project_files/HedgewarsMobile/Classes/OverlayViewController.m
author sheepluva
Sun, 30 Oct 2011 08:01:26 +0100
changeset 6240 5d8e478916b4
parent 6078 8c0cc07731e5
child 6247 6dfad55fd71c
permissions -rw-r--r--
show notice to admin when kicking player
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     1
/*
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4935
diff changeset
     3
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     4
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     8
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    12
 * GNU General Public License for more details.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    13
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    14
 * You should have received a copy of the GNU General Public License
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    15
 * along with this program; if not, write to the Free Software
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    17
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    18
 * File created on 16/03/2010.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    19
 */
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    20
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    21
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    22
#import "OverlayViewController.h"
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    23
#import "InGameMenuViewController.h"
3792
dd9345e74b66 help page for lobby
koda
parents: 3791
diff changeset
    24
#import "HelpPageViewController.h"
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3922
diff changeset
    25
#import "AmmoMenuViewController.h"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    26
#import "CGPointUtils.h"
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
    27
#import "ObjcExports.h"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    28
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6018
diff changeset
    29
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    30
#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    31
#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
    32
#define doDim()             [dimTimer setFireDate: (IS_DUALHEAD()) ? HIDING_TIME_NEVER : HIDING_TIME_DEFAULT]
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
    33
#define doNotDim()          [dimTimer setFireDate:HIDING_TIME_NEVER]
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    34
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
    35
6018
3b86826f6665 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda
parents: 6000
diff changeset
    36
static OverlayViewController *mainOverlay;
3b86826f6665 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda
parents: 6000
diff changeset
    37
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    38
@implementation OverlayViewController
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    39
@synthesize popoverController, popupMenu, helpPage, amvc, initialScreenCount, lowerIndicator, savesIndicator,
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    40
            confirmButton, grenadeTimeSegment;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    41
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    42
#pragma mark -
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    43
#pragma mark rotation
5109
6d2e8a24277e strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
parents: 4976
diff changeset
    44
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    45
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
    46
    return rotationManager(interfaceOrientation);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    47
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    48
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    49
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    50
#pragma mark View Management
6018
3b86826f6665 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda
parents: 6000
diff changeset
    51
-(id) initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
3b86826f6665 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda
parents: 6000
diff changeset
    52
    if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    53
        isAttacking = NO;
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
    54
        isPopoverVisible = NO;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
    55
        initialScreenCount = (IS_DUALHEAD() ? 2 : 1);
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
    56
        lowerIndicator = nil;
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
    57
        savesIndicator = nil;
6018
3b86826f6665 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda
parents: 6000
diff changeset
    58
        mainOverlay = self;
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    59
    }
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    60
    return self;
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    61
}
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
    62
6018
3b86826f6665 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda
parents: 6000
diff changeset
    63
+(OverlayViewController *)mainOverlay {
3b86826f6665 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda
parents: 6000
diff changeset
    64
    return mainOverlay;
3b86826f6665 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda
parents: 6000
diff changeset
    65
}
3b86826f6665 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda
parents: 6000
diff changeset
    66
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    67
-(void) viewDidLoad {
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    68
    // fill all the screen available as sdlview disables autoresizing
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    69
    CGRect rect = [[UIScreen mainScreen] bounds];
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    70
    self.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
    71
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    72
    // the timer used to dim the overlay
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
    73
    dimTimer = [[NSTimer alloc] initWithFireDate:(IS_DUALHEAD()) ? HIDING_TIME_NEVER : [NSDate dateWithTimeIntervalSinceNow:6]
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    74
                                        interval:1000
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    75
                                          target:self
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    76
                                        selector:@selector(dimOverlay)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    77
                                        userInfo:nil
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    78
                                         repeats:YES];
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    79
    // add timer to runloop, otherwise it doesn't work
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    80
    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
    81
4924
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
    82
    // display the help page, required by the popover on ipad
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    83
    [[NSNotificationCenter defaultCenter] addObserver:self
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    84
                                             selector:@selector(showHelp:)
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    85
                                                 name:@"show help ingame"
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    86
                                               object:nil];
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    87
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    88
    if (IS_IPAD()) {
4082
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    89
        [[NSNotificationCenter defaultCenter] addObserver:self
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    90
                                                 selector:@selector(numberOfScreensIncreased)
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    91
                                                     name:UIScreenDidConnectNotification
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    92
                                                   object:nil];
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    93
        
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    94
        [[NSNotificationCenter defaultCenter] addObserver:self
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    95
                                                 selector:@selector(numberOfScreensDecreased)
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    96
                                                     name:UIScreenDidDisconnectNotification
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    97
                                                   object:nil];
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    98
    }
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4362
diff changeset
    99
    
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   100
    // present the overlay
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   101
    self.view.alpha = 0;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   102
    [UIView beginAnimations:@"showing overlay" context:NULL];
4098
40df542b5f62 i give up and disable rotation on the iphone; also fix smaller compilation issues
koda
parents: 4082
diff changeset
   103
    [UIView setAnimationDuration:2];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   104
    self.view.alpha = 1;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   105
    [UIView commitAnimations];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   106
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   107
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   108
-(void) viewDidUnload {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   109
    [[NSNotificationCenter defaultCenter] removeObserver:self];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   110
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   111
    [NSObject cancelPreviousPerformRequestsWithTarget:self
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   112
                                             selector:@selector(unsetPreciseStatus)
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   113
                                               object:nil];
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   114
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   115
    // only objects initialized in viewDidLoad should be here
