cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m
author koda
Sun, 23 May 2010 22:05:59 +0000
changeset 3479 972ae3ec178a
parent 3463 23c50be687a9
child 3487 b1d00f1950c8
permissions -rw-r--r--
initial support for game modifiers (schemes)
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     1
/*
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     2
 SDL - Simple DirectMedia Layer
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     3
 Copyright (C) 1997-2009 Sam Lantinga
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     4
 
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     5
 This library is free software; you can redistribute it and/or
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     6
 modify it under the terms of the GNU Lesser General Public
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     7
 License as published by the Free Software Foundation; either
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     8
 version 2.1 of the License, or (at your option) any later version.
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
     9
 
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    10
 This library is distributed in the hope that it will be useful,
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    11
 but WITHOUT ANY WARRANTY; without even the implied warranty of
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    12
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    13
 Lesser General Public License for more details.
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    14
 
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    15
 You should have received a copy of the GNU Lesser General Public
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    16
 License along with this library; if not, write to the Free Software
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    17
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    18
 
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    19
 Sam Lantinga, mods for Hedgewars by Vittorio Giovara
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    20
 slouken@libsdl.org, vittorio.giovara@gmail.com
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    21
*/
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    22
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    23
#import "SDL_uikitappdelegate.h"
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    24
#import "SDL_uikitopenglview.h"
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
    25
#import "SDL_uikitwindow.h"
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    26
#import "SDL_events_c.h"
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
    27
#import "../SDL_sysvideo.h"
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    28
#import "jumphack.h"
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    29
#import "SDL_video.h"
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2692
diff changeset
    30
#import "GameSetup.h"
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
    31
#import "PascalImports.h"
2772
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2743
diff changeset
    32
#import "MainMenuViewController.h"
3116
97dc65a47b15 branch ipad/iphone files to keep compatibility between versions
koda
parents: 3063
diff changeset
    33
#import "OverlayViewController.h"
3374
0d522416d97f lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
koda
parents: 3365
diff changeset
    34
#import "CommodityFunctions.h"
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    35
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    36
#ifdef main
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    37
#undef main
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    38
#endif
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    39
3316
52f0482b043f fix a couple of leaks in hte ifrontend
koda
parents: 3305
diff changeset
    40
#define VALGRIND "/opt/valgrind/bin/valgrind"
52f0482b043f fix a couple of leaks in hte ifrontend
koda
parents: 3305
diff changeset
    41
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
    42
int main (int argc, char *argv[]) {
3316
52f0482b043f fix a couple of leaks in hte ifrontend
koda
parents: 3305
diff changeset
    43
#ifdef VALGRIND_REXEC
52f0482b043f fix a couple of leaks in hte ifrontend
koda
parents: 3305
diff changeset
    44
    // Using the valgrind build config, rexec ourself in valgrind
52f0482b043f fix a couple of leaks in hte ifrontend
koda
parents: 3305
diff changeset
    45
    // from http://landonf.bikemonkey.org/code/iphone/iPhone_Simulator_Valgrind.20081224.html
52f0482b043f fix a couple of leaks in hte ifrontend
koda
parents: 3305
diff changeset
    46
    if (argc < 2 || (argc >= 2 && strcmp(argv[1], "-valgrind") != 0)) {
52f0482b043f fix a couple of leaks in hte ifrontend
koda
parents: 3305
