy2@mail.ru>
Sat, 06 Jun 2020 20:51:12 +0200
changeset 15602 583080b0272b
parent 15600 7d3877231b00
child 15603 ac44dae6425e
permissions -rw-r--r--
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIAmmoTests;
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interface
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uses uConsts, uFloat, uTypes, uAIMisc;
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const
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    amtest_Rare            = $00000001; // check only several positions
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    amtest_NoTarget        = $00000002; // each pos, but no targetting
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    amtest_MultipleAttacks = $00000004; // test could result in multiple attacks, set AttacksNum
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    amtest_NoTrackFall     = $00000008; // skip fall tracing.  
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var windSpeed: real;
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type TAttackParams = record
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        Time, Bounce, AttacksNum: Longword;
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        Angle, Power: LongInt;
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        ExplX, ExplY, ExplR: LongInt;
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        AttackPutX, AttackPutY: LongInt;
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        end;
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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type TAmmoTestProc = function (Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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    TAmmoTest = record
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            proc: TAmmoTestProc;
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            flags: Longword;
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            end;
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const AmmoTests: array[TAmmoType] of TAmmoTest =
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            (
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            (proc: nil;              flags: 0), // amNothing
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            (proc: @TestGrenade;     flags: 0), // amGrenade
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            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
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            (proc: @TestBazooka;     flags: 0), // amBazooka
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            (proc: @TestBee;         flags: amtest_Rare), // amBee
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            (proc: @TestShotgun;     flags: 0), // amShotgun
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            (proc: nil;              flags: 0), // amPickHammer
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            (proc: nil;              flags: 0), // amSkip
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            (proc: nil;              flags: 0), // amRope
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            (proc: @TestMine;        flags: amtest_NoTarget), // amMine
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            (proc: @TestDesertEagle; flags: amtest_MultipleAttacks), // amDEagle
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            (proc: @TestDynamite;    flags: amtest_NoTarget), // amDynamite
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            (proc: @TestFirePunch;   flags: amtest_NoTarget), // amFirePunch
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            (proc: @TestWhip;        flags: amtest_NoTarget), // amWhip
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            (proc: @TestBaseballBat; flags: amtest_NoTarget), // amBaseballBat
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            (proc: nil;              flags: 0), // amParachute
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            (proc: @TestAirAttack;   flags: amtest_Rare), // amAirAttack
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            (proc: nil;              flags: 0), // amMineStrike
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            (proc: nil;              flags: 0), // amBlowTorch
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            (proc: nil;              flags: 0), // amGirder
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            (proc: nil;              flags: 0), // amTeleport
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            //(proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
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            (proc: nil;              flags: 0), // amSwitch
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            (proc: @TestMortar;      flags: 0), // amMortar
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            (proc: @TestKamikaze;    flags: 0), // amKamikaze
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            (proc: @TestCake;        flags: amtest_Rare or amtest_NoTarget), // amCake
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            (proc: nil;              flags: 0), // amSeduction
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            (proc: @TestWatermelon;  flags: 0), // amWatermelon
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            (proc: nil;              flags: 0), // amHellishBomb
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            (proc: nil;              flags: 0), // amNapalm
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            (proc: @TestDrillRocket; flags: 0), // amDrill
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            (proc: nil;              flags: 0), // amBallgun
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            (proc: nil;              flags: 0), // amRCPlane
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            (proc: nil;              flags: 0), // amLowGravity
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            (proc: nil;              flags: 0), // amExtraDamage
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            (proc: nil;              flags: 0), // amInvulnerable
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            (proc: nil;              flags: 0), // amExtraTime
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            (proc: nil;              flags: 0), // amLaserSight
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            (proc: nil;              flags: 0), // amVampiric
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            (proc: @TestSniperRifle; flags: 0), // amSniperRifle
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            (proc: nil;              flags: 0), // amJetpack
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            (proc: @TestMolotov;     flags: 0), // amMolotov
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            (proc: nil;              flags: 0), // amBirdy
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            (proc: nil;              flags: 0), // amPortalGun
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            (proc: nil;              flags: 0), // amPiano
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            (proc: @TestGrenade;     flags: amtest_NoTrackFall), // amGasBomb
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            (proc: @TestShotgun;     flags: 0), // amSineGun
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            (proc: nil;              flags: 0), // amFlamethrower
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            (proc: @TestGrenade;     flags: 0), // amSMine
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            (proc: @TestHammer;      flags: amtest_NoTarget), // amHammer
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            (proc: nil;              flags: 0), // amResurrector
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            (proc: nil;              flags: 0), // amDrillStrike
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            (proc: nil;              flags: 0), // amSnowball
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            (proc: nil;              flags: 0), // amTardis
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            (proc: nil;              flags: 0), // amLandGun
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            (proc: nil;              flags: 0), // amIceGun
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08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
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            (proc: nil;              flags: 0), // amKnife
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10637
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   127
            (proc: nil;              flags: 0), // amRubber
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71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 11476
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            (proc: nil;              flags: 0), // amAirMine
13851
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13671
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   129
            (proc: nil;              flags: 0), // amCreeper
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12621
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   130
            (proc: @TestShotgun;     flags: 0)  // amMinigun
2948
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   131
            );
4
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implementation
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uses uVariables, uUtils, uGearsHandlers;
370
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unc0rr
parents: 369
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   135
5150
63ad8a648afd Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
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function Metric(x1, y1, x2, y2: LongInt): LongInt; inline;
4
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begin
370
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Metric:= abs(x1 - x2) + abs(y1 - y2)
4
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end;
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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const cExtraTime = 300;
5151
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nemo
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var Vx, Vy, r, mX, mY: real;
498
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unc0rr
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    rTime: LongInt;
6474
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    EX, EY: LongInt;
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    valueResult: LongInt;
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    targXWrap, x, y, dX, dY: real;
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    t: LongInt;
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    value: LongInt;
4
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begin
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nemo
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Flags:= Flags; // avoid compiler hint
5151
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nemo
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mX:= hwFloat2Float(Me^.X);
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nemo
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mY:= hwFloat2Float(Me^.Y);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
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ap.Time:= 0;
375
18012da67681 AI works properly
unc0rr
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   155
rTime:= 350;
543
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unc0rr
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ap.ExplR:= 0;
13669
c6ee1b0b957f more wrapping
nemo
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   157
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
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   158
    if (Targ.Point.X < mX) then
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         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
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    else targXWrap:= Targ.Point.X - (RightX-LeftX);
2695
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koda
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valueResult:= BadTurn;
4
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repeat
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lovelacer
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    rTime:= rTime + 300 + Level * 50 + random(300);
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nemo
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   164
    if (WorldEdge = weWrap) and (random(2)=0) then
14212
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nemo
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   165
         Vx:= - windSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime
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nemo
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   166
    else Vx:= - windSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime;
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    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - mY) / rTime;
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nemo
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   168
    r:= sqr(Vx) + sqr(Vy);
6580
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lovelacer
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    if not (r > 1) then
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lovelacer
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        begin
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unc0rr
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        x:= mX;
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        y:= mY;
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unc0rr
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        dX:= Vx;
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        dY:= -Vy;
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        t:= rTime;
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        repeat
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nemo
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            x:= CheckWrap(x);
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lovelacer
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            x:= x + dX;
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nemo
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   179
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lovelacer
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            y:= y + dY;
