hedgewars/uGearsHedgehog.pas
author Wuzzy <Wuzzy2@mail.ru>
Wed, 07 Mar 2018 22:47:55 +0100
changeset 13096 d78e65c66573
parent 12996 2bafaeed5e2e
child 13156 26f0c3669b4e
permissions -rw-r--r--
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode Allowed effect values: 0 = not active 1 = permanently active 2 = termporarily active (sniper rifle)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsHedgehog;
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interface
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uses uTypes, uGearsHandlersMess;
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procedure doStepHedgehog(Gear: PGear);
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procedure AfterAttack;
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procedure HedgehogStep(Gear: PGear);
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procedure doStepHedgehogMoving(Gear: PGear);
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procedure HedgehogChAngle(HHGear: PGear);
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procedure PickUp(HH, Gear: PGear);
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procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
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procedure CheckIce(Gear: PGear); inline;
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procedure PlayTaunt(taunt: Longword);
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implementation
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uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions,
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    uCommands, uLocale, uUtils, uStats, uIO, uScript,
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    uGearsList, uCollisions, uRandom, uStore, uTeams,
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    uGearsUtils, uVisualGearsList, uChat;
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var GHStepTicks: LongWord = 0;
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procedure AFKSkip;
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var
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    t: byte;
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begin
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    t:= 0;
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    while (TeamsArray[t] <> CurrentTeam) do inc(t);
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    // TODO: Localize
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    AddChatString(#2 + CurrentTeam^.TeamName + ' automatically skipped turn.');
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    ParseCommand('/skip', true)
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end;
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// Shouldn't more of this ammo switching stuff be moved to uAmmos ?
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function ChangeAmmo(HHGear: PGear): boolean;
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var slot, i: Longword;
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    ammoidx: LongInt;
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    prevAmmo: TAmmoType;
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begin
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ChangeAmmo:= false;
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slot:= HHGear^.MsgParam;
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with HHGear^.Hedgehog^ do
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    begin
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    HHGear^.Message:= HHGear^.Message and (not gmSlot);
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    prevAmmo:= CurAmmoType;
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    ammoidx:= 0;
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    if (((HHGear^.State and (gstAttacking or gstAttacked)) <> 0) and (GameFlags and gfInfAttack = 0))
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    or ((HHGear^.State and gstHHDriven) = 0) then
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        exit;
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    ChangeAmmo:= true;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do
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        inc(ammoidx);
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    if (MultiShootAttacks > 0) then
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        begin
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        if (Effects[heArtillery] = 2) then
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            Effects[heArtillery]:= 0;
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        if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0 then
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            begin
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            MultiShootAttacks:= Ammoz[CurAmmoType].Ammo.NumPerTurn;
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            AfterAttack
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            end
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        else OnUsedAmmo(HHGear^.Hedgehog^)
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        end;
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    MultiShootAttacks:= 0;
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    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
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    if Ammoz[CurAmmoType].Slot = slot then
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        begin
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        i:= 0;
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        repeat
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        inc(ammoidx);
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        if (ammoidx > cMaxSlotAmmoIndex) then
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            begin
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            inc(i);
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            CurAmmoType:= amNothing;
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            ammoidx:= -1;
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            //TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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            end;
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        until (i = 1) or ((Ammo^[slot, ammoidx].Count > 0)
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        and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns))
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        end
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    else
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        begin
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        i:= 0;
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        // check whether there is ammo in slot
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        while (i <= cMaxSlotAmmoIndex) and ((Ammo^[slot, i].Count = 0)
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        or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns))
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            do inc(i);
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        if i <= cMaxSlotAmmoIndex then
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            ammoidx:= i
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        else ammoidx:= -1
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        end;
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        if ammoidx >= 0 then
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            CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
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    // Try again in the next slot
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    if (CurAmmoType = prevAmmo) and (slot < cMaxSlotIndex) then
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        begin
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        inc(slot);
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        HHGear^.MsgParam:= slot;
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        ChangeAmmo(HHGear)
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        end
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    end
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end;
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procedure HHSetWeapon(HHGear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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    Hedgehog: PHedgehog;
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    s: boolean;
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    prevState, newState: LongWord;
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begin
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s:= false;
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weap:= TAmmoType(HHGear^.MsgParam);
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Hedgehog:= HHGear^.Hedgehog;
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HHGear^.Message:= HHGear^.Message and (not gmWeapon);
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// Special case: amNothing unselects weapon
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if weap = amNothing then
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    begin
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    HHGear^.Hedgehog^.CurAmmoType:= amNothing;
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    ApplyAmmoChanges(HHGear^.Hedgehog^);
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    exit
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    end;
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if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then
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    exit; // weapon is not activated yet
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   157
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HHGear^.MsgParam:= Ammoz[weap].Slot;
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   159
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   160
t:= cMaxSlotAmmoIndex;
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   161
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a13afa6c5d21 don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
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prevState:= HHGear^.State;
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newState:= prevState;
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   164
with Hedgehog^ do
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   165
    while (CurAmmoType <> weap) and (t >= 0) do
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   166
        begin
12304
95cd64676f73 Backed out changeset 071a05275798
Wuzzy <almikes@aol.com>
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   167
        s:= ChangeAmmo(HHGear);
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   168
        if HHGear^.State <> prevState then // so we can keep gstAttacked out of consideration when looping
a13afa6c5d21 don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
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   169
            newState:= HHGear^.State;
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        HHGear^.State:= prevState;
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        dec(t)
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   172
        end;
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HHGear^.State:= newState;
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if s then
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    ApplyAmmoChanges(HHGear^.Hedgehog^)
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end;
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   178
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   179
procedure HHSetTimer(Gear: PGear);
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var CurWeapon: PAmmo;
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   181
    color: LongWord;
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   182
begin
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Gear^.Message:= Gear^.Message and (not gmTimer);
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57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
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   184
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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   185
with Gear^.Hedgehog^ do
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   186
    if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
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        begin
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   188
        color:= Gear^.Hedgehog^.Team^.Clan^.Color;
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   189
        case Gear^.MsgParam of
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   190
            1: begin
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dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
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   191
               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate);
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   192
               CurWeapon^.Bounciness:= 350;
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   193
               end;
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   194
            2: begin
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dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
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   195
               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate);
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   196
               CurWeapon^.Bounciness:= 700;
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   197
               end;
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   198
            3: begin
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dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
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   199
               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate);
6581
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   200
               CurWeapon^.Bounciness:= 1000;
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   201
               end;
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   202
            4: begin
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dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
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   203
               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 2000;
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   205
               end;
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   206
            5: begin
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dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
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   207
               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 4000;
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   209
               end
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   210
            end
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   211
        end
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   212
    else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
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   213
        begin
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   214
        CurWeapon^.Timer:= 1000 * Gear^.MsgParam;
