hedgewars/hwengine.pas
author unc0rr
Fri, 19 Sep 2014 14:27:41 +0400
branchqmlfrontend
changeset 10414 50bcefec5bf6
parent 10306 4fca8bcfaff0
child 10416 1c301054694d
permissions -rw-r--r--
Strip some HWLIBRARY ifdefs
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R res/hwengine.rc}
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{$ENDIF}
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unit hwengine;
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interface
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler
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     , uSound, uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uAILandMarks, uLandTexture, uCollisions
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     , SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     , uPhysFSLayer, uCursor, uRandom, ArgParsers, uVisualGearsHandlers, uTextures, uRender
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     {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF}
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch {$ENDIF}
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     {$IFDEF ANDROID}, GLUnit{$ENDIF}
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     ;
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procedure RunEngine(argc: LongInt; argv: PPChar); cdecl; export;
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procedure preInitEverything();
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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implementation
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///////////////////////////////////////////////////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            SetLandTexture;
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            UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
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            setAILandMarks;
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            ParseCommand('sendlanddigest', true);
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            SetDefaultBinds;
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            if HasBorder then
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                DisableSomeWeapons;
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            AddClouds;
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            AddFlakes;
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            SetRandomSeed(cSeed, false);
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            AssignHHCoords;
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            AddMiscGears;
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            StoreLoad(false);
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            InitZoom(zoom);
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            ScriptCall('onGameStart');
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame, gsChat:
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            begin
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            if not cOnlyStats then
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                // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                DrawWorld(Lag);
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            DoGameTick(Lag);
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            if not cOnlyStats then ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    if not cOnlyStats then SwapBuffers;
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{$IFDEF USE_VIDEO_RECORDING}
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    if flagPrerecording then
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        SaveCameraPosition;
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{$ENDIF}
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        {$IFDEF PAS2C}
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        s:= '/Screenshots/hw_' + inttostr(GameTicks);
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        {$ELSE}
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        s:= '/Screenshots/hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        {$ENDIF}
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        // flash
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        playSound(sndShutter);
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        ScreenFade:= sfFromWhite;
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        ScreenFadeValue:= sfMax;
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        ScreenFadeSpeed:= 5;
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        if MakeScreenshot(s, 1) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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            end
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        end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: LongWord;
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    isTerminated: boolean;
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{$IFDEF SDL2}
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    previousGameState: TGameState;
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{$ELSE}
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    prevFocusState: boolean;
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{$ENDIF}
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begin
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    isTerminated:= false;
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    PrevTime:= SDL_GetTicks;
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    while isTerminated = false do
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    begin
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        SDL_PumpEvents();
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, {$IFDEF SDL2}SDL_FIRSTEVENT, SDL_LASTEVENT{$ELSE}SDL_ALLEVENTS{$ENDIF}) > 0 do
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        begin
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            case event.type_ of
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{$IFDEF SDL2}
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
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                        begin
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                        KeyPressChat(SDL_GetKeyFromScancode(event.key.keysym.sym), event.key.keysym.sym); //TODO correct for keymodifiers
8742
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nemo
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   156
                        end
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                    else
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                        if GameState >= gsGame then ProcessKey(event.key);
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                SDL_KEYUP:
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                    if (GameState <> gsChat) and (GameState >= gsGame) then
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                        ProcessKey(event.key);
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Xeli
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                SDL_WINDOWEVENT:
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                    if event.window.event = SDL_WINDOWEVENT_SHOWN then
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                    begin
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                        cHasFocus:= true;
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                        onFocusStateChanged()
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_MINIMIZED then
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                    begin
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                        previousGameState:= GameState;
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                        GameState:= gsSuspend;
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_RESTORED then
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                    begin
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                        GameState:= previousGameState;
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{$IFDEF ANDROID}
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                        //This call is used to reinitialize the glcontext and reload the textures
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                        ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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{$ENDIF}
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_RESIZED then
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                    begin
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                        cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
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                        cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
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                        cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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                    end;
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{$IFDEF USE_TOUCH_INTERFACE}
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                SDL_FINGERMOTION:
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                    onTouchMotion(event.tfinger.x, event.tfinger.y, event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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                SDL_FINGERDOWN:
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                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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                SDL_FINGERUP:
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                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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{$ENDIF}
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{$ELSE}
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
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                        KeyPressChat(event.key.keysym.unicode, event.key.keysym.sym)
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                    else
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                        if GameState >= gsGame then ProcessKey(event.key);
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                SDL_KEYUP:
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                    if (GameState <> gsChat) and (GameState >= gsGame) then
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                        ProcessKey(event.key);
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                SDL_MOUSEBUTTONDOWN:
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Drew Gottlieb
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   209
                    if GameState = gsConfirm then
8948
c8a6f789398d Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
unc0rr
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                        ParseCommand('quit', true)
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   211
                    else
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                        if (GameState >= gsGame) then ProcessMouse(event.button, true);
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                SDL_MOUSEBUTTONUP:
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                    if (GameState >= gsGame) then ProcessMouse(event.button, false);
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2947
803b277e4894 hate Smaxx (tested)
unc0rr
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                SDL_ACTIVEEVENT:
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                    if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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                    begin
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unc0rr
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                        prevFocusState:= cHasFocus;
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                        cHasFocus:= event.active.gain = 1;
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unc0rr
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   222
                        if prevFocusState xor cHasFocus then
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unc0rr
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                            onFocusStateChanged()
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                    end;
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   225
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                SDL_VIDEORESIZE:
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                begin
5816
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sheepluva
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   228
                    // using lower values than cMinScreenWidth or cMinScreenHeight causes widget overlap and off-screen widget parts
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
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   229
                    // Change by sheepluva:
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
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diff changeset
   230
                    // Let's only use even numbers for custom width/height since I ran into scaling issues with odd width values.