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a3408d9ba5ad AI can't use cWindSpeedf since it now does a smooth transition
nemo
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            dX:= dX + windSpeed;
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            //dX:= CheckBounce(x,dX);
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lovelacer
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            dY:= dY + cGravityf;
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lovelacer
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            dec(t)
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        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
14226
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unc0rr
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               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -cExtraTime);
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parents: 8903
diff changeset
   187
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        EX:= trunc(x);
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        EY:= trunc(y);
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        if t >= -cExtraTime then
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unc0rr
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   191
            begin
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   192
                if Level = 1 then
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                    value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
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   194
                else
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                    value:= RateExplosion(Me, EX, EY, 101);
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   196
            end else
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                value:= BadTurn;
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diff changeset
   198
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
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   199
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
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c4e1d39acc56 Disable digging on solid land
nemo
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   200
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
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   201
                 value := 1024 - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64
c4e1d39acc56 Disable digging on solid land
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   202
            else value := BadTurn;
14226
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unc0rr
parents: 14220
diff changeset
   203
14227
1d678dee55d1 fpc likes brackets
nemo
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   204
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
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   205
            begin
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unc0rr
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   206
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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   207
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
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   208
            ap.ExplR:= 100;
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   209
            ap.ExplX:= EX;
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            ap.ExplY:= EY;
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            valueResult:= value
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   212
            end;
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   213
        end
8903
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unc0rr
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   214
until rTime > 5050 - Level * 800;
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   215
TestBazooka:= valueResult
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 37
diff changeset
   216
end;
374
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   217
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   218
function calcBeeFlight(Me: PGear; x, y, dx, dy, tX, tY: real; var eX, eY: LongInt): LongInt;
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var t: Longword;
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    f: boolean;
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   221
    speed, d: real;
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   222
begin
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   223
    // parabola flight before activation
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   224
    t:= 500;
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   225
    repeat
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   226
        x:= x + dx;
67ae276ba229 Some WIP for bee
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   227
        y:= y + dy;
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   228
        dy:= dy + cGravityf;
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   229
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
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   230
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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diff changeset
   231
        dec(t)
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   232
    until (t = 0) or (y >= cWaterLine) or f;
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unC0Rr
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diff changeset
   233
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   234
    if f then
67ae276ba229 Some WIP for bee
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parents: 11046
diff changeset
   235
    begin
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unC0Rr
parents: 11046
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   236
        eX:= trunc(x);
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diff changeset
   237
        eY:= trunc(y);
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   238
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
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diff changeset
   239
    end;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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   240
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   241
11474
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   242
    // activated
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unC0Rr
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   243
    t:= 5000;
11475
1d478892cf1c AI is pretty good at using Bee weapon
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   244
    speed:= sqrt(sqr(dx) + sqr(dy));
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unc0rr
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diff changeset
   245
11474
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   246
    repeat
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unC0Rr
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   247
        if (t and $F) = 0 then
67ae276ba229 Some WIP for bee
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   248
        begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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diff changeset
   249
            dx:= dx + 0.000064 * (tX - x);
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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diff changeset
   250
            dy:= dy + 0.000064 * (tY - y);
11474
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diff changeset
   251
            d := speed / sqrt(sqr(dx) + sqr(dy));
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diff changeset
   252
            dx:= dx * d;
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diff changeset
   253
            dy:= dy * d;
11475
1d478892cf1c AI is pretty good at using Bee weapon
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diff changeset
   254
        end;
11474
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parents: 11046
diff changeset
   255
67ae276ba229 Some WIP for bee
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   256
        x:= x + dx;
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   257
        y:= y + dy;
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   258
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   259
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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   260
        dec(t)
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   261
    until (t = 0) or f;
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diff changeset
   262
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   263
    if f then
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   264
    begin
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   265
        eX:= trunc(x);
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   266
        eY:= trunc(y);
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   267
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
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   268
    end
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diff changeset
   269
    else
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   270
        calcBeeFlight:= BadTurn
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diff changeset
   271
end;
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diff changeset
   272
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diff changeset
   273
function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
11474
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   274
var i, j: LongInt;
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1d478892cf1c AI is pretty good at using Bee weapon
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   275
    valueResult, v, a, p: LongInt;
12621
d972b31f8881 fix some fpc hints
sheepluva
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   276
    mX, mY: real;
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   277
    eX, eY: LongInt;
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   278
begin
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fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
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   279
Flags:= Flags; // avoid compiler hint
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   280
    if Level > 1 then
11474
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unC0Rr
parents: 11046
diff changeset
   281
        exit(BadTurn);
11475
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unc0rr
parents: 11474
diff changeset
   282
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   283
    eX:= 0;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   284
    eY:= 0;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   285
    mX:= hwFloat2Float(Me^.X);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   286
    mY:= hwFloat2Float(Me^.Y);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   287
    valueResult:= BadTurn;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   288
    for i:= 0 to 8 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   289
        for j:= 0 to 1 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   290
            begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   291
            a:= i * 120;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   292
            p:= random(cMaxPower - 200) + 180;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   293
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   294
            if j = 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   295
                a:= -a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   296
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   297
            v:= calcBeeFlight(Me
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   298
                    , mX
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   299
                    , mY
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   300
                    , sin(a * pi / 2048) * p / cPowerDivisor
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   301
                    , -cos(a * pi / 2048) * p / cPowerDivisor
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   302
                    , Targ.Point.X
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   303
                    , Targ.Point.Y
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   304
                    , eX
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   305
                    , eY);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   306
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   307
            if v > valueResult then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   308
                begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   309
                ap.ExplR:= 100;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   310
                ap.ExplX:= eX;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   311
                ap.ExplY:= eY;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   312
                ap.Angle:= a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   313
                ap.Power:= p;
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   314
                valueResult:= v
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   315
                end
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   316
            end;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   317
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   318
    ap.AttackPutX:= Targ.Point.X;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   319
    ap.AttackPutY:= Targ.Point.Y;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   320
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   321
    if valueResult > 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   322
        TestBee:= valueResult - 5000
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   323
    else
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   324
        TestBee:= BadTurn // no digging
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   325
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   326
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   327
function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   328
var Vx, Vy, r, mX, mY: real;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   329
    rTime: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   330
    EX, EY: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   331
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   332
    targXWrap, x, y, dX, dY: real;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   333
    t: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   334
    value: LongInt;
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   335
