QTfrontend/CMakeLists.txt
Sun, 18 Nov 2012 00:58:57 +0400 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
Sun, 18 Nov 2012 00:37:23 +0400 unc0rr Mount .hwt files found in Data folder physfslayer
Mon, 05 Nov 2012 00:32:41 +0400 unc0rr merge with default again physfslayer
Fri, 02 Nov 2012 20:57:20 +0100 Xeli merge from hedgeroid, includes Medo's work from GSoC
Sat, 03 Nov 2012 00:34:35 +0400 unc0rr Merge with default physfslayer
Tue, 30 Oct 2012 12:50:50 +0100 koda libav name refactor
Sun, 28 Oct 2012 15:12:37 +0100 Xeli merge Medo's GSoC work hedgeroid
Thu, 25 Oct 2012 05:06:00 +0200 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
Wed, 24 Oct 2012 14:55:31 +0100 koda support video recording on windows with automation and headers
Sun, 21 Oct 2012 01:28:33 +0400 unc0rr Fix build physfslayer
Fri, 28 Sep 2012 18:03:32 +0100 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
Sun, 16 Sep 2012 16:54:51 +0200 Medo Merge
Sun, 09 Sep 2012 13:40:02 +0400 unc0rr - Fix some warnings in frontend
Fri, 31 Aug 2012 17:52:53 +0200 sheepluva * don't build moc for campaign.h
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Wed, 29 Aug 2012 11:35:38 +0400 unc0rr This should work better
Tue, 28 Aug 2012 22:33:17 +0400 unc0rr Make ffmpeg optional for frontend
Thu, 09 Aug 2012 01:24:38 +0400 Stepan777 FindFFMPEG.cmake (used only for frontend for now).
Thu, 30 Aug 2012 12:13:24 -0400 nemo checkpoint merge
Sun, 24 Jun 2012 20:31:26 +0400 Stepan777 merge
Tue, 19 Jun 2012 21:20:08 +0200 Medo Merge
Sun, 17 Jun 2012 16:32:44 +0200 koda CROSSAPPLE ftw
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Mon, 25 Jun 2012 10:46:48 +0300 belphegorr The first campaign commit with a lot of changes...
Tue, 29 May 2012 23:04:03 +0200 Medo Removed dead/deprecated code and comments
Thu, 26 Apr 2012 07:44:44 +0200 sheepluva make DataManager a QObject with reload() slot that emits signal updated()
Fri, 27 Jan 2012 10:19:14 +0100 koda this should lower compatibility with qt4.5 again, but i have no way to test it
Sat, 26 Nov 2011 17:47:55 +0100 koda raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Tue, 25 Oct 2011 13:30:02 +0400 unc0rr Fix for 'The "optimized" argument must be followed by a library.' cmake failure
Sat, 22 Oct 2011 00:00:48 +0200 sheepluva moving a file around, fixing a png, etc.
Fri, 21 Oct 2011 07:00:49 +0200 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Thu, 20 Oct 2011 02:56:58 +0200 sheepluva move this widget into the widget dir
Wed, 28 Sep 2011 19:48:02 +0200 sheepluva this makes more sense
Wed, 28 Sep 2011 19:27:56 +0200 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
Mon, 26 Sep 2011 03:12:09 +0200 sheepluva wow, somebody was smoking some reaaally good sh!t right there, man!
Wed, 12 Oct 2011 04:14:38 +0200 koda because betas are baaaad (also really fix compiling everywhere) 0.9.16
Tue, 20 Sep 2011 13:37:52 -0400 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
Mon, 19 Sep 2011 19:12:19 +0200 koda fix mac compilation 0.9.16
Mon, 12 Sep 2011 21:51:14 +0400 unc0rr This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
Wed, 07 Sep 2011 11:19:10 +0400 unc0rr Replace tab with space
Tue, 06 Sep 2011 13:36:10 +0400 unc0rr Fix link again (changed libraries order)
Sun, 04 Sep 2011 14:46:46 +0400 unc0rr Link against quazip
Sun, 04 Sep 2011 13:46:08 +0400 unc0rr Implement DataBrowser which downloads resources (images, css) on its own.
Sun, 04 Sep 2011 11:48:01 +0400 unc0rr - Implement progressbars to show download progress
Tue, 28 Jun 2011 16:12:39 +0400 unc0rr Fix CMake warning (a header listed twice)
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Mon, 20 Jun 2011 12:57:44 -0400 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
Sat, 18 Jun 2011 03:14:45 +0200 koda file association for mac!
Mon, 09 May 2011 18:00:39 +0200 koda some headers cleanup and rename of stats and playrecord pages for consistency
Mon, 09 May 2011 16:56:29 +0200 koda split pages.h into several header files
Fri, 29 Apr 2011 03:31:50 +0200 koda some updates to the crossbuild system for mac
Sat, 02 Apr 2011 02:34:54 -0400 Zorg Removing pages.cpp and splitting it up into various files.
Thu, 17 Mar 2011 23:53:33 +0100 koda allows for building hedgewars with SDL-1.3
Wed, 02 Feb 2011 23:21:14 +0100 koda guess what? merge 0.9.15 again...
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Wed, 02 Feb 2011 09:23:42 +0100 koda add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
Mon, 13 Dec 2010 22:12:30 +0300 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Mon, 15 Nov 2010 12:37:39 +0100 koda update the 3d branch after release experimental3D
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