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   215
        with CurrentTeam^ do
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   216
            ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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   217
        end;
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   218
end;
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   219
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   220
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   221
procedure Attack(Gear: PGear);
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   222
var xx, yy, newDx, newDy, lx, ly: hwFloat;
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   223
    speech: PVisualGear;
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   224
    newGear:  PGear;
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   225
    CurWeapon: PAmmo;
10970
7341e0c3f966 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva
parents: 10942
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   226
    usedAmmoType: TAmmoType;
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    altUse: boolean;
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   228
    elastic: hwFloat;
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   229
begin
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   230
newGear:= nil;
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   231
bShowFinger:= false;
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57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
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   232
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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   233
with Gear^,
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   234
    Gear^.Hedgehog^ do
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   235
        begin
10970
7341e0c3f966 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva
parents: 10942
diff changeset
   236
        usedAmmoType:= CurAmmoType;
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   237
        if ((State and gstHHDriven) <> 0) and ((State and (gstAttacked or gstChooseTarget)) = 0) and (((State and gstMoving) = 0)
6581
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   238
        or (Power > 0)
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   239
        or (CurAmmoType = amTeleport)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   240
        or
6581
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   241
        // Allow attacks while moving on ammo with AltAttack
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   242
        ((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0))
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diff changeset
   243
        or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) <> 0))
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parents: 6580
diff changeset
   244
        and ((TargetPoint.X <> NoPointX) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) = 0)) then
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   245
            begin
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   246
            State:= State or gstAttacking;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   247
            if (Power = cMaxPower) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) = 0) then
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   248
                Message:= Message and (not gmAttack)
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   249
            else
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   250
                begin
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   251
                if Power = 0 then
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   252
                    begin
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   253
                    AttackBar:= CurrentTeam^.AttackBar;
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   254
                    PlaySound(sndThrowPowerUp)
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   255
                    end;
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   256
                inc(Power)
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   257
                end;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   258
            if ((Message and gmAttack) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   259
                exit;
6581
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diff changeset
   260
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   261
            if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
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   262
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   263
                StopSound(sndThrowPowerUp);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   264
                PlaySound(sndThrowRelease);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   265
                end;
6581
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   266
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   267
            xx:= SignAs(AngleSin(Angle), dX);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   268
            yy:= -AngleCos(Angle);
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   269
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   270
            lx:= X + int2hwfloat(round(GetLaunchX(CurAmmoType, hwSign(dX), Angle)));
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   271
            ly:= Y + int2hwfloat(round(GetLaunchY(CurAmmoType, Angle)));
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   272
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12996
diff changeset
   273
            if ((Gear^.State and gstHHHJump) <> 0) and (Effects[heArtillery] = 0) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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diff changeset
   274
                xx:= - xx;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   275
            if Ammoz[CurAmmoType].Ammo.AttackVoice <> sndNone then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   276
                AddVoice(Ammoz[CurAmmoType].Ammo.AttackVoice, CurrentTeam^.voicepack);
6581
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   277
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   278
// Initiating alt attack
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   279
            if  (CurAmmoGear <> nil)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   280
            and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   281
            and ((Gear^.Message and gmLJump) <> 0)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   282
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   283
                begin
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   284
                if (CurAmmoGear^.AmmoType = amJetpack) and (Gear^.Message and gmPrecise <> 0) then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   285
                    begin
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   286
                    newDx:= xx*cMaxPower/cPowerDivisor;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   287
                    newDy:= yy*cMaxPower/cPowerDivisor
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   288
                    end
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   289
                else
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   290
                    begin
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
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   291
                    newDx:= dX;
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   292
                    newDy:= dY
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   293
                    end;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   294
                altUse:= true
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   295
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   296
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   297
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   298
                newDx:= xx*Power/cPowerDivisor;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   299
                newDy:= yy*Power/cPowerDivisor;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   300
                altUse:= false
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   301
                end;
6581
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diff changeset
   302
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   303
            case CurAmmoType of
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diff changeset
   304
                      amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade,         0, newDx, newDy, CurWeapon^.Timer);
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   305
                      amAirMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtAirMine,         0, newDx, newDy, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   306
                      amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov,      0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   307
                  amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   308
                      amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   309
                      amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
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nemo
parents: 6580
diff changeset
   310
                     amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball,     0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   311
                          amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   312
                      amShotgun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   313
                                 PlaySound(sndShotgunReload);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   314
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   315
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   316
                   amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   317
                         amSkip: ParseCommand('/skip', true);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   318
                         amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0);
10942
5d7dd938dedc This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
nemo
parents: 10895
diff changeset
   319
                         amMine: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   320
                        amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   321
                        amKnife: begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7738
diff changeset
   322
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtKnife,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   323
                                 newGear^.State:= newGear^.State or gstMoving;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
   324
                                 newGear^.Radius:= 4 // temporarily shrink so it doesn't instantly embed in the ground
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7738
diff changeset
   325
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   326
                       amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12841
diff changeset
   327
                      amMinigun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtMinigun, 0, xx * _0_5, yy * _0_5, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   328
                      amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   329
                    amPortalGun: begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   330
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6,
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   331
                                 // set selected color
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nemo
parents: 6580
diff changeset
   332
                                 CurWeapon^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   333
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   334
                  amSniperRifle: begin
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nemo
parents: 6580
diff changeset
   335
                                 PlaySound(sndSniperReload);
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nemo
parents: 6580
diff changeset
   336
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   338
                     amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
12193
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12184
diff changeset
   339
                         amDuck: begin
12204
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12194
diff changeset
   340
                                 // Does duck spawn inside water?
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12194
diff changeset
   341
                                 if (LeftX > hwRound(Gear^.X) - Gear^.Karma) or (RightX < hwRound(Gear^.X) + Gear^.Karma) or (cWaterLine < hwRound(Gear^.Y) + Gear^.Karma) then
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12194
diff changeset
   342
                                     PlaySound(sndDroplet2)
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12194
diff changeset
   343
                                 else
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12194
diff changeset
   344
                                     // Duck spawned in air, normal drop sound
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12194
diff changeset
   345
                                     PlaySound(sndDuckDrop);
12318
f4d3810a3b54 Drop rubber duck like dynamite
Wuzzy <almikes@aol.com>
parents: 12304
diff changeset
   346
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDuck, 0, SignAs(_0_03, dX), _0, 0);
12193
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12184
diff changeset
   347
                                 if not ((not dX.isNegative) xor ((State and gstHHHJump) <> 0)) then
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12184
diff changeset
   348
                                     newGear^.Tag:= -1
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12184
diff changeset
   349
                                 else
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12184
diff changeset
   350
                                     newGear^.Tag:= 1;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12184
diff changeset
   351
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   352
                    amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   353
                         amWhip: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   354
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   355
                                 PlaySound(sndWhipCrack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   356
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   357
                       amHammer: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   358
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   359
                                 PlaySound(sndWhack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
                  amBaseballBat: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
                                 PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
                    amParachute: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
                                 PlaySound(sndParachute)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                    // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear.