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   116
    dimTimer = nil;
6018
3b86826f6665 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda
parents: 6000
diff changeset
   117
    mainOverlay = nil;
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   118
    self.helpPage = nil;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   119
    [self dismissPopover];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   120
    self.popoverController = nil;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   121
    self.amvc = nil;
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   122
    self.lowerIndicator = nil;
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   123
    self.savesIndicator = nil;
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   124
    MSG_DIDUNLOAD();
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   125
    [super viewDidUnload];
4924
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   126
}
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   127
3783
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   128
-(void) didReceiveMemoryWarning {
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   129
    if (self.popupMenu.view.superview == nil)
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   130
        self.popupMenu = nil;
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   131
    if (self.helpPage.view.superview == nil)
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   132
        self.helpPage = nil;
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   133
    if (self.amvc.view.superview == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   134
        self.amvc = nil;
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   135
    if (self.lowerIndicator.superview == nil)
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   136
        self.lowerIndicator = nil;
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   137
    if (self.savesIndicator.superview == nil)
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   138
        self.savesIndicator = nil;
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   139
    if (self.confirmButton.superview == nil)
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   140
        self.confirmButton = nil;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   141
    if (self.grenadeTimeSegment.superview == nil)
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   142
        self.grenadeTimeSegment = nil;
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3978
diff changeset
   143
    if (IS_IPAD())
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   144
        if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   145
            self.popoverController = nil;
5156
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
   146
3783
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   147
    MSG_MEMCLEAN();
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   148
    [super didReceiveMemoryWarning];
3783
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   149
}
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   150
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   151
-(void) dealloc {
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   152
    releaseAndNil(popupMenu);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   153
    releaseAndNil(helpPage);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   154
    releaseAndNil(popoverController);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   155
    releaseAndNil(amvc);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   156
    releaseAndNil(lowerIndicator);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   157
    releaseAndNil(savesIndicator);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   158
    releaseAndNil(confirmButton);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   159
    releaseAndNil(grenadeTimeSegment);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   160
    // dimTimer is autoreleased
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   161
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   162
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   163
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   164
-(void) numberOfScreensIncreased {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   165
    if (self.initialScreenCount == 1) {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   166
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New display detected"
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   167
                                                        message:NSLocalizedString(@"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game.",@"")
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   168
                                                       delegate:nil
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   169
                                              cancelButtonTitle:@"Ok"
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   170
                                              otherButtonTitles:nil];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   171
        [alert show];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   172
        [alert release];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   173
        HW_pause();
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   174
    }
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   175
}
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   176
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   177
-(void) numberOfScreensDecreased {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   178
    if (self.initialScreenCount == 2) {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   179
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oh noes! Display disconnected"
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   180
                                                        message:NSLocalizedString(@"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again.",@"")
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   181
                                                       delegate:nil
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   182
                                              cancelButtonTitle:@"Ok"
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   183
                                              otherButtonTitles:nil];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   184
        [alert show];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   185
        [alert release];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   186
        HW_terminate(NO);
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   187
    }
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   188
}
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   189
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   190
#pragma mark -
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   191
#pragma mark overlay appearance
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   192
// nice transition for dimming, should be called only by the timer himself
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   193
-(void) dimOverlay {
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   194
    if (isGameRunning()) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   195
        [UIView beginAnimations:@"overlay dim" context:NULL];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   196
        [UIView setAnimationDuration:0.6];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   197
        self.view.alpha = 0.2;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   198
        [UIView commitAnimations];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   199
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   200
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   201
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   202
// set the overlay visible and put off the timer for enough time
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   203
-(void) activateOverlay {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   204
    self.view.alpha = 1;
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   205
    doNotDim();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   206
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   207
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   208
-(void) removeOverlay {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   209
    [self.popupMenu performSelectorOnMainThread:@selector(dismiss) withObject:nil waitUntilDone:YES];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   210
    [self.popoverController performSelectorOnMainThread:@selector(dismissPopoverAnimated:) withObject:nil waitUntilDone:YES];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   211
    [self.view performSelectorOnMainThread:@selector(removeFromSuperview) withObject:nil waitUntilDone:YES];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   212
}
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   213
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   214
#pragma mark -
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   215
#pragma mark overlay user interaction
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   216
// dim the overlay when there's no more input for a certain amount of time
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   217
-(IBAction) buttonReleased:(id) sender {
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   218
    if (isGameRunning() == NO)
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   219
        return;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   220
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   221
    UIButton *theButton = (UIButton *)sender;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   222
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   223
    switch (theButton.tag) {
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   224
        case 0:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   225
        case 1:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   226
        case 2:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   227
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   228
            [NSObject cancelPreviousPerformRequestsWithTarget:self
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   229
                                                     selector:@selector(unsetPreciseStatus)
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   230
                                                       object:nil];
