project_files/HedgewarsMobile/Classes/OverlayViewController.m
author koda
Thu, 22 Sep 2011 01:02:57 +0200
changeset 5984 6fd40d866342
parent 5662 99083392cd4f
child 6000 dbcebcd3d79f
permissions -rw-r--r--
create the ios schemes programmatically
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     1
/*
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4935
diff changeset
     3
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     4
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     8
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    12
 * GNU General Public License for more details.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    13
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    14
 * You should have received a copy of the GNU General Public License
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    15
 * along with this program; if not, write to the Free Software
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    17
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    18
 * File created on 16/03/2010.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    19
 */
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    20
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    21
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    22
#import "OverlayViewController.h"
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    23
#import "InGameMenuViewController.h"
3792
dd9345e74b66 help page for lobby
koda
parents: 3791
diff changeset
    24
#import "HelpPageViewController.h"
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3922
diff changeset
    25
#import "AmmoMenuViewController.h"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    26
#import "PascalImports.h"
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    27
#import "CommodityFunctions.h"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    28
#import "CGPointUtils.h"
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
    29
#import "ObjcExports.h"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    30
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    31
#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    32
#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
    33
#define doDim()             [dimTimer setFireDate: (IS_DUALHEAD()) ? HIDING_TIME_NEVER : HIDING_TIME_DEFAULT]
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
    34
#define doNotDim()          [dimTimer setFireDate:HIDING_TIME_NEVER]
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    35
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
    36
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    37
@implementation OverlayViewController
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    38
@synthesize popoverController, popupMenu, helpPage, amvc, initialScreenCount, lowerIndicator, savesIndicator,
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    39
            confirmButton, grenadeTimeSegment;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    40
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    41
#pragma mark -
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    42
#pragma mark rotation
5109
6d2e8a24277e strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
parents: 4976
diff changeset
    43
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    44
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
    45
    return rotationManager(interfaceOrientation);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    46
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    47
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    48
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    49
#pragma mark View Management
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    50
-(id) initWithCoder:(NSCoder *)aDecoder {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    51
    if ((self = [super initWithCoder:aDecoder])) {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    52
        isAttacking = NO;
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
    53
        isPopoverVisible = NO;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
    54
        initialScreenCount = (IS_DUALHEAD() ? 2 : 1);
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
    55
        lowerIndicator = nil;
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
    56
        savesIndicator = nil;
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    57
    }
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    58
    return self;
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    59
}
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
    60
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    61
-(void) viewDidLoad {
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    62
    // fill all the screen available as sdlview disables autoresizing
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    63
    CGRect rect = [[UIScreen mainScreen] bounds];
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    64
    self.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
    65
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    66
    // the timer used to dim the overlay
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
    67
    dimTimer = [[NSTimer alloc] initWithFireDate:(IS_DUALHEAD()) ? HIDING_TIME_NEVER : [NSDate dateWithTimeIntervalSinceNow:6]
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    68
                                        interval:1000
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    69
                                          target:self
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    70
                                        selector:@selector(dimOverlay)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    71
                                        userInfo:nil
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    72
                                         repeats:YES];
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
    73
    // add timer to runloop, otherwise it doesn't work
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    74
    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
    75
4924
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
    76
    // display the help page, required by the popover on ipad
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    77
    [[NSNotificationCenter defaultCenter] addObserver:self
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    78
                                             selector:@selector(showHelp:)
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    79
                                                 name:@"show help ingame"
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    80
                                               object:nil];
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
    81
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    82
    if (IS_IPAD()) {
4082
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    83
        [[NSNotificationCenter defaultCenter] addObserver:self
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    84
                                                 selector:@selector(numberOfScreensIncreased)
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    85
                                                     name:UIScreenDidConnectNotification
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    86
                                                   object:nil];
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    87
        
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    88
        [[NSNotificationCenter defaultCenter] addObserver:self
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    89
                                                 selector:@selector(numberOfScreensDecreased)
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    90
                                                     name:UIScreenDidDisconnectNotification
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    91
                                                   object:nil];
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4078
diff changeset
    92
    }
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4362
diff changeset
    93
    
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
    94
    // present the overlay
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
    95
    self.view.alpha = 0;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    96
    [UIView beginAnimations:@"showing overlay" context:NULL];
4098
40df542b5f62 i give up and disable rotation on the iphone; also fix smaller compilation issues
koda
parents: 4082
diff changeset
    97
    [UIView setAnimationDuration:2];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    98
    self.view.alpha = 1;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    99
    [UIView commitAnimations];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   100
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   101
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   102
-(void) viewDidUnload {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   103
    [[NSNotificationCenter defaultCenter] removeObserver:self];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   104
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   105
    [NSObject cancelPreviousPerformRequestsWithTarget:self
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   106
                                             selector:@selector(unsetPreciseStatus)
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   107
                                               object:nil];
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   108
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   109
    // only objects initialized in viewDidLoad should be here
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   110
    dimTimer = nil;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   111
    self.helpPage = nil;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   112
    [self dismissPopover];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   113
    self.popoverController = nil;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   114
    self.amvc = nil;
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   115
    self.lowerIndicator = nil;
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   116
    self.savesIndicator = nil;