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   370
                    amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
                   amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                  amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
                       amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
                    amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   375
                       amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   376
                       amRubber: begin
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   377
                                 newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   378
                                 newGear^.AmmoType:= amRubber
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   379
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
                     amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
                       amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                       amMortar: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                                 playSound(sndMortar);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                      amRCPlane: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   388
                                 newGear^.SoundChannel:= LoopSound(sndRCPlane)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                     amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
7832
0bd39a4b1a65 Fix cake splashing bug (issue 429)
unc0rr
parents: 7786
diff changeset
   391
                         amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, SignAs(cLittle, xx), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                    amSeduction: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSeduction, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                   amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon,  0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                  amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb,    0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                        amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                      amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                      amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                        amBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                             PlaySound(sndWhistle);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                             newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                             end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                   amLowGravity: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                                 PlaySound(sndLowGravity);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                                 cGravity:= cMaxWindSpeed;
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11848
diff changeset
   405
                                 cGravityf:= 0.00025;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11848
diff changeset
   406
                                 cLowGravity := true
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                                 end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   408
                  amExtraDamage: begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                                 PlaySound(sndHellishImpact4);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                                 cDamageModifier:= _1_5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                                 end;
11911
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   412
                 amInvulnerable: begin
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   413
                                 PlaySound(sndInvulnerable);
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   414
                                 Effects[heInvulnerable]:= 1
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   415
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                    amExtraTime: begin
11765
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11624
diff changeset
   417
                                 PlaySound(sndExtraTime);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                                 TurnTimeLeft:= TurnTimeLeft + 30000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                                 end;
11911
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   420
                   amLaserSight: begin
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   421
                                 PlaySound(sndLaserSight);
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   422
                                 cLaserSighting:= true
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11887
diff changeset
   423
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
                     amVampiric: begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   425
                                 PlaySoundV(sndOw1, Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                                 cVampiric:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
                        amPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
                                 // Tuck the hedgehog away until the piano attack is completed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
                                 Unplaced:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
                                 X:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
                                 Y:= _0;
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8161
diff changeset
   433
                                 newGear:= AddGear(TargetPoint.X, -1024, gtPiano, 0, _0, _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
                                 PauseMusic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
                 amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                      amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
                  amResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtResurrector, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
                                 newGear^.SoundChannel := LoopSound(sndResurrector);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                                 end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8051
diff changeset
   442
                    //amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
9675
295636ec930a cleanup of timer accidentally exposed prob w/ timebox
nemo
parents: 9672
diff changeset
   443
                       amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 0);
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8753
diff changeset
   444
                       amIceGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtIceGun, 0, _0, _0, 0);
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   445
            end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   446
            if altUse and (newGear <> nil) and
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   447
               ((CurAmmoGear = nil) or (CurAmmoGear^.AmmoType <> amJetpack) or (Gear^.Message and gmPrecise = 0)) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   448
               begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   449
               newGear^.dX:= newDx / newGear^.Density;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   450
               newGear^.dY:= newDY / newGear^.Density
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   451
               end;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   452
            if (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack) and
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10178
diff changeset
   453
               (Gear^.Message and gmPrecise <> 0) and CheckCoordInWater(hwRound(X), hwRound(Y)) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   454
                newGear^.State:= newGear^.State or gstSubmersible;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   455
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   456
            case CurAmmoType of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   457
                     amGrenade, amMolotov,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   458
                 amClusterBomb, amGasBomb,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   459
                     amBazooka, amSnowball,
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   460
                         amBee, amSMine,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   461
                      amMortar, amWatermelon,
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   462
                 amHellishBomb, amDrill,
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   463
                     amAirMine: FollowGear:= newGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   465
                     amShotgun, amPickHammer,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   466
                        amRope, amDEagle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   467
                     amSineGun, amSniperRifle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   468
                   amFirePunch, amWhip,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   469
                      amHammer, amBaseballBat,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   470
                   amParachute, amBlowTorch,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   471
                      amGirder, amTeleport,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   472
                      amSwitch, amRCPlane,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   473
                    amKamikaze, amCake,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   474
                   amSeduction, amBallgun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   475
                     amJetpack, amBirdy,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   476
                amFlamethrower, amLandGun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   477
                 amResurrector, //amStructure,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   478
                      amTardis, amPiano,
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12841
diff changeset
   479
                      amIceGun, amRubber,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12841
diff changeset
   480
                      amMinigun: CurAmmoGear:= newGear;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   481
            end;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   482
            if CurAmmoType = amCake then FollowGear:= newGear;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   483
            if CurAmmoType = amAirMine then newGear^.Hedgehog:= nil;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   484
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   485
            if ((CurAmmoType = amMine) or (CurAmmoType = amSMine) or (CurAmmoType = amAirMine)) and (GameFlags and gfInfAttack <> 0) then
11197
8e0e3b79efa3 Avoid waiting past end of turn for smine.
nemo
parents: 11046
diff changeset
   486
                newGear^.FlightTime:= GameTicks + min(TurnTimeLeft,1000)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
            else if CurAmmoType = amDrill then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
                newGear^.FlightTime:= GameTicks + 250;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   489
            if Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   490
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   491
                newGear^.Target.X:= TargetPoint.X;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   492
                newGear^.Target.Y:= TargetPoint.Y
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   493
                end;
8744
6c87486fd89b Add some flags for a few of the magic Land values
nemo
parents: 8658
diff changeset
   494
            if (newGear <> nil) and (newGear^.CollisionMask and lfCurrentHog <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not lfCurrentHog);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   496
            // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   497
            if altUse then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   498
                FollowGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   500
            if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   501
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   502
                elastic:=  int2hwfloat(CurWeapon^.Bounciness) / _1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
            if elastic < _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
                newGear^.Elasticity:= newGear^.Elasticity * elastic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
            else if elastic > _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
                newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic);
8330
aaefa587e277 update branch with default
koda
parents: 8096 8161
diff changeset
   508
(* Experimented with friction modifier. Didn't seem helpful
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
            fric:= int2hwfloat(CurWeapon^.Bounciness) / _250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
            if fric < _1 then newGear^.Friction:= newGear^.Friction * fric
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
            else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   515
            uStats.AmmoUsed(CurAmmoType);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   517
            if not (SpeechText = '') then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
                begin
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   519
                speech:= AddVisualGear(0, 0, vgtSpeechBubble);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   520
                if speech <> nil then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   521
                    begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   522
                    speech^.Text:= SpeechText;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   523
                    speech^.Hedgehog:= Gear^.Hedgehog;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   524
                    speech^.FrameTicks:= SpeechType;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   525
                    end;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   526
                SpeechText:= ''
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   529
            Power:= 0;
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   530
            if (CurAmmoGear <> nil) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   531
                begin
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   532
                if CurAmmoType in [amRope,amResurrector] then
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   533
                    Message:= Message or gmAttack;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   534
                CurAmmoGear^.Message:= Message
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   535
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   536
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   537
                begin
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   538
                if (not CurrentTeam^.ExtDriven) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   539
                    SendIPC(_S'a');
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   540
                AfterAttack;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   541
                end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   543
        else
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   544
            Message:= Message and (not gmAttack);
10669
4c78eafe76ac Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva
parents: 10579
diff changeset
   545
10970
7341e0c3f966 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva
parents: 10942
diff changeset
   546
    ScriptCall('onHogAttack', ord(usedAmmoType));
10669
4c78eafe76ac Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva
parents: 10579
diff changeset
   547
    end; // of with Gear^, Gear^.Hedgehog^ do
4c78eafe76ac Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva
parents: 10579
diff changeset
   548
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
    TargetPoint.X := NoPointX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
procedure AfterAttack;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   553
var s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
    a: TAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   555
    HHGear: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   557
with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
    begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   559
    HHGear:= Gear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
    a:= CurAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   561
    if HHGear <> nil then HHGear^.State:= HHGear^.State and (not gstAttacking);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
    if (Ammoz[a].Ammo.Propz and ammoprop_Effect) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
        Inc(MultiShootAttacks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   565
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
            begin
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   568
            s:= ansistring(inttostr(Ammoz[a].Ammo.NumPerTurn - MultiShootAttacks + 1));
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   569
            AddCaption(formatA(trmsg[sidRemaining], s), cWhiteColor, capgrpAmmostate);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   571
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
        or ((GameFlags and gfMultiWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
            isInMultiShoot:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
            OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (((GameFlags and gfInfAttack) = 0) or PlacingHogs) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
                if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
                    TagTurnTimeLeft:= TurnTimeLeft;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10178
diff changeset
   584
                if (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0) and CheckCoordInWater(hwRound(CurAmmoGear^.X), hwRound(CurAmmoGear^.Y)) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   585
                     TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 25
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   586
                else TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100;
11913
232b57a70aca Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com>
parents: 11911
diff changeset
   587