    t2: real;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   336
    timer: Longint;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   337
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   338
Flags:= Flags; // avoid compiler hint
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   339
    if (Level > 3) then exit(BadTurn);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   340
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   341
    mX:= hwFloat2Float(Me^.X);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   342
    mY:= hwFloat2Float(Me^.Y);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   343
    ap.Time:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   344
    rTime:= 350;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   345
    ap.ExplR:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   346
    valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   347
    if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   348
        if (Targ.Point.X < mX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   349
             targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   350
        else targXWrap:= Targ.Point.X - (RightX-LeftX);
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   351
    timer:= 0;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   352
    repeat
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   353
        rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   354
        if (WorldEdge = weWrap) and (random(2)=0) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   355
             Vx:= - windSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) - mX) / rTime
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   356
        else Vx:= - windSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) - mX) / rTime;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   357
        Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y - 35 - mY) / rTime;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   358
        r:= sqr(Vx) + sqr(Vy);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   359
        if not (r > 1) then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   360
            begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   361
            x:= mX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   362
            y:= mY;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   363
            dX:= Vx;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   364
            dY:= -Vy;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   365
            t:= rTime;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   366
            repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   367
                x:= CheckWrap(x);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   368
                x:= x + dX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   369
                y:= y + dY;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   370
                dX:= dX + windSpeed;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   371
                dY:= dY + cGravityf;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   372
                dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   373
            until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   374
                   ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (y > cWaterLine);
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   375
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   376
            if TestCollExcludingObjects(trunc(x), trunc(y), 5) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   377
                begin
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   378
                timer := 500;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   379
                t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   380
                dX := dX * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   381
                dY := dY * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   382
                repeat
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   383
                    x:= x + dX;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   384
                    y:= y + dY;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   385
                    dec(timer);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   386
                until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 22)
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   387
                    or (x < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   388
                    or (y < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   389
                    or (trunc(x) > LAND_WIDTH)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   390
                    or (trunc(y) > LAND_HEIGHT)
9136
78f087fd3e5b parsing ok, stops at uGears
koda
parents: 9127
diff changeset
   391
                    or (not TestCollExcludingObjects(trunc(x), trunc(y), 5))
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   392
                    or (timer = 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   393
                end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   394
            EX:= trunc(x);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   395
            EY:= trunc(y);
8862
85eb1f4b4a5f drill test tweak based on watching AI play
nemo
parents: 8824
diff changeset
   396
            // Try to prevent AI from thinking firing into water will cause a drowning
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   397
            if (EY < cWaterLine-5) and (timer > 0) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then exit(BadTurn);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   398
            if Level = 1 then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   399
                value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   400
            else value:= RateExplosion(Me, EX, EY, 101);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   401
            if valueResult <= value then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   402
                begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   403
                ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   404
                ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   405
                ap.ExplR:= 100;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   406
                ap.ExplX:= EX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   407
                ap.ExplY:= EY;
8824
fe9eacd390f2 Unbreak lua localisation, fix untranslated login prompt, update translations.
nemo
parents: 8822
diff changeset
   408
                valueResult:= value-2500 // trying to make it slightly less attractive than a bazooka, to prevent waste.  AI could use awareness of weapon count
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   409
                end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   410
            end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   411
    until rTime > 5050 - Level * 800;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   412
    TestDrillRocket:= valueResult
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   413
end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   414
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   415
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   416
function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   417
var Vx, Vy, r: real;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   418
    rTime: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   419
    EX, EY: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   420
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   421
    targXWrap, x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   422
    t: LongInt;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   423
    value: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   424
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   425
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   426
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   427
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   428
meY:= hwFloat2Float(Me^.Y);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   429
ap.Time:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   430
rTime:= 350;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   431
ap.ExplR:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   432
valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   433
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   434
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   435
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   436
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   437
repeat
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   438
    rTime:= rTime + 300 + Level * 50 + random(1000);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   439
    if (WorldEdge = weWrap) and (random(2)=0) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   440
         Vx:= - windSpeed * rTime * 0.5 + ((targXWrap + AIrndSign(2)) - meX) / rTime
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   441
    else Vx:= - windSpeed * rTime * 0.5 + ((Targ.Point.X + AIrndSign(2)) - meX) / rTime;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   442
    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   443
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   444
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   445
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   446
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   447
        y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   448
        dX:= Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   449
        dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   450
        t:= rTime;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   451
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   452
            x:= CheckWrap(x);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   453
            x:= x + dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   454
            y:= y + dY;
7078
a3408d9ba5ad AI can't use cWindSpeedf since it now does a smooth transition
nemo
parents: 7041
diff changeset
   455
            dX:= dX + windSpeed;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   456
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   457
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   458
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   459
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t <= 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   460
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   461
        EY:= trunc(y);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   462
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   463
        value:= RateShove(Me, trunc(x), trunc(y), 5, 1, trunc((abs(dX)+abs(dY))*20), -dX, -dY, afTrackFall);
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   464
        // LOL copypasta: this is score for digging with... snowball
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   465
        //if value = 0 then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   466
        //    value:= - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   467
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   468
        if valueResult <= value then
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   469
            begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   470
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   471
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   472
            ap.ExplR:= 0;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   473
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   474
            ap.ExplY:= EY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   475
            valueResult:= value
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   476
            end;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   477
     end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   478
until (rTime > 5050 - Level * 800);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   479
TestSnowball:= valueResult
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   480
end;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   481
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   482
function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   483
var Vx, Vy, r: real;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   484
    Score, EX, EY, valueResult: LongInt;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
   485
    TestTime: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   486
    targXWrap, x, y, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   487
    t: LongInt;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   488
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   489
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   490
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   491
meY:= hwFloat2Float(Me^.Y);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   492
valueResult:= BadTurn;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   493
TestTime:= 0;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   494
ap.ExplR:= 0;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   495
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   496
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   497
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   498
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   499
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   500
    inc(TestTime, 300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   501
    if (WorldEdge = weWrap) and (random(2)=0) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   502
         Vx:= (targXWrap - meX) / TestTime
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   503
    else Vx:= (Targ.Point.X - meX) / TestTime;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   504
    Vy:= cGravityf * (TestTime div 2) - Targ.Point.Y - meY / TestTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   505
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   506
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   507
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   508
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   509
        y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   510
        dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   511
        t:= TestTime;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   512
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   513
            x:= CheckWrap(x);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   514
            x:= x + Vx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   515