diff changeset
    47
        execl(VALGRIND, VALGRIND, "--leak-check=full", "--show-reachable=yes", argv[0], "-valgrind", NULL);
52f0482b043f fix a couple of leaks in hte ifrontend
koda
parents: 3305
diff changeset
    48
    }
52f0482b043f fix a couple of leaks in hte ifrontend
koda
parents: 3305
diff changeset
    49
#endif
52f0482b043f fix a couple of leaks in hte ifrontend
koda
parents: 3305
diff changeset
    50
3027
32890edaa483 lotsa optimizations and redraws for the iFrontend
koda
parents: 3026
diff changeset
    51
	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
2723
eaa6ac1e95ea LANDSCAPE ON IPHONE
koda
parents: 2720
diff changeset
    52
	int retVal = UIApplicationMain(argc, argv, nil, @"SDLUIKitDelegate");
eaa6ac1e95ea LANDSCAPE ON IPHONE
koda
parents: 2720
diff changeset
    53
	[pool release];
eaa6ac1e95ea LANDSCAPE ON IPHONE
koda
parents: 2720
diff changeset
    54
	return retVal;
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    55
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    56
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    57
@implementation SDLUIKitDelegate
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    58
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2772
diff changeset
    59
// convenience method
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    60
+(SDLUIKitDelegate *)sharedAppDelegate {
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2772
diff changeset
    61
	// the delegate is set in UIApplicationMain(), which is guaranteed to be called before this method
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    62
	return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    63
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
    64
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
    65
-(id) init {
3122
e005359efc59 hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
koda
parents: 3116
diff changeset
    66
	if (self = [super init]){
3385
361bd29293f4 add automatic rotation in ipad (landscape only)
koda
parents: 3374
diff changeset
    67
        mainViewController = nil;
3122
e005359efc59 hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
koda
parents: 3116
diff changeset
    68
        isInGame = NO;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
    69
    }
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
    70
    return self;
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
    71
}
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2702
diff changeset
    72
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2693
diff changeset
    73
-(void) dealloc {
3385
361bd29293f4 add automatic rotation in ipad (landscape only)
koda
parents: 3374
diff changeset
    74
    [mainViewController release];
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2693
diff changeset
    75
	[super dealloc];
41aa7b56c17b settings are applied to game launch
koda
parents: 2693
diff changeset
    76
}
41aa7b56c17b settings are applied to game launch
koda
parents: 2693
diff changeset
    77
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3027
diff changeset
    78
// main routine for calling the actual game engine
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2692
diff changeset
    79
-(IBAction) startSDLgame {
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
    80
    [UIView beginAnimations:@"removing main controller" context:NULL];
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
    81
	[UIView setAnimationDuration:1];
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
    82
	mainViewController.view.alpha = 0;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
    83
	[UIView commitAnimations];
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3027
diff changeset
    84
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3027
diff changeset
    85
    // pull out useful configuration info from various files
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
    86
	GameSetup *setup = [[GameSetup alloc] init];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents: 2692
diff changeset
    87
	[setup startThread:@"engineProtocol"];
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
    88
	const char **gameArgs = [setup getSettings];
2772
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2743
diff changeset
    89
	[setup release];
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
    90
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
    91
    // since the sdlwindow is not yet created, we add the overlayController with a delay
3479
972ae3ec178a initial support for game modifiers (schemes)
koda
parents: 3463
diff changeset
    92
    [self performSelector:@selector(displayOverlayLater) withObject:nil afterDelay:4];
3317
198ec44b6d92 minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
koda
parents: 3316
diff changeset
    93
    