                IsGetAwayTime := true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   589
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (HHGear <> nil) then
7462
nemo
parents: 7459
diff changeset
   590
                HHGear^.State:= HHGear^.State or gstAttacked;
12649
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12600
diff changeset
   591
            if (a = amNothing) or ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) <> 0) or
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12600
diff changeset
   592
               (((GameFlags and gfInfAttack) <> 0) and ((Ammoz[a].Ammo.Propz and ammoprop_ForceTurnEnd) = 0)) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
                ApplyAmmoChanges(CurrentHedgehog^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   594
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   596
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   597
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   598
        OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
        ApplyAmmoChanges(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   600
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   601
    AttackBar:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   602
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   603
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   604
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   605
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   606
procedure doStepHedgehogDead(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   607
const frametime = 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   608
      timertime = frametime * 6;
11202
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   609
var grave:  PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   610
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   611
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   614
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   615
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   616
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   617
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
        inc(Gear^.Pos)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   619
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
else if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
    begin
9064
041d9f5e7b2c don't resurrect frozen
nemo
parents: 9041
diff changeset
   622
    Gear^.Hedgehog^.Effects[heFrozen]:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
    Gear^.State:= Gear^.State or gstNoDamage;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11267
diff changeset
   624
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, CurrentHedgehog, EXPLAutoSound);
11202
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   625
    grave:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0);
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   626
    grave^.Hedgehog:= Gear^.Hedgehog;
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   627
    grave^.Pos:= Gear^.uid;
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   628
    
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
    SetAllToActive
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   631
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   638
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   639
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   640
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   641
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   645
procedure doStepHedgehogGone(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   646
const frametime = 65;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   647
      timertime = frametime * 11;
10178
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   648
var i: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   649
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   650
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   651
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   652
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   653
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   655
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   656
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   661
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   662
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   668
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
    InsertGearToList(Gear);
10178
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   671
    // only play sound for one alive hedgehog
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   672
    with Gear^.Hedgehog^.Team^ do
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   673
        for i:= 0 to cMaxHHIndex do
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   674
            begin
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   675
            if (Hedgehogs[i].Gear <> nil) then
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   676
                begin
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   677
                if (Hedgehogs[i].Gear = Gear) then
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   678
                    begin
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   679
                    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   680
                    PlaySound(sndWarp);
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   681
                    end;
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   682
                break;
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   683
                end;
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   684
            end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   686
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   690
procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   691
var s: ansistring;
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11922
diff changeset
   692
    name: ansistring;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   693
    vga: PVisualGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   694
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   695
    if cnt <> 0 then AddAmmo(HH, ammo, cnt)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   696
    else AddAmmo(HH, ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   697
11848
6a0d6b00dac8 Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
sheepluva
parents: 11847
diff changeset
   698
    if IsHogLocal(@HH) then
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   699
        begin
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11922
diff changeset
   700
        if length(trluaammo[Ammoz[ammo].NameId]) > 0 then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11922
diff changeset
   701
            name:= trluaammo[Ammoz[ammo].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11922
diff changeset
   702
        else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11922
diff changeset
   703
            name:= trammo[Ammoz[ammo].NameId];
12464
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   704
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   705
        if cnt = 0 then
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   706
            cnt:= Ammoz[ammo].NumberInCase;
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   707
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   708
        if (ammo = amNothing) or (cnt = 0) then
12600
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12492
diff changeset
   709
            s:= trmsg[sidEmptyCrate]
12464
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   710
        else if cnt >= AMMO_INFINITE then
12463
3223ae85fba3 Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
Wuzzy <almikes@aol.com>
parents: 12431
diff changeset
   711
            s:= name + ansistring(' (+∞)')
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   712
        else
12464
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   713
            s:= name + ansistring(' (+' + IntToStr(cnt) + ')');
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   714
10116
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
   715
        AddCaption(s, HH.Team^.Clan^.Color, capgrpAmmoinfo);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   716
12464
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   717
        // show ammo icon (if not empty)
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   718
        if (ammo <> amNothing) and (cnt <> 0) then
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   719
            begin
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   720
            vga:= AddVisualGear(X, Y, vgtAmmo);
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   721
            if vga <> nil then
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   722
                vga^.Frame:= Longword(ammo);
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   723
            end
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12463
diff changeset
   724
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   725
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   726
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   727
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
procedure PickUp(HH, Gear: PGear);
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12912
diff changeset
   730
var ag, gi: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   731
begin
11624
56aa40beedf0 RC planes should not pick up frozen crates
nemo
parents: 11513
diff changeset
   732
if Gear^.State and gstFrozen <> 0 then exit;
56aa40beedf0 RC planes should not pick up frozen crates
nemo
parents: 11513
diff changeset
   733
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   734
Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
if (Gear^.Pos and posCaseExplode) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
    if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
else if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   741
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned + EXPLNoDamage)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   742
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
case Gear^.Pos of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   744
       posCaseUtility,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
       posCaseAmmo: begin
7597
1ef520fea21c make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo
parents: 7462
diff changeset
   746
                    PlaySound(sndShotgunReload);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   747
                    if Gear^.AmmoType <> amNothing then
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   748
                        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   749
                        AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   750
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   751
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   752
                        begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   753
// Add spawning here...
7409
fd91aa100ce0 Avoid desync playing back demos
nemo
parents: 7406
diff changeset
   754
                        AddRandomness(GameTicks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   755
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   756
                        gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   757
                        while gi <> nil do
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   758
                            begin
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   759
                            if (gi^.Kind = gtGenericFaller) and (gi^.State and gstInvisible <> 0) then
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   760
                                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   761
                                gi^.Active:= true;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   762
                                gi^.State:= gi^.State or gstTmpFlag;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   763
                                gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   764
                                gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   765
                                gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   766
                                gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   767
                                end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   768
                            gi := gi^.NextGear
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   769
                            end;
7598
f06d8603097c let's see if mikade will still accept this at least
nemo
parents: 7597
diff changeset
   770
                        ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(125)+25);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   771
                        ag^.Pos:= Gear^.Pos;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   772
                        ag^.Power:= Gear^.Power
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   773
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   774
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   775
     posCaseHealth: begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   776
                    PlaySound(sndShotgunReload);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   777
                    inc(HH^.Health, Gear^.Health);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   778
                    HH^.Hedgehog^.Effects[hePoisoned] := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   779
                    RenderHealth(HH^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   780
                    RecountTeamHealth(HH^.Hedgehog^.Team);
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12912
diff changeset
   781
                    HHHeal(HH^.Hedgehog, Gear^.Health, true);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   782
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   783
     end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   784
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   785
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   786
procedure HedgehogStep(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   787
var PrevdX: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   788
    CurWeapon: PAmmo;
10435
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   789
    portals: PGearArrayS;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6700
diff changeset
   791
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   794
    if isCursorVisible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   795
        with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   796
            with CurWeapon^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
                if (Gear^.Message and gmLeft  ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   799
                    Pos:= (Pos - 1 + Ammoz[AmmoType].PosCount) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   800
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   801
                    if (Gear^.Message and gmRight ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
                        Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   803
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
        exit;
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   805
    GHStepTicks:= 200;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   806
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   807
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   809
    if ((Gear^.Message and gmAnimate) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   810
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   811
        Gear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   812
        Gear^.State:= Gear^.State or gstAnimation;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   813
        Gear^.Tag:= Gear^.MsgParam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   814
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   815
        Gear^.Pos:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   816
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   818
    if ((Gear^.Message and gmLJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   819
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   820
        Gear^.Message:= Gear^.Message and (not gmLJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   821
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   822
        if TestCollisionYwithGear(Gear, -1) = 0 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   823
            if TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   824
                Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   825
            else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   826
                if TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   827
                    Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   828
            if (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   829
               (TestCollisionYwithGear(Gear, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   830
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   831
                Gear^.dY:= -_0_15;
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12996
diff changeset
   832
                if Gear^.Hedgehog^.Effects[heArtillery] = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   833
                    Gear^.dX:= SignAs(_0_15, Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   834
                Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   835
                PlaySoundV(sndJump1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   836
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   837
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   838
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   839
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
    if ((Gear^.Message and gmHJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   842
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   843
        Gear^.Message:= Gear^.Message and (not gmHJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   844
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
        Gear^.dY:= -_0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   846
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   847
        Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   848
        PlaySoundV(sndJump3, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   850
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
10435
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   852
    if (Gear^.Message and (gmLeft or gmRight) <> 0) and (Gear^.State and gstMoving = 0) then
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   853
        begin
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   854
        // slightly inefficient since it doesn't halt after one portal, maybe could add a param to GearsNear for number desired.