            y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   516
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   517
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   518
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 6)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   519
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 6))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   520
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   521
        EY:= trunc(y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   522
        if t < 50 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   523
            Score:= RateExplosion(Me, EX, EY, 97)  // average of 17 attempts, most good, but some failing spectacularly
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   524
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   525
            Score:= BadTurn;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   526
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   527
        if valueResult < Score then
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   528
            begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   529
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   530
            ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   531
            ap.ExplR:= 100;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   532
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   533
            ap.ExplY:= EY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   534
            valueResult:= Score
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   535
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   536
        end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   537
until (TestTime > 5050 - Level * 800);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   538
TestMolotov:= valueResult
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   539
end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   540
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   541
function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   542
const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   543
var Vx, Vy, r: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   544
    Score, EX, EY, valueResult: LongInt;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
   545
    TestTime: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   546
    targXWrap, x, y, meX, meY, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   547
    t: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   548
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   549
valueResult:= BadTurn;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   550
TestTime:= 0;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
   551
ap.Bounce:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   552
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   553
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   554
meY:= hwFloat2Float(Me^.Y);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   555
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   556
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   557
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   558
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   559
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   560
    inc(TestTime, 1000);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   561
    if (WorldEdge = weWrap) and (random(2)=0) then
14212
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
parents: 14196
diff changeset
   562
         Vx:= (targXWrap + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta)
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
parents: 14196
diff changeset
   563
    else Vx:= (Targ.Point.X + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   564
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - (Targ.Point.Y - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   565
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   566
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   567
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   568
        x:= meX;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   569
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   570
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   571
        t:= TestTime;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   572
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   573
            x:= CheckWrap(x);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   574
            x:= x + Vx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   575
            y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   576
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   577
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   578
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   579
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   580
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   581
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   582
    if t < 50 then
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   583
        if (Level = 1) and (Flags and amtest_NoTrackFall = 0) then
7161
21a9c70b2070 Name the flags for fall tracking and indicating whether the explosion erases terrain.
nemo
parents: 7154
diff changeset
   584
            Score:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
6769
44ad49a3a126 Add drowning to grenade too, try some little optimisations
nemo
parents: 6767
diff changeset
   585
        else Score:= RateExplosion(Me, EX, EY, 101)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   586
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   587
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   588
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   589
    if (valueResult < Score) and (Score > 0) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   590
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   591
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 3));
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   592
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 20);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   593
        ap.Time:= TestTime;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   594
        ap.ExplR:= 100;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   595
        ap.ExplX:= EX;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   596
        ap.ExplY:= EY;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   597
        valueResult:= Score
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   598
        end;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   599
    end
6772
13d13aefa4de small tweak. make drowning prefer higher health hogs
nemo
parents: 6771
diff changeset
   600
//until (Score > 204800) or (TestTime > 4000);
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   601
until TestTime > 4500 - Level * 512;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   602
TestGrenade:= valueResult
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   603
end;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   604
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   605
function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   606
const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   607
var Vx, Vy, r: real;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   608
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   609
    TestTime: Longword;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   610
    x, y, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   611
    t: LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   612
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   613
Flags:= Flags; // avoid compiler hint
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   614
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   615
TestTime:= 500;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
   616
ap.Bounce:= 0;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   617
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   618
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   619
meY:= hwFloat2Float(Me^.Y);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   620
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   621
    inc(TestTime, 900);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   622
    // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   623
    if meX<Targ.Point.X then
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   624
        Vx:= ((Targ.Point.X+10) - meX) / (TestTime + tDelta)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   625
    else
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   626
        Vx:= ((Targ.Point.X-10) - meX) / (TestTime + tDelta);
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   627
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   628
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   629
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   630
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   631
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   632
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   633
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   634
        t:= TestTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   635
    repeat
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   636
        x:= x + Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   637
        y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   638
        dY:= dY + cGravityf;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   639
        dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   640
    until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   641
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   642
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   643
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   644
    if t < 50 then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   645
        Score:= RateExplosion(Me, EX, EY, 41)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   646
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   647
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   648
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   649
     if Score > 0 then
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   650
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   651
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 2));
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   652
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   653
        ap.Time:= TestTime div 1000 * 1000;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   654
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   655
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   656
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   657
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   658
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   659
     end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   660
until (TestTime = 4100);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   661
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   662
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   663
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   664
function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   665
const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   666
var Vx, Vy, r: real;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   667
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   668
    TestTime: Longword;
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   669
    targXWrap, x, y, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   670
    t: LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   671
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   672
Flags:= Flags; // avoid compiler hint
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   673
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   674
TestTime:= 500;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   675
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   676
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   677
meY:= hwFloat2Float(Me^.Y);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   678
if (WorldEdge = weWrap) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   679
    if (Targ.Point.X < meX) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   680
         targXWrap:= Targ.Point.X + (RightX-LeftX)
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   681
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   682
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   683
    inc(TestTime, 900);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   684
    if (WorldEdge = weWrap) and (random(2)=0) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   685
		 Vx:= (targXWrap - meX) / (TestTime + tDelta)
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   686
    else Vx:= (Targ.Point.X - meX) / (TestTime + tDelta);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   687
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   688
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   689
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   690
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   691
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   692
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   693
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   694
        t:= TestTime;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   695
        repeat
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   696
            x:= CheckWrap(x);
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   697
            x:= x + Vx;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   698
            y:= y + dY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   699
            dY:= dY + cGravityf;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   700
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   701
       until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 6)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   702
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 6))) or (t = 0);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   703
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   704
        EX:= trunc(x);
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   705
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   706
        if t < 50 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   707
            Score:= RateExplosion(Me, EX, EY, 200) + RateExplosion(Me, EX, EY + 120, 200)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   708
        else
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   709
            Score:= BadTurn;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   710
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   711