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   117
    MSG_DIDUNLOAD();
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   118
    [super viewDidUnload];
4924
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   119
}
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   120
3783
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   121
-(void) didReceiveMemoryWarning {
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   122
    if (self.popupMenu.view.superview == nil)
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   123
        self.popupMenu = nil;
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   124
    if (self.helpPage.view.superview == nil)
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   125
        self.helpPage = nil;
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   126
    if (self.amvc.view.superview == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   127
        self.amvc = nil;
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   128
    if (self.lowerIndicator.superview == nil)
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   129
        self.lowerIndicator = nil;
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   130
    if (self.savesIndicator.superview == nil)
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   131
        self.savesIndicator = nil;
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   132
    if (self.confirmButton.superview == nil)
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   133
        self.confirmButton = nil;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   134
    if (self.grenadeTimeSegment.superview == nil)
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   135
        self.grenadeTimeSegment = nil;
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3978
diff changeset
   136
    if (IS_IPAD())
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   137
        if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   138
            self.popoverController = nil;
5156
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
   139
3783
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   140
    MSG_MEMCLEAN();
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   141
    [super didReceiveMemoryWarning];
3783
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   142
}
8e9daf967406 X&Y buttons, sounds for some buttons, cleanup
koda
parents: 3779
diff changeset
   143
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   144
-(void) dealloc {
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   145
    releaseAndNil(popupMenu);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   146
    releaseAndNil(helpPage);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   147
    releaseAndNil(popoverController);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   148
    releaseAndNil(amvc);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   149
    releaseAndNil(lowerIndicator);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   150
    releaseAndNil(savesIndicator);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   151
    releaseAndNil(confirmButton);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5207
diff changeset
   152
    releaseAndNil(grenadeTimeSegment);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   153
    // dimTimer is autoreleased
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   154
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   155
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   156
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   157
-(void) numberOfScreensIncreased {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   158
    if (self.initialScreenCount == 1) {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   159
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New display detected"
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   160
                                                        message:NSLocalizedString(@"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game.",@"")
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   161
                                                       delegate:nil
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   162
                                              cancelButtonTitle:@"Ok"
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   163
                                              otherButtonTitles:nil];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   164
        [alert show];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   165
        [alert release];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   166
        HW_pause();
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   167
    }
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   168
}
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   169
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   170
-(void) numberOfScreensDecreased {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   171
    if (self.initialScreenCount == 2) {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   172
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oh noes! Display disconnected"
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   173
                                                        message:NSLocalizedString(@"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again.",@"")
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   174
                                                       delegate:nil
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   175
                                              cancelButtonTitle:@"Ok"
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   176
                                              otherButtonTitles:nil];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   177
        [alert show];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   178
        [alert release];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   179
        HW_terminate(NO);
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   180
    }
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   181
}
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   182
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   183
#pragma mark -
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   184
#pragma mark overlay appearance
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   185
// nice transition for dimming, should be called only by the timer himself
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   186
-(void) dimOverlay {
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   187
    if (isGameRunning()) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   188
        [UIView beginAnimations:@"overlay dim" context:NULL];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   189
        [UIView setAnimationDuration:0.6];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   190
        self.view.alpha = 0.2;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   191
        [UIView commitAnimations];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   192
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   193
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   194
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   195
// set the overlay visible and put off the timer for enough time
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   196
-(void) activateOverlay {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   197
    self.view.alpha = 1;
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   198
    doNotDim();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   199
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   200
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   201
-(void) removeOverlay {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   202
    [self.popupMenu performSelectorOnMainThread:@selector(dismiss) withObject:nil waitUntilDone:YES];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   203
    [self.popoverController performSelectorOnMainThread:@selector(dismissPopoverAnimated:) withObject:nil waitUntilDone:YES];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   204
    [self.view performSelectorOnMainThread:@selector(removeFromSuperview) withObject:nil waitUntilDone:YES];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   205
}
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   206
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   207
#pragma mark -
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   208
#pragma mark overlay user interaction
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   209
// dim the overlay when there's no more input for a certain amount of time
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   210
-(IBAction) buttonReleased:(id) sender {
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   211
    if (isGameRunning() == NO)
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   212
        return;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   213
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   214
    UIButton *theButton = (UIButton *)sender;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   215
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   216
    switch (theButton.tag) {
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   217
        case 0:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   218
        case 1:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   219
        case 2:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   220
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   221
            [NSObject cancelPreviousPerformRequestsWithTarget:self
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   222
                                                     selector:@selector(unsetPreciseStatus)
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   223
                                                       object:nil];
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   224
            HW_walkingKeysUp();
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   225
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   226
        case 4:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   227
        case 5:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   228
        case 6:
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   229
            HW_otherKeysUp();
