hedgewars/uVisualGears.pas
Fri, 12 Nov 2010 22:38:05 +0100 Palewolf Light trails for bullets
Sun, 07 Nov 2010 16:41:03 +0300 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
Sun, 31 Oct 2010 18:04:02 +0100 koda add some phone rumbling to big explosions, airbomb and sinegun
Sun, 24 Oct 2010 22:00:36 +0200 sheepluva fix/tweak let clouds reflect wind speed and direction again + stronger
Thu, 14 Oct 2010 22:01:33 +0200 koda less warning, no rotation glitch, more comments
Sun, 26 Sep 2010 19:06:59 -0400 nemo remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
Mon, 06 Sep 2010 16:23:47 -0400 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
Tue, 24 Aug 2010 17:03:44 +0200 smaxx Engine:
Mon, 23 Aug 2010 00:54:56 +0200 smaxx Engine:
Sun, 22 Aug 2010 16:31:57 +0200 smaxx Engine:
Mon, 02 Aug 2010 01:07:51 +0200 smaxx Engine:
Mon, 02 Aug 2010 00:48:15 +0200 smaxx Engine:
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Fri, 30 Jul 2010 18:20:42 +0200 smaxx Engine:
Wed, 14 Jul 2010 00:43:36 +0200 koda save the gl client state to get a nice 80% fps boost
Sat, 03 Jul 2010 04:42:29 +0200 koda tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
Sat, 03 Jul 2010 04:09:27 +0200 koda further code cleanup and less redundancy
Sat, 03 Jul 2010 00:11:23 +0200 koda interpret parameters before initializing everything
Wed, 30 Jun 2010 22:20:52 +0200 sheepluva visual gears: fixing nemo's c-style assignment/multiplications
Wed, 30 Jun 2010 12:55:33 +0200 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
Tue, 29 Jun 2010 23:30:49 -0400 nemo Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
Wed, 30 Jun 2010 03:26:15 +0200 sheepluva clouds: up-and-down-bouncing now without evil loop
Thu, 17 Jun 2010 19:57:51 +0200 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
Tue, 18 May 2010 13:09:57 +0000 smxx Engine:
Fri, 07 May 2010 14:41:07 +0000 sheepluva make some of the newly migrated visual gears visible in reduced quality mode
Fri, 07 May 2010 06:29:46 +0000 sheepluva finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
Thu, 06 May 2010 22:02:56 +0000 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
Tue, 04 May 2010 16:31:15 +0000 smxx Engine:
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sat, 01 May 2010 20:02:20 +0000 smxx Engine:
Thu, 29 Apr 2010 17:21:10 +0000 smxx Engine:
Fri, 09 Apr 2010 00:01:53 +0000 palewolf Fix splashes for older graphics cards
Fri, 02 Apr 2010 20:49:23 +0000 palewolf Slightly different easing equations for bigexplosion
Fri, 02 Apr 2010 08:46:57 +0000 palewolf - Added SkyOffset, HorizontOffset as global vars
Mon, 29 Mar 2010 23:20:34 +0000 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
Sun, 28 Mar 2010 23:21:07 +0000 mbait Feather: sprites was moved to another layer
Sun, 28 Mar 2010 23:10:33 +0000 mbait Birdy's falling feathers
Sat, 27 Mar 2010 17:32:04 +0000 nemo New impact sounds for HHG
Sat, 27 Mar 2010 17:22:33 +0000 smxx Engine:
Sat, 27 Mar 2010 03:55:12 +0000 nemo Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
Fri, 26 Mar 2010 17:22:52 +0000 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
Fri, 26 Mar 2010 15:59:21 +0000 smxx Engine:
Thu, 25 Mar 2010 02:02:53 +0000 nemo tweak kick in case of wrapping
Mon, 22 Mar 2010 17:48:19 +0000 unc0rr Clean Augean stables
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Sun, 21 Mar 2010 15:50:38 +0000 palewolf Insert commit message here
Sun, 14 Mar 2010 14:59:08 +0000 nemo Trying to tweak kicks a bit
Sun, 14 Mar 2010 14:47:21 +0000 nemo Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
Sat, 13 Mar 2010 14:30:41 +0000 nemo Palewolf adds droplets to his splashes
Thu, 11 Mar 2010 17:56:26 +0000 smxx Engine:
Wed, 10 Mar 2010 06:50:06 +0000 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Fri, 05 Mar 2010 17:32:13 +0000 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
Tue, 23 Feb 2010 00:21:20 +0000 smxx Engine:
Fri, 19 Feb 2010 00:51:37 +0000 smxx Engine:
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Tue, 26 Jan 2010 04:13:37 +0000 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
Sun, 24 Jan 2010 19:01:51 +0000 nemo Palewolf's smoke traces for fire.
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
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