        if valueResult < Score then
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   712
            begin
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   713
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   714
            ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   715
            ap.Time:= TestTime div 1000 * 1000;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   716
            ap.ExplR:= 300;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   717
            ap.ExplX:= EX;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   718
            ap.ExplY:= EY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   719
            valueResult:= Score
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   720
            end;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   721
        end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   722
until (TestTime = 4100);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   723
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   724
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   725
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   726
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   727
    function Solve(TX, TY, MX, MY: LongInt): LongWord;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   728
    var A, B, D, T: real;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   729
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   730
    begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   731
        A:= sqr(cGravityf);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   732
        B:= - cGravityf * (TY - MY) - 1;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   733
        C:= sqr(TY - MY) + sqr(TX - MX);
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   734
        D:= sqr(B) - A * C;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   735
        if D >= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   736
            begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   737
            D:= sqrt(D) - B;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   738
            if D >= 0 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   739
                T:= sqrt(D * 2 / A)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   740
            else
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   741
                T:= 0;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   742
            Solve:= trunc(T)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   743
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   744
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   745
                Solve:= 0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   746
    end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   747
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   748
function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   749
//const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   750
var Vx, Vy: real;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   751
    Score, EX, EY: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   752
    TestTime: Longword;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   753
    x, y, dY, meX, meY: real;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   754
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   755
Flags:= Flags; // avoid compiler hint
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   756
    TestMortar:= BadTurn;
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   757
    ap.ExplR:= 0;
7790
040fc517fece - Fix desyncs triggered by AI
unc0rr
parents: 7789
diff changeset
   758
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   759
    meX:= hwFloat2Float(Me^.X);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   760
    meY:= hwFloat2Float(Me^.Y);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   761
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   762
    if (Level > 2) then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   763
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   764
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   765
    TestTime:= Solve(Targ.Point.X, Targ.Point.Y, trunc(meX), trunc(meY));
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   766
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   767
    if TestTime = 0 then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   768
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   769
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   770
    Vx:= (Targ.Point.X - meX) / TestTime;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   771
    Vy:= cGravityf * (TestTime div 2) - (Targ.Point.Y - meY) / TestTime;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   772
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   773
    x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   774
    y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   775
    dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   776
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   777
    repeat
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   778
        x:= x + Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   779
        y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   780
        dY:= dY + cGravityf;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   781
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   782
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   783
    until (((Me = CurrentHedgehog^.Gear) and TestColl(EX, EY, 4)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   784
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, EX, EY, 4))) or (EY > cWaterLine);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   785
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   786
    if (EY < cWaterLine) and (dY >= 0) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   787
        begin
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   788
        Score:= RateExplosion(Me, EX, EY, 91);
9005
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   789
        if (Score = 0) then
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   790
            if (dY > 0.15) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   791
                Score:= - abs(Targ.Point.Y - EY) div 32
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   792
            else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   793
                Score:= BadTurn
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   794
        else if (Score < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   795
            Score:= BadTurn
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   796
        end
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   797
    else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   798
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   799
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   800
    if Score > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   801
        begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   802
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   803
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   804
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   805
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   806
        ap.ExplY:= EY;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   807
        TestMortar:= Score
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   808
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   809
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   810
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   811
function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   812
const
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   813
    MIN_RANGE =  80;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   814
    MAX_RANGE = 400;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   815
var Vx, Vy, x, y: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   816
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   817
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   818
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   819
Flags:= Flags; // avoid compiler hint
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   820
TestShotgun:= BadTurn;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   821
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   822
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   823
ap.Power:= 1;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   824
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   825
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   826
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   827
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   828
    exit(BadTurn);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   829
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   830
Vx:= (Targ.Point.X - x) * 1 / 1024;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   831
Vy:= (Targ.Point.Y - y) * 1 / 1024;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   832
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   833
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   834
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   835
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   836
    rx:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   837
    ry:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   838
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 2)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   839
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 2)) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   840
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   841
        x:= x + vX * 8;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   842
        y:= y + vY * 8;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   843
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   844
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   845
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   846
            begin
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   847
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   848
                 valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   849
            else valueResult := BadTurn
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   850
            end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   851
        else
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   852
            dec(valueResult, Level * 4000);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   853
        // 27/20 is reuse bonus
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   854
        exit(valueResult * 27 div 20)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   855
    end
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   856
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   857
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   858
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   859
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   860
    or (trunc(y) > LAND_HEIGHT);
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   861
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   862
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   863
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   864
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   865
function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
   866
var Vx, Vy, x, y, t: real;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   867
    d: Longword;
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   868
    ix, iy, valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   869
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   870
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   871
if (Level > 4) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   872
Level:= Level; // avoid compiler hint
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
   873
ap.ExplR:= 1;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   874
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   875
ap.Power:= 1;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   876
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   877
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   878
y:= hwFloat2Float(Me^.Y);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   879
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   880
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 20 then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   881
    exit(BadTurn);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   882
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   883
t:= 2 / sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   884
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   885
Vy:= (Targ.Point.Y - y) * t;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   886
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   887
d:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   888
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   889
ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   890
iy:= trunc(y);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   891
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   892
if ((ix and LAND_WIDTH_MASK) = 0) and ((iy and LAND_HEIGHT_MASK) = 0) then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   893
    repeat
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   894
        if Land[iy, ix] <> 0 then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   895
            inc(d);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   896
        x:= x + vX;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   897
        y:= y + vY;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   898
        ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   899
        iy:= trunc(y);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   900
    until (Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   901
        or (x < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   902
        or (y < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   903
        or (ix >= LAND_WIDTH)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   904
        or (iy >= LAND_HEIGHT)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   905
        or (d > 48);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   906
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   907
if Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5 then
9495
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   908
    begin
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   909
    ap.AttacksNum:= 1 + (d + 8) div 12;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   910
    valueResult:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, 7, 20, vX*0.125, vY*0.125, afTrackFall) - ap.AttacksNum