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
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   231
                    // Maybe just fixes the symptom not the actual cause(?), I'm too tired to find out :P
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
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   232
                    cNewScreenWidth:= max(2 * (event.resize.w div 2), cMinScreenWidth);
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   233
                    cNewScreenHeight:= max(2 * (event.resize.h div 2), cMinScreenHeight);
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents: 5730
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   234
                    cScreenResizeDelay:= RealTicks+500;
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   235
                end;
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23c50be687a9 update sdl functions to latest revision
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parents: 3449
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   236
{$ENDIF}
6580
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lovelacer
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   237
                SDL_JOYAXISMOTION:
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lovelacer
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   238
                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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lovelacer
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   239
                SDL_JOYHATMOTION:
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lovelacer
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   240
                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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lovelacer
parents: 6415
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   241
                SDL_JOYBUTTONDOWN:
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lovelacer
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   242
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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lovelacer
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   243
                SDL_JOYBUTTONUP:
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   244
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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lovelacer
parents: 6415
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   245
                SDL_QUITEV:
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   246
                    isTerminated:= true
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   247
            end; //end case event.type_ of
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   248
        end; //end while SDL_PollEvent(@event) <> 0 do
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents: 5730
diff changeset
   249
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   250
        if (CursorMovementX <> 0) or (CursorMovementY <> 0) then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   251
            handlePositionUpdate(CursorMovementX * cameraKeyboardSpeed, CursorMovementY * cameraKeyboardSpeed);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   252
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   253
        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   254
           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
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   255
        begin
831a25c74c7b revisit isTerminated in hwengine
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parents: 7021
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   256
            cScreenResizeDelay:= 0;
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   257
            cWindowedWidth:= cNewScreenWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   258
            cWindowedHeight:= cNewScreenHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   259
            cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   260
            cScreenHeight:= cWindowedHeight;
3463
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parents: 3449
diff changeset
   261
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   262
            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
831a25c74c7b revisit isTerminated in hwengine
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   263
            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
831a25c74c7b revisit isTerminated in hwengine
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parents: 7021
diff changeset
   264
            ScriptOnScreenResize();
831a25c74c7b revisit isTerminated in hwengine
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   265
            InitCameraBorders();
831a25c74c7b revisit isTerminated in hwengine
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   266
            InitTouchInterface();
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10273
diff changeset
   267
            InitZoom(zoomValue);
8345
9d9b498cfb03 Preserve windowed resolution after manual resize
vitiv <nikita.utiu@gmail.com>
parents: 8327
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   268
            SendIPC('W' + IntToStr(cScreenWidth) + 'x' + IntToStr(cScreenHeight));
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   269
        end;
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   270
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        CurrTime:= SDL_GetTicks();
6863
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parents: 6734
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   272
        if PrevTime + longword(cTimerInterval) <= CurrTime then
4d1ce4b4f7c6 formatting
koda
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   273
        begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   274
            isTerminated:= isTerminated or DoTimer(CurrTime - PrevTime);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
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   275
            PrevTime:= CurrTime;
6863
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   276
        end
4d1ce4b4f7c6 formatting
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   277
        else SDL_Delay(1);
4d1ce4b4f7c6 formatting
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   278
        IPCCheckSock();
8026
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koda
parents: 8018
diff changeset
   279
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
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   280
    end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
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   281
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
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   282
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   283
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
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parents: 7151
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   284
procedure RecorderMainLoop;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   285
var oldGameTicks, oldRealTicks, newGameTicks, newRealTicks: LongInt;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   286
begin
53ffc8853008 here it is
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   287
    if not BeginVideoRecording() then
53ffc8853008 here it is
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   288
        exit;
53ffc8853008 here it is
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   289
    DoTimer(0); // gsLandGen -> gsStart
53ffc8853008 here it is
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parents: 7151
diff changeset
   290
    DoTimer(0); // gsStart -> gsGame
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   291
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   292
    if not LoadNextCameraPosition(newRealTicks, newGameTicks) then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   293
        exit;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   294
    fastScrolling:= true;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   295
    DoGameTick(newGameTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   296
    fastScrolling:= false;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   297
    oldRealTicks:= 0;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   298
    oldGameTicks:= newGameTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   299
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   300
    while LoadNextCameraPosition(newRealTicks, newGameTicks) do
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   301
    begin
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   302
        IPCCheckSock();
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   303
        DoGameTick(newGameTicks - oldGameTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   304
        if GameState = gsExit then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   305
            break;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   306
        ProcessVisualGears(newRealTicks - oldRealTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   307
        DrawWorld(newRealTicks - oldRealTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   308
        EncodeFrame();
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   309
        oldRealTicks:= newRealTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   310