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   855
        portals:= GearsNear(Gear^.X, Gear^.Y, gtPortal, 26);
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   856
        if portals.size = 0 then Gear^.PortalCounter:= 0
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   857
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
    PrevdX:= hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
    if (Gear^.Message and gmLeft  )<>0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
        Gear^.dX:= -cLittle else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
    if (Gear^.Message and gmRight )<>0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   862
        Gear^.dX:=  cLittle
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   863
        else exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   865
    StepSoundTimer:= cHHStepTicks;
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   866
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   867
    GHStepTicks:= cHHStepTicks;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
    if PrevdX <> hwSign(Gear^.dX) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   869
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   870
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   871
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   872
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   873
    DeleteCI(Gear); // must be after exit!! (see previous line)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   874
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   875
    Gear^.Hedgehog^.visStepPos:= (Gear^.Hedgehog^.visStepPos + 1) and 7;
7164
fad64b97947e Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr
parents: 7069
diff changeset
   876
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12996
diff changeset
   877
    if ((Gear^.Hedgehog^.Effects[heArtillery] = 0) or
10714
70f71fac37a3 fix for issue #894
nemo
parents: 10669
diff changeset
   878
           ((CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtBlowTorch))) and
70f71fac37a3 fix for issue #894
nemo
parents: 10669
diff changeset
   879
       ((Gear^.Message and gmPrecise) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   880
        MakeHedgehogsStep(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   881
8576
286ebfcb3d97 workaround for frequent AllHH active call in hedgehog step
nemo
parents: 8574
diff changeset
   882
    SetAllHHToActive(false);
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   883
    AddCI(Gear)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   884
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   885
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   886
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   887
procedure HedgehogChAngle(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   888
var da: LongWord;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   889
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   890
with HHGear^.Hedgehog^ do
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   891
    if (((CurAmmoType = amRope) or ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amRope))) and
9139
2ae44c4381cd Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
nemo
parents: 9080
diff changeset
   892
            ((HHGear^.State and (gstMoving or gstHHJumping)) = gstMoving))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   893
    or ((CurAmmoType = amPortalGun) and ((HHGear^.State and gstMoving) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   894
        da:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   895
    else da:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   896
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   897
if ((HHGear^.Message and gmPrecise = 0) or ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack))) or (GameTicks mod 5 = 1) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   898
    if ((HHGear^.Message and gmUp) <> 0) and (HHGear^.Angle >= CurMinAngle + da) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   899
        dec(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   900
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   901
        if ((HHGear^.Message and gmDown) <> 0) and (HHGear^.Angle + da <= CurMaxAngle) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   902
            inc(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   903
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   904
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   905
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   906
////////////////////////////////////////////////////////////////////////////////
11512
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   907
procedure moveHedgehogOutOfWall(Gear: PGear);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   908
var
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   909
    hx: hwFloat;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   910
    colly, collxl, collxr: boolean;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   911
begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   912
colly:= (TestCollisionYwithGear(Gear, 1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   913
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   914
while colly do
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   915
    begin
11513
d44d2ab7ce4a fix comment; revert unintentional commit of some testing png
sheepluva
parents: 11512
diff changeset
   916
    // don't use TestCollisionXwithXYShift, because it checks for gears
11512
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   917
    // save real x-position
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   918
    hx:= Gear^.X;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   919
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   920
    Gear^.X:= hx + _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   921
    collxl:= (TestCollisionX(Gear, -1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   922
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   923
    Gear^.X:= hx - _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   924
    collxr:= (TestCollisionX(Gear,  1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   925
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   926
    // restore original value
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   927
    Gear^.X:= hx;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   928
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   929
    // do nothing if trapped between 2 walls
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   930
    if collxl = collxr then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   931
        break;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   932
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   933
    // if we in a wall - fix that
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   934
    if collxl then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   935
        begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   936
        // check for obstacle
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   937
        if (TestCollisionX(Gear,  1) <> 0) then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   938
            break;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   939
        Gear^.X:= Gear^.X + _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   940
        end
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   941
    else
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   942
        begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   943
        // check for obstacle
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   944
        if (TestCollisionX(Gear, -1) <> 0) then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   945
            break;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   946
        Gear^.X:= Gear^.X - _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   947
        end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   948
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   949
        colly:= (TestCollisionYwithGear(Gear, 1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   950
        end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   951
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   952
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   953
end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   954
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   955
////////////////////////////////////////////////////////////////////////////////
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   956
procedure doStepHedgehogMoving(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   957
var isFalling, isUnderwater: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
    land: Word;
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
   959
    cnt: LongWord;
12184
50856782cdc4 Add support for hog name in home run message
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
   960
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   961
begin
10577
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   962
if Gear^.Hedgehog^.Unplaced then
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   963
    begin
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   964
    Gear^.dY:= _0;
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   965
    Gear^.dX:= _0;
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   966
    Gear^.State:= Gear^.State and (not gstMoving);
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   967
    exit
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   968
    end;
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   969
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   970
land:= 0;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10178
diff changeset
   971
isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   972
if Gear^.dX.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   973
    Gear^.dX.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   974
if Gear^.dY.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   975
    Gear^.dY.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   976
11512
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   977
isFalling:= (Gear^.dY.isNegative);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   978
if (not isFalling) then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   979
    begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   980
    // make sure we're not just stuck in wall
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   981
    moveHedgehogOutOfWall(Gear);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   982
    // test for floor/obstacle below
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   983
    isFalling:= (TestCollisionYKick(Gear, 1) = 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   984
    end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   985
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   986
if isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   987
    begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   988
    land:= TestCollisionYKick(Gear, -1);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   989
    if (Gear^.dY.isNegative) and (land <> 0) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   990
        begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   991
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   992
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   993
            doStepFallingGear(Gear);
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10818
diff changeset
   994
            Gear^.AdvBounce:= 1;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   995
            Gear^.dX:= Gear^.dX * _0_8
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   996
            end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   997
        if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
   998
            Gear^.dY:= _0;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
   999
        Gear^.State:= Gear^.State and (not gstCollision)
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1000
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1001
    Gear^.State:= Gear^.State or gstMoving;
9971
071902835770 That check was too weird and complicated
unc0rr
parents: 9917
diff changeset
  1002
    if (Gear^.State and gstHHDriven <> 0) and
11267
9621fdcad965 do the same thing for the chute/birdy/saucer block
nemo
parents: 11202
diff changeset
  1003
       (FollowGear <> nil) and
9499
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
  1004
       (not CurrentTeam^.ExtDriven) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1005
        begin
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
  1006
        // TODO: why so aggressive at setting FollowGear when falling?
9499
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
  1007
        // because hog was being yanked out of frame by other stuff when doing a complicated jump/chute/saucer/roping.