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   911
    end
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   912
else
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   913
    valueResult:= BadTurn;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   914
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   915
TestDesertEagle:= valueResult
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   916
end;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   917
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   918
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   919
function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
   920
var Vx, Vy, x, y, t, dmg: real;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   921
    d: Longword;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
   922
    //fallDmg: LongInt;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   923
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   924
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   925
if (Level > 3) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   926
Level:= Level; // avoid compiler hint
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   927
ap.ExplR:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   928
ap.Time:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   929
ap.Power:= 1;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   930
x:= hwFloat2Float(Me^.X);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   931
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   932
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 40 then
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   933
    exit(BadTurn);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   934
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   935
dmg:= sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   936
t:= 1.5 / dmg;
7208
62e36dc45098 Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
nemo
parents: 7206
diff changeset
   937
dmg:= dmg * 0.025; // div 40
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   938
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   939
Vy:= (Targ.Point.Y - y) * t;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   940
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   941
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   942
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   943
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   944
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   945
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   946
    if ((trunc(x) and LAND_WIDTH_MASK) = 0)and((trunc(y) and LAND_HEIGHT_MASK) = 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   947
    and (Land[trunc(y), trunc(x)] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   948
        inc(d);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   949
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   950
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   951
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   952
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   953
    or (trunc(y) > LAND_HEIGHT)
7873
266fe9f1e5a9 Improve TestSniperRifle a bit
unc0rr
parents: 7790
diff changeset
   954
    or (d > 22);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   955
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   956
if Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4 then
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   957
     TestSniperRifle:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, trunc(dmg), 20, vX*0.166, vY*0.166, afTrackFall)
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
   958
else TestSniperRifle:= BadTurn;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   959
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   960
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   961
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   962
function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   963
var valueResult, a, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   964
    x, y, trackFall: LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   965
    dx, dy: real;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   966
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   967
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
   968
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
   969
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   970
    if Level < 3 then trackFall:= afTrackFall
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8013
diff changeset
   971
        else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   972
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   973
    ap.ExplR:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   974
    ap.Time:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   975
    ap.Power:= 1;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   976
    x:= hwRound(Me^.X);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   977
    y:= hwRound(Me^.Y);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   978
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
   979
    a:= cMaxAngle div 2;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   980
    valueResult:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   981
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
   982
    while a >= 0 do
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   983
        begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   984
        dx:= sin(a / cMaxAngle * pi) * 0.5;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   985
        dy:= cos(a / cMaxAngle * pi) * 0.5;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   986
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   987
        v1:= RateShove(Me, x - 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
   988
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   989
                , -dx, -dy, trackFall);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   990
        v2:= RateShove(Me, x + 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
   991
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   992
                , dx, -dy, trackFall);
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   993
        if (v1 > valueResult) or (v2 > valueResult) then
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   994
            if (v2 > v1)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   995
                or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   996
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   997
                ap.Angle:= a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   998
                valueResult:= v2
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   999
                end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1000
            else
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1001
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1002
                ap.Angle:= -a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1003
                valueResult:= v1
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1004
                end;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1005
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1006
        a:= a - 15 - random(cMaxAngle div 16)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1007
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1008
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1009
    if valueResult <= 0 then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1010
        valueResult:= BadTurn;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1011
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1012
    TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1013
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1014
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1015
function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1016
var valueResult, v1, v2, i: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1017
    x, y, trackFall: LongInt;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1018
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1019
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1020
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1021
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1022
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1023
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1024
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1025
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1026
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1027
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1028
    x:= hwRound(Me^.X);
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1029
    y:= hwRound(Me^.Y) + 4;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1030
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1031
    v1:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1032
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1033
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1034
        v1:= v1 + RateShove(Me, x - 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1035
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1036
                , -0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1037
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1038
    v1:= v1 + RateShove(Me, x - 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1039
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1040
            , -0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1041
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1042
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1043
    // now try opposite direction
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1044
    v2:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1045
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1046
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1047
        v2:= v2 + RateShove(Me, x + 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1048
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1049
                , 0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1050
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1051
    v2:= v2 + RateShove(Me, x + 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1052
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1053
            , 0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1054
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1055
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1056
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1057
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1058
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1059
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1060
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1061
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1062
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1063
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1064
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1065
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1066
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1067
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1068
        valueResult:= BadTurn;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1069
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1070
    TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1071
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1072
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1073
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1074
function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1075
var valueResult, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1076
    x, y, trackFall: LongInt;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1077
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1078
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1079
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1080
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1081
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1082
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1083
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1084
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1085
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1086
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1087
    x:= hwRound(Me^.X);
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1088
    y:= hwRound(Me^.Y);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1089
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1090
    // check left direction
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1091
    {first RateShove checks farthermost of two whip's AmmoShove attacks
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1092
    to encourage distant attacks (damaged hog is excluded from view of second
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1093
    RateShove call)}
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1094
    v1:= RateShove(Me, x - 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1095
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1096
            , -1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1097
    v1:= v1 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1098
        RateShove(Me, x - 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1099
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1100
            , -1, -0.8, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1101
    // now try opposite direction
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1102
    v2:= RateShove(Me, x + 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1103
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1104
            , 1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1105
    v2:= v2 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1106
        RateShove(Me, x + 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1107
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1108
            , 1, -0.8, trackFall);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1109
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1110
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1111
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1112
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1113
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1114
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1115
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1116
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1117
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1118
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1119
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1120
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1121