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   231
            HW_walkingKeysUp();
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   232
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   233
        case 4:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   234
        case 5:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   235
        case 6:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   236
            HW_otherKeysUp();
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   237
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   238
        default:
3660
bc125bea5849 complete settings page rework
koda
parents: 3651
diff changeset
   239
            DLog(@"Nope");
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   240
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   241
    }
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   242
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   243
    isAttacking = NO;
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   244
    doDim();
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   245
}
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   246
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   247
// issue certain action based on the tag of the button
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   248
-(IBAction) buttonPressed:(id) sender {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   249
    [self activateOverlay];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   250
    
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   251
    if (isGameRunning() == NO)
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   252
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   253
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   254
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   255
        [self dismissPopover];
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3765
diff changeset
   256
    
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   257
    UIButton *theButton = (UIButton *)sender;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   258
    switch (theButton.tag) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   259
        case 0:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   260
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   261
                HW_walkLeft();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   262
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   263
        case 1:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   264
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   265
                HW_walkRight();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   266
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   267
        case 2:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   268
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   269
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   270
            HW_aimUp();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   271
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   272
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   273
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   274
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   275
            HW_aimDown();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   276
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   277
        case 4:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   278
            HW_shoot();
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   279
            isAttacking = YES;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   280
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   281
        case 5:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   282
            HW_jump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   283
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   284
        case 6:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   285
            HW_backjump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   286
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   287
        case 10:
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents: 5662
diff changeset
   288
            [AudioManagerController playClickSound];
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
   289
            clearView();
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   290
            HW_pause();
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   291
            if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   292
                doDim();
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   293
                [self.amvc disappear];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   294
            }
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   295
            clearView();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   296
            [self showPopover];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   297
            break;
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   298
        case 11:
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents: 5662
diff changeset
   299
            [AudioManagerController playClickSound];
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
   300
            clearView();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   301
            
5206
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
   302
            if (IS_DUALHEAD() || [[[NSUserDefaults standardUserDefaults] objectForKey:@"classic_menu"] boolValue] == NO) {
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   303
                if (self.amvc == nil)
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   304
                    self.amvc = [[AmmoMenuViewController alloc] init];
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   305
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   306
                if (self.amvc.isVisible) {
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   307
                    doDim();
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   308
                    [self.amvc disappear];
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   309
                } else {
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   310
                    if (HW_isAmmoMenuNotAllowed() == NO) {
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   311
                        doNotDim();
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   312
                        [self.amvc appearInView:self.view];
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   313
                    }
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   314
                }
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   315
            } else
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   316
                HW_ammoMenu();
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   317
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   318
        default:
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   319
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   320
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   321
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   322
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   323
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   324
-(void) unsetPreciseStatus {
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   325
    HW_preciseSet(NO);
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   326
}
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   327
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   328
-(void) sendHWClick {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   329
    HW_click();
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   330
    clearView();
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   331
    doDim();
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   332
}
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   333
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   334
-(void) setGrenadeTime:(id) sender {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   335
    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   336
    if (cachedGrenadeTime() != theSegment.selectedSegmentIndex) {
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   337
        HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1);
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   338
        setGrenadeTime(theSegment.selectedSegmentIndex);
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   339
    }
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   340
}
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   341
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   342
#pragma mark -
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   343
#pragma mark in-game menu and help page
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   344
-(void) showHelp:(id) sender {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   345
    if (self.helpPage == nil) {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   346
        NSString *xibName = (IS_IPAD() ? @"HelpPageInGameViewController-iPad" : @"HelpPageInGameViewController-iPhone");
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   347
        self.helpPage = [[HelpPageViewController alloc] initWithNibName:xibName bundle:nil];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   348
    }
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   349
    self.helpPage.view.alpha = 0;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   350
    [self.view addSubview:helpPage.view];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   351
    [UIView beginAnimations:@"helpingame" context:NULL];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   352
    self.helpPage.view.alpha = 1;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   353
    [UIView commitAnimations];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   354
    doNotDim();
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   355
}
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   356
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   357
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   358
// on iphone instead just use the tableViewController directly (and implement manually all animations)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   359
-(IBAction) showPopover{
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   360
    CGRect screen = [[UIScreen mainScreen] bounds];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   361