        oldGameTicks:= newGameTicks;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   311
    end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   312
    StopVideoRecording();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   313
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   314
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   315
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   316
///////////////////////////////////////////////////////////////////////////////
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   317
procedure Game;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   318
//var p: TPathType;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   319
var s: shortstring;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   320
    i: LongInt;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   321
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   322
    initEverything(true);
8615
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   323
    WriteLnToConsole('Hedgewars engine ' + cVersionString + '-r' + cRevisionString +
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   324
                     ' (' + cHashString + ') with protocol #' + inttostr(cNetProtoVersion));
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10122
diff changeset
   325
    AddFileLog('Prefix: "' + shortstring(PathPrefix) +'"');
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10122
diff changeset
   326
    AddFileLog('UserPrefix: "' + shortstring(UserPathPrefix) +'"');
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   327
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   328
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   329
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   330
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   331
    WriteToConsole('Init SDL... ');
8039
a3b86c1f63b4 another tweak tomake --stats-only work on headless servers
Xeli
parents: 8027
diff changeset
   332
    if not cOnlyStats then SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   333
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   334
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   335
{$IFDEF SDL2}
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   336
    SDL_StartTextInput();
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   337
{$ELSE}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   338
    SDL_EnableUNICODE(1);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   339
{$ENDIF}
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   340
    SDL_ShowCursor(0);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   341
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   342
    if not cOnlyStats then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   343
        begin
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   344
        WriteToConsole('Init SDL_ttf... ');
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   345
        SDLTry(TTF_Init() <> -1, true);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   346
        WriteLnToConsole(msgOK);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   347
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   348
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   349
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   350
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   351
        InitOffscreenOpenGL()
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   352
    else
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   353
{$ENDIF}
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   354
        begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   355
        // show main window
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   356
        if cFullScreen then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   357
            ParseCommand('fullscr 1', true)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   358
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   359
            ParseCommand('fullscr 0', true);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   360
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   361
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   362
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   363
    InitKbdKeyTable();
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5167
diff changeset
   364
    AddProgress();
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   365
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   366
    LoadLocale(cPathz[ptLocale] + '/en.txt');  // Do an initial load with english
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   367
    if cLocaleFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   368
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   369
        // Try two letter locale first before trying specific locale overrides
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   370
        if (Length(cLocale) > 3) and (Copy(cLocale, 1, 2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   371
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   372
            LoadLocale(cPathz[ptLocale] + '/' + Copy(cLocale, 1, 2) + '.txt')
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   373
            end;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   374
        LoadLocale(cPathz[ptLocale] + '/' + cLocaleFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   375
        end
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   376
    else cLocale := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   377
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   378
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   379
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   380
    if cTestLua then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   381
        begin
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   382
        ParseCommand('script ' + cScriptName, true);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   383
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   384
    else
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   385
        begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   386
        if recordFileName = '' then
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   387
            begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   388
            InitIPC;
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   389
            SendIPCAndWaitReply(_S'C');        // ask for game config
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   390
            end
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   391
        else
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   392
            LoadRecordFromFile(recordFileName);
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   393
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   394
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   395
    ScriptOnGameInit;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   396
    s:= 'eproto ' + inttostr(cNetProtoVersion);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   397
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   398
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   399
    InitTeams();
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   400
    AssignStores();
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   401
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   402
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   403
        SetSound(false);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   404
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   405
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   406
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   407
    isDeveloperMode:= false;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   408
    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
9249
7b8c82785145 Configuration for tag display default
nemo
parents: 9080
diff changeset
   409
    //ParseCommand('rotmask', true);
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   410
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   411
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   412
    if GameType = gmtRecord then
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   413
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   414
        RecorderMainLoop();
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   415
        freeEverything(true);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   416
        exit;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   417
    end;
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   418
{$ENDIF}
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   419
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   420
    MainLoop;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   421
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   422
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   423
end;
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   424
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   425
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   426
// preInitEverything - init variables that are going to be ovewritten by arguments
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   427
// initEverything - init variables only. Should be coupled by below
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   428
// freeEverything - free above. Pay attention to the init/free order!