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   230
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   231
        default:
3660
bc125bea5849 complete settings page rework
koda
parents: 3651
diff changeset
   232
            DLog(@"Nope");
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   233
            break;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   234
    }
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   235
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   236
    isAttacking = NO;
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   237
    doDim();
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   238
}
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   239
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   240
// issue certain action based on the tag of the button
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   241
-(IBAction) buttonPressed:(id) sender {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   242
    [self activateOverlay];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   243
    
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   244
    if (isGameRunning() == NO)
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   245
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   246
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   247
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   248
        [self dismissPopover];
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3765
diff changeset
   249
    
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   250
    UIButton *theButton = (UIButton *)sender;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   251
    switch (theButton.tag) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   252
        case 0:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   253
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   254
                HW_walkLeft();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   255
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   256
        case 1:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   257
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   258
                HW_walkRight();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   259
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   260
        case 2:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   261
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   262
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   263
            HW_aimUp();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   264
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   265
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   266
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   267
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   268
            HW_aimDown();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   269
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   270
        case 4:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   271
            HW_shoot();
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   272
            isAttacking = YES;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   273
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   274
        case 5:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   275
            HW_jump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   276
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   277
        case 6:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   278
            HW_backjump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   279
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   280
        case 10:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   281
            playSound(@"clickSound");
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
   282
            clearView();
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   283
            HW_pause();
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   284
            if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   285
                doDim();
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   286
                [self.amvc disappear];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   287
            }
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   288
            clearView();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   289
            [self showPopover];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   290
            break;
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   291
        case 11:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   292
            playSound(@"clickSound");
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
   293
            clearView();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   294
            
5206
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
   295
            if (IS_DUALHEAD() || [[[NSUserDefaults standardUserDefaults] objectForKey:@"classic_menu"] boolValue] == NO) {
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   296
                if (self.amvc == nil)
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   297
                    self.amvc = [[AmmoMenuViewController alloc] init];
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   298
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   299
                if (self.amvc.isVisible) {
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   300
                    doDim();
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   301
                    [self.amvc disappear];
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   302
                } else {
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   303
                    if (HW_isAmmoMenuNotAllowed() == NO) {
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   304
                        doNotDim();
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   305
                        [self.amvc appearInView:self.view];
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   306
                    }
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   307
                }
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   308
            } else
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   309
                HW_ammoMenu();
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   310
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   311
        default:
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   312
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   313
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   314
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   315
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   316
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   317
-(void) unsetPreciseStatus {
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   318
    HW_preciseSet(NO);
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   319
}
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   320
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   321
-(void) sendHWClick {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   322
    HW_click();
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   323
    clearView();
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   324
    doDim();
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   325
}
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   326
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   327
-(void) setGrenadeTime:(id) sender {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   328
    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   329
    if (cachedGrenadeTime() != theSegment.selectedSegmentIndex) {
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   330
        HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1);
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents: 3996
diff changeset
   331
        setGrenadeTime(theSegment.selectedSegmentIndex);
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   332
    }
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   333
}
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   334
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3971
diff changeset
   335
#pragma mark -
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   336
#pragma mark in-game menu and help page
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   337
-(void) showHelp:(id) sender {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   338
    if (self.helpPage == nil) {
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   339
        NSString *xibName = (IS_IPAD() ? @"HelpPageInGameViewController-iPad" : @"HelpPageInGameViewController-iPhone");
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   340
        self.helpPage = [[HelpPageViewController alloc] initWithNibName:xibName bundle:nil];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   341
    }
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   342
    self.helpPage.view.alpha = 0;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   343
    [self.view addSubview:helpPage.view];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   344
    [UIView beginAnimations:@"helpingame" context:NULL];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   345
    self.helpPage.view.alpha = 1;
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   346
    [UIView commitAnimations];
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   347
    doNotDim();
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   348
}
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5156
diff changeset
   349
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   350
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   351
// on iphone instead just use the tableViewController directly (and implement manually all animations)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   352
-(IBAction) showPopover{
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   353
    CGRect screen = [[UIScreen mainScreen] bounds];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   354
    isPopoverVisible = YES;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   355
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3978
diff changeset
   356
    if (IS_IPAD()) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   357