    isPopoverVisible = YES;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   362
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3978
diff changeset
   363
    if (IS_IPAD()) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   364
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   365
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   366
        if (self.popoverController == nil) {
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   367
            self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu];
4935
27fb500dd6b1 screenshots 4 ios
koda
parents: 4924
diff changeset
   368
            [self.popoverController setPopoverContentSize:CGSizeMake(220, 200) animated:YES];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   369
            [self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   370
        }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   371
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   372
        [self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   373
                                           inView:self.view
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   374
                         permittedArrowDirections:UIPopoverArrowDirectionAny
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   375
                                         animated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   376
    } else {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   377
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   378
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   379
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   380
        [self.view addSubview:popupMenu.view];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   381
        [self.popupMenu present];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   382
    }
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   383
    self.popupMenu.tableView.scrollEnabled = NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   384
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   385
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   386
// on ipad just dismiss it, on iphone transtion to the right
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   387
-(void) dismissPopover {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   388
    if (YES == isPopoverVisible) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   389
        isPopoverVisible = NO;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   390
        if (HW_isPaused())
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4362
diff changeset
   391
            HW_pauseToggle();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   392
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   393
        [self.popupMenu dismiss];
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   394
        if (IS_IPAD())
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   395
            [self.popoverController dismissPopoverAnimated:YES];
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   396
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   397
        [self buttonReleased:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   398
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   399
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   400
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   401
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   402
#pragma mark Custom touch event handling
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   403
-(BOOL) shouldIgnoreTouch:(NSSet *)allTouches {
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   404
    if (isGameRunning() == NO)
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   405
        return YES;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   406
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   407
    // ignore activity near the dpad and buttons
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   408
    CGPoint touchPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   409
    CGSize screen = [[UIScreen mainScreen] bounds].size;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   410
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   411
    if ((touchPoint.x < 160 && touchPoint.y > screen.width - 155 ) || 
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   412
        (touchPoint.x > screen.height - 135 && touchPoint.y > screen.width - 140))
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   413
        return YES;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   414
    return NO;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   415
}
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   416
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   417
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   418
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   419
    UITouch *first, *second;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   420
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   421
    if ([self shouldIgnoreTouch:allTouches] == YES)
3765
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   422
        return;
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   423
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   424
    // hide in-game menu
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   425
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   426
        [self dismissPopover];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   427
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   428
    if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   429
        doDim();
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   430
        [self.amvc disappear];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   431
    }
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   432
    // reset default dimming
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   433
    doDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   434
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3667
diff changeset
   435
    HW_setPianoSound([allTouches count]);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   436
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   437
    switch ([allTouches count]) {
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   438
        case 1:
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   439
            startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   440
            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   441
                HW_zoomReset();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   442
            break;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   443
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   444
            // pinching
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   445
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   446
            second = [[allTouches allObjects] objectAtIndex:1];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   447
            initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   448
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   449
        default:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   450
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   451
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   452
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   453
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   454
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   455
    NSSet *allTouches = [event allTouches];
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   456
    if ([self shouldIgnoreTouch:allTouches] == YES)
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   457
        return;
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   458
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   459
    CGRect screen = [[UIScreen mainScreen] bounds];
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   460
    CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   461
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   462
    switch ([allTouches count]) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   463
        case 1:
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   464
            // if we're in the menu we just click in the point
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   465
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   466
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   467
                // this click doesn't need any wrapping because the ammoMenu already limits the cursor
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   468
                HW_click();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   469
            } else
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   470
                // if weapon requires a further click, ask for tapping again
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   471
                if (HW_isWeaponRequiringClick()) {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   472
                    // here don't have to wrap thanks to isCursorVisible magic
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   473
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   474
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   475
                    // draw the button at the last touched point (which is the current position)
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   476
                    if (self.confirmButton == nil) {
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   477
                        UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   478
                        [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   479
                        [tapAgain setTitle:NSLocalizedString(@"Set!",@"on the overlay") forState:UIControlStateNormal];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   480
                        self.confirmButton = tapAgain;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   481
                    }
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   482
                    self.confirmButton.alpha = 0;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   483
                    self.confirmButton.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40);
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   484
                    [self.view addSubview:self.confirmButton];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   485
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   486
                    // animation ftw!