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   429
procedure preInitEverything;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   430
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   431
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   432
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   433
    uVariables.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   434
    uSound.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   435
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   436
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   437
procedure initEverything (complete:boolean);
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   438
begin
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   439
    uUtils.initModule(complete);    // opens the debug file, must be the first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   440
    uVariables.initModule;          // inits all global variables
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   441
    uCommands.initModule;           // helps below
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   442
    uCommandHandlers.initModule;    // registers all messages from frontend
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   443
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   444
    uLand.initModule;               // computes land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   445
    uLandPainted.initModule;        // computes drawn land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   446
    uIO.initModule;                 // sets up sockets
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   447
    uPhysFSLayer.initModule;
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   448
    uScript.initModule;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   449
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   450
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   451
    begin
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   452
        uTextures.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   453
{$IFDEF ANDROID}GLUnit.initModule;{$ENDIF}
7837
3e031b3b33e6 minor macro cleanup
koda
parents: 7615
diff changeset
   454
{$IFDEF USE_TOUCH_INTERFACE}uTouch.initModule;{$ENDIF}
9543
1826b5315369 Fix bug 656 by using the right resolution values
koda
parents: 9468
diff changeset
   455
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.initModule;{$ENDIF}
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   456
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   457
        uAIMisc.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   458
        uAILandMarks.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   459
        uAmmos.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   460
        uCaptions.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   461
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   462
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   463
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   464
        uGears.initModule;
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   465
        uInputHandler.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   466
        uMisc.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   467
        uLandTexture.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   468
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   469
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   470
        uStore.initModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   471
        uRender.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   472
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   473
        uVisualGears.initModule;
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9280
diff changeset
   474
        uVisualGearsHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   475
        uWorld.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   476
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   477
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   478
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   479
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   480
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   481
    if complete then
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   482
        begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   483
        WriteLnToConsole('Freeing resources...');
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   484
        uAI.freeModule;             // AI things need to be freed first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   485
        uAIMisc.freeModule;         //stub
7433
c7fff3e61d49 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr
parents: 7151
diff changeset
   486
        uAILandMarks.freeModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   487
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   488
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   489
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   490
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   491
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   492
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   493
        uSound.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   494
        uMisc.freeModule;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   495
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   496
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   497
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   498
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   499
        uAmmos.freeModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   500
        uRender.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   501
        uStore.freeModule;          // closes SDL
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   502
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.freeModule;{$ENDIF}
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   503
{$IFDEF USE_TOUCH_INTERFACE}uTouch.freeModule;{$ENDIF}  //stub
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   504
{$IFDEF ANDROID}GLUnit.freeModule;{$ENDIF}
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   505
        uTextures.freeModule;
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   506
        end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   507
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   508
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   509
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   510
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   511
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   512
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   513
    uCommands.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   514
    uVariables.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   515
    uUtils.freeModule;              // closes debug file
10159
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   516
    uPhysFSLayer.freeModule;
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   517
    uScript.freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   518
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   519
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   520
///////////////////////////////////////////////////////////////////////////////
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   521
procedure GenLandPreview;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10159
diff changeset
   522
var Preview: TPreviewAlpha;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   523
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   524
    initEverything(false);
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   525
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   526
    InitIPC;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   527
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   528
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   529
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   530
    ScriptOnPreviewInit;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10159
diff changeset
   531
    GenPreviewAlpha(Preview);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   532
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   533
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   534
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   535
    WriteLnToConsole('Preview sent, disconnect');
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   536
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   537
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   538
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   539
procedure RunEngine(argc: LongInt; argv: PPChar); cdecl; export;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   540
begin
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   541
    operatingsystem_parameter_argc:= argc;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   542
    operatingsystem_parameter_argv:= argv;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   543
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   544
{$IFDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   545
    // workaround for pascal's ParamStr and ParamCount
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   546
    init(argc, argv);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   547
{$ENDIF}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   548
    preInitEverything();
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   549
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   550
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   551
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   552
    if GameType = gmtLandPreview then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   553
        GenLandPreview()
8308
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   554
    else if GameType <> gmtSyntax then
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   555
        Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   556
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   557
    // return 1 when engine is not called correctly
10414
50bcefec5bf6 Strip some HWLIBRARY ifdefs
unc0rr
parents: 10306
diff changeset
   558
    //if GameType = gmtSyntax then
50bcefec5bf6 Strip some HWLIBRARY ifdefs
unc0rr
parents: 10306
diff changeset
   559
    //    exit(HaltUsageError);
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   560
end;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   561
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   562
end.