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1122
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1123
        valueResult:= BadTurn
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1124
    else
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1125
        inc(valueResult);
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1126
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1127
    TestWhip:= valueResult;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1128
end;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1129
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1130
function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1131
const step = 8;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1132
var valueResult, i, v, tx: LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1133
    trackFall: LongInt;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1134
    t, d, x, y, dx, dy, cx: real;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1135
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1136
Flags:= Flags; // avoid compiler hint
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1137
    ap.ExplR:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1138
    ap.Time:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1139
    ap.Power:= 1;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1140
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1141
    if Level = 1 then
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1142
        trackFall:= afTrackFall
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1143
    else if Level = 2 then
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1144
        trackFall:= 0
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1145
    else
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1146
        exit(BadTurn);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1147
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1148
    valueResult:= 0;
7486
nemo
parents: 7474
diff changeset
  1149
    v:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1150
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1151
    x:= hwFloat2Float(Me^.X);
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1152
    y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1153
    d:= sqrt(sqr(Targ.Point.X - x) + sqr(Targ.Point.Y - y));
7486
nemo
parents: 7474
diff changeset
  1154
    if d < 10 then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1155
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1156
        dx:= 0;
14547
90893b397933 Fix dy hardcoded value in kamikaze test
unc0rr
parents: 14546
diff changeset
  1157
        dy:= step;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1158
        ap.Angle:= 2048
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1159
        end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1160
    else
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1161
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1162
        t:= step / d;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1163
        dx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1164
        dy:= (Targ.Point.Y - y) * t;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1165
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1166
        ap.Angle:= DxDy2AttackAnglef(dx, -dy)
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1167
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1168
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1169
    if dx >= 0 then cx:= 0.45 else cx:= -0.45;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1170
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1171
    for i:= 1 to 512 div step - 2 do
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1172
        begin
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1173
        x:= x + dx;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1174
        y:= y + dy;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1175
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1176
        valueResult:= valueResult +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1177
            RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1178
                , 30, 30, 25
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1179
                , cx, -0.9, trackFall or afSetSkip);
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1180
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1181
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1182
    if (d < 10) and (dx = 0) then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1183
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1184
        x:= hwFloat2Float(Me^.X);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1185
        y:= hwFloat2Float(Me^.Y);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1186
        tx:= trunc(x);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1187
        v:= RateShove(Me, tx, trunc(y)
7486
nemo
parents: 7474
diff changeset
  1188
                , 30, 30, 25
nemo
parents: 7474
diff changeset
  1189
                , -cx, -0.9, trackFall);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1190
        for i:= 1 to 512 div step - 2 do
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1191
            begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1192
            y:= y + dy;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1193
            v:= v +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1194
                RateShove(Me, tx, trunc(y)
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1195
                    , 30, 30, 25
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1196
                    , -cx, -0.9, trackFall or afSetSkip);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1197
            end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1198
        end;
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1199
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1200
    if v > valueResult then
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1201
    begin
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1202
        cx:= -cx;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1203
        ap.Angle:= -2048;
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1204
        valueResult:= v
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1205
        end;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1206
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1207
    v:= RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1208
            , 30, 30, 25
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1209
            , cx, -0.9, trackFall);
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1210
    valueResult:= valueResult + v - KillScore * friendlyfactor div 100 * 1024;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1211
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1212
    if v < 65536 then
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1213
        inc(valueResult, RateExplosion(Me, trunc(x), trunc(y), 30));
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1214
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1215
    TestKamikaze:= valueResult;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1216
end;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1217
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1218
function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1219
var rate: LongInt;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1220
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1221
Flags:= Flags; // avoid compiler hint
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1222
Level:= Level; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1223
Targ:= Targ;
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1224
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1225
ap.ExplR:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1226
ap.Time:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1227
ap.Power:= 1;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1228
ap.Angle:= 0;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1229
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1230
rate:= RateHammer(Me);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1231
if rate = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1232
    rate:= BadTurn;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1233
TestHammer:= rate;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1234
end;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1235
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1236
function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
  1237
const cShift = 4;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1238
var bombsSpeed, X, Y, dY: real;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1239
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1240
    dmg: array[0..9] of LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1241
    fexit: boolean;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1242
    i, t, valueResult: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1243
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1244
Flags:= Flags; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1245
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1246
ap.Time:= 0;
9844
8f5b48525a03 quick sanity change for AI + zerog
nemo
parents: 9790
diff changeset
  1247
if (Level > 3) or (cGravityf = 0) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1248
    exit(BadTurn);
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
  1249
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
  1250
ap.Angle:= 0;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1251
ap.AttackPutX:= Targ.Point.X;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1252
ap.AttackPutY:= Targ.Point.Y;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1253
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1254
bombsSpeed:= hwFloat2Float(cBombsSpeed);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1255
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1256
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / cGravityf);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1257
Y:= -128;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1258
dY:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1259
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1260
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1261
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1262
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1263
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1264
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1265
valueResult:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1266
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1267
repeat
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1268
    X:= X + bombsSpeed;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1269
    Y:= Y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1270
    dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1271
    fexit:= true;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1272
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1273
    for i:= 0 to 9 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1274
        if b[i] then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1275
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1276
            fexit:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1277
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1278
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1279
                b[i]:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1280
                dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1281
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1282
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1283
            end;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1284
until fexit or (Y > cWaterLine);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1285
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1286
for i:= 0 to 5 do
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1287
    if dmg[i] <> BadTurn then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1288
        inc(valueResult, dmg[i]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1289
t:= valueResult;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1290
ap.AttackPutX:= Targ.Point.X - 60;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1291
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1292
for i:= 0 to 3 do
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1293
    if dmg[i] <> BadTurn then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1294
        begin
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1295
        dec(t, dmg[i]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1296
        inc(t, dmg[i + 6]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1297
        if t > valueResult then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1298
            begin
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1299
            valueResult:= t;
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1300
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1301
            end
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1302
        end;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1303
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1304
if valueResult <= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1305
    valueResult:= BadTurn;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1306
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1307
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1308
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1309
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1310
function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1311
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1312
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1313
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1314
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1315
Flags:= Flags; // avoid compiler hint
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1316
    TestTeleport := BadTurn;
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1317
    exit(BadTurn);
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1318
    Level:= Level; // avoid compiler hint
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6879
diff changeset
  1319
    //FillBonuses(true, [gtCase]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1320
    if bonuses.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1321
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1322
        if Me^.Health <= 100  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1323
            begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1324
            maxTop := Targ.Point.Y - cHHRadius * 2;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1325
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1326