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
  1008
        // added a couple more conditions to make it a bit less aggressive, at cost of possibly spectator failing to follow a maneuver
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1009
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1010
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1011
    if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1012
       Gear^.dY:= Gear^.dY + cGravity / _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1013
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1014
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1015
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1016
// this set of circumstances could be less complex if jumping was more clearly identified
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1017
        if ((GameFlags and gfMoreWind) <> 0) and (((Gear^.Damage <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1018
        or ((CurAmmoGear <> nil) and ((CurAmmoGear^.AmmoType = amJetpack) or (CurAmmoGear^.AmmoType = amBirdy)))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1019
        or ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1020
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1021
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1022
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1023
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1024
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1025
    land:= TestCollisionYwithGear(Gear, 1);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
  1026
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0)
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
  1027
    and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0))
11510
64c1ea171204 Damaged hog is not in a jumping state
unc0rr
parents: 11484
diff changeset
  1028
    and (Gear^.Damage = 0)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1029
    and ((Gear^.State and gstHHJumping) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1030
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1031
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1032
    if not Gear^.dY.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1033
        begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1034
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1035
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1036
            doStepFallingGear(Gear);
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10818
diff changeset
  1037
            Gear^.AdvBounce:= 1;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1038
            // hogs for some reason have very low friction. slippery little buggers
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1039
            Gear^.dX:= Gear^.dX * _0_8
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1040
            end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1041
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1042
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1043
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1044
        if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1045
            begin
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12996
diff changeset
  1046
            if ((Gear^.State and gstHHHJump) <> 0) and (Gear^.Hedgehog^.Effects[heArtillery] = 0)
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1047
            and (Gear^.dX.QWordValue < _0_02.QWordValue) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1048
                begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1049
                if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1050
                    Gear^.dY:= _0;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1051
                Gear^.dX.isNegative:= not Gear^.dX.isNegative // landing after high jump
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1052
                end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1053
            Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump));
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1054
            if (land and lfBouncy = 0) or (Gear^.dX.QWordValue < _0_02.QWordValue) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1055
                Gear^.dY:= _0
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
  1056
            end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1057
        Gear^.State:= Gear^.State and (not gstCollision)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1058
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1059
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1060
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1061
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1062
    if ((Gear^.State and gstMoving) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1063
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1064
        if land and lfIce <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1065
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1066
            Gear^.dX:= Gear^.dX * (_1 - (_1 - Gear^.Friction) / _2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1067
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1068
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1069
            Gear^.dX:= Gear^.dX * Gear^.Friction;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1070
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1071
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1072
10146
1fb6d8cc4626 Should never use State like this, since some states aren't synced (thinking state for example)
unc0rr
parents: 10124
diff changeset
  1073
if (Gear^.State and (gstMoving or gstHHJumping or gstHHHJump)) <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1074
    DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1075
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1076
if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1077
   begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1078
   Gear^.dY:= Gear^.dY * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1079
   Gear^.dX:= Gear^.dX * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1080
   end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1081
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1082
if (Gear^.State and gstMoving) <> 0 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1083
    if TestCollisionXKick(Gear, hwSign(Gear^.dX)) <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1084
        if not isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1085
            if hwAbs(Gear^.dX) > _0_01 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1086
                if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1087
                    (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1088
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1089
                    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1090
                    Gear^.dX:= Gear^.dX * _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1091
                    Gear^.Y:= Gear^.Y - _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1092
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1093
                else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1094
                    if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1095
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1096
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1097
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1098
                        Gear^.dX:= Gear^.dX * _0_93;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1099
                        Gear^.Y:= Gear^.Y - _2
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1100
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1101
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1102
                    if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1103
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1104
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1105
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1106
                        Gear^.dX:= Gear^.dX * _0_9 ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1107
                        Gear^.Y:= Gear^.Y - _3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1108
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1109
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1110
                        if (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1111
                           (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1112
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1113
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1114
                            Gear^.dX:= Gear^.dX * _0_87;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1115
                            Gear^.Y:= Gear^.Y - _4
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1116
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1117
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1118
                        if (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1119
                           (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1120
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1121
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1122
                            Gear^.dX:= Gear^.dX * _0_84;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1123
                            Gear^.Y:= Gear^.Y - _5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1124
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1125
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1126
                        if hwAbs(Gear^.dX) > _0_02 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1127
                            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1128
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1129
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1130
                            Gear^.State:= Gear^.State and (not gstMoving);
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1131
                            cnt:= 0;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1132
                            while (cnt < 6) and (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1133
                                begin
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1134
                                Gear^.Y:= Gear^.Y + _1;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1135
                                inc(cnt)
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1136
                                end;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1137
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1138
                            SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1139
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1140
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1141
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1142
                Gear^.State:= Gear^.State and (not gstMoving);
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1143
                cnt:= 0;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1144
                while (cnt < 6) and (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1145
                    begin
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1146
                    Gear^.Y:= Gear^.Y + _1;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1147
                    inc(cnt)
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1148
                    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1149
                SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1150
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1151
        else if (hwAbs(Gear^.dX) > cLittle)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1152
        and ((Gear^.State and gstHHJumping) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1153
            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1154
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1155
            SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1156
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1157
if (not isFalling)
7362
53bcfc714cb3 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr
parents: 7339
diff changeset
  1158
  and (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1159
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1160
    Gear^.State:= Gear^.State and (not gstWinner);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1161
    Gear^.State:= Gear^.State and (not gstMoving);
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1162
    cnt:= 0;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1163
    while (cnt < 6) and (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1164
        begin
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1165
        Gear^.Y:= Gear^.Y + _1;
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1166
        inc(cnt)
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1167
        end;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1168
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1169
    // could become nil in CheckGearDrowning if ai's hog fails to respawn in ai survival
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1170
    if Gear = nil then exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1171
    SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1172
    Gear^.dY:= _0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1173
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1174
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1175
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1176
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1177
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1178
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1179
    Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1180
// ARTILLERY but not being moved by explosions
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1181
    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1182
    Gear^.Y:= Gear^.Y + Gear^.dY;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1183
    if (not Gear^.dY.isNegative) and (TestCollisionYKick(Gear, 1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1184
        begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1185
        land:= TestCollisionYwithXYShift(Gear, 0, 1, 1);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1186
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1187
            doStepFallingGear(Gear);
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10818
diff changeset
  1188
            Gear^.AdvBounce:= 1;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1189
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1190
        if (land <> 0) and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0)) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1191
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1192
            CheckHHDamage(Gear);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1193
            Gear^.dY:= _0;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1194
            Gear^.Y:= Gear^.Y + _1
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
  1195
            end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1196