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   487
                    [UIView beginAnimations:@"inserting button" context:NULL];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   488
                    [UIView setAnimationDuration:ANIMATION_DURATION];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   489
                    self.confirmButton.alpha = 1;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   490
                    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   491
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   492
                    // keep the overlay active, or the button will fade
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   493
                    [self activateOverlay];
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   494
                    doNotDim();
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   495
                } else
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   496
                    if (HW_isWeaponTimerable()) {
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   497
                        if (self.grenadeTimeSegment.tag != 0) {
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   498
                            [UIView beginAnimations:@"removing segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   499
                            [UIView setAnimationDuration:ANIMATION_DURATION];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   500
                            self.grenadeTimeSegment.alpha = 0;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   501
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   502
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   503
                            [self.grenadeTimeSegment performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   504
                            self.grenadeTimeSegment.tag = 0;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   505
                        } else {
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   506
                            if (self.grenadeTimeSegment == nil) {
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   507
                                NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   508
                                UISegmentedControl *grenadeSegment = [[UISegmentedControl alloc] initWithItems:items];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   509
                                [items release];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   510
                                [grenadeSegment addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   511
                                self.grenadeTimeSegment = grenadeSegment;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   512
                                [grenadeSegment release];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   513
                            }
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   514
                            self.grenadeTimeSegment.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   515
                            self.grenadeTimeSegment.selectedSegmentIndex = cachedGrenadeTime();
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   516
                            self.grenadeTimeSegment.alpha = 1;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   517
                            [self.view addSubview:self.grenadeTimeSegment];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   518
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   519
                            [UIView beginAnimations:@"inserting segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   520
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   521
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   522
                            self.grenadeTimeSegment.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50);
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   523
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   524
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   525
                            self.grenadeTimeSegment.tag++;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   526
                            [self activateOverlay];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   527
                            doNotDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   528
                        }
3661
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   529
                    } else
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   530
                        if (HW_isWeaponSwitch())
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   531
                            HW_tab();
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   532
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   533
        case 2:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   534
            HW_allKeysUp();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   535
            break;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   536
        default:
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   537
            break;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   538
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   539
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   540
    initialDistanceForPinching = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   541
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   542
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   543
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   544
    [self touchesEnded:touches withEvent:event];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   545
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   546
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   547
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   548
    NSSet *allTouches = [event allTouches];
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   549
    if ([self shouldIgnoreTouch:allTouches] == YES)
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   550
        return;
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   551
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   552
    CGRect screen = [[UIScreen mainScreen] bounds];
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   553
    int x, y, dx, dy;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   554
    UITouch *touch, *first, *second;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   555
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   556
    switch ([allTouches count]) {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   557
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   558
            touch = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   559
            CGPoint currentPosition = [touch locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   560
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   561
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   562
                // no zoom consideration for this
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   563
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   564
            } else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   565
                if (HW_isWeaponRequiringClick()) {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   566
                    // moves the cursor around wrt zoom
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   567
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   568
                } else {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   569
                    // panning \o/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   570
                    dx = startingPoint.x - currentPosition.x;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   571
                    dy = currentPosition.y - startingPoint.y;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   572
                    HW_getCursor(&x, &y);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   573
                    // momentum (or something like that)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   574
                    /*if (abs(dx) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   575
                        dx *= log(abs(dx)/4);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   576
                    if (abs(dy) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   577
                        dy *= log(abs(dy)/4);*/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   578
                    HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor());
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   579
                    startingPoint = currentPosition;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   580
                }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   581
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   582
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   583
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   584
            second = [[allTouches allObjects] objectAtIndex:1];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   585
            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   586
            const int pinchDelta = 40;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   587
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   588
            if (0 != initialDistanceForPinching) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   589
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   590
                    HW_zoomIn();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   591
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   592
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   593
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   594
                    HW_zoomOut();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   595
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   596
                }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   597
            } else
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   598
                initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   599
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   600
        default:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   601
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   602
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   603
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   604
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   605
@end