            while not TestColl(Targ.Point.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1327
                dec(maxTop, cHHRadius*2);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1328
            if not TestColl(Targ.Point.X, maxTop + cHHRadius, cHHRadius) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1329
                begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1330
                ap.AttackPutX := Targ.Point.X;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1331
                ap.AttackPutY := maxTop + cHHRadius;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1332
                TestTeleport := Targ.Point.Y - maxTop;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1333
                end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1334
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1335
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1336
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1337
        begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1338
        failNum := 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
  1339
        repeat
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1340
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1341
            inc(failNum);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1342
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1343
        or (failNum = bonuses.Count*2);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1344
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1345
        if failNum < bonuses.Count*2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1346
            begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1347
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1348
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1349
            TestTeleport := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1350
            end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1351
        end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1352
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1353
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1354
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1355
procedure checkCakeWalk(Me, Gear: PGear; var ap: TAttackParams);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1356
var i: Longword;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1357
    v: LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1358
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8161
diff changeset
  1359
while (not TestColl(hwRound(Gear^.X), hwRound(Gear^.Y), 6)) and (Gear^.Y.Round < LongWord(LAND_HEIGHT)) do
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1360
    Gear^.Y:= Gear^.Y + _1;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1361
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1362
for i:= 0 to 2040 do
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1363
    begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1364
    cakeStep(Gear);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1365
    v:= RateExplosion(Me, hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg * 2, afTrackFall);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1366
    if v > ap.Power then
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1367
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1368
        ap.ExplX:= hwRound(Gear^.X);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1369
        ap.ExplY:= hwRound(Gear^.Y);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1370
        ap.Power:= v
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1371
        end
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1372
    end;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1373
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1374
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1375
function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1376
var valueResult, v1, v2: LongInt;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1377
    cake: TGear;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1378
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1379
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1380
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1381
7501
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  1382
    if (Level > 2) then
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  1383
        exit(BadTurn);
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1384
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1385
    ap.ExplR:= 0;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1386
    ap.Time:= 0;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1387
    ap.Power:= BadTurn; // use it as max score value in checkCakeWalk
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1388
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  1389
    //FillChar(cake, sizeof(cake), 0);
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1390
    cake.Radius:= 7;
13463
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  1391
    cake.CollisionMask:= lfNotCurHogCrate;
7752
65bacd3ba69e Fix crasher in TestCake
unc0rr
parents: 7730
diff changeset
  1392
    cake.Hedgehog:= Me^.Hedgehog;
15366
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  1393
    cake.Kind:= gtCake;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1394
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1395
    // check left direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1396
    cake.Angle:= 3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1397
    cake.dX.isNegative:= true;
15366
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  1398
    cake.dX.QWordValue:= 0;
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  1399
    cake.dY:= _0;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1400
    cake.X:= Me^.X - _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1401
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1402
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1403
    v1:= ap.Power;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1404
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1405
    // now try opposite direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1406
    cake.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1407
    cake.dX.isNegative:= false;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1408
    cake.X:= Me^.X + _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1409
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1410
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1411
    v2:= ap.Power;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1412
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1413
    ap.Power:= 1;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1414
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1415
    if (v2 > v1) then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1416
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1417
        ap.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1418
        valueResult:= v2
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1419
        end
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1420
    else
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1421
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1422
        ap.Angle:= -1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1423
        valueResult:= v1
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1424
        end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1425
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1426
    if valueResult <= 0 then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1427
        valueResult:= BadTurn;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1428
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1429
    TestCake:= valueResult;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1430
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1431
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1432
function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1433
var valueResult: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1434
    x, y, dx, dy: real;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1435
    EX, EY, t: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1436
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1437
Flags:= Flags; // avoid compiler hint
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  1438
Targ:= Targ; // avoid compiler hint
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  1439
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1440
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1441
y:= hwFloat2Float(Me^.Y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1442
dx:= hwSign(Me^.dX) * 0.03;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1443
dy:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1444
t:= 5000;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1445
repeat
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1446
    dec(t);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1447
    x:= x + dx;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1448
    dy:= dy + cGravityf;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1449
    y:= y + dy;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1450
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1451
    if TestColl(trunc(x), trunc(y), 3) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1452
        t:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1453
until t = 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1454
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1455
EX:= trunc(x);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1456
EY:= trunc(y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1457
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1458
if Level = 1 then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1459
    valueResult:= RateExplosion(Me, EX, EY, 76, afTrackFall or afErasesLand)
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1460
else
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1461
    valueResult:= RateExplosion(Me, EX, EY, 76);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1462
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1463
if (valueResult > 0) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1464
    begin
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1465
    ap.Angle:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1466
    ap.Power:= 1;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1467
    ap.Time:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1468
    ap.ExplR:= 150;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1469
    ap.ExplX:= EX;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1470
    ap.ExplY:= EY
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1471
    end else
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1472
    valueResult:= BadTurn;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1473
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1474
TestDynamite:= valueResult
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1475
end;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1476
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1477
function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1478
var valueResult: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1479
    x, y, dx, dy: real;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1480
    EX, EY, t: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1481
begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1482
Flags:= Flags; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1483
Targ:= Targ; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1484
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1485
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1486
y:= hwFloat2Float(Me^.Y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1487
dx:= hwSign(Me^.dX) * 0.02;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1488
dy:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1489
t:= 10000;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1490
repeat
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1491
    dec(t);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1492
    x:= x + dx;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1493
    dy:= dy + cGravityf;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1494
    y:= y + dy;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1495
    if ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 2)) or
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1496
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 2)) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1497
        t:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1498
until t = 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1499
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1500
EX:= trunc(x);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1501
EY:= trunc(y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1502
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1503
if Level = 1 then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1504
    valueResult:= RateExplosion(Me, EX, EY, 51, afTrackFall or afErasesLand)
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1505
else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1506
    valueResult:= RateExplosion(Me, EX, EY, 51);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1507
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1508
if (valueResult > 0) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1509
    begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1510
    ap.Angle:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1511
    ap.Power:= 1;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1512
    ap.Time:= 0;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1513
    if (Level < 5) then
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1514
        // Set minimum mine bounciness for improved aim
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1515
        ap.Bounce:= 1
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1516
    else
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1517
        ap.Bounce:= 0;
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1518
    ap.ExplR:= 100;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1519
    ap.ExplX:= EX;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1520
    ap.ExplY:= EY
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1521
    end else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1522
    valueResult:= BadTurn;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1523
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1524
TestMine:= valueResult
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1525
end;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1526
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1527
end.