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
    94
    // this is the pascal fuction that starts the game (wrapped around isInGame)
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3029
diff changeset
    95
    isInGame = YES;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
    96
	Game(gameArgs);
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3029
diff changeset
    97
    isInGame = NO;
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2803
diff changeset
    98
    
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3027
diff changeset
    99
    free(gameArgs);
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2803
diff changeset
   100
    
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   101
    [UIView beginAnimations:@"inserting main controller" context:NULL];
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   102
	[UIView setAnimationDuration:1];
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   103
	mainViewController.view.alpha = 1;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   104
	[UIView commitAnimations];
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
   105
}
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2701
diff changeset
   106
3479
972ae3ec178a initial support for game modifiers (schemes)
koda
parents: 3463
diff changeset
   107
-(void) displayOverlayLater {
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   108
    // overlay with controls, become visible after 4 seconds, with a transparency effect
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   109
    OverlayViewController *overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   110
    
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   111
    [[[UIApplication sharedApplication] keyWindow] addSubview:overlayController.view];
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   112
    [overlayController release];
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   113
}
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   114
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   115
// override the direct execution of SDL_main to allow us to implement the frontend (or even using a nib)
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   116
-(void) applicationDidFinishLaunching:(UIApplication *)application {
3270
9bd8fb1707b9 initial support for hat selection on the ifrontend
koda
parents: 3250
diff changeset
   117
    [application setStatusBarHidden:YES];
3116
97dc65a47b15 branch ipad/iphone files to keep compatibility between versions
koda
parents: 3063
diff changeset
   118
    [application setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];  
3361
cfc6cd502f85 buttons for number of hogs in game config
koda
parents: 3335
diff changeset
   119
    
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   120
    UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   121
	uiwindow.backgroundColor = [UIColor blackColor];
2738
bfccb2ec4334 new graphics from Tiy and frontend is loaded in landscape mode
koda
parents: 2723
diff changeset
   122
	
3305
91074496d5c9 merged code from ipad and iphone frontends
koda
parents: 3270
diff changeset
   123
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
3385
361bd29293f4 add automatic rotation in ipad (landscape only)
koda
parents: 3374
diff changeset
   124
        mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPad" bundle:nil];
3305
91074496d5c9 merged code from ipad and iphone frontends
koda
parents: 3270
diff changeset
   125
    else
3385
361bd29293f4 add automatic rotation in ipad (landscape only)
koda
parents: 3374
diff changeset
   126
        mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPhone" bundle:nil];
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   127
3385
361bd29293f4 add automatic rotation in ipad (landscape only)
koda
parents: 3374
diff changeset
   128
	[uiwindow addSubview:mainViewController.view];
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   129
	[uiwindow makeKeyAndVisible];
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   130
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2772
diff changeset
   131
	// Set working directory to resource path
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3361
diff changeset
   132
	[[NSFileManager defaultManager] changeCurrentDirectoryPath:[[NSBundle mainBundle] resourcePath]];
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   133
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   134
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   135
-(void) applicationWillTerminate:(UIApplication *)application {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   136
	SDL_SendQuit();
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3029
diff changeset
   137
    if (isInGame) {
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3029
diff changeset
   138
        HW_terminate(YES);
3250
d5cd1a617123 intial support for team configuration on the ifrontend
koda
parents: 3199
diff changeset
   139
        // hack to prevent automatic termination. See SDL_uikitevents.m for details
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3029
diff changeset
   140
        longjmp(*(jump_env()), 1);
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3029
diff changeset
   141
    }
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   142
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   143
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3027
diff changeset
   144
-(void) applicationWillResignActive:(UIApplication *)application {
3335
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3318
diff changeset
   145
	//NSLog(@"%@", NSStringFromSelector(_cmd));
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   146
    if (isInGame) {
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   147
        HW_pause();
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   148
        
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   149
        // Send every window on every screen a MINIMIZED event.
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   150
        SDL_VideoDevice *_this = SDL_GetVideoDevice();
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   151
        if (!_this)
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   152
            return;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   153
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   154
        int i;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   155
        for (i = 0; i < _this->num_displays; i++) {
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   156
            const SDL_VideoDisplay *display = &_this->displays[i];
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   157
            SDL_Window *window;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   158
            for (window = display->windows; window != nil; window = window->next)
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   159
                SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   160
        }
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   161
    }
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   162
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   163
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3027
diff changeset
   164
-(void) applicationDidBecomeActive:(UIApplication *)application {
3335
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3318
diff changeset
   165
	//NSLog(@"%@", NSStringFromSelector(_cmd));
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   166
    if (isInGame) {
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   167
        HW_pause();
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   168
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   169
        // Send every window on every screen a RESTORED event.
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   170
        SDL_VideoDevice *_this = SDL_GetVideoDevice();
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   171
        if (!_this)
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   172
            return;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   173
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   174
        int i;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   175
        for (i = 0; i < _this->num_displays; i++) {
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   176
            const SDL_VideoDisplay *display = &_this->displays[i];
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   177
            SDL_Window *window;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   178
            for (window = display->windows; window != nil; window = window->next)
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   179
                SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   180
        }
23c50be687a9 update sdl functions to latest revision
koda
parents: 3385
diff changeset
   181
    }
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   182
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   183
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   184
@end