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   358
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   359
        if (self.popoverController == nil) {
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   360
            self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu];
4935
27fb500dd6b1 screenshots 4 ios
koda
parents: 4924
diff changeset
   361
            [self.popoverController setPopoverContentSize:CGSizeMake(220, 200) animated:YES];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   362
            [self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   363
        }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   364
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   365
        [self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   366
                                           inView:self.view
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   367
                         permittedArrowDirections:UIPopoverArrowDirectionAny
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   368
                                         animated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   369
    } else {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   370
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   371
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   372
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   373
        [self.view addSubview:popupMenu.view];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   374
        [self.popupMenu present];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   375
    }
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   376
    self.popupMenu.tableView.scrollEnabled = NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   377
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   378
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   379
// on ipad just dismiss it, on iphone transtion to the right
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   380
-(void) dismissPopover {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   381
    if (YES == isPopoverVisible) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   382
        isPopoverVisible = NO;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   383
        if (HW_isPaused())
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4362
diff changeset
   384
            HW_pauseToggle();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   385
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   386
        [self.popupMenu dismiss];
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   387
        if (IS_IPAD())
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   388
            [self.popoverController dismissPopoverAnimated:YES];
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   389
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   390
        [self buttonReleased:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   391
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   392
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   393
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   394
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   395
#pragma mark Custom touch event handling
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   396
-(BOOL) shouldIgnoreTouch:(NSSet *)allTouches {
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   397
    if (isGameRunning() == NO)
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   398
        return YES;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   399
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   400
    // ignore activity near the dpad and buttons
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   401
    CGPoint touchPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   402
    CGSize screen = [[UIScreen mainScreen] bounds].size;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   403
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   404
    if ((touchPoint.x < 160 && touchPoint.y > screen.width - 155 ) || 
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   405
        (touchPoint.x > screen.height - 135 && touchPoint.y > screen.width - 140))
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   406
        return YES;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   407
    return NO;
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   408
}
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   409
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   410
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   411
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   412
    UITouch *first, *second;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   413
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   414
    if ([self shouldIgnoreTouch:allTouches] == YES)
3765
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   415
        return;
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   416
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   417
    // hide in-game menu
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   418
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   419
        [self dismissPopover];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   420
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   421
    if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   422
        doDim();
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   423
        [self.amvc disappear];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   424
    }
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   425
    // reset default dimming
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   426
    doDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   427
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3667
diff changeset
   428
    HW_setPianoSound([allTouches count]);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   429
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   430
    switch ([allTouches count]) {
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   431
        case 1:
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   432
            startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   433
            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   434
                HW_zoomReset();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   435
            break;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   436
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   437
            // pinching
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   438
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   439
            second = [[allTouches allObjects] objectAtIndex:1];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   440
            initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   441
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   442
        default:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   443
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   444
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   445
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   446
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   447
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   448
    NSSet *allTouches = [event allTouches];
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   449
    if ([self shouldIgnoreTouch:allTouches] == YES)
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   450
        return;
4541
c77c4f5d49d3 ignore touches around dpad and buttons (for real)
koda
parents: 4504
diff changeset
   451
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   452
    CGRect screen = [[UIScreen mainScreen] bounds];
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   453
    CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   454
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   455
    switch ([allTouches count]) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   456
        case 1:
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   457
            // if we're in the menu we just click in the point
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   458
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   459
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   460
                // this click doesn't need any wrapping because the ammoMenu already limits the cursor
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   461
                HW_click();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   462
            } else
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   463
                // if weapon requires a further click, ask for tapping again
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   464
                if (HW_isWeaponRequiringClick()) {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   465
                    // here don't have to wrap thanks to isCursorVisible magic
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   466
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   467
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   468
                    // draw the button at the last touched point (which is the current position)
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   469
                    if (self.confirmButton == nil) {
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   470
                        UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   471
                        [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   472
                        [tapAgain setTitle:NSLocalizedString(@"Set!",@"on the overlay") forState:UIControlStateNormal];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   473
                        self.confirmButton = tapAgain;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   474
                    }
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   475
                    self.confirmButton.alpha = 0;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   476
                    self.confirmButton.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40);
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   477
                    [self.view addSubview:self.confirmButton];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   478
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   479
                    // animation ftw!