        Gear^.State:= Gear^.State and (not gstCollision)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1197
        end;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1198
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1199
    // could become nil if ai's hog fails to respawn in ai survival
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1200
    if Gear = nil then exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1201
    // hide target cursor if current hog is drowning
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1202
    if (Gear^.State and gstDrowning) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1203
        if (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1204
            isCursorVisible:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1205
    end;
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7615
diff changeset
  1206
if (not isZero(Gear^.dY)) and (Gear^.FlightTime > 0) and ((GameFlags and gfLowGravity) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1207
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1208
    inc(Gear^.FlightTime);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7956
diff changeset
  1209
    if (Gear^.FlightTime > 1500) and ((hwRound(Gear^.X) < LongInt(leftX)-250) or (hwRound(Gear^.X) > LongInt(rightX)+250))  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1210
        begin
7763
6ab7307fcec3 I like this condition for home run better
nemo
parents: 7754
diff changeset
  1211
        Gear^.FlightTime:= 0;
12184
50856782cdc4 Add support for hog name in home run message
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
  1212
        s:= ansistring(CurrentHedgehog^.Name);
50856782cdc4 Add support for hog name in home run message
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
  1213
        AddCaption(FormatA(GetEventString(eidHomerun), s), cWhiteColor, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1214
        PlaySound(sndHomerun)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1215
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1216
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1217
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1218
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1219
    uStats.hedgehogFlight(Gear, Gear^.FlightTime);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1220
    Gear^.FlightTime:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1221
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1222
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1223
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1224
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1225
procedure doStepHedgehogDriven(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1226
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1227
    wasJumping: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1228
    Hedgehog: PHedgehog;
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1229
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1230
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1231
Hedgehog:= HHGear^.Hedgehog;
8658
nemo
parents: 8655
diff changeset
  1232
if not isInMultiShoot then
nemo
parents: 8655
diff changeset
  1233
    AllInactive:= false
nemo
parents: 8655
diff changeset
  1234
else if Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle] then
12431
031af5544333 bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
nemo
parents: 12322
diff changeset
  1235
    HHGear^.Message:= HHGear^.Message and gmPrecise;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1236
8330
aaefa587e277 update branch with default
koda
parents: 8096 8161
diff changeset
  1237
if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Utility) <> 0) and isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1238
    AllInactive:= true
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1239
else if not isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1240
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1241
12286
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12204
diff changeset
  1242
if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) or (LuaEndTurnRequested = true) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1243
    begin
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1244
    if (Hedgehog^.CurAmmoType = amKnife) then
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1245
       LoadHedgehogHat(Hedgehog^, Hedgehog^.Hat);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1246
    if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1247
        TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1248
    TurnTimeLeft:= 0;
12841
afd312fc270d infinite attack resets flags so probably should skip this
nemo
parents: 12815
diff changeset
  1249
    if (GameOver = false) and ((GameFlags and gfInfAttack) = 0) and ((HHGear^.State and gstAttacked) = 0) and (HHGear^.Damage = 0) and (LuaNoEndTurnTaunts = false) then
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1250
        begin
11922
d0296b8e60c0 Add “boring” voice to voice queue to avoid voice overlapping
Wuzzy <almikes@aol.com>
parents: 11914
diff changeset
  1251
        AddVoice(sndBoring, Hedgehog^.Team^.voicepack);
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1252
        if (GameFlags and gfInfAttack = 0) then
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1253
            begin
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1254
            s:= Hedgehog^.Name;
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1255
            AddCaption(FormatA(GetEventString(eidTimeout), s), cWhiteColor, capgrpMessage);
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1256
            end;
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1257
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1258
    isCursorVisible:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1259
    HHGear^.State:= HHGear^.State and (not (gstHHDriven or gstAnimation or gstAttacking));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1260
    AttackBar:= 0;
12492
47be9f3e61e9 Fix charging sound continuing to play on hog damage (#236)
Wuzzy <almikes@aol.com>
parents: 12464
diff changeset
  1261
    StopSound(sndThrowPowerUp);
12286
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12204
diff changeset
  1262
    LuaEndTurnRequested:= false;
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12204
diff changeset
  1263
    LuaNoEndTurnTaunts:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1264
    if HHGear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1265
        HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1266
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1267
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1268
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1269
if isAFK and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1270
    begin
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1271
    AFKSkip;
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1272
    exit
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1273
    end;
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1274
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1275
if (HHGear^.State and gstAnimation) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1276
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1277
    HHGear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1278
    if (HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].VoiceDelay) and (HHGear^.Timer = 0) then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1279
        PlaySoundV(Wavez[TWave(HHGear^.Tag)].Voice, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1280
    inc(HHGear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1281
    if HHGear^.Timer = Wavez[TWave(HHGear^.Tag)].Interval then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1282
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1283
        HHGear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1284
        inc(HHGear^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1285
        if HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].FramesCount then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1286
            HHGear^.State:= HHGear^.State and (not gstAnimation)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1287
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1288
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1289
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1290
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1291
if ((HHGear^.State and gstMoving) <> 0)
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1292
or (GHStepTicks = cHHStepTicks)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1293
or (CurAmmoGear <> nil) then // we are moving
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1294
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1295
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1296
        if (CurAmmoGear = nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1297
        and (HHGear^.dY > _0_39)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1298
        and (CurAmmoType = amParachute) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1299
            HHGear^.Message:= HHGear^.Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1300
    // check for case with ammo
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1301
    t:= CheckGearNear(HHGear, gtCase, 36, 36);
11624
56aa40beedf0 RC planes should not pick up frozen crates
nemo
parents: 11513
diff changeset
  1302
    if (t <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1303
        PickUp(HHGear, t)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1304
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1305
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1306
if (CurAmmoGear = nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1307
    if (((HHGear^.Message and gmAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1308
    or ((HHGear^.State and gstAttacking) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1309
        Attack(HHGear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1310
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1311
else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1312
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1313
        if ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1314
        and ((HHGear^.Message and gmLJump) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1315
        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1316
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1317
            Attack(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1318
            HHGear^.Message:= HHGear^.Message and (not gmLJump)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1319
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1320
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1321
if (CurAmmoGear = nil)
7956
61da79e83330 Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
nemo
parents: 7832
diff changeset
  1322
or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1323
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1324
    if ((HHGear^.Message and gmSlot) <> 0) then
12304
95cd64676f73 Backed out changeset 071a05275798
Wuzzy <almikes@aol.com>
parents: 12303
diff changeset
  1325
        if ChangeAmmo(HHGear) then ApplyAmmoChanges(Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1326
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1327
    if ((HHGear^.Message and gmWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1328
        HHSetWeapon(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1329
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1330
    if ((HHGear^.Message and gmTimer) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1331
        HHSetTimer(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1332
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1333
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1334
if CurAmmoGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1335
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1336
    CurAmmoGear^.Message:= HHGear^.Message;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1337
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1338
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1339
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1340
    HedgehogChAngle(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1341
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1342
if (HHGear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1343
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1344
    wasJumping:= ((HHGear^.State and gstHHJumping) <> 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1345
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1346
    if ((HHGear^.Message and gmHJump) <> 0) and wasJumping and ((HHGear^.State and gstHHHJump) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1347
        if (not (hwAbs(HHGear^.dX) > cLittle)) and (HHGear^.dY < -_0_02) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1348
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1349
            HHGear^.State:= HHGear^.State or gstHHHJump;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1350
            HHGear^.dY:= -_0_25;
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12996
diff changeset
  1351
            if (Hedgehog^.Effects[heArtillery] = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1352
                HHGear^.dX:= -SignAs(_0_02, HHGear^.dX);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1353
            PlaySoundV(sndJump2, Hedgehog^.Team^.voicepack)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1354
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1355
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1356
    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1357
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12996
diff changeset
  1358
    if (Hedgehog^.Effects[heArtillery] = 0) and wasJumping and (TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) <> 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1359
        SetLittle(HHGear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1361
    if Hedgehog^.Gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1362
        doStepHedgehogMoving(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1363
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1364
    if ((HHGear^.State and (gstMoving or gstDrowning)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1365
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1366
        AddCI(HHGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1367
        if wasJumping then
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1368
            GHStepTicks:= 410
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1369
        else
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1370
            GHStepTicks:= 95
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1371
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1372
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1373
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1374
8562
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1375
    if not(isInMultiShoot and (Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle])) and (Hedgehog^.Gear <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1376
        begin
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1377
        if GHStepTicks > 0 then
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1378
            dec(GHStepTicks);
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1379
        if (GHStepTicks = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1380
            HedgehogStep(HHGear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1381
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1382
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1383
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1384
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1385
procedure doStepHedgehogFree(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1386
var prevState: Longword;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1387
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1388
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1389
prevState:= Gear^.State;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1390
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1391
doStepHedgehogMoving(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1392
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1393
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1394
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1395
    if Gear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1396
        CalcRotationDirAngle(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1397
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1398
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1399
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1400
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1401
if (Gear^.Health = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1402
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1403
    if PrvInactive or ((GameFlags and gfInfAttack) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1404
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1405
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1406
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1407
        PrvInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1408
        AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1409
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1410
        if (Gear^.State and gstHHGone) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1411
            begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1412
            Gear^.Hedgehog^.Effects[hePoisoned] := 0;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1413
            if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1414
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1415
                ResurrectHedgehog(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1416
                end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1417
            else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1418
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1419
                Gear^.State:= (Gear^.State or gstHHDeath) and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1420
                Gear^.doStep:= @doStepHedgehogDead;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1421
                // Death message
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1422
                s:= ansistring(Gear^.Hedgehog^.Name);
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1423
                if Gear^.Hedgehog^.King then
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1424
                    AddCaption(FormatA(GetEventString(eidKingDied), s), cWhiteColor, capgrpMessage)
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1425
                else
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12048
diff changeset
  1426
                    AddCaption(FormatA(GetEventString(eidDied), s), cWhiteColor, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1427
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1428
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1429
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1430
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1431
            Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1432
            Gear^.doStep:= @doStepHedgehogGone;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1433
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1434
            // Gone message
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1435
            s:= ansistring(Gear^.Hedgehog^.Name);
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1436
            AddCaption(FormatA(GetEventString(eidGone), s), cWhiteColor, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1437
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1438
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1439
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1440
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1441
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1442
if ((Gear^.State and gstWait) = 0) and
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1443
    (prevState <> Gear^.State) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1444
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1445
    Gear^.State:= Gear^.State or gstWait;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1446
    Gear^.Timer:= 150
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1447
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1448
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1449
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1450
    if Gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1451
        begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
  1452
        Gear^.State:= Gear^.State and (not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable or gstChooseTarget));
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1453
        if Gear^.Hedgehog^.Effects[heFrozen] = 0 then Gear^.Active:= false;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1454
        AddCI(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1455
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1456
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1457
    else dec(Gear^.Timer)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1458
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1459
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1460
AllInactive:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1461
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1462
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1463
procedure CheckIce(Gear: PGear); inline;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1464
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1465
var x,y,tx,ty: LongInt;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1466
    tdX, tdY, slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1467
    land: Word; *)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1468
var slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1469
begin
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1470
    if (Gear^.Message and (gmAllStoppable or gmLJump or gmHJump) = 0)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1471
    and (Gear^.State and (gstHHJumping or gstHHHJump or gstAttacking) = 0)
8633
b9f5adfa81cc keep hogs from sliding while they are being frozen
nemo
parents: 8632
diff changeset
  1472
    and ((Gear^.Hedgehog = nil) or ((Gear^.Hedgehog^.Effects[heFrozen] = 0) or (Gear^.Hedgehog^.Effects[heFrozen] > 255)))
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9670
diff changeset
  1473
    and (not Gear^.dY.isNegative) and TurnClockActive and (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1474
        begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1475
        slope:= CalcSlopeBelowGear(Gear);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1476
        if slope.QWordValue > 730144440 then // ignore mild slopes
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1477
            begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1478
            Gear^.dX:=Gear^.dX+slope*cGravity*_256;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1479
            Gear^.State:= Gear^.State or gstMoving
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1480
            end
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1481
        end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1482
(*
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1483
    x:= hwRound(Gear^.X);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1484
    y:= hwRound(Gear^.Y);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1485
    AddVisualGear(x, y, vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1486
    AddVisualGear(x - hwRound(_5*slope), y + hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1487
    AddVisualGear(x + hwRound(_5*slope), y - hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1488
    AddVisualGear(x - hwRound(_20 * slope), y + hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1489
    AddVisualGear(x + hwRound(_20 * slope), y - hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1490
    AddVisualGear(x - hwRound(_30 * slope), y + hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1491
    AddVisualGear(x + hwRound(_30 * slope), y - hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1492
    AddVisualGear(x - hwRound(_40 * slope), y + hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1493
    AddVisualGear(x + hwRound(_40 * slope), y - hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1494
    AddVisualGear(x - hwRound(_50 * slope), y + hwRound(_50 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1495
    AddVisualGear(x + hwRound(_50 * slope), y - hwRound(_50 * slope), vgtSmokeTrace); *)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1496
end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1497
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1498
////////////////////////////////////////////////////////////////////////////////
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1499
procedure doStepHedgehog(Gear: PGear);
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1500
var tX: hwFloat;
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1501
begin
10577
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1502
// it might make sense to skip more than just drowning check here
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1503
if (not Gear^.Hedgehog^.Unplaced) then
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1504
    CheckGearDrowning(Gear);
9917
nemo
parents: 9914
diff changeset
  1505
if Gear = nil then exit;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1506
tX:= Gear^.X;
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1507
if WorldWrap(Gear) then
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1508
    begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
  1509
    if (WorldEdge <> weBounce) and (Gear = CurrentHedgehog^.Gear) and
9539
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  1510
       (CurAmmoGear <> nil) and (CurAmmoGear^.Kind =gtRope) and (CurAmmoGear^.Elasticity <> _0) then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1511
       CurAmmoGear^.PortalCounter:= 1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1512
    if (WorldEdge = weWrap) and ((TestCollisionXwithGear(Gear, 1) <> 0) or (TestCollisionXwithGear(Gear, -1) <> 0))  then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1513
        begin
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1514
        Gear^.X:= tX;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9795
diff changeset
  1515
        Gear^.dX.isNegative:= (hwRound(tX) > LongInt(leftX) + Gear^.Radius * 2)
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1516
        end
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1517
    end;
9507
821452415337 kill rope on wrap
nemo
parents: 9501
diff changeset
  1518
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
  1519
CheckSum:= CheckSum xor Gear^.Hedgehog^.BotLevel;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1520
if (Gear^.Message and gmDestroy) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1521
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1522
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1523
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1524
    end;
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1525
if GameTicks mod 128 = 0 then CheckIce(Gear);
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1526
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1527
if Gear^.Hedgehog^.Effects[heFrozen] > 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1528
    begin
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8631
diff changeset
  1529
    if (Gear^.Hedgehog^.Effects[heFrozen] > 256) and (CurrentHedgehog^.Team^.Clan <> Gear^.Hedgehog^.Team^.Clan) then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1530
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1531
    else if GameTicks mod 10 = 0 then
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1532
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1533
    end;
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1534
*)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1535
if (GameTicks mod 10 = 0) and (Gear^.Hedgehog^.Effects[heFrozen] > 0) and (Gear^.Hedgehog^.Effects[heFrozen] < 256) then
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1536
    dec(Gear^.Hedgehog^.Effects[heFrozen]);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1537
if (Gear^.State and gstHHDriven) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1538
    doStepHedgehogFree(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1539
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1540
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1541
    with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1542
        if Team^.hasGone then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1543
            TeamGoneEffect(Team^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1544
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1545
            doStepHedgehogDriven(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1546
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1547
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1548
12815
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1549
procedure PlayTaunt(taunt: Longword);
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1550
begin
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1551
    if CurrentHedgehog^.Gear <> nil then
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1552
        with CurrentHedgehog^.Gear^ do
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1553
            begin
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1554
            Message:= Message or (gmAnimate and InputMask);
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1555
            MsgParam:= taunt;
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1556
            ScriptCall('onTaunt', MsgParam);
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1557
            end
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1558
end;
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12649
diff changeset
  1559
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1560
end.