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   480
                    [UIView beginAnimations:@"inserting button" context:NULL];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   481
                    [UIView setAnimationDuration:ANIMATION_DURATION];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   482
                    self.confirmButton.alpha = 1;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   483
                    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   484
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   485
                    // keep the overlay active, or the button will fade
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   486
                    [self activateOverlay];
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   487
                    doNotDim();
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   488
                } else
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   489
                    if (HW_isWeaponTimerable()) {
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   490
                        if (self.grenadeTimeSegment.tag != 0) {
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   491
                            [UIView beginAnimations:@"removing segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   492
                            [UIView setAnimationDuration:ANIMATION_DURATION];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   493
                            self.grenadeTimeSegment.alpha = 0;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   494
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   495
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   496
                            [self.grenadeTimeSegment performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   497
                            self.grenadeTimeSegment.tag = 0;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   498
                        } else {
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   499
                            if (self.grenadeTimeSegment == nil) {
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   500
                                NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   501
                                UISegmentedControl *grenadeSegment = [[UISegmentedControl alloc] initWithItems:items];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   502
                                [items release];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   503
                                [grenadeSegment addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   504
                                self.grenadeTimeSegment = grenadeSegment;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   505
                                [grenadeSegment release];
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   506
                            }
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   507
                            self.grenadeTimeSegment.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   508
                            self.grenadeTimeSegment.selectedSegmentIndex = cachedGrenadeTime();
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   509
                            self.grenadeTimeSegment.alpha = 1;
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   510
                            [self.view addSubview:self.grenadeTimeSegment];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   511
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   512
                            [UIView beginAnimations:@"inserting segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   513
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   514
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   515
                            self.grenadeTimeSegment.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50);
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   516
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   517
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   518
                            self.grenadeTimeSegment.tag++;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   519
                            [self activateOverlay];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   520
                            doNotDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   521
                        }
3661
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   522
                    } else
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   523
                        if (HW_isWeaponSwitch())
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   524
                            HW_tab();
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   525
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   526
        case 2:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   527
            HW_allKeysUp();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   528
            break;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   529
        default:
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   530
            break;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   531
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   532
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   533
    initialDistanceForPinching = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   534
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   535
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   536
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   537
    [self touchesEnded:touches withEvent:event];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   538
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   539
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   540
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   541
    NSSet *allTouches = [event allTouches];
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   542
    if ([self shouldIgnoreTouch:allTouches] == YES)
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   543
        return;
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
   544
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   545
    CGRect screen = [[UIScreen mainScreen] bounds];
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   546
    int x, y, dx, dy;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   547
    UITouch *touch, *first, *second;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   548
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   549
    switch ([allTouches count]) {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   550
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   551
            touch = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   552
            CGPoint currentPosition = [touch locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   553
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   554
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   555
                // no zoom consideration for this
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   556
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   557
            } else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   558
                if (HW_isWeaponRequiringClick()) {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   559
                    // moves the cursor around wrt zoom
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   560
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   561
                } else {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   562
                    // panning \o/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   563
                    dx = startingPoint.x - currentPosition.x;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   564
                    dy = currentPosition.y - startingPoint.y;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   565
                    HW_getCursor(&x, &y);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   566
                    // momentum (or something like that)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   567
                    /*if (abs(dx) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   568
                        dx *= log(abs(dx)/4);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   569
                    if (abs(dy) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   570
                        dy *= log(abs(dy)/4);*/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   571
                    HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor());
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   572
                    startingPoint = currentPosition;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   573
                }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   574
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   575
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   576
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   577
            second = [[allTouches allObjects] objectAtIndex:1];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   578
            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   579
            const int pinchDelta = 40;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   580
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   581
            if (0 != initialDistanceForPinching) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   582
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   583
                    HW_zoomIn();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   584
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   585
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   586
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   587
                    HW_zoomOut();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   588
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   589
                }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   590
            } else
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   591
                initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   592
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   593
        default:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   594
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   595
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   596
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   597